Бронешкур
Antlion Charger
Spectre | Y |
---|---|
Area | Заражённые земли, Развалины в джунглях, Убежище в зиккурате, Заражённые земли, Развалины в джунглях |
Tags | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Packs |
Здоровье
200%
Броня
+100%
Сопротивление




Damage
200%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
8 ~ 19
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
ArmadilloDemon
Metadata
ArmadilloDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
13,026
Броня
4,046
Уклонение
440
Damage
425
Урон от чар
425
Меткость
1,974
Время атаки
1.17
Опыт
43,014
Minion Life
12,564
Minion Damage
1,658
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 340–510
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTArmadilloDemonRolling
[DNT-UNUSED] dash_attack_to_target
Перезарядка: 6.3 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [100]
spell maximum action distance +% [-30]
walk emerge extra distance [20]

GSDemonArmadilloKnockback
Triggerable, Attack
Base Damage: 340–510
Шанс крит. попадания: 5%
Урон от атаки: 28%
Время атаки: 1.17 сек.
Наносит на 72% меньше урона атаками
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_size_override = "225, 200, 160" } Transitionable { on_transition = "Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao' ); } );" } Animated { preload_animated_object = "Metadata/Monsters/ArmadilloDemon/ArmadilloDemonAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ArmadilloDemon/ArmadilloDemon"] = { name = "Antlion Charger", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.17, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDemonArmadilloKnockback", "DTTArmadilloDemonRolling", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDemonArmadilloKnockback"] = { name = "GSDemonArmadilloKnockback", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 0.28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTArmadilloDemonRolling"] = { name = "[DNT-UNUSED] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.07, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 100, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.