Urnwalker
SpectreY
Spectre OverrideMetadata/Monsters/VaseMonster/VaseMonsterSpectre
Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Life
170%
Armour
+35%
Resistance
0 30 0 0
Damage
170%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
170%
Model Size
100%
Type
VaseMonster
Metadata
VaseMonster_
Level
68
Life
13,187
Armour
4,659
Evasion Rating
477
Damage
396
Spell Damage
396
Accuracy
2,180
Attack Time
1.5
Experience
48,678
Minion Life
19,176
Minion Damage
3,224
Minion Armour
7,075
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 317–476
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSummonScarabs
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
MMSSummonScarabs
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1124]
projectile uses contact position [1]
use scaled contact offset [1]
MDSummonScarabs
Multicastable, Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2923
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "emerge; smokin;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_emerge_1 =
	"
		RemoveAttachedObjectFromBones( vase_jntBnd );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
	"

	create_state_emerge_1 =
	"
		RemoveAttachedObjectFromBones( vase_jntBnd );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
	"

	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
}

Life
{
	on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaseMonster/VaseMonster_"] = {
    name = "Urnwalker",
    life = 1.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MMSSummonScarabs",
        "EASSummonScarabs",
        "MDSummonScarabs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSSummonScarabs"] = {
    name = "MMSSummonScarabs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1124, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSummonScarabs"] = {
    name = "EASSummonScarabs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDSummonScarabs"] = {
    name = "MDSummonScarabs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Urnwalker
SpectreY
Spectre OverrideMetadata/Monsters/VaseMonster/VaseMonsterSpectre
AreaTrial of the Sekhemas, Trial of the Sekhemas
Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Trial of the Sekhemas, Trial of the Sekhemas: Urnwalker
  • Life
    170%
    Armour
    +35%
    Resistance
    0 30 0 0
    Damage
    170%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    170%
    Model Size
    100%
    Type
    VaseMonsterSanctumTrial
    Metadata
    VaseMonsterSanctumTrial
    Level
    22
    Life
    690
    Armour
    205
    Evasion Rating
    96
    Damage
    70
    Spell Damage
    70
    Accuracy
    372
    Attack Time
    1.5
    Experience
    1,353
    Minion Life
    1,795
    Minion Damage
    105
    Minion Armour
    312
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 56–84
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSummonScarabs
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    MMSSummonScarabs
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1124]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MDSummonScarabs
    Multicastable, Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2923
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; smokin;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
    	"
    
    	create_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    	"
    
    	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
    }
    
    Life
    {
    	on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaseMonster/VaseMonsterSanctumTrial"] = {
        name = "Urnwalker",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSSummonScarabs",
            "EASSummonScarabs",
            "MDSummonScarabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSSummonScarabs"] = {
        name = "MMSSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1124, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSummonScarabs"] = {
        name = "EASSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDSummonScarabs"] = {
        name = "MDSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Urnwalker
    SpectreY
    Spectre OverrideMetadata/Monsters/VaseMonster/VaseMonsterSpectre
    AreaTrial of the Sekhemas
    Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Trial of the Sekhemas: Risen Magi, Urnwalker
  • Life
    170%
    Armour
    +35%
    Resistance
    0 30 0 0
    Damage
    170%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    170%
    Model Size
    100%
    Type
    VaseMonsterSanctumTrial
    Metadata
    VaseMonsterSanctumTrialTime
    Level
    22
    Life
    690
    Armour
    205
    Evasion Rating
    96
    Damage
    70
    Spell Damage
    70
    Accuracy
    372
    Attack Time
    1.5
    Experience
    1,353
    Minion Life
    1,795
    Minion Damage
    105
    Minion Armour
    312
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 56–84
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSVaseMonsterBarrageProj
    Triggerable, Damage
    Deals 5.98 to 17.94 Lightning Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2923
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; smokin;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_emerge_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );
    		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
    	"
    
    	create_state_emerge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );"
    	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaseMonster/VaseMonsterSanctumTrialTime"] = {
        name = "Urnwalker",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSVaseMonsterBarrageProj",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVaseMonsterBarrageProj"] = {
        name = "GPSVaseMonsterBarrageProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Urnwalker
    SpectreY
    Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
    Life
    170%
    Armour
    +35%
    Resistance
    0 30 0 0
    Damage
    170%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    170%
    Model Size
    100%
    Type
    VaseMonster
    Metadata
    VaseMonsterSpectre
    Level
    68
    Life
    13,187
    Armour
    4,659
    Evasion Rating
    477
    Damage
    396
    Spell Damage
    396
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    48,678
    Minion Life
    19,176
    Minion Damage
    3,224
    Minion Armour
    7,075
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 317–476
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSummonScarabs
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    MMSSummonScarabs
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1124]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MDSummonScarabs
    Multicastable, Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2923
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; smokin;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
    	"
    
    	create_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    	"
    
    	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
    }
    
    Life
    {
    	on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaseMonster/VaseMonsterSpectre"] = {
        name = "Urnwalker",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSSummonScarabs",
            "EASSummonScarabs",
            "MDSummonScarabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSSummonScarabs"] = {
        name = "MMSSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1124, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSummonScarabs"] = {
        name = "EASSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDSummonScarabs"] = {
        name = "MDSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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