Unearthed Zombie
SpectreY
Tagsflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Unearthed Zombie, Unearthed Icebearer, Unearthed Zombie
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.32 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    ExpeditionZombie
    Metadata
    ExpeditionBasicZombie
    等级
    68
    生命
    7,757
    [护甲]
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    280
    法术伤害
    280
    命中
    0
    Attack Time
    1.32
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 196–364
    暴击几率: 5%
    Attack Time: 1.32 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterBase"
    
    
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterBase"
    
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Zombies/ExpeditionBasicZombie"] = {
        name = "Unearthed Zombie",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.3,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Unearthed Zombie
    SpectreY
    Tagsflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • Unearthed Zombie, Unearthed Icebearer, Unearthed Zombie
  • Unearthed Icebearer, Unearthed Zombie
  • Unearthed Skeletal Archer, Unearthed Icebearer, Unearthed Zombie, Unearthed Urchin
  • Black Scythe Mercenary, Unearthed Icebearer, Unearthed Rampager, Unearthed Zombie
  • Priest of the Chalice, Unearthed Icebearer, Unearthed Rampager, Unearthed Zombie
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.32 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    ExpeditionZombieHusk
    Metadata
    ExpeditionZombieHusk_
    等级
    68
    生命
    7,757
    [护甲]
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    233
    法术伤害
    233
    命中
    0
    Attack Time
    1.32
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 163–303
    暴击几率: 5%
    Attack Time: 1.32 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterBase"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "torsovisible = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterBase"
    
    Render
    {
    	//turn_duration = 0.5
    	
    }
    
    StateMachine
    {
    	create_state_torsovisible_0 = "HideMeshSegments( MaggotHusk01_topShape, MaggotHusk02_topShape, MaggotHusk03_topShape, MaggotHusk04_topShape );"
    	on_state_torsovisible_0 = "HideMeshSegments( MaggotHusk01_topShape, MaggotHusk02_topShape, MaggotHusk03_topShape, MaggotHusk04_topShape );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Zombies/ExpeditionZombieHusk_"] = {
        name = "Unearthed Zombie",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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