Эксгумированный солдат
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Вы получаете 15% урона от заблокированных ударов
stance movement speed +% final [-50]
Unearthed Soldier
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Packs |
Здоровье
130%
Доспехи
+50%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
143%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 9
Attack Time
1.155 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
ExpeditionMercurialArmourAxeShield
Metadata
MercurialArmourAxeShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
10,084
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
333
Урон от чар
333
Меткость
0
Attack Time
1.155
Опыт
37,224
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 267–400
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.155 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionMercurialThrownWeapon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 267–400
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.155 сек.
Перезарядка: 3 сек.
base is projectile [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile maximum range override [60]
projectile uses contact position [1]
use scaled contact offset [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile maximum range override [60]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "death;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase" Animated { on_event_wall_for_shield_wall_start_01 = "this.wall = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao', aux_spectral_attach );" } Actor { on_start_ChangeToStance2 = "SetStateTo( glowboost, 1 );" on_end_or_destroy_ChangeToStance2 = "SetStateTo( glowboost, 0 );" on_start_ChangeToStance1 = "wall.PlayAnimation( end );" on_end_or_destroy_ChangeToStance1 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );" } StateMachine { on_state_death_1 = "wall.PlayAnimation( end );" create_state_death_1 = "DetachAllOfType('Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpeditionNew/MercurialArmour/MercurialArmourAxeShield"] = { name = "Unearthed Soldier", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.155, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExpeditionMercurialThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMercurialThrownWeapon"] = { name = "ExpeditionMercurialThrownWeapon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_projectile_variation", "projectile_maximum_range_override", "base_is_projectile", "cast_time_overrides_attack_duration", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {20, 150, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |