Ходячий кувшин
Urnwalker
SpectreY
Spectre OverrideMetadata/Monsters/VaseMonster/VaseMonsterSpectre
Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Здоровье
170%
Броня
+35%
Сопротивление
0 30 0 0
Damage
170%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
6 ~ 11
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
170%
Model Size
100%
Type
VaseMonster
Metadata
VaseMonster_
Уровень
68
Здоровье
13,187
Броня
4,659
Уклонение
477
Damage
396
Урон от чар
396
Меткость
2,180
Время атаки
1.5
Опыт
48,678
Minion Life
19,176
Minion Damage
3,224
Minion Armour
7,075
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 317–476
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSummonScarabs
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
MMSSummonScarabs
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Время применения: 1 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1124]
projectile uses contact position [1]
use scaled contact offset [1]
MDSummonScarabs
Multicastable, Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2923
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "emerge; smokin;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_emerge_1 =
	"
		RemoveAttachedObjectFromBones( vase_jntBnd );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
	"

	create_state_emerge_1 =
	"
		RemoveAttachedObjectFromBones( vase_jntBnd );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
	"

	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
}

Life
{
	on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaseMonster/VaseMonster_"] = {
    name = "Urnwalker",
    life = 1.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MMSSummonScarabs",
        "EASSummonScarabs",
        "MDSummonScarabs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSSummonScarabs"] = {
    name = "MMSSummonScarabs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1124, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSummonScarabs"] = {
    name = "EASSummonScarabs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDSummonScarabs"] = {
    name = "MDSummonScarabs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Ходячий кувшин
Urnwalker
SpectreY
Spectre OverrideMetadata/Monsters/VaseMonster/VaseMonsterSpectre
AreaИспытание Сехем, Испытание Сехем
Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Испытание Сехем, Испытание Сехем: Ходячий кувшин
  • Здоровье
    170%
    Броня
    +35%
    Сопротивление
    0 30 0 0
    Damage
    170%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    6 ~ 11
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    170%
    Model Size
    100%
    Type
    VaseMonsterSanctumTrial
    Metadata
    VaseMonsterSanctumTrial
    Уровень
    22
    Здоровье
    690
    Броня
    205
    Уклонение
    96
    Damage
    70
    Урон от чар
    70
    Меткость
    372
    Время атаки
    1.5
    Опыт
    1,353
    Minion Life
    1,795
    Minion Damage
    105
    Minion Armour
    312
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 56–84
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSummonScarabs
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    MMSSummonScarabs
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1124]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MDSummonScarabs
    Multicastable, Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2923
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; smokin;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
    	"
    
    	create_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    	"
    
    	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
    }
    
    Life
    {
    	on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaseMonster/VaseMonsterSanctumTrial"] = {
        name = "Urnwalker",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSSummonScarabs",
            "EASSummonScarabs",
            "MDSummonScarabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSSummonScarabs"] = {
        name = "MMSSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1124, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSummonScarabs"] = {
        name = "EASSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDSummonScarabs"] = {
        name = "MDSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ходячий кувшин
    Urnwalker
    SpectreY
    Spectre OverrideMetadata/Monsters/VaseMonster/VaseMonsterSpectre
    AreaИспытание Сехем
    Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Испытание Сехем: Восставший магик, Ходячий кувшин
  • Здоровье
    170%
    Броня
    +35%
    Сопротивление
    0 30 0 0
    Damage
    170%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    6 ~ 11
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    170%
    Model Size
    100%
    Type
    VaseMonsterSanctumTrial
    Metadata
    VaseMonsterSanctumTrialTime
    Уровень
    22
    Здоровье
    690
    Броня
    205
    Уклонение
    96
    Damage
    70
    Урон от чар
    70
    Меткость
    372
    Время атаки
    1.5
    Опыт
    1,353
    Minion Life
    1,795
    Minion Damage
    105
    Minion Armour
    312
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 56–84
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSVaseMonsterBarrageProj
    Triggerable, Damage
    Наносит от 27.17 до 33.21 физического урона
    На 15% меньше скорости сотворения чар
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2923
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; smokin;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_emerge_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );
    		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
    	"
    
    	create_state_emerge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );"
    	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaseMonster/VaseMonsterSanctumTrialTime"] = {
        name = "Urnwalker",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSVaseMonsterBarrageProj",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVaseMonsterBarrageProj"] = {
        name = "GPSVaseMonsterBarrageProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -45, -15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Ходячий кувшин
    Urnwalker
    SpectreY
    Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
    Здоровье
    170%
    Броня
    +35%
    Сопротивление
    0 30 0 0
    Damage
    170%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    6 ~ 11
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    170%
    Model Size
    100%
    Type
    VaseMonster
    Metadata
    VaseMonsterSpectre
    Уровень
    68
    Здоровье
    13,187
    Броня
    4,659
    Уклонение
    477
    Damage
    396
    Урон от чар
    396
    Меткость
    2,180
    Время атаки
    1.5
    Опыт
    48,678
    Minion Life
    19,176
    Minion Damage
    3,224
    Minion Armour
    7,075
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 317–476
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSummonScarabs
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    MMSSummonScarabs
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1124]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MDSummonScarabs
    Multicastable, Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2923
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; smokin;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
    	"
    
    	create_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    	"
    
    	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
    }
    
    Life
    {
    	on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaseMonster/VaseMonsterSpectre"] = {
        name = "Urnwalker",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSSummonScarabs",
            "EASSummonScarabs",
            "MDSummonScarabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSSummonScarabs"] = {
        name = "MMSSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1124, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSummonScarabs"] = {
        name = "EASSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDSummonScarabs"] = {
        name = "MDSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.