Dread Servant
Spectre | Y |
---|---|
Area | หลุมฝังศพภริยา, ที่หลบภัยซิกกุรัต, หลุมฝังศพภริยา |
Tags | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, นักเวท, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Packs |
พลังชีวิต
150%
Energy Shield From Life
20%
+35%
ค่าต้านทาน




Damage
150%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
8 ~ 15
3 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
115%
Type
SkeletonGolemancer
Metadata
SkeletonGolemancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลือก เลเวลมอนสเตอร์
เลเวล
65
พลังชีวิต
7,816
2,731
1,954
Damage
319
ความเสียหายเวท
319
ความแม่นยำ
1,974
3
ค่าประสบการณ์
32,261
Minion Life
7,538
Minion Energy Shield
1,885
Minion Damage
1,243
Minion Armour
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SSMBoneGolemancerSkeletons
Spell, Multicastable, Triggerable
คูลดาวน์: 4.5 {วิ}
action attack or cast time uses animation length [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
GSSkeletonTornadoWave
Triggerable, Spell, Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
MPSSkeletonMancerBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

GSSkelemancerGhostflameImpact
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
SkelemancerSkelenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Barrageable, Invokable, UsableWhileMoving
ประกายสายฟ้า
โอกาสปะทะคริติคอล: 5%
ปล่อยโพรเจกไทล์ประกายสายฟ้าออกมาเป็นฝอย มันจะเคลื่อนไปตามพื้นอย่างไร้กฎเกณฑ์จนกว่าจะปะทะศัตรูหรือหมดเวลา
ลดความเร็วโพรเจกไทล์ 70%
เจาะทะลุ ทุกเป้าหมาย
โพรเจกไทล์ มีระยะเวลา 6 วินาที
โพรเจกไทล์ ที่ยิงออกมาพร้อมกัน ปะทะเป้าหมายเดียวกันได้สูงสุด 1 ครั้งทุก 0.2 วินาที
base is projectile [1]
monster projectile variation [1000]
number of projectiles override [1]
projectiles not offset [1]
skill visual scale +% [-20]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims set_base_heavy_stun_duration_ms = 3100 } StateMachine { define_shared_state = "lights;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao" } Functions { HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);" ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancer"] = { name = "Dread Servant", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "SSMBoneGolemancerSkeletons", "MPSSkeletonMancerBasicProj", "GSSkeletonTornadoWave", "GSSkelemancerGhostflameImpact", "SkelemancerSkelenado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMBoneGolemancerSkeletons"] = { name = "SSMBoneGolemancerSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "spell_maximum_action_distance_+%", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", "summoned_monsters_are_minions", }, levels = { [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletonMancerBasicProj"] = { name = "MPSSkeletonMancerBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkeletonTornadoWave"] = { name = "GSSkeletonTornadoWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkelemancerGhostflameImpact"] = { name = "GSSkelemancerGhostflameImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkelemancerSkelenado"] = { name = "Spark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Barrageable] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "spark", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "number_of_projectiles_override", "spark_min_time_between_target_clearing_ms", "base_is_projectile", "projectiles_not_offset", "always_pierce", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, 1, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Dread Servant




undead description [1]
Spectre | N |
---|---|
Tags | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, นักเวท, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Packs |
พลังชีวิต
150%
Energy Shield From Life
20%
+35%
ค่าต้านทาน




Damage
150%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
8 ~ 15
3 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
115%
Type
SkeletonGolemancer
Metadata
SkeletonGolemancerStrongbox_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลือก เลเวลมอนสเตอร์
เลเวล
68
พลังชีวิต
9,308
3,258
2,327
Damage
350
ความเสียหายเวท
350
ความแม่นยำ
2,180
3
ค่าประสบการณ์
42,951
Minion Life
8,316
Minion Energy Shield
2,079
Minion Damage
1,453
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SSMBoneGolemancerSkeletons
Spell, Multicastable, Triggerable
คูลดาวน์: 4.5 {วิ}
action attack or cast time uses animation length [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
GSSkeletonTornadoWave
Triggerable, Spell, Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
MPSSkeletonMancerBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

GSSkelemancerGhostflameImpact
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
SkelemancerSkelenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Barrageable, Invokable, UsableWhileMoving
ประกายสายฟ้า
โอกาสปะทะคริติคอล: 5%
ปล่อยโพรเจกไทล์ประกายสายฟ้าออกมาเป็นฝอย มันจะเคลื่อนไปตามพื้นอย่างไร้กฎเกณฑ์จนกว่าจะปะทะศัตรูหรือหมดเวลา
ลดความเร็วโพรเจกไทล์ 70%
เจาะทะลุ ทุกเป้าหมาย
โพรเจกไทล์ มีระยะเวลา 6 วินาที
โพรเจกไทล์ ที่ยิงออกมาพร้อมกัน ปะทะเป้าหมายเดียวกันได้สูงสุด 1 ครั้งทุก 0.2 วินาที
base is projectile [1]
monster projectile variation [1000]
number of projectiles override [1]
projectiles not offset [1]
skill visual scale +% [-20]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims set_base_heavy_stun_duration_ms = 3100 } StateMachine { define_shared_state = "lights;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao" } Functions { HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);" ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancerStrongbox_"] = { name = "Dread Servant", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "SSMBoneGolemancerSkeletons", "MPSSkeletonMancerBasicProj", "GSSkeletonTornadoWave", "GSSkelemancerGhostflameImpact", "SkelemancerSkelenado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMBoneGolemancerSkeletons"] = { name = "SSMBoneGolemancerSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "spell_maximum_action_distance_+%", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", "summoned_monsters_are_minions", }, levels = { [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletonMancerBasicProj"] = { name = "MPSSkeletonMancerBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkeletonTornadoWave"] = { name = "GSSkeletonTornadoWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkelemancerGhostflameImpact"] = { name = "GSSkelemancerGhostflameImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkelemancerSkelenado"] = { name = "Spark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Barrageable] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "spark", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "number_of_projectiles_override", "spark_min_time_between_target_clearing_ms", "base_is_projectile", "projectiles_not_offset", "always_pierce", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, 1, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.