Formiga Ortiga
Nettle Ant
Spectre | Y |
---|---|
Tags | fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Vida
70%
Evasão
+30%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
70%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 11
Attack Time
0.69 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
NettleAnt
Metadata
NettleAnt__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
5,430
Armadura
3,451
Evasão
620
Energy Shield
0
Damage
163
Dano Mágico
163
Precisão
1,090
Attack Time
0.69
Experiência
20,044
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 131–196
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 0.69 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable {} StateMachine { define_shared_state = "face;" on_state_face_1 = "FaceNearestPlayer();" } Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} Transitionable { create_untransitioned = " PlayAnimation( emerge_01 ); PauseAnimation(); DisableRendering(); " create_transitioned = "EnableTargetable(); EnableRendering( );" on_transition = " EnableTargetable(); EnableRendering(); " } StateMachine {} Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NettleAnt/NettleAnt__"] = { name = "Nettle Ant", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 0.69, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Formiga Ortiga
Nettle Ant
Spectre | Y |
---|---|
Tags | fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Vida
70%
Evasão
+30%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
70%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 11
Attack Time
0.69 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
NettleAnt
Metadata
NettleAntSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
5,430
Armadura
3,451
Evasão
620
Energy Shield
0
Damage
163
Dano Mágico
163
Precisão
1,090
Attack Time
0.69
Experiência
20,044
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 131–196
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 0.69 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable {} Animated { animated_object = "Metadata/Monsters/NettleAnt/NettleAnt.ao" on_emerge_01 = "FaceNearestPlayer( );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents {} Transitionable { create_untransitioned = " PlayAnimation( emerge_01 ); PauseAnimation(); DisableRendering(); " create_transitioned = "EnableTargetable(); EnableRendering( );" on_transition = " EnableTargetable(); EnableRendering(); " } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NettleAnt/NettleAntSummoned"] = { name = "Nettle Ant", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 0.69, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }