Хребетный некромант
SpectreN
AreaЗаброшенная тюрьма, Вольфенхолд, Убежище в зиккурате
Tagsallows_inc_aoe, Чародейский, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Packs
  • Заброшенная тюрьма, Вольфенхолд: Хребетный некромант, Восставший костяк, Восставший костяк, Восставший костяк, Восставший костяк, Восставший костяк
  • Заброшенная тюрьма, Вольфенхолд: Хребетный некромант, Вечный узник, Вечный узник
  • Убежище в зиккурате: Хребетный некромант, Восставший костяк, Восставший костяк, Восставший костяк
  • Убежище в зиккурате: Хребетный некромант, Вечный узник, Вечный узник
  • Здоровье
    149%
    Energy Shield From Life
    30%
    Уклонение
    +25%
    Сопротивление
    30 30 30 0
    Damage
    175%
    Меткость
    100%
    Attack Distance
    4 ~ 10
    Время атаки
    3.315 Second
    Damage Spread
    ±20%
    Опыт
    175%
    Model Size
    135%
    Type
    SpinedNecromancer
    Metadata
    SpinedNecromancer
    Уровень
    65
    Здоровье
    6,793
    Damage
    372
    Урон от чар
    372
    Меткость
    2,214
    Время атаки
    3.315
    Опыт
    37,637
    Minion Life
    6,552
    Minion Energy Shield
    2,808
    Minion Damage
    1,451
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 297–446
    Время атаки: 3.315 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGSpinyNecromancerRevive
    Triggerable
    spell maximum action distance +% [-40]
    EDSPrisonNecromancerDelayedBlast
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Перезарядка: 2.5 сек.
    Наносит от 373.5 до 560.3 физического урона
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-45]
    DTTPrisonNecromancerDodge
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    monster dodge direction [3]
    monster dodge distance [30]
    EASNecromancerRevive
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NecromancerRemakeBook/SpinedNecromancer"] = {
        name = "Spined Necromancer",
        life = 1.49,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 3.315,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASNecromancerRevive",
            "EGSpinyNecromancerRevive",
            "EDSPrisonNecromancerDelayedBlast",
            "DTTPrisonNecromancerDodge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASNecromancerRevive"] = {
        name = "EASNecromancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSpinyNecromancerRevive"] = {
        name = "EGSpinyNecromancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPrisonNecromancerDelayedBlast"] = {
        name = "EDSPrisonNecromancerDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -45, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTPrisonNecromancerDodge"] = {
        name = "DTTPrisonNecromancerDodge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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