Fourmi urticante
Bête
Nettle Ant
SpectreY
Tagsbeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Vie
70%
Évasion
+30%
Résistance
0 0 0 0
Damage
70%
Précision
100%
Attack Distance
3 ~ 11
Temps d'attaque
0.69 Second
Damage Spread
±20%
Expérience
70%
Model Size
100%
Type
NettleAnt
Metadata
NettleAntSummoned
Niveau
68
Vie
5,430
2,413
Damage
163
Dégâts des sorts
163
Précision
2,464
Temps d'attaque
0.69
Expérience
20,044
Minion Life
4,851
Minion Damage
678
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 131–196
Chances de Touche critique: 5%
Temps d'attaque: 0.69 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable {}

Animated
{
	animated_object = "Metadata/Monsters/NettleAnt/NettleAnt.ao"
	on_emerge_01 = "FaceNearestPlayer(  );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents {}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_01 );
		PauseAnimation();
		DisableRendering();
	"

	create_transitioned = "EnableTargetable(); EnableRendering(  );"

	on_transition =
	"
		EnableTargetable();
		EnableRendering();
	"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NettleAnt/NettleAntSummoned"] = {
    name = "Nettle Ant",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 0.69,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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