Dread Servant
ด่าน: หลุมฝังศพภริยา, ที่หลบภัยซิกกุรัต
undead description [1]
Spectre | Y |
---|---|
Area | หลุมฝังศพภริยา, ที่หลบภัยซิกกุรัต, หลุมฝังศพภริยา |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, bones, นักเวท, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Packs |
พลังชีวิต
150%
Energy Shield From Life
20%
เกราะ
+35%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
8 ~ 15
Attack Time
3 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
115%
Type
SkeletonGolemancer
Metadata
SkeletonGolemancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
70
พลังชีวิต
13,074
เกราะ
5,234
การหลบหลีก
502
Energy Shield
1,743
Damage
372
ความเสียหายเวท
372
ความแม่นยำ
1,164
Attack Time
3
ค่าประสบการณ์
51,959
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SSMBoneGolemancerSkeletons
Spell, Multicastable, Triggerable
คูลดาวน์: 4.5 {วิ}
action attack or cast time uses animation length [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
GSSkeletonTornadoWave
Triggerable, Spell, Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
MPSSkeletonMancerBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
สร้างความเสียหาย กายภาพ 1.554 ถึง 2.331
สร้างความเสียหาย ไฟ 1.554 ถึง 2.331
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
สร้างความเสียหาย ไฟ 1.554 ถึง 2.331
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GSSkelemancerGhostflameImpact
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 15.43 ถึง 23.15
สร้างความเสียหาย ไฟ 15.43 ถึง 23.15
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
สร้างความเสียหาย ไฟ 15.43 ถึง 23.15
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
SkelemancerSkelenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, Nonpathing
ประกายสายฟ้า
โอกาสคริติคอล: 5%
ปล่อยโพรเจกไทล์ประกายสายฟ้าออกมาเป็นฝอย มันจะเคลื่อนไปตามพื้นอย่างไร้กฎเกณฑ์จนกว่าจะปะทะศัตรูหรือหมดเวลา
สร้างความเสียหาย กายภาพ 15.43 ถึง 23.15
สร้างความเสียหาย ไฟ 15.43 ถึง 23.15
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
ลดความเร็วโพรเจกไทล์ 70%
โพรเจกไทล์ มีระยะเวลา 6 วินาที
base is projectile [1]
monster projectile variation [1000]
projectiles not offset [1]
skill visual scale +% [-20]
สร้างความเสียหาย ไฟ 15.43 ถึง 23.15
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
ลดความเร็วโพรเจกไทล์ 70%
โพรเจกไทล์ มีระยะเวลา 6 วินาที
base is projectile [1]
monster projectile variation [1000]
projectiles not offset [1]
skill visual scale +% [-20]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims set_base_heavy_stun_duration_ms = 3100 } StateMachine { define_shared_state = "lights;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancer"] = { name = "Dread Servant", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "SSMBoneGolemancerSkeletons", "MPSSkeletonMancerBasicProj", "GSSkeletonTornadoWave", "GSSkelemancerGhostflameImpact", "SkelemancerSkelenado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMBoneGolemancerSkeletons"] = { name = "SSMBoneGolemancerSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "spell_maximum_action_distance_+%", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", "summoned_monsters_are_minions", }, levels = { [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletonMancerBasicProj"] = { name = "MPSSkeletonMancerBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkeletonTornadoWave"] = { name = "GSSkeletonTornadoWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkelemancerGhostflameImpact"] = { name = "GSSkelemancerGhostflameImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkelemancerSkelenado"] = { name = "Spark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "spark", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "base_is_projectile", "projectiles_not_offset", "always_pierce", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Dread Servant
undead description [1]
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, allows_additional_projectiles, bones, นักเวท, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Packs |
พลังชีวิต
150%
Energy Shield From Life
20%
เกราะ
+35%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
8 ~ 15
Attack Time
3 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
115%
Type
SkeletonGolemancer
Metadata
SkeletonGolemancerStrongbox_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
11,636
เกราะ
4,659
การหลบหลีก
477
Energy Shield
1,551
Damage
350
ความเสียหายเวท
350
ความแม่นยำ
1,090
Attack Time
3
ค่าประสบการณ์
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SSMBoneGolemancerSkeletons
Spell, Multicastable, Triggerable
คูลดาวน์: 4.5 {วิ}
action attack or cast time uses animation length [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
GSSkeletonTornadoWave
Triggerable, Spell, Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
MPSSkeletonMancerBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
สร้างความเสียหาย กายภาพ 1.554 ถึง 2.331
สร้างความเสียหาย ไฟ 1.554 ถึง 2.331
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
สร้างความเสียหาย ไฟ 1.554 ถึง 2.331
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GSSkelemancerGhostflameImpact
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย กายภาพ 14.91 ถึง 22.36
สร้างความเสียหาย ไฟ 14.91 ถึง 22.36
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
สร้างความเสียหาย ไฟ 14.91 ถึง 22.36
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
SkelemancerSkelenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, Nonpathing
ประกายสายฟ้า
โอกาสคริติคอล: 5%
ปล่อยโพรเจกไทล์ประกายสายฟ้าออกมาเป็นฝอย มันจะเคลื่อนไปตามพื้นอย่างไร้กฎเกณฑ์จนกว่าจะปะทะศัตรูหรือหมดเวลา
สร้างความเสียหาย กายภาพ 14.91 ถึง 22.36
สร้างความเสียหาย ไฟ 14.91 ถึง 22.36
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
ลดความเร็วโพรเจกไทล์ 70%
โพรเจกไทล์ มีระยะเวลา 6 วินาที
base is projectile [1]
monster projectile variation [1000]
projectiles not offset [1]
skill visual scale +% [-20]
สร้างความเสียหาย ไฟ 14.91 ถึง 22.36
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
ลดความเร็วโพรเจกไทล์ 70%
โพรเจกไทล์ มีระยะเวลา 6 วินาที
base is projectile [1]
monster projectile variation [1000]
projectiles not offset [1]
skill visual scale +% [-20]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims set_base_heavy_stun_duration_ms = 3100 } StateMachine { define_shared_state = "lights;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancerStrongbox_"] = { name = "Dread Servant", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "SSMBoneGolemancerSkeletons", "MPSSkeletonMancerBasicProj", "GSSkeletonTornadoWave", "GSSkelemancerGhostflameImpact", "SkelemancerSkelenado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMBoneGolemancerSkeletons"] = { name = "SSMBoneGolemancerSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "spell_maximum_action_distance_+%", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", "summoned_monsters_are_minions", }, levels = { [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletonMancerBasicProj"] = { name = "MPSSkeletonMancerBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkeletonTornadoWave"] = { name = "GSSkeletonTornadoWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkelemancerGhostflameImpact"] = { name = "GSSkelemancerGhostflameImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkelemancerSkelenado"] = { name = "Spark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "spark", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "base_is_projectile", "projectiles_not_offset", "always_pierce", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |