Animated Weapon
Construct| Spectre | Y |
|---|---|
| Tags | construct, fast_movement |
Life
100%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 10
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
AnimatedWeaponPlayerSummoned
Metadata
AnimatedWeaponPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,502
Attack Time
1
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 233
Critical Hit Chance: 5%
Attack Time: 1 sec
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAnimateWeaponMaceSlam
Triggerable, Attack
Base Damage: 233
Critical Hit Chance: 5%
Attack Damage: 180%
Attack Time: 1 sec
Cooldown Time: 10 sec
Deals 80% more Attack Damage
is area damage [1]
DTTAnimateWeaponSpearDashStab
Attack, Movement
Dash
Base Damage: 233
Critical Hit Chance: 5%
Attack Time: 1 sec
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [200]
spell maximum action distance +% [0]
walk emerge extra distance [20]
DTTAnimateWeaponSpearDashStabImpact
Triggerable, Attack
Base Damage: 233
Critical Hit Chance: 5%
Attack Damage: 180%
Attack Time: 1 sec
Deals 80% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GAAnimateWeaponQuarterstaffSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 233
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1 sec
Cooldown Time: 10 sec
Deals 10% less Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Positioned
{
collision_hull_type = "projectile"
}
Stats
{
minion_does_not_equip_quiver = 1
monster_gets_item_stats = 1
untargetable_by_monster_ai = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
set_base_maximum_life_is_one = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_cannot_be_splashed_from = 1
immune_to_auras_from_other_teams = 1
hide_buff_visuals = 1
hide_mini_life_bar = 1
}
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Render
{
allow_attached_arrows = false
use_attached_selection_box_if_no_drawcalls = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponPlayerSummoned"] = {
name = "Animated Weapon",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 10,
accuracy = 1,
skillList = {
"MinionMelee",
"GAAnimateWeaponMaceSlam",
"DTTAnimateWeaponSpearDashStabImpact",
"GAAnimateWeaponQuarterstaffSweep",
"DTTAnimateWeaponSpearDashStab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAnimateWeaponMaceSlam"] = {
name = "GAAnimateWeaponMaceSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTAnimateWeaponSpearDashStabImpact"] = {
name = "DTTAnimateWeaponSpearDashStabImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAnimateWeaponQuarterstaffSweep"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTAnimateWeaponSpearDashStab"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 30, 200, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.