恐魔
恶魔
Demon Ghast
SpectreY
Tagsbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Packs
  • 兽魔, 恐魔
  • 劣魔, 恐魔
  • 鸟魔, 牧魔, 劣魔, 恐魔
  • 生命
    110%
    抗性
    0 30 0 0
    伤害
    110%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 13
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    110%
    Model Size
    110%
    Type
    HellscapeDemonFodder3
    Metadata
    HellscapeDemonFodder3_
    等级
    68
    生命
    8,533
    2,413
    伤害
    256
    法术伤害
    256
    命中
    2,464
    攻击间隔
    1.5
    经验值
    31,497
    召唤物生命
    7,623
    召唤物伤害
    1,066
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedFire
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 205–308
    暴击率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 40% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Render
    {
    	selection_size_override = "70,70,140"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder3_"] = {
        name = "Demon Ghast",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    恐魔
    恶魔
    Demon Ghast
    SpectreN
    Tagsbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
    Packs
  • 兽魔, 恐魔
  • 劣魔, 恐魔
  • 鸟魔, 牧魔, 劣魔, 恐魔
  • 生命
    110%
    抗性
    0 30 0 0
    伤害
    110%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 13
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    110%
    Model Size
    110%
    Type
    HellscapeDemonFodder3
    Metadata
    HellscapeDemonFodderStrongbox3
    等级
    68
    生命
    8,533
    2,413
    伤害
    256
    法术伤害
    256
    命中
    2,464
    攻击间隔
    1.5
    经验值
    31,497
    召唤物生命
    7,623
    召唤物伤害
    1,066
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedFire
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 205–308
    暴击率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 40% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Render
    {
    	selection_size_override = "70,70,140"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodderStrongbox3"] = {
        name = "Demon Ghast",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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