Caminhante de Urna
Urnwalker
SpectreY
Spectre OverrideMetadata/Monsters/VaseMonster/VaseMonsterSpectre
Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Vida
170%
Armadura
+35%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
170%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
170%
Model Size
100%
Type
VaseMonster
Metadata
VaseMonster_
Nível
68
Vida
13,187
Armadura
4,659
Evasão
477
Energy Shield
0
Damage
396
Dano Mágico
396
Precisão
1,090
Attack Time
1.5
Experiência
48,678
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 317–476
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSummonScarabs
Recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
MMSSummonScarabs
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1124]
projectile uses contact position [1]
use scaled contact offset [1]
MDSummonScarabs
Multicastable, Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2923
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "emerge; smokin;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_emerge_1 =
	"
		RemoveAttachedObjectFromBones( vase_jntBnd );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
	"

	create_state_emerge_1 =
	"
		RemoveAttachedObjectFromBones( vase_jntBnd );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
	"

	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
}

Life
{
	on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaseMonster/VaseMonster_"] = {
    name = "Urnwalker",
    life = 1.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MMSSummonScarabs",
        "EASSummonScarabs",
        "MDSummonScarabs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSSummonScarabs"] = {
    name = "MMSSummonScarabs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1124, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSummonScarabs"] = {
    name = "EASSummonScarabs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDSummonScarabs"] = {
    name = "MDSummonScarabs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Caminhante de Urna
Urnwalker
SpectreY
Spectre OverrideMetadata/Monsters/VaseMonster/VaseMonsterSpectre
AreaProvação das Sekhemas, Provação das Sekhemas
Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Provação das Sekhemas, Provação das Sekhemas: Caminhante de Urna
  • Vida
    170%
    Armadura
    +35%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    170%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    170%
    Model Size
    100%
    Type
    VaseMonsterSanctumTrial
    Metadata
    VaseMonsterSanctumTrial
    Nível
    22
    Vida
    690
    Armadura
    205
    Evasão
    96
    Energy Shield
    0
    Damage
    70
    Dano Mágico
    70
    Precisão
    186
    Attack Time
    1.5
    Experiência
    1,353
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 56–84
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSummonScarabs
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    MMSSummonScarabs
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1124]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MDSummonScarabs
    Multicastable, Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2923
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; smokin;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
    	"
    
    	create_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    	"
    
    	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
    }
    
    Life
    {
    	on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaseMonster/VaseMonsterSanctumTrial"] = {
        name = "Urnwalker",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSSummonScarabs",
            "EASSummonScarabs",
            "MDSummonScarabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSSummonScarabs"] = {
        name = "MMSSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1124, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSummonScarabs"] = {
        name = "EASSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDSummonScarabs"] = {
        name = "MDSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Caminhante de Urna
    Urnwalker
    SpectreY
    Spectre OverrideMetadata/Monsters/VaseMonster/VaseMonsterSpectre
    AreaProvação das Sekhemas
    Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Provação das Sekhemas: Mago Ressuscitado, Caminhante de Urna
  • Vida
    170%
    Armadura
    +35%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    170%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    170%
    Model Size
    100%
    Type
    VaseMonsterSanctumTrial
    Metadata
    VaseMonsterSanctumTrialTime
    Nível
    22
    Vida
    690
    Armadura
    205
    Evasão
    96
    Energy Shield
    0
    Damage
    70
    Dano Mágico
    70
    Precisão
    186
    Attack Time
    1.5
    Experiência
    1,353
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 56–84
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSVaseMonsterBarrageProj
    Triggerable, Damage
    Causa 1.943 a 5.828 de Dano de Raio
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2923
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; smokin;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_emerge_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );
    		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
    	"
    
    	create_state_emerge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );"
    	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaseMonster/VaseMonsterSanctumTrialTime"] = {
        name = "Urnwalker",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSVaseMonsterBarrageProj",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVaseMonsterBarrageProj"] = {
        name = "GPSVaseMonsterBarrageProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Caminhante de Urna
    Urnwalker
    SpectreY
    Tagsconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
    Vida
    170%
    Armadura
    +35%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    170%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    170%
    Model Size
    100%
    Type
    VaseMonster
    Metadata
    VaseMonsterSpectre
    Nível
    68
    Vida
    13,187
    Armadura
    4,659
    Evasão
    477
    Energy Shield
    0
    Damage
    396
    Dano Mágico
    396
    Precisão
    1,090
    Attack Time
    1.5
    Experiência
    48,678
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 317–476
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSummonScarabs
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    MMSSummonScarabs
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1124]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MDSummonScarabs
    Multicastable, Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2923
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; smokin;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    		ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );
    	"
    
    	create_state_emerge_1 =
    	"
    		RemoveAttachedObjectFromBones( vase_jntBnd );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 );
    	"
    
    	create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );"
    }
    
    Life
    {
    	on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaseMonster/VaseMonsterSpectre"] = {
        name = "Urnwalker",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSSummonScarabs",
            "EASSummonScarabs",
            "MDSummonScarabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSSummonScarabs"] = {
        name = "MMSSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1124, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSummonScarabs"] = {
        name = "EASSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDSummonScarabs"] = {
        name = "MDSummonScarabs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }