瓮行者
Urnwalker
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/VaseMonster/VaseMonsterSpectre |
Tags | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
生命
170%
Armour
+35%
Ailment Threshold
%
抗性
0
30
0
0
伤害
170%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
经验值
170%
Model Size
100%
Type
VaseMonster
Metadata
VaseMonster_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
13,187
Armour
3,451
闪避值
477
能量护盾
0
伤害
396
法术伤害
396
命中
0
Attack Time
1.5
经验值
48,678
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 317–476
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSummonScarabs
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
MMSSummonScarabs
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1124]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [1124]
projectile uses contact position [1]
use scaled contact offset [1]
MDSummonScarabs
法术可重复, 可触发
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2923 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "emerge; smokin;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_emerge_1 = " RemoveAttachedObjectFromBones( vase_jntBnd ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 ); ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 ); " create_state_emerge_1 = " RemoveAttachedObjectFromBones( vase_jntBnd ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 ); " create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );" } Life { on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaseMonster/VaseMonster_"] = { name = "Urnwalker", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMSSummonScarabs", "EASSummonScarabs", "MDSummonScarabs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSummonScarabs"] = { name = "MMSSummonScarabs", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1124, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSummonScarabs"] = { name = "EASSummonScarabs", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDSummonScarabs"] = { name = "MDSummonScarabs", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Urnwalker
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/VaseMonster/VaseMonsterSpectre |
Area | Trial of the Sekhemas, Trial of the Sekhemas |
Tags | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
生命
170%
Armour
+35%
Ailment Threshold
%
抗性
0
30
0
0
伤害
170%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
经验值
170%
Model Size
100%
Type
VaseMonsterSanctumTrial
Metadata
VaseMonsterSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
22
生命
690
Armour
152
闪避值
96
能量护盾
0
伤害
70
法术伤害
70
命中
0
Attack Time
1.5
经验值
1,353
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 56–84
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSummonScarabs
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
MMSSummonScarabs
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1124]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [1124]
projectile uses contact position [1]
use scaled contact offset [1]
MDSummonScarabs
法术可重复, 可触发
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2923 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "emerge; smokin;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_emerge_1 = " RemoveAttachedObjectFromBones( vase_jntBnd ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 ); ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 ); " create_state_emerge_1 = " RemoveAttachedObjectFromBones( vase_jntBnd ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 ); " create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );" } Life { on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaseMonster/VaseMonsterSanctumTrial"] = { name = "Urnwalker", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMSSummonScarabs", "EASSummonScarabs", "MDSummonScarabs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSummonScarabs"] = { name = "MMSSummonScarabs", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1124, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSummonScarabs"] = { name = "EASSummonScarabs", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDSummonScarabs"] = { name = "MDSummonScarabs", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Urnwalker
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/VaseMonster/VaseMonsterSpectre |
Area | Trial of the Sekhemas |
Tags | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
生命
170%
Armour
+35%
Ailment Threshold
%
抗性
0
30
0
0
伤害
170%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
经验值
170%
Model Size
100%
Type
VaseMonsterSanctumTrial
Metadata
VaseMonsterSanctumTrialTime
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
22
生命
690
Armour
152
闪避值
96
能量护盾
0
伤害
70
法术伤害
70
命中
0
Attack Time
1.5
经验值
1,353
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 56–84
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GPSVaseMonsterBarrageProj
可触发, 伤害
造成 1.943- 5.828 [闪电]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2923 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "emerge; smokin;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_emerge_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' ); ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 ); " create_state_emerge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );" create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );" } Life { on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/epk/vase_top_sanctum.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaseMonster/VaseMonsterSanctumTrialTime"] = { name = "Urnwalker", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GPSVaseMonsterBarrageProj", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSVaseMonsterBarrageProj"] = { name = "GPSVaseMonsterBarrageProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Urnwalker
Spectre | Y |
---|---|
Tags | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
生命
170%
Armour
+35%
Ailment Threshold
%
抗性
0
30
0
0
伤害
170%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
经验值
170%
Model Size
100%
Type
VaseMonster
Metadata
VaseMonsterSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
13,187
Armour
3,451
闪避值
477
能量护盾
0
伤害
396
法术伤害
396
命中
0
Attack Time
1.5
经验值
48,678
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 317–476
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSummonScarabs
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
MMSSummonScarabs
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1124]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [1124]
projectile uses contact position [1]
use scaled contact offset [1]
MDSummonScarabs
法术可重复, 可触发
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2923 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "emerge; smokin;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_emerge_1 = " RemoveAttachedObjectFromBones( vase_jntBnd ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 ); ShowMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 ); " create_state_emerge_1 = " RemoveAttachedObjectFromBones( vase_jntBnd ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/VaseMonster/vase_smoke.ao', FX_vaseSmoke_01, 1 ); " create_state_emerge_0 = "HideMeshSegments( mainShape, ribcageShape, skele_dangler_Shape14, skele_dangler_Shape5, skele_dangler_Shape7, skele_dangler_Shape9, skull_Shape3, skull_Shape6 );" } Life { on_death = "RemoveAttachedObjectFromBones( FX_vaseSmoke_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaseMonster/VaseMonsterSpectre"] = { name = "Urnwalker", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMSSummonScarabs", "EASSummonScarabs", "MDSummonScarabs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSummonScarabs"] = { name = "MMSSummonScarabs", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1124, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSummonScarabs"] = { name = "EASSummonScarabs", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDSummonScarabs"] = { name = "MDSummonScarabs", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }