Nesselameise
        
     Biest
Biest
            Nettle Ant
        
    | Spectre | Y | 
|---|---|
| Tags | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio | 
Leben
70%
Ausweichen
+30%
Widerstand
 0
0
 0
0
 0
0
 0
0Damage
70%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
3 ~ 11
Angriffszeit
0.69 Second
Damage Spread
±20%
Erfahrung
70%
Model Size
100%
Type
NettleAnt
Metadata
NettleAnt__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,430
2,413
920
Damage
163
Zauberschaden
163
Genauigkeit
2,502
Angriffszeit
0.69
Erfahrung
20,044
Minion Life
4,851
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 131–196
Angriffszeit: 0.69 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Emerge"
}
Transitionable {}
StateMachine
{
	define_shared_state = "face;"
	on_state_face_1 = "FaceNearestPlayer();"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2733
	
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents {}
Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_01 );
		PauseAnimation();
		DisableRendering();
	"
	create_transitioned = "EnableTargetable(); EnableRendering(  );"
	on_transition =
	"
		EnableTargetable();
		EnableRendering();
	"
}
StateMachine {}
Targetable
{
	targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NettleAnt/NettleAnt__"] = {
    name = "Nettle Ant",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 0.69,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Nesselameise
        
     Biest
Biest
            Nettle Ant
        
    | Spectre | Y | 
|---|---|
| Tags | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio | 
Leben
70%
Ausweichen
+30%
Widerstand
 0
0
 0
0
 0
0
 0
0Damage
70%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
3 ~ 11
Angriffszeit
0.69 Second
Damage Spread
±20%
Erfahrung
70%
Model Size
100%
Type
NettleAnt
Metadata
NettleAntSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,430
2,413
920
Damage
163
Zauberschaden
163
Genauigkeit
2,502
Angriffszeit
0.69
Erfahrung
20,044
Minion Life
4,851
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 131–196
Angriffszeit: 0.69 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Emerge"
}
Transitionable {}
Animated
{
	animated_object = "Metadata/Monsters/NettleAnt/NettleAnt.ao"
	on_emerge_01 = "FaceNearestPlayer(  );"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents {}
Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_01 );
		PauseAnimation();
		DisableRendering();
	"
	create_transitioned = "EnableTargetable(); EnableRendering(  );"
	on_transition =
	"
		EnableTargetable();
		EnableRendering();
	"
}
Targetable
{
	targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NettleAnt/NettleAntSummoned"] = {
    name = "Nettle Ant",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 0.69,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















