Spectre | Y |
---|---|
Area | 妃の墓所, ジッグラトの避難所, 妃の墓所 |
Tags | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, キャスター, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Packs |
ライフ
150%
Energy Shield From Life
20%
アーマー
+35%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
8 ~ 15
アタックタイム
3 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
SkeletonGolemancer
Metadata
SkeletonGolemancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
7,816
アーマー
2,731
回避力
440
エナジーシールド
1,954
Damage
319
スペルダメージ
319
命中力
1,974
アタックタイム
3
経験値
32,261
Minion Life
7,538
Minion Energy Shield
1,885
Minion Damage
1,243
Minion Armour
4,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SSMBoneGolemancerSkeletons
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
クールダウン時間: 4.5 秒
action attack or cast time uses animation length [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
GSSkeletonTornadoWave
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
MPSSkeletonMancerBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
7.024から10.54の物理ダメージを与える
7.024から10.54の火ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

GSSkelemancerGhostflameImpact
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
104.7から157.1の物理ダメージを与える
104.7から157.1の火ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
SkelemancerSkelenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, UsableWhileMoving
スパーク
クリティカルヒット率: 5%
キャストタイム: 1 秒
火花を散らす投射物を複数放つ。投射物は敵にヒットするか効果が切れるまで不規則に移動する。
104.7から157.1の物理ダメージを与える
104.7から157.1の火ダメージを与える
投射物スピードが70%減少する
全ての対象を貫通する
投射物持続時間は6秒
同じタイミングで放った投射物は同一の対象に
0.2秒に一度だけヒットできる
0.2秒に一度だけヒットできる
base is projectile [1]
monster projectile variation [1000]
number of projectiles override [1]
projectiles not offset [1]
skill visual scale +% [-20]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims set_base_heavy_stun_duration_ms = 3100 } StateMachine { define_shared_state = "lights;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao" } Functions { HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);" ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancer"] = { name = "Dread Servant", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "SSMBoneGolemancerSkeletons", "MPSSkeletonMancerBasicProj", "GSSkeletonTornadoWave", "GSSkelemancerGhostflameImpact", "SkelemancerSkelenado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMBoneGolemancerSkeletons"] = { name = "SSMBoneGolemancerSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "spell_maximum_action_distance_+%", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", "summoned_monsters_are_minions", }, levels = { [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletonMancerBasicProj"] = { name = "MPSSkeletonMancerBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkeletonTornadoWave"] = { name = "GSSkeletonTornadoWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkelemancerGhostflameImpact"] = { name = "GSSkelemancerGhostflameImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkelemancerSkelenado"] = { name = "Spark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "spark", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "number_of_projectiles_override", "spark_min_time_between_target_clearing_ms", "base_is_projectile", "projectiles_not_offset", "always_pierce", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, 1, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
ドレッドサーバント




undead description [1]
Dread Servant
Spectre | N |
---|---|
Tags | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, キャスター, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Packs |
ライフ
150%
Energy Shield From Life
20%
アーマー
+35%
耐性




Damage
150%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
8 ~ 15
アタックタイム
3 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
SkeletonGolemancer
Metadata
SkeletonGolemancerStrongbox_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,308
アーマー
3,258
回避力
477
エナジーシールド
2,327
Damage
350
スペルダメージ
350
命中力
2,180
アタックタイム
3
経験値
42,951
Minion Life
8,316
Minion Energy Shield
2,079
Minion Damage
1,453
Minion Armour
4,947
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SSMBoneGolemancerSkeletons
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
クールダウン時間: 4.5 秒
action attack or cast time uses animation length [1]
alternate minion [1050]
monster no drops or experience [1]
number of monsters to summon [3]
spell maximum action distance +% [-30]
summon specific monsters radius +% [20]
summoned monsters are minions [1]
GSSkeletonTornadoWave
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-55]
MPSSkeletonMancerBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
7.281から10.92の物理ダメージを与える
7.281から10.92の火ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1103]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

GSSkelemancerGhostflameImpact
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
114.8から172.2の物理ダメージを与える
114.8から172.2の火ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
SkelemancerSkelenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, UsableWhileMoving
スパーク
クリティカルヒット率: 5%
キャストタイム: 1 秒
火花を散らす投射物を複数放つ。投射物は敵にヒットするか効果が切れるまで不規則に移動する。
114.8から172.2の物理ダメージを与える
114.8から172.2の火ダメージを与える
投射物スピードが70%減少する
全ての対象を貫通する
投射物持続時間は6秒
同じタイミングで放った投射物は同一の対象に
0.2秒に一度だけヒットできる
0.2秒に一度だけヒットできる
base is projectile [1]
monster projectile variation [1000]
number of projectiles override [1]
projectiles not offset [1]
skill visual scale +% [-20]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims set_base_heavy_stun_duration_ms = 3100 } StateMachine { define_shared_state = "lights;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao" } Functions { HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);" ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancerStrongbox_"] = { name = "Dread Servant", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 3, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "SSMBoneGolemancerSkeletons", "MPSSkeletonMancerBasicProj", "GSSkeletonTornadoWave", "GSSkelemancerGhostflameImpact", "SkelemancerSkelenado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMBoneGolemancerSkeletons"] = { name = "SSMBoneGolemancerSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "spell_maximum_action_distance_+%", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", "summoned_monsters_are_minions", }, levels = { [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletonMancerBasicProj"] = { name = "MPSSkeletonMancerBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkeletonTornadoWave"] = { name = "GSSkeletonTornadoWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSkelemancerGhostflameImpact"] = { name = "GSSkelemancerGhostflameImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkelemancerSkelenado"] = { name = "Spark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "spark", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "number_of_projectiles_override", "spark_min_time_between_target_clearing_ms", "base_is_projectile", "projectiles_not_offset", "always_pierce", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, 1, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.