ラヴェナス・ミスシェイプン
Ravenous Misshapen
SpectreY
Tagsbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
ライフ
140%
Energy Shield From Life
15%
Ailment Threshold
%
耐性
0 0 30 0
Damage
140%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 7
Attack Time
1.17 Second
Damage Spread
±20%
経験値
140%
Model Size
100%
Type
HellscapeFleshFodder4
Metadata
HellscapeFleshFodder4
レベル
68
ライフ
10,860
防具
3,451
回避
477
エナジーシールド
0
Damage
326
スペルダメージ
326
命中
0
Attack Time
1.17
経験値
40,088
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 261–392
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeFleshFodderArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, Nonpathing
アーク
クリティカル率: 6%
キャストタイム: 1.166 秒
使用者から対象となる敵に向かってが弧を描いて伸び、近くの敵に連鎖する。
12.42から37.27ダメージを与える
100%の確率で敵を感電させる
disable visual hit effect [1]
shock art variation [2]
spell maximum action distance +% [-40]

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
	on_spawned_dead = "AddEffectPack('Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4"] = {
    name = "Ravenous Misshapen",
    life = 1.4,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
        "HellscapeFleshFodderArc",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshFodderArc"] = {
    name = "Arc",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Invokable] = true,
        [SkillType.Nonpathing] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "shock_art_variation",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {0.5, 1.5, 100, -40, 2, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}