IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Эксгумированный зомби
CategoryUndeadНежить
Unearthed Zombie
SpectreY
Tagsflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Эксгумированный зомби, Эксгумированный носитель хлада, Эксгумированный зомби
  • Здоровье
    100%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Меткость
    100%
    Attack Distance
    6 ~ 7
    Время атаки
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    ExpeditionZombie
    Metadata
    ExpeditionBasicZombie
    Уровень
    68
    Здоровье
    7,757
    Damage
    280
    Урон от чар
    280
    Меткость
    2,502
    Время атаки
    1.32
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 224—336
    Время атаки: 1.32 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterBase"
    
    
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Zombies/ExpeditionBasicZombie"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unearthed Zombie",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Эксгумированный зомби
    CategoryUndeadНежить
    Unearthed Zombie
    SpectreY
    Tagsflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • Эксгумированный зомби, Эксгумированный носитель хлада
  • Эксгумированный носитель хлада, Эксгумированный зомби
  • Эксгумированный скелет-лучник, Эксгумированный носитель хлада, Эксгумированный зомби, Эксгумированный оборванец
  • Наёмник Чёрной косы, Эксгумированный носитель хлада, Эксгумированный буян, Эксгумированный зомби
  • Жрец Чаши, Эксгумированный носитель хлада, Эксгумированный буян, Эксгумированный зомби
  • Здоровье
    100%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Меткость
    100%
    Attack Distance
    4 ~ 7
    Время атаки
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    ExpeditionZombieHusk
    Metadata
    ExpeditionZombieHusk_
    Уровень
    68
    Здоровье
    7,757
    Damage
    233
    Урон от чар
    233
    Меткость
    2,502
    Время атаки
    1.32
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 186—280
    Время атаки: 1.32 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "torsovisible = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Zombies/ExpeditionZombieHusk_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unearthed Zombie",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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