Злосчастный исследователь
Нежить
is spectre with death action [1]
stance movement speed +% final [337]
Ill-fated Explorer
SpectreY
AreaТопи химеридов, Убежище в зиккурате, Топи химеридов
Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • Топи химеридов, Топи химеридов: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Крадущийся химерид, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 10
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorer1
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,529
    Уклонение
    440
    Damage
    255
    Урон от чар
    255
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 204–306
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEIllFatedCausticPollen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Наносит 181.8 базового урона хаосом в секунду
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground caustic art variation [1008]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', swell );
    		} );
    	"
    
    	create_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    
    	on_or_create_state_death_2 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    }
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer1"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEIllFatedCausticPollen",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEIllFatedCausticPollen"] = {
        name = "CGEIllFatedCausticPollen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
        },
        levels = {
            [1] = {1, 0, 6000, 1008, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [337]
    IdStanceIllFatedExplorerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 337 Max: 337 Global
  • Craft Tagsspeed
    Злосчастный исследователь
    Нежить
    stance movement speed +% final [337]
    Ill-fated Explorer
    SpectreY
    AreaТопи химеридов, Убежище в зиккурате, Топи химеридов
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Топи химеридов, Топи химеридов: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Крадущийся химерид, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 8
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorer2
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,529
    Уклонение
    440
    Damage
    255
    Урон от чар
    255
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    3,540
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 204–306
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', swell );
    		} );
    	"
    
    	create_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    
    	on_or_create_state_death_2 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    }
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer2"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [337]
    IdStanceIllFatedExplorerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 337 Max: 337 Global
  • Craft Tagsspeed
    Злосчастный исследователь
    Нежить
    is spectre with death action [1]
    stance movement speed +% final [337]
    Ill-fated Explorer
    SpectreY
    AreaТопи химеридов, Убежище в зиккурате, Топи химеридов
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Топи химеридов, Топи химеридов: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Крадущийся химерид, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 10
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorer3
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,529
    Уклонение
    440
    Damage
    255
    Урон от чар
    255
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 204–306
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEIllFatedCausticPollen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Наносит 181.8 базового урона хаосом в секунду
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground caustic art variation [1008]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', swell );
    		} );
    	"
    
    	create_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    
    	on_or_create_state_death_2 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    }
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer3"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEIllFatedCausticPollen",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEIllFatedCausticPollen"] = {
        name = "CGEIllFatedCausticPollen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
        },
        levels = {
            [1] = {1, 0, 6000, 1008, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [337]
    IdStanceIllFatedExplorerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 337 Max: 337 Global
  • Craft Tagsspeed
    Злосчастный исследователь
    Нежить
    is spectre with death action [1]
    stance movement speed +% final [337]
    Ill-fated Explorer
    SpectreY
    AreaТопи химеридов, Убежище в зиккурате, Топи химеридов
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Топи химеридов, Топи химеридов: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Крадущийся химерид, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 10
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorer4
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,529
    Уклонение
    440
    Damage
    255
    Урон от чар
    255
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 204–306
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEIllFatedCausticPollen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Наносит 181.8 базового урона хаосом в секунду
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground caustic art variation [1008]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', swell );
    		} );
    	"
    
    	create_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    
    	on_or_create_state_death_2 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    }
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer4"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEIllFatedCausticPollen",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEIllFatedCausticPollen"] = {
        name = "CGEIllFatedCausticPollen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
        },
        levels = {
            [1] = {1, 0, 6000, 1008, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [337]
    IdStanceIllFatedExplorerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 337 Max: 337 Global
  • Craft Tagsspeed
    Злосчастный исследователь
    Нежить
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaТопи химеридов, Топи химеридов
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Топи химеридов, Топи химеридов: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 10
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSpores1
    Уровень
    59
    Здоровье
    4,540
    Броня
    1,765
    Уклонение
    373
    Damage
    210
    Урон от чар
    210
    Меткость
    1,612
    Время атаки
    1.755
    Опыт
    15,267
    Minion Life
    5,128
    Minion Damage
    724
    Minion Armour
    2,471
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 168–252
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSpores1"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Злосчастный исследователь
    Нежить
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaТопи химеридов, Топи химеридов
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Топи химеридов, Топи химеридов: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 8
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSpores2
    Уровень
    59
    Здоровье
    4,540
    Броня
    1,765
    Уклонение
    373
    Damage
    210
    Урон от чар
    210
    Меткость
    1,612
    Время атаки
    1.755
    Опыт
    15,267
    Minion Life
    5,128
    Minion Damage
    724
    Minion Armour
    2,471
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 168–252
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSpores2"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Злосчастный исследователь
    Нежить
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaТопи химеридов, Топи химеридов
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Топи химеридов, Топи химеридов: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 10
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSpores3
    Уровень
    59
    Здоровье
    4,540
    Броня
    1,765
    Уклонение
    373
    Damage
    210
    Урон от чар
    210
    Меткость
    1,612
    Время атаки
    1.755
    Опыт
    15,267
    Minion Life
    5,128
    Minion Damage
    724
    Minion Armour
    2,471
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 168–252
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSpores3"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Злосчастный исследователь
    Нежить
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaТопи химеридов, Топи химеридов
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Топи химеридов, Топи химеридов: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 10
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSpores4_
    Уровень
    59
    Здоровье
    4,540
    Броня
    1,765
    Уклонение
    373
    Damage
    210
    Урон от чар
    210
    Меткость
    1,612
    Время атаки
    1.755
    Опыт
    15,267
    Minion Life
    5,128
    Minion Damage
    724
    Minion Armour
    2,471
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 168–252
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSpores4_"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Злосчастный исследователь
    Нежить
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaЗаражённые земли, Убежище в зиккурате, Заражённые земли
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Заражённые земли, Заражённые земли: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Бронешкур, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 10
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSporesOrange1
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,529
    Уклонение
    440
    Damage
    255
    Урон от чар
    255
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 204–306
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSporesOrange1"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Злосчастный исследователь
    Нежить
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaЗаражённые земли, Убежище в зиккурате, Заражённые земли
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Заражённые земли, Заражённые земли: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Бронешкур, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 8
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSporesOrange2
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,529
    Уклонение
    440
    Damage
    255
    Урон от чар
    255
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    3,540
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 204–306
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSporesOrange2"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Злосчастный исследователь
    Нежить
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaЗаражённые земли, Убежище в зиккурате, Заражённые земли
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Заражённые земли, Заражённые земли: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Бронешкур, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 10
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSporesOrange3
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,529
    Уклонение
    440
    Damage
    255
    Урон от чар
    255
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 204–306
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSporesOrange3"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Злосчастный исследователь
    Нежить
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaЗаражённые земли, Убежище в зиккурате, Заражённые земли
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Заражённые земли, Заражённые земли: Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Убежище в зиккурате: Бронешкур, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь, Злосчастный исследователь
  • Здоровье
    100%
    Броня
    +25%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Меткость
    100%
    Критические попадания Chance
    6.5%
    Бонус к критическому урону
    +30%
    Attack Distance
    5 ~ 10
    Время атаки
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSporesOrange4
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,529
    Уклонение
    440
    Damage
    255
    Урон от чар
    255
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 204–306
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSporesOrange4"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Edit

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