Serviteur effroyable
Dread Servant
Spectre | Y |
---|---|
Area | Tombeau de la Consort, Le Refuge de la Ziggourat, Tombeau de la Consort |
Tags | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Packs |
Vie
150%
Energy Shield From Life
20%
Armure
+35%
Résistance




Damage
150%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
8 ~ 15
Temps d'attaque
3 Second
Damage Spread
±20%
Expérience
150%
Model Size
115%
Type
SkeletonGolemancer
Metadata
SkeletonGolemancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
7,816
Armure
2,731
Score d'Évasion
440
Bouclier d'énergie
1,954
Damage
319
Dégâts des sorts
319
Précision
1,974
Temps d'attaque
3
Expérience
32,261
Minion Life
7,172
Minion Energy Shield
1,793
Minion Damage
677
Minion Armour
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SSMBoneGolemancerSkeletons
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 4.5 sec.
action attack or cast time uses animation length [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
GSSkeletonTornadoWave
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
MPSSkeletonMancerBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 7.024 à 10.54 Dégâts Physiques
Inflige 7.024 à 10.54 Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

GSSkelemancerGhostflameImpact
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 104.7 à 157.1 Dégâts Physiques
Inflige 104.7 à 157.1 Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
SkelemancerSkelenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, UsableWhileMoving
Étincelle
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Lance une série de Projectiles étincelants qui se déplacent de manière erratique au ras du sol jusqu'à ce qu'ils touchent un ennemi ou expirent.
Inflige 104.7 à 157.1 Dégâts Physiques
Inflige 104.7 à 157.1 Dégâts de Feu
70% de Réduction de la Vitesse des Projectiles
Pierces all Targets
Durée du projectile : 6 secondes
base is projectile [1]
monster projectile variation [1000]
projectiles not offset [1]
skill visual scale +% [-20]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims set_base_heavy_stun_duration_ms = 3100 } StateMachine { define_shared_state = "lights;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao" } Functions { HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);" ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancer"] = { name = "Dread Servant", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "SSMBoneGolemancerSkeletons", "MPSSkeletonMancerBasicProj", "GSSkeletonTornadoWave", "GSSkelemancerGhostflameImpact", "SkelemancerSkelenado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMBoneGolemancerSkeletons"] = { name = "SSMBoneGolemancerSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "spell_maximum_action_distance_+%", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", "summoned_monsters_are_minions", }, levels = { [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletonMancerBasicProj"] = { name = "MPSSkeletonMancerBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkeletonTornadoWave"] = { name = "GSSkeletonTornadoWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkelemancerGhostflameImpact"] = { name = "GSSkelemancerGhostflameImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkelemancerSkelenado"] = { name = "Spark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "spark", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "base_is_projectile", "projectiles_not_offset", "always_pierce", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Serviteur effroyable


undead description [1]
Dread Servant
Spectre | Y |
---|---|
Tags | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Packs |
Vie
150%
Energy Shield From Life
20%
Armure
+35%
Résistance




Damage
150%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
8 ~ 15
Temps d'attaque
3 Second
Damage Spread
±20%
Expérience
150%
Model Size
115%
Type
SkeletonGolemancer
Metadata
SkeletonGolemancerStrongbox_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,308
Armure
3,258
Score d'Évasion
477
Bouclier d'énergie
2,327
Damage
350
Dégâts des sorts
350
Précision
2,180
Temps d'attaque
3
Expérience
42,951
Minion Life
7,957
Minion Energy Shield
1,989
Minion Damage
779
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SSMBoneGolemancerSkeletons
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 4.5 sec.
action attack or cast time uses animation length [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
GSSkeletonTornadoWave
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
MPSSkeletonMancerBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 7.281 à 10.92 Dégâts Physiques
Inflige 7.281 à 10.92 Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

GSSkelemancerGhostflameImpact
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 114.8 à 172.2 Dégâts Physiques
Inflige 114.8 à 172.2 Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
SkelemancerSkelenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, UsableWhileMoving
Étincelle
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Lance une série de Projectiles étincelants qui se déplacent de manière erratique au ras du sol jusqu'à ce qu'ils touchent un ennemi ou expirent.
Inflige 114.8 à 172.2 Dégâts Physiques
Inflige 114.8 à 172.2 Dégâts de Feu
70% de Réduction de la Vitesse des Projectiles
Pierces all Targets
Durée du projectile : 6 secondes
base is projectile [1]
monster projectile variation [1000]
projectiles not offset [1]
skill visual scale +% [-20]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims set_base_heavy_stun_duration_ms = 3100 } StateMachine { define_shared_state = "lights;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao" } Functions { HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);" ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancerStrongbox_"] = { name = "Dread Servant", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "SSMBoneGolemancerSkeletons", "MPSSkeletonMancerBasicProj", "GSSkeletonTornadoWave", "GSSkelemancerGhostflameImpact", "SkelemancerSkelenado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMBoneGolemancerSkeletons"] = { name = "SSMBoneGolemancerSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "spell_maximum_action_distance_+%", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", "summoned_monsters_are_minions", }, levels = { [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletonMancerBasicProj"] = { name = "MPSSkeletonMancerBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkeletonTornadoWave"] = { name = "GSSkeletonTornadoWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkelemancerGhostflameImpact"] = { name = "GSSkelemancerGhostflameImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkelemancerSkelenado"] = { name = "Spark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "spark", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "base_is_projectile", "projectiles_not_offset", "always_pierce", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.