Explorador Malfadado
stance movement speed +% final [337]
Ill-fated Explorer
SpectreY
AreaPantanal Quimérico, O Refúgio Zigurate, Pantanal Quimérico
Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • Pantanal Quimérico, Pantanal Quimérico: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • O Refúgio Zigurate: Quimera Espreitadora, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • O Refúgio Zigurate: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorer1
    Nível
    70
    Vida
    8,716
    Armadura
    4,846
    Evasão
    502
    Damage
    297
    Dano Mágico
    297
    Precisão
    2,328
    Tempo de Ataque
    1.755
    Experiência
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    6,785
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 238–357
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEIllFatedCausticPollen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 5811.2 de Dano de Caos Base por segundo
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground caustic art variation [1008]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', swell );
    		} );
    	"
    
    	create_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    
    	on_or_create_state_death_2 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    }
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer1"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEIllFatedCausticPollen",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEIllFatedCausticPollen"] = {
        name = "CGEIllFatedCausticPollen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
        },
        levels = {
            [1] = {1, 0, 6000, 1008, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [337]
    IdStanceIllFatedExplorerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 337 Max: 337 Global
  • Craft Tagsspeed
    Explorador Malfadado
    stance movement speed +% final [337]
    Ill-fated Explorer
    SpectreY
    AreaPantanal Quimérico, O Refúgio Zigurate, Pantanal Quimérico
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Pantanal Quimérico, Pantanal Quimérico: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • O Refúgio Zigurate: Quimera Espreitadora, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • O Refúgio Zigurate: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 8
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorer2
    Nível
    70
    Vida
    8,716
    Armadura
    4,846
    Evasão
    502
    Damage
    297
    Dano Mágico
    297
    Precisão
    2,328
    Tempo de Ataque
    1.755
    Experiência
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    6,785
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 238–357
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', swell );
    		} );
    	"
    
    	create_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    
    	on_or_create_state_death_2 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    }
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer2"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [337]
    IdStanceIllFatedExplorerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 337 Max: 337 Global
  • Craft Tagsspeed
    Explorador Malfadado
    stance movement speed +% final [337]
    Ill-fated Explorer
    SpectreY
    AreaPantanal Quimérico, O Refúgio Zigurate, Pantanal Quimérico
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Pantanal Quimérico, Pantanal Quimérico: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • O Refúgio Zigurate: Quimera Espreitadora, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • O Refúgio Zigurate: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorer3
    Nível
    70
    Vida
    8,716
    Armadura
    4,846
    Evasão
    502
    Damage
    297
    Dano Mágico
    297
    Precisão
    2,328
    Tempo de Ataque
    1.755
    Experiência
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    6,785
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 238–357
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEIllFatedCausticPollen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 5811.2 de Dano de Caos Base por segundo
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground caustic art variation [1008]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', swell );
    		} );
    	"
    
    	create_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    
    	on_or_create_state_death_2 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    }
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer3"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEIllFatedCausticPollen",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEIllFatedCausticPollen"] = {
        name = "CGEIllFatedCausticPollen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
        },
        levels = {
            [1] = {1, 0, 6000, 1008, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [337]
    IdStanceIllFatedExplorerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 337 Max: 337 Global
  • Craft Tagsspeed
    Explorador Malfadado
    stance movement speed +% final [337]
    Ill-fated Explorer
    SpectreY
    AreaPantanal Quimérico, O Refúgio Zigurate, Pantanal Quimérico
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Pantanal Quimérico, Pantanal Quimérico: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • O Refúgio Zigurate: Quimera Espreitadora, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • O Refúgio Zigurate: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorer4
    Nível
    70
    Vida
    8,716
    Armadura
    4,846
    Evasão
    502
    Damage
    297
    Dano Mágico
    297
    Precisão
    2,328
    Tempo de Ataque
    1.755
    Experiência
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    6,785
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 238–357
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEIllFatedCausticPollen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 5811.2 de Dano de Caos Base por segundo
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground caustic art variation [1008]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', swell );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', swell );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', swell );
    		} );
    	"
    
    	create_state_death_1 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    
    	on_or_create_state_death_2 =
    	"
    		IfVarietyContains( IllFatedExplorer1,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantStomachHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantMidBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantSideFrontHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/attachments/Zombie1PlantChestHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer3,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantChestHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/attachments/Zombie3PlantRClavHeld.ao', idle );
    		} );
    		IfVarietyContains( IllFatedExplorer4,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantUpperBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantLowerBackHeld.ao', idle );
    			PlayAnimationAttached( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/attachments/Zombie4PlantFrontClavHeld.ao', idle );
    		} );
    	"
    }
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer4"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEIllFatedCausticPollen",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEIllFatedCausticPollen"] = {
        name = "CGEIllFatedCausticPollen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
        },
        levels = {
            [1] = {1, 0, 6000, 1008, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [337]
    IdStanceIllFatedExplorerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 337 Max: 337 Global
  • Craft Tagsspeed
    Explorador Malfadado
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaPantanal Quimérico, Pantanal Quimérico
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Pantanal Quimérico, Pantanal Quimérico: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSpores1
    Nível
    59
    Vida
    4,860
    Armadura
    2,525
    Evasão
    373
    Damage
    210
    Dano Mágico
    210
    Precisão
    1,612
    Tempo de Ataque
    1.755
    Experiência
    15,267
    Minion Life
    7,650
    Minion Damage
    1,248
    Minion Armour
    3,535
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 168–252
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSpores1"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Explorador Malfadado
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaPantanal Quimérico, Pantanal Quimérico
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Pantanal Quimérico, Pantanal Quimérico: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 8
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSpores2
    Nível
    59
    Vida
    4,860
    Armadura
    2,525
    Evasão
    373
    Damage
    210
    Dano Mágico
    210
    Precisão
    1,612
    Tempo de Ataque
    1.755
    Experiência
    15,267
    Minion Life
    7,650
    Minion Damage
    1,248
    Minion Armour
    3,535
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 168–252
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSpores2"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Explorador Malfadado
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaPantanal Quimérico, Pantanal Quimérico
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Pantanal Quimérico, Pantanal Quimérico: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSpores3
    Nível
    59
    Vida
    4,860
    Armadura
    2,525
    Evasão
    373
    Damage
    210
    Dano Mágico
    210
    Precisão
    1,612
    Tempo de Ataque
    1.755
    Experiência
    15,267
    Minion Life
    7,650
    Minion Damage
    1,248
    Minion Armour
    3,535
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 168–252
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSpores3"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Explorador Malfadado
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaPantanal Quimérico, Pantanal Quimérico
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Pantanal Quimérico, Pantanal Quimérico: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSpores4_
    Nível
    59
    Vida
    4,860
    Armadura
    2,525
    Evasão
    373
    Damage
    210
    Dano Mágico
    210
    Precisão
    1,612
    Tempo de Ataque
    1.755
    Experiência
    15,267
    Minion Life
    7,650
    Minion Damage
    1,248
    Minion Armour
    3,535
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 168–252
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSpores4_"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Explorador Malfadado
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaTerras Infestadas, Terras Infestadas
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Terras Infestadas, Terras Infestadas: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSporesOrange1
    Nível
    59
    Vida
    4,860
    Armadura
    2,525
    Evasão
    373
    Damage
    210
    Dano Mágico
    210
    Precisão
    1,612
    Tempo de Ataque
    1.755
    Experiência
    15,267
    Minion Life
    7,650
    Minion Damage
    1,248
    Minion Armour
    3,535
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 168–252
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSporesOrange1"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Explorador Malfadado
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaTerras Infestadas, Terras Infestadas
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Terras Infestadas, Terras Infestadas: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 8
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSporesOrange2
    Nível
    59
    Vida
    4,860
    Armadura
    2,525
    Evasão
    373
    Damage
    210
    Dano Mágico
    210
    Precisão
    1,612
    Tempo de Ataque
    1.755
    Experiência
    15,267
    Minion Life
    7,650
    Minion Damage
    1,248
    Minion Armour
    3,535
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 168–252
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSporesOrange2"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Explorador Malfadado
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaTerras Infestadas, Terras Infestadas
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Terras Infestadas, Terras Infestadas: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSporesOrange3
    Nível
    59
    Vida
    4,860
    Armadura
    2,525
    Evasão
    373
    Damage
    210
    Dano Mágico
    210
    Precisão
    1,612
    Tempo de Ataque
    1.755
    Experiência
    15,267
    Minion Life
    7,650
    Minion Damage
    1,248
    Minion Armour
    3,535
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 168–252
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSporesOrange3"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Explorador Malfadado
    attack maximum action distance + [-3]
    Ill-fated Explorer
    SpectreY
    AreaTerras Infestadas, Terras Infestadas
    Tags1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Terras Infestadas, Terras Infestadas: Explorador Malfadado, Explorador Malfadado, Explorador Malfadado, Explorador Malfadado
  • Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    IllFatedExplorerNoSporesOrange4
    Nível
    59
    Vida
    4,860
    Armadura
    2,525
    Evasão
    373
    Damage
    210
    Dano Mágico
    210
    Precisão
    1,612
    Tempo de Ataque
    1.755
    Experiência
    15,267
    Minion Life
    7,650
    Minion Damage
    1,248
    Minion Armour
    3,535
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 168–252
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorerNoSporesOrange4"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    IdStanceReduceMeleeDistance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Explorador Malfadado
    Ill-fated Explorer
    SpectreY
    Tags1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    NavalZombie
    Nível
    68
    Vida
    7,757
    Armadura
    4,314
    Evasão
    477
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,180
    Tempo de Ataque
    1.755
    Experiência
    28,634
    Minion Life
    11,280
    Minion Damage
    2,276
    Minion Armour
    6,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 224–336
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NavalZombie"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Explorador Malfadado
    Ill-fated Explorer
    SpectreY
    Tags1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Vida
    100%
    Armadura
    +25%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    IllFatedExplorer
    Metadata
    NavalZombieHarbourTeam
    Nível
    68
    Vida
    7,757
    Armadura
    4,314
    Evasão
    477
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,180
    Tempo de Ataque
    1.755
    Experiência
    28,634
    Minion Life
    11,280
    Minion Damage
    2,276
    Minion Armour
    6,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 224–336
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2788
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = 
    	"
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_01/ZombieTreasureHunterWarm_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_02/ZombieTreasureHunterWarm_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_03/ZombieTreasureHunterWarm_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunterWarm_04/ZombieTreasureHunterWarm_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/ZombieTreasureHunter_01.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_01/IllFatedExplorer01AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/ZombieTreasureHunter_02.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_02/IllFatedExplorer02AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/ZombieTreasureHunter_03.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_03/IllFatedExplorer03AggroAudio.ao'); } ); } );
    		IfAnimatedObject( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/ZombieTreasureHunter_04.ao', (){ Roll (1, 4, {PlayEffect( 'Metadata/Monsters/ZombieTreasureHunters/ZombieTreasureHunter_04/IllFatedExplorer04AggroAudio.ao'); } ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NavalZombieHarbourTeam"] = {
        name = "Ill-fated Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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