Вурдалак
Демон
Demon Ghast
SpectreY
Tagsbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Packs
  • Демонический зверь, Вурдалак
  • Бес, Вурдалак
  • Демоническая гарпия, Погонщик демонов, Бес, Вурдалак
  • Здоровье
    110%
    Сопротивление
    0 30 0 0
    Damage
    110%
    Меткость
    100%
    Attack Distance
    5 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    110%
    Type
    HellscapeDemonFodder3
    Metadata
    HellscapeDemonFodder3_
    Уровень
    68
    Здоровье
    8,533
    Damage
    256
    Урон от чар
    256
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 205–308
    Время атаки: 1.5 сек.
    40% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Render
    {
    	selection_size_override = "70,70,140"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder3_"] = {
        name = "Demon Ghast",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Вурдалак
    Демон
    Demon Ghast
    SpectreN
    Tagsbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
    Packs
  • Демонический зверь, Вурдалак
  • Бес, Вурдалак
  • Демоническая гарпия, Погонщик демонов, Бес, Вурдалак
  • Здоровье
    110%
    Сопротивление
    0 30 0 0
    Damage
    110%
    Меткость
    100%
    Attack Distance
    5 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    110%
    Type
    HellscapeDemonFodder3
    Metadata
    HellscapeDemonFodderStrongbox3
    Уровень
    68
    Здоровье
    8,533
    Damage
    256
    Урон от чар
    256
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 205–308
    Время атаки: 1.5 сек.
    40% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Render
    {
    	selection_size_override = "70,70,140"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodderStrongbox3"] = {
        name = "Demon Ghast",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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