SpectreY
AreaEl pantano de los azak, Tierras de cultivo calcinadas, El refugio del zigurat, Campos arrasados
Tags2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • El pantano de los azak, Tierras de cultivo calcinadas: Chamán azak, Luchador azak, Portador de antorcha azak, Acechador azak, Asesino azak
  • El pantano de los azak, Tierras de cultivo calcinadas: Chamán azak, Luchador azak, Portador de antorcha azak, Acechador azak, Tiralanzas azak, Apuñalador azak
  • El pantano de los azak: Luchador azak, Apuñalador azak, Tiralanzas azak
  • El refugio del zigurat: Luchador azak, Apuñalador azak, Tiralanzas azak
  • Vida
    225%
    Resistencia
    30 0 0 0
    Damage
    225%
    Precisión
    100%
    Attack Distance
    6 ~ 23
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    225%
    Model Size
    100%
    Type
    VaalSavageGiant
    Metadata
    VaalSavageGiant
    Nivel
    65
    Vida
    14,654
    Damage
    478
    Daño de hechizos
    478
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    48,391
    Minion Life
    14,135
    Minion Damage
    1,865
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 382–573
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABogGiantGroundSlam
    Triggerable, Attack
    Base Damage: 382–573
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 10 seg
    Inflige un 25% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    is area damage [1]
    GABogGiantBoneSlam
    Triggerable, Attack
    Base Damage: 382–573
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 10 seg
    Inflige un 25% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    is area damage [1]
    EGSavageGaint
    Triggerable
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]
    GABogGiantBoneWallShatter
    Triggerable, Attack
    Base Damage: 382–573
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 115%
    Tiempo de ataque: 1.5 seg
    Inflige un 15% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogGiantAllstarSlam
    Triggerable, Attack
    Base Damage: 382–573
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 10 seg
    Inflige un 25% más de daño de ataques
    action attack or cast time uses animation length [1]
    active skill base physical damage % to gain as fire [30]
    attack maximum action distance + [12]
    is area damage [1]
    GABogGiantFireSlam
    Triggerable, Attack
    Base Damage: 382–573
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 10 seg
    Inflige un 25% más de daño de ataques
    action attack or cast time uses animation length [1]
    active skill base physical damage % to gain as fire [30]
    attack maximum action distance + [12]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fire;
    		buffed;
    	"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3066
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );"
    	on_or_create_state_fire_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );"
    
    	on_or_create_state_buffed_1 =
    	"
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon );
    		Delay( 0.5,
    		{
    			ShowAttachedMeshSegments( CarverMace_OpaqueShape );
    		} );
    		Delay( 1.0,
    		{
    			RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon );
    		} );
    	"
    
    	on_or_create_state_buffed_0 =
    	"
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon );
    		HideAttachedMeshSegments( CarverMace_OpaqueShape );
    	"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageGiant"] = {
        name = "Azak Mauler",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABogGiantBoneWallShatter",
            "GABogGiantBoneSlam",
            "GABogGiantGroundSlam",
            "GABogGiantFireSlam",
            "GABogGiantAllstarSlam",
            "EASSavageWeaponFire",
            "EGSavageGaint",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantBoneWallShatter"] = {
        name = "GABogGiantBoneWallShatter",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantBoneSlam"] = {
        name = "GABogGiantBoneSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantGroundSlam"] = {
        name = "GABogGiantGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantFireSlam"] = {
        name = "GABogGiantFireSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_gain_as_fire",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantAllstarSlam"] = {
        name = "GABogGiantAllstarSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_gain_as_fire",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSavageGaint"] = {
        name = "EGSavageGaint",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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