Difforme affamé
Ravenous Misshapen
SpectreY
Tagsbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Packs
  • Glouton affamé, Difforme affamé
  • Macérateur affamé, Sculpte-sang affamé, Glouton affamé, Difforme affamé
  • Vie
    115%
    Energy Shield From Life
    15%
    Résistance
    0 0 30 0
    Damage
    115%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    5 ~ 9
    Temps d'attaque
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    115%
    Model Size
    100%
    Type
    HellscapeFleshFodder4
    Metadata
    HellscapeFleshFodder4_
    Niveau
    68
    Vie
    7,582
    Armure
    2,413
    Score d'Évasion
    477
    Bouclier d'énergie
    1,338
    Damage
    268
    Dégâts des sorts
    268
    Précision
    2,180
    Temps d'attaque
    1.17
    Expérience
    32,929
    Minion Life
    6,482
    Minion Energy Shield
    1,144
    Minion Damage
    597
    Minion Armour
    2,413
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 214–322
    Chances de Touche critique: 5%
    Temps d'attaque: 1.17 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellscapeFleshFodderArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, UsableWhileMoving
    Arc électrique
    Chances de Touche critique: 6%
    Temps d'incantation: 1.166 sec.
    Un arc de Foudre s'étend du lanceur à l'ennemi ciblé, puis Ricoche vers d'autres ennemis à proximité.
    Inflige 133.9 à 401.8 Dégâts de Foudre
    100% Davantage de chances d'Électrocuter
    disable visual hit effect [1]
    shock art variation [1002]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2588
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack('Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4_"] = {
        name = "Ravenous Misshapen",
        life = 1.15,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "HellscapeFleshFodderArc",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeFleshFodderArc"] = {
        name = "Arc",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_shock_chance_+%_final",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.5, 1.5, -40, 1002, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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