惊怖仆役
亡灵
undead description [1]
Dread Servant
SpectreY
Area伴侣寝宫, 纪念庭园, 金字塔避难所
Tags1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Packs
  • 伴侣寝宫: 惊怖仆役, 响动的复苏者, 响动的复苏者, 响动的复苏者
  • 金字塔避难所: 惊怖仆役, 响动的复苏者, 响动的复苏者, 响动的复苏者
  • 惊怖仆役, 响动的复苏者, 响动的复苏者, 响动的复苏者
  • 生命
    150%
    Energy Shield From Life
    20%
    +35%
    抗性
    -30 0 30 0
    伤害
    150%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    8 ~ 15
    攻击间隔
    3 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    115%
    Type
    SkeletonGolemancer
    Metadata
    SkeletonGolemancer
    等级
    65
    生命
    7,816
    2,731
    伤害
    319
    法术伤害
    319
    命中
    2,214
    攻击间隔
    3
    经验值
    32,261
    召唤物生命
    7,538
    Minion Energy Shield
    1,885
    召唤物伤害
    1,243
    召唤物护甲
    4,147
    SSMBoneGolemancerSkeletons
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 4.5 秒
    action attack or cast time uses animation length [1]
    alternate minion [1050]
    monster no drops or experience [1]
    number of monsters to summon [3]
    spell maximum action distance +% [-30]
    summon specific monsters radius +% [20]
    summoned monsters are minions [1]
    GSSkeletonTornadoWave
    可触发, 法术, 伤害
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-55]
    MPSSkeletonMancerBasicProj
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    造成 7.024 - 10.54 物理伤害
    造成 7.024 - 10.54 火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1103]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GSSkelemancerGhostflameImpact
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 104.7 - 157.1 物理伤害
    造成 104.7 - 157.1 火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    SkelemancerSkelenado
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable, UsableWhileMoving, NoAttackInPlace
    电球
    暴击率: 5%
    施放间隔: 1 秒
    发射一束喷射火花的投射物,投射物会沿着地面不规则移动,直到击中一个敌人或失效。尽量消耗一次冰霜灌注以环形发射大量火花。
    造成 104.7 - 157.1 物理伤害
    造成 104.7 - 157.1 火焰伤害
    投射物速度降低 70%
    穿透所有目标
    投射物持续时间为 6
    同时发射的投射物可以击中同一个目标,
    0.2 秒只能触发一次
    base is projectile [1]
    monster projectile variation [1000]
    number of projectiles override [1]
    projectiles not offset [1]
    skill visual scale +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	// this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    StateMachine
    {
    	define_shared_state = "lights;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );"
    	on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao"
    }
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);"
    	ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancer"] = {
        name = "Dread Servant",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "SSMBoneGolemancerSkeletons",
            "MPSSkeletonMancerBasicProj",
            "GSSkeletonTornadoWave",
            "GSSkelemancerGhostflameImpact",
            "SkelemancerSkelenado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBoneGolemancerSkeletons"] = {
        name = "SSMBoneGolemancerSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSkeletonMancerBasicProj"] = {
        name = "MPSSkeletonMancerBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkeletonTornadoWave"] = {
        name = "GSSkeletonTornadoWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkelemancerGhostflameImpact"] = {
        name = "GSSkelemancerGhostflameImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkelemancerSkelenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to fire many sparks in a circle.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "spark/statset_0",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "number_of_projectiles_override",
            "spark_min_time_between_target_clearing_ms",
            "base_is_projectile",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, 1, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3100
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statelights;
    惊怖仆役
    亡灵
    undead description [1]
    Dread Servant
    SpectreN
    Tags1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
    Packs
  • 惊怖仆役, 响动的复苏者
  • 生命
    150%
    Energy Shield From Life
    20%
    +35%
    抗性
    -30 0 30 0
    伤害
    150%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    8 ~ 15
    攻击间隔
    3 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    115%
    Type
    SkeletonGolemancer
    Metadata
    SkeletonGolemancerStrongbox_
    等级
    68
    生命
    9,308
    3,258
    伤害
    350
    法术伤害
    350
    命中
    2,464
    攻击间隔
    3
    经验值
    42,951
    召唤物生命
    8,316
    Minion Energy Shield
    2,079
    召唤物伤害
    1,453
    召唤物护甲
    4,947
    SSMBoneGolemancerSkeletons
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 4.5 秒
    action attack or cast time uses animation length [1]
    alternate minion [1050]
    monster no drops or experience [1]
    number of monsters to summon [3]
    spell maximum action distance +% [-30]
    summon specific monsters radius +% [20]
    summoned monsters are minions [1]
    GSSkeletonTornadoWave
    可触发, 法术, 伤害
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-55]
    MPSSkeletonMancerBasicProj
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    造成 7.281 - 10.92 物理伤害
    造成 7.281 - 10.92 火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1103]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GSSkelemancerGhostflameImpact
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 114.8 - 172.2 物理伤害
    造成 114.8 - 172.2 火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    SkelemancerSkelenado
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable, UsableWhileMoving, NoAttackInPlace
    电球
    暴击率: 5%
    施放间隔: 1 秒
    发射一束喷射火花的投射物,投射物会沿着地面不规则移动,直到击中一个敌人或失效。尽量消耗一次冰霜灌注以环形发射大量火花。
    造成 114.8 - 172.2 物理伤害
    造成 114.8 - 172.2 火焰伤害
    投射物速度降低 70%
    穿透所有目标
    投射物持续时间为 6
    同时发射的投射物可以击中同一个目标,
    0.2 秒只能触发一次
    base is projectile [1]
    monster projectile variation [1000]
    number of projectiles override [1]
    projectiles not offset [1]
    skill visual scale +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	// this stat value will be overridden in the ots, using the average anim length of all the monsters heavy stun anims
    	set_base_heavy_stun_duration_ms = 3100
    }
    
    StateMachine
    {
    	define_shared_state = "lights;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );"
    	on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on, 500 );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' ); SetLightState( on_death, 500 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Skeleton_Golemancer/skelenado_spawn.ao"
    }
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( SkeletonGolemancerShape);"
    	ShowMeshSegments = "ShowMeshSegments( SkeletonGolemancerShape);"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonGolemancer/SkeletonGolemancerStrongbox_"] = {
        name = "Dread Servant",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "SSMBoneGolemancerSkeletons",
            "MPSSkeletonMancerBasicProj",
            "GSSkeletonTornadoWave",
            "GSSkelemancerGhostflameImpact",
            "SkelemancerSkelenado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBoneGolemancerSkeletons"] = {
        name = "SSMBoneGolemancerSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1050, 3, 20, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSkeletonMancerBasicProj"] = {
        name = "MPSSkeletonMancerBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1103, -30, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkeletonTornadoWave"] = {
        name = "GSSkeletonTornadoWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSkelemancerGhostflameImpact"] = {
        name = "GSSkelemancerGhostflameImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkelemancerSkelenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to fire many sparks in a circle.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "spark/statset_0",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "number_of_projectiles_override",
            "spark_min_time_between_target_clearing_ms",
            "base_is_projectile",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 6000, 1000, -70, -20, 1, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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