Escuadrón de artillería
Artillery Squad
SpectreN
Tagsranged, Unarmed_onhit_audio, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Attack Distance
6 ~ 6
Tiempo de ataque
1 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
Daemon
Metadata
SummonArtilleryDaemon
IsSummoned
Y
Nivel
68
Vida
7,757
Damage
156
Daño de hechizos
156
Precisión
2,464
Tiempo de ataque
1
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
DeathFromAboveDaemonMinion
Attack, RangedAttack, Rain, Area, Projectile, ProjectilesNumberModifiersNotApplied
Muerte desde las alturas
Base Damage: 125–187
Probabilidad de impacto crítico: 5%
Daño de ataque: 1140%
Tiempo de ataque: 1 seg
Tiempo de recarga: 40 seg
Dispara una bengala a la ubicación objetivo que se adhiere a un enemigo si aterriza en uno. Después dispara una serie de salvas de flechas centradas alrededor de la bengala.
Inflige un 1040% más de daño de ataques
La cantidad de proyectiles no se puede modificar
La longitud de las salvas es de 14 metros
La anchura de las salvas es de 7.5 metros
4 salvas
2 segundos entre cada salva
base is projectile [1]
command minion marker additional time ms [300]
explosion delay ms [250]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ArtilleryPlayer/SummonArtilleryDaemon"] = {
    name = "Artillery Squad",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DeathFromAboveDaemonMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeathFromAboveDaemonMinion"] = {
    name = "Death From Above",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a flare at a target location, attaching to an enemy if it lands on one. Then fires a series of arrow volleys centred around the flare.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Rain] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
    },
    statDescriptionScope = "death_from_above",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "death_from_above_volley_delay_ms",
        "death_from_above_number_of_volleys",
        "explosion_delay_ms",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "command_minion_marker_additional_time_ms",
        "is_commandable_skill",
        "base_is_projectile",
        "is_area_damage",
        "skill_cannot_be_frozen",
        "skill_cannot_be_electrocuted",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {2000, 4, 250, 140, 75, 300, baseMultiplier = 11.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots0
Stats.energy_shield_recharge_rate_per_minute_%750
Stats.base_maximum_mana200, 100000
Stats.maximum_physical_damage_reduction_%75
Stats.base_maximum_all_resistances_%75
Stats.monster_base_flask_charges_percent_of_monster_power50
Stats.base_critical_hit_damage_bonus30
Stats.max_endurance_charges0
Stats.max_frenzy_charges0
Stats.max_power_charges0
Stats.object_inherent_base_maximum_block_%_from_ot50
Stats.movement_velocity_cap128
Stats.max_azurite_debuff_stacks10
Stats.ignore_skill_weapon_restrictions1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.melee_swing_not_scaled_by_area_modifiers1
Stats.actor_scale_+%_limit200
Stats.base_heavy_stun_duration_ms2000
Stats.melee_defer_damage_prediction1
Stats.poise_decay_delay_ms8000
Stats.poise_decay_%_per_second5
Stats.base_block_angle_degrees180
Stats.action_attack_or_cast_time_uses_animation_length1
Stats.slow_potency_+%_final_per_additional_player-10
Stats.check_for_targets_between_initiator_and_projectile_source1
Stats.maximum_life_+%_final_per_additional_player50
Stats.maximum_energy_shield_+%_final_per_additional_player50
Stats.poise_threshold_+%_final_per_additional_player50
Stats.stun_base_duration_override_ms500
Stats.bleeding_moving_damage_%_of_base_override200
Stats.immune_to_curses1
Stats.immune_to_auras_from_other_entities1
Stats.mana_regeneration_rate_per_minute_%100
Stats.monster_no_drops_or_experience1
Stats.monster_do_not_fracture1
Stats.is_hidden_monster1
Stats.base_cannot_be_damaged1
Stats.base_cannot_be_stunned1
Stats.cannot_be_knocked_back1
Stats.is_daemon1
Stats.skill_can_be_active_blocked_from_all_directions1
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blockingtrue, false
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
Actor.slow_animations_go_to_idlefalse
Pathfinding.immobiletrue
Life.corpse_usablefalse
Life.prevent_corpse_sinkingtrue
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