Dread Servant
SpectreY
AreaГробница супруги, Убежище в зиккурате, Гробница супруги
Tags1HSword_onhit_audio, allows_additional_projectiles, bones, Чародейский, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Packs
  • Гробница супруги, Гробница супруги: Dread Servant, Восставший костяк, Восставший костяк, Восставший костяк
  • Убежище в зиккурате: Dread Servant, Восставший костяк, Восставший костяк, Восставший костяк
  • Dread Servant, Восставший костяк, Восставший костяк, Восставший костяк
  • Здоровье
    150%
    Energy Shield From Life
    20%
    Доспехи
    +35%
    Ailment Threshold
    %
    Сопротивление
    -30 0 30 0
    Damage
    150%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 15
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    115%
    Type
    SkeletonGolemancer
    Metadata
    SkeletonGolemancer
    Уровень
    70
    Здоровье
    13,074
    Доспехи
    3,877
    Уклонение
    502
    Энерг. щит
    0
    Damage
    372
    Урон от чар
    372
    Меткость
    0
    Attack Time
    3
    Опыт
    51,959
    SSMBoneGolemancerSkeletons
    Spell, Multicastable, Triggerable
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    action attack or cast time uses animation length [1]
    alternate minion [1050]
    monster no drops or experience [1]
    number of monsters to summon [3]
    spell maximum action distance +% [-30]
    summon specific monsters radius +% [20]
    summoned monsters are minions [1]
    GSSkeletonTornadoWave
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-55]
    MPSSkeletonMancerBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    Наносит от 1.554 до 2.331 физического урона
    Наносит от 1.554 до 2.331 урона от огня
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1103]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GSSkelemancerGhostflameImpact
    Triggerable, Spell, Damage
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 15.43 до 23.15 физического урона
    Наносит от 15.43 до 23.15 урона от огня
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    SkelemancerSkelenado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, Nonpathing
    Искра
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Герой выпускает сноп искрящихся снарядов, которые хаотично движутся по земле, пока не попадут во врага или не истечёт время их существования.
    Наносит от 15.43 до 23.15 физического урона
    Наносит от 15.43 до 23.15 урона от огня
    Снаряды пронзают пронзают все цели
    70% снижение скорости снарядов
    Время существования снаряда - 6 секунд(-ы)
    base is projectile [1]
    monster projectile variation [1000]
    projectiles not offset [1]
    skill visual scale +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	// this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    StateMachine
    {
    	define_shared_state = "lights;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );"
    	on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancer"] = {
        name = "Dread Servant",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "SSMBoneGolemancerSkeletons",
            "MPSSkeletonMancerBasicProj",
            "GSSkeletonTornadoWave",
            "GSSkelemancerGhostflameImpact",
            "SkelemancerSkelenado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBoneGolemancerSkeletons"] = {
        name = "SSMBoneGolemancerSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSkeletonMancerBasicProj"] = {
        name = "MPSSkeletonMancerBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkeletonTornadoWave"] = {
        name = "GSSkeletonTornadoWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkelemancerGhostflameImpact"] = {
        name = "GSSkelemancerGhostflameImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkelemancerSkelenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "spark",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Dread Servant
    undead description [1]
    SpectreY
    Tags1HSword_onhit_audio, allows_additional_projectiles, bones, Чародейский, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
    Packs
  • Dread Servant, Risen Rattler
  • Здоровье
    150%
    Energy Shield From Life
    20%
    Доспехи
    +35%
    Ailment Threshold
    %
    Сопротивление
    -30 0 30 0
    Damage
    150%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 15
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    115%
    Type
    SkeletonGolemancer
    Metadata
    SkeletonGolemancerStrongbox_
    Уровень
    68
    Здоровье
    11,636
    Доспехи
    3,451
    Уклонение
    477
    Энерг. щит
    0
    Damage
    350
    Урон от чар
    350
    Меткость
    0
    Attack Time
    3
    Опыт
    42,951
    SSMBoneGolemancerSkeletons
    Spell, Multicastable, Triggerable
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    action attack or cast time uses animation length [1]
    alternate minion [1050]
    monster no drops or experience [1]
    number of monsters to summon [3]
    spell maximum action distance +% [-30]
    summon specific monsters radius +% [20]
    summoned monsters are minions [1]
    GSSkeletonTornadoWave
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-55]
    MPSSkeletonMancerBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    Наносит от 1.554 до 2.331 физического урона
    Наносит от 1.554 до 2.331 урона от огня
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1103]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GSSkelemancerGhostflameImpact
    Triggerable, Spell, Damage
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 14.91 до 22.36 физического урона
    Наносит от 14.91 до 22.36 урона от огня
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    SkelemancerSkelenado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, Nonpathing
    Искра
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Герой выпускает сноп искрящихся снарядов, которые хаотично движутся по земле, пока не попадут во врага или не истечёт время их существования.
    Наносит от 14.91 до 22.36 физического урона
    Наносит от 14.91 до 22.36 урона от огня
    Снаряды пронзают пронзают все цели
    70% снижение скорости снарядов
    Время существования снаряда - 6 секунд(-ы)
    base is projectile [1]
    monster projectile variation [1000]
    projectiles not offset [1]
    skill visual scale +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	// this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    StateMachine
    {
    	define_shared_state = "lights;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );"
    	on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancerStrongbox_"] = {
        name = "Dread Servant",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "SSMBoneGolemancerSkeletons",
            "MPSSkeletonMancerBasicProj",
            "GSSkeletonTornadoWave",
            "GSSkelemancerGhostflameImpact",
            "SkelemancerSkelenado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBoneGolemancerSkeletons"] = {
        name = "SSMBoneGolemancerSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSkeletonMancerBasicProj"] = {
        name = "MPSSkeletonMancerBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkeletonTornadoWave"] = {
        name = "GSSkeletonTornadoWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkelemancerGhostflameImpact"] = {
        name = "GSSkelemancerGhostflameImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkelemancerSkelenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "spark",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable