Жгучий муравей
Зверь
Nettle Ant
SpectreY
Tagsbeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Здоровье
70%
Уклонение
+30%
Сопротивление
0 0 0 0
Damage
70%
Меткость
100%
Attack Distance
3 ~ 11
Время атаки
0.69 Second
Damage Spread
±20%
Опыт
70%
Model Size
100%
Type
NettleAnt
Metadata
NettleAntSummoned
Уровень
68
Здоровье
5,430
Damage
163
Урон от чар
163
Меткость
2,464
Время атаки
0.69
Опыт
20,044
Minion Life
4,851
Minion Damage
678
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 131–196
Время атаки: 0.69 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable {}

Animated
{
	animated_object = "Metadata/Monsters/NettleAnt/NettleAnt.ao"
	on_emerge_01 = "FaceNearestPlayer(  );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents {}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_01 );
		PauseAnimation();
		DisableRendering();
	"

	create_transitioned = "EnableTargetable(); EnableRendering(  );"

	on_transition =
	"
		EnableTargetable();
		EnableRendering();
	"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NettleAnt/NettleAntSummoned"] = {
    name = "Nettle Ant",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 0.69,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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