Fourmi urticante
Nettle Ant
Spectre | Y |
---|---|
Tags | fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Vie
70%
Évasion
+30%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
70%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
3 ~ 11
Attack Time
0.69 Second
Damage Spread
±20%
Expérience
70%
Model Size
100%
Type
NettleAnt
Metadata
NettleAnt__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
5,430
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
163
Dégâts des sorts
163
Précision
0
Attack Time
0.69
Expérience
20,044
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 131–196
Chances de [Critical|Touche critique]: 5%
Attack Time: 0.69 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable {} StateMachine { define_shared_state = "face;" on_state_face_1 = "FaceNearestPlayer();" } Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} Transitionable { create_untransitioned = " PlayAnimation( emerge_01 ); PauseAnimation(); DisableRendering(); " create_transitioned = "EnableTargetable(); EnableRendering( );" on_transition = " EnableTargetable(); EnableRendering(); " } StateMachine {} Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NettleAnt/NettleAnt__"] = { name = "Nettle Ant", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 0.69, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Fourmi urticante
Nettle Ant
Spectre | Y |
---|---|
Tags | fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Vie
70%
Évasion
+30%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
70%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
3 ~ 11
Attack Time
0.69 Second
Damage Spread
±20%
Expérience
70%
Model Size
100%
Type
NettleAnt
Metadata
NettleAntSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
5,430
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
163
Dégâts des sorts
163
Précision
0
Attack Time
0.69
Expérience
20,044
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 131–196
Chances de [Critical|Touche critique]: 5%
Attack Time: 0.69 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable {} Animated { animated_object = "Metadata/Monsters/NettleAnt/NettleAnt.ao" on_emerge_01 = "FaceNearestPlayer( );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} Transitionable { create_untransitioned = " PlayAnimation( emerge_01 ); PauseAnimation(); DisableRendering(); " create_transitioned = "EnableTargetable(); EnableRendering( );" on_transition = " EnableTargetable(); EnableRendering(); " } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NettleAnt/NettleAntSummoned"] = { name = "Nettle Ant", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 0.69, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }