Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
掘出的魔卫
CategoryUndead亡灵
Unearthed Zombie
Spectre
Area恸哭悬崖, 蔓生丛林
Tagsflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • 掘出的魔卫, 掘出的冰巫, 掘出的魔卫
  • 蔓生丛林: 掘出的士兵, 掘出的魔卫, 掘出的冰巫
  • 恸哭悬崖: 黑镰佣兵, 掘出的魔卫, 掘出的冰巫
  • 生命
    100%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    120%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 7
    攻击时间
    1.32 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    ExpeditionZombie
    Metadata
    ExpeditionBasicZombie
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    65
    生命
    6,555
    2,023
    伤害
    255
    法术伤害
    255
    命中
    2,228
    攻击时间
    1.32
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    995
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 204306
    暴击率: 5%
    攻击时间: 1.32 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterBase"
    
    
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Zombies/ExpeditionBasicZombie"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unearthed Zombie",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    掘出的魔卫
    Unearthed Zombie
    Spectre
    Area符文墓穴, 失落陵寝, 巨人之颅
    Tagsflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • 掘出的魔卫, 掘出的冰巫, 掘出的魔卫
  • 掘出的冰巫, 掘出的魔卫
  • 掘出的骨弓手, 掘出的冰巫, 掘出的魔卫, 掘出的顽童
  • 黑镰佣兵, 掘出的冰巫, 掘出的莽夫, 掘出的魔卫
  • 圣杯教士, 掘出的冰巫, 掘出的莽夫, 掘出的魔卫
  • 掘出的宝石匠, 掘出的魔卫, 掘出的骨弓手
  • 巨人之颅, 符文墓穴: 黑镰佣兵, 掘出的冰巫, 掘出的莽夫, 掘出的魔卫
  • 失落陵寝, 符文墓穴: 圣杯教士, 掘出的冰巫, 掘出的莽夫, 掘出的魔卫
  • 失落陵寝, 符文墓穴: 掘出的宝石匠, 掘出的魔卫, 掘出的骨弓手
  • 生命
    100%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 7
    攻击时间
    1.32 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    ExpeditionZombieHusk
    Metadata
    ExpeditionZombieHusk_
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    65
    生命
    6,555
    2,023
    伤害
    212
    法术伤害
    212
    命中
    2,228
    攻击时间
    1.32
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    829
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 170255
    暴击率: 5%
    攻击时间: 1.32 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "torsovisible = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Zombies/ExpeditionZombieHusk_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unearthed Zombie",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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