Schreckensdiener
Untot
Verursacht 25% des physischen Schadens als extra Feuerschaden
Dread Servant
SpectreY
AreaGrabmal der Gemahlin, Epitaph, Die Zikkurat-Zuflucht
Tags1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Packs
  • Grabmal der Gemahlin: Schreckensdiener, Auferstandener Klapperer, Auferstandener Klapperer, Auferstandener Klapperer
  • Die Zikkurat-Zuflucht: Schreckensdiener, Auferstandener Klapperer, Auferstandener Klapperer, Auferstandener Klapperer
  • Schreckensdiener, Auferstandener Klapperer, Auferstandener Klapperer, Auferstandener Klapperer
  • Leben
    150%
    Energy Shield From Life
    20%
    Widerstand
    -30 0 30 0
    Damage
    150%
    Genauigkeit
    100%
    Attack Distance
    8 ~ 15
    Angriffszeit
    3 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    115%
    Type
    SkeletonGolemancer
    Metadata
    SkeletonGolemancer
    Stufe
    65
    Leben
    7,816
    Damage
    319
    Zauberschaden
    319
    Genauigkeit
    2,228
    Angriffszeit
    3
    Erfahrung
    32,261
    Minion Life
    7,538
    Minion Energy Shield
    1,885
    Minion Damage
    1,243
    Minion Armour
    4,147
    SSMBoneGolemancerSkeletons
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 4.5 Sek.
    action attack or cast time uses animation length [1]
    alternate minion [1050]
    monster no drops or experience [1]
    number of monsters to summon [3]
    spell maximum action distance +% [-30]
    summon specific monsters radius +% [20]
    summoned monsters are minions [1]
    GSSkeletonTornadoWave
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-55]
    MPSSkeletonMancerBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    Verursacht 7.024 bis 10.54 physischen Schaden
    Verursacht 7.024 bis 10.54 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1103]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GSSkelemancerGhostflameImpact
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 104.7 bis 157.1 physischen Schaden
    Verursacht 104.7 bis 157.1 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    SkelemancerSkelenado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving, NoAttackInPlace
    Funken
    Zauberzeit: 1 Sek.
    Entfesselt unberechenbare Funken-Projektile, die sich auf dem Boden zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen. Verbraucht wenn möglich eine Kälteinfusion, um viele Funken in einem Kreis zu entfesseln.
    Verursacht 104.7 bis 157.1 physischen Schaden
    Verursacht 104.7 bis 157.1 Feuerschaden
    70% verringerte Projektilgeschwindigkeit
    Durchbohrt alle Ziele
    Projektildauer beträgt 6 Sekunden
    Zur gleichen Zeit abgefeuerte Projektile können dasselbe Ziel treffen,
    nicht mehr als einmal alle 0.2 Sekunden
    base is projectile [1]
    monster projectile variation [1000]
    number of projectiles override [1]
    projectiles not offset [1]
    skill visual scale +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	// this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    StateMachine
    {
    	define_shared_state = "lights;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );"
    	on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao"
    }
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);"
    	ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancer"] = {
        name = "Dread Servant",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "SSMBoneGolemancerSkeletons",
            "MPSSkeletonMancerBasicProj",
            "GSSkeletonTornadoWave",
            "GSSkelemancerGhostflameImpact",
            "SkelemancerSkelenado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBoneGolemancerSkeletons"] = {
        name = "SSMBoneGolemancerSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSkeletonMancerBasicProj"] = {
        name = "MPSSkeletonMancerBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkeletonTornadoWave"] = {
        name = "GSSkeletonTornadoWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkelemancerGhostflameImpact"] = {
        name = "GSSkelemancerGhostflameImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkelemancerSkelenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to fire many sparks in a circle.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "spark/statset_0",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "number_of_projectiles_override",
            "spark_min_time_between_target_clearing_ms",
            "base_is_projectile",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, 1, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3100
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statelights;
    Schreckensdiener
    Untot
    Verursacht 25% des physischen Schadens als extra Feuerschaden
    Dread Servant
    SpectreN
    Tags1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
    Packs
  • Schreckensdiener, Auferstandener Klapperer
  • Leben
    150%
    Energy Shield From Life
    20%
    Widerstand
    -30 0 30 0
    Damage
    150%
    Genauigkeit
    100%
    Attack Distance
    8 ~ 15
    Angriffszeit
    3 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    115%
    Type
    SkeletonGolemancer
    Metadata
    SkeletonGolemancerStrongbox_
    Stufe
    68
    Leben
    9,308
    Damage
    350
    Zauberschaden
    350
    Genauigkeit
    2,502
    Angriffszeit
    3
    Erfahrung
    42,951
    Minion Life
    8,316
    Minion Energy Shield
    2,079
    Minion Damage
    1,453
    Minion Armour
    4,947
    SSMBoneGolemancerSkeletons
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 4.5 Sek.
    action attack or cast time uses animation length [1]
    alternate minion [1050]
    monster no drops or experience [1]
    number of monsters to summon [3]
    spell maximum action distance +% [-30]
    summon specific monsters radius +% [20]
    summoned monsters are minions [1]
    GSSkeletonTornadoWave
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-55]
    MPSSkeletonMancerBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    Verursacht 7.281 bis 10.92 physischen Schaden
    Verursacht 7.281 bis 10.92 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1103]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GSSkelemancerGhostflameImpact
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 114.8 bis 172.2 physischen Schaden
    Verursacht 114.8 bis 172.2 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    SkelemancerSkelenado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving, NoAttackInPlace
    Funken
    Zauberzeit: 1 Sek.
    Entfesselt unberechenbare Funken-Projektile, die sich auf dem Boden zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen. Verbraucht wenn möglich eine Kälteinfusion, um viele Funken in einem Kreis zu entfesseln.
    Verursacht 114.8 bis 172.2 physischen Schaden
    Verursacht 114.8 bis 172.2 Feuerschaden
    70% verringerte Projektilgeschwindigkeit
    Durchbohrt alle Ziele
    Projektildauer beträgt 6 Sekunden
    Zur gleichen Zeit abgefeuerte Projektile können dasselbe Ziel treffen,
    nicht mehr als einmal alle 0.2 Sekunden
    base is projectile [1]
    monster projectile variation [1000]
    number of projectiles override [1]
    projectiles not offset [1]
    skill visual scale +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	// this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    StateMachine
    {
    	define_shared_state = "lights;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );"
    	on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao"
    }
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);"
    	ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancerStrongbox_"] = {
        name = "Dread Servant",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "SSMBoneGolemancerSkeletons",
            "MPSSkeletonMancerBasicProj",
            "GSSkeletonTornadoWave",
            "GSSkelemancerGhostflameImpact",
            "SkelemancerSkelenado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBoneGolemancerSkeletons"] = {
        name = "SSMBoneGolemancerSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSkeletonMancerBasicProj"] = {
        name = "MPSSkeletonMancerBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkeletonTornadoWave"] = {
        name = "GSSkeletonTornadoWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkelemancerGhostflameImpact"] = {
        name = "GSSkelemancerGhostflameImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkelemancerSkelenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to fire many sparks in a circle.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "spark/statset_0",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "number_of_projectiles_override",
            "spark_min_time_between_target_clearing_ms",
            "base_is_projectile",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, 1, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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