Spiked Ray
Spectre | Y |
---|---|
Tags | beast, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Здоровье
120%
Доспехи
+50%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
120%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 26
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
ElectricStingray
Metadata
ElectricStingray_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,308
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
280
Урон от чар
280
Меткость
0
Attack Time
1.5
Опыт
34,361
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 224–336
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSElectricStingRayProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс критического удара: 5%
Время применения: 1.47 сек.
Наносит от 24.85 до 74.54 урона от молнии
Снаряды пронзают пронзают все цели
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1057]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Снаряды пронзают пронзают все цели
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1057]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ElectricStingray/Audio/ElectricStingrayAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/ElectricStingray/Audio/ElectricStingrayAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ElectricStingray/ElectricStingray_"] = { name = "Spiked Ray", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 26, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSElectricStingRayProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSElectricStingRayProjectile"] = { name = "MPSElectricStingRayProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {0.5, 1.5, -30, 1057, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }