ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
刺魟
Spiked Ray
Spectre
Area吟謠洞窟, 高地神塔庇護所
Tagsallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Packs
  • 吟謠洞窟: 刺魟
  • 高地神塔庇護所: 刺魟, 鮮明棘魚
  • 生命
    160%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    160%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 26
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    160%
    Model Size
    100%
    Type
    ElectricStingray
    Metadata
    ElectricStingray_
    等級
    65
    生命
    10,488
    傷害
    340
    法術傷害
    340
    命中
    2,228
    攻擊時間
    1.5
    經驗值
    34,411
    召喚物生命
    10,051
    召喚物傷害
    1,326
    召喚物護甲
    3,237
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 272408
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSElectricStingRayProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1.47 秒
    造成174.5523.6閃電傷害
    穿透所有目標
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1057]
    projectile uses contact position [1]
    spell maximum action distance +% [-36]
    use scaled contact offset [1]
    MaceNotable2

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ElectricStingray/ElectricStingray_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spiked Ray",
        life = 1.6,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSElectricStingRayProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSElectricStingRayProjectile"] = {
        name = "MPSElectricStingRayProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.5, 1.5, -36, 1057, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    刺魟
    CategoryBeasts野獸
    IconEnemyArmour IconEnemyResistanceLightning
    Spiked Ray
    Spectre
    Tagsallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
    生命
    160%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    160%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 26
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    160%
    Model Size
    100%
    Type
    ElectricStingray
    Metadata
    ElectricStingrayRunemarked
    等級
    68
    生命
    13,211
    傷害
    373
    法術傷害
    373
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    45,814
    召喚物生命
    11,088
    召喚物傷害
    1,550
    召喚物護甲
    3,861
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 298448
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSElectricStingRayProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1.47 秒
    造成191.3573.9閃電傷害
    穿透所有目標
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1057]
    projectile uses contact position [1]
    spell maximum action distance +% [-36]
    use scaled contact offset [1]
    MaceNotable2

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ElectricStingray/Runemarked/ElectricStingrayRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spiked Ray",
        life = 1.6,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSElectricStingRayProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSElectricStingRayProjectile"] = {
        name = "MPSElectricStingRayProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.5, 1.5, -36, 1057, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.