Отряд артиллерии
Artillery Squad
SpectreN
Tagsranged, Unarmed_onhit_audio, very_slow_movement
Здоровье
100%
Сопротивление
0 0 0 0
Damage
67%
Меткость
100%
Attack Distance
6 ~ 6
Время атаки
1 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
SummonArtilleryDaemon
IsSummoned
Y
Уровень
68
Здоровье
7,757
Damage
156
Урон от чар
156
Меткость
2,464
Время атаки
1
Опыт
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
DeathFromAboveDaemonMinion
Attack, RangedAttack, Rain, Area, Projectile, ProjectilesNumberModifiersNotApplied
Смерть с высоты
Base Damage: 125–187
Урон от атаки: 1140%
Время атаки: 1 сек.
Перезарядка: 40 сек.
Герой пускает сигнальную ракету в указанное место, которая прикрепляется к врагу, если попадёт в него. Затем вокруг ракеты происходит обстрел стрелами.
Наносит на 1040% больше урона атаками
Количество снарядов нельзя изменить
Длина залпа - 14 м
Ширина залпа - 7.5 м
Залпов: 4
2 секунд(-ы) между каждым залпом
base is projectile [1]
command minion marker additional time ms [300]
explosion delay ms [250]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ArtilleryPlayer/SummonArtilleryDaemon"] = {
    name = "Artillery Squad",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DeathFromAboveDaemonMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeathFromAboveDaemonMinion"] = {
    name = "Death From Above",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a flare at a target location, attaching to an enemy if it lands on one. Then fires a series of arrow volleys centred around the flare.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Rain] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
    },
    statDescriptionScope = "death_from_above",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "death_from_above_volley_delay_ms",
        "death_from_above_number_of_volleys",
        "explosion_delay_ms",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "command_minion_marker_additional_time_ms",
        "is_commandable_skill",
        "base_is_projectile",
        "is_area_damage",
        "skill_cannot_be_frozen",
        "skill_cannot_be_electrocuted",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {2000, 4, 250, 140, 75, 300, baseMultiplier = 11.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots0
Stats.energy_shield_recharge_rate_per_minute_%750
Stats.base_maximum_mana200, 100000
Stats.maximum_physical_damage_reduction_%75
Stats.base_maximum_all_resistances_%75
Stats.monster_base_flask_charges_percent_of_monster_power50
Stats.base_critical_hit_damage_bonus30
Stats.max_endurance_charges0
Stats.max_frenzy_charges0
Stats.max_power_charges0
Stats.object_inherent_base_maximum_block_%_from_ot50
Stats.movement_velocity_cap128
Stats.max_azurite_debuff_stacks10
Stats.ignore_skill_weapon_restrictions1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.melee_swing_not_scaled_by_area_modifiers1
Stats.actor_scale_+%_limit200
Stats.base_heavy_stun_duration_ms2000
Stats.melee_defer_damage_prediction1
Stats.poise_decay_delay_ms8000
Stats.poise_decay_%_per_second5
Stats.base_block_angle_degrees180
Stats.action_attack_or_cast_time_uses_animation_length1
Stats.slow_potency_+%_final_per_additional_player-10
Stats.check_for_targets_between_initiator_and_projectile_source1
Stats.maximum_life_+%_final_per_additional_player50
Stats.maximum_energy_shield_+%_final_per_additional_player50
Stats.poise_threshold_+%_final_per_additional_player50
Stats.stun_base_duration_override_ms500
Stats.bleeding_moving_damage_%_of_base_override200
Stats.immune_to_curses1
Stats.immune_to_auras_from_other_entities1
Stats.mana_regeneration_rate_per_minute_%100
Stats.monster_no_drops_or_experience1
Stats.monster_do_not_fracture1
Stats.is_hidden_monster1
Stats.base_cannot_be_damaged1
Stats.base_cannot_be_stunned1
Stats.cannot_be_knocked_back1
Stats.is_daemon1
Stats.skill_can_be_active_blocked_from_all_directions1
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blockingtrue, false
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
Actor.slow_animations_go_to_idlefalse
Pathfinding.immobiletrue
Life.corpse_usablefalse
Life.prevent_corpse_sinkingtrue
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