จีโอนอร์ หมาป่าสาบสาง
สัตว์ร้าย
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Geonor, the Putrid Wolf
SpectreN
Tags1HSword_onhit_audio, beast, medium_movement, red_blood
พลังชีวิต
305%
ค่าต้านทาน
0 30 0 0
Damage
280%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 17
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
115%
Type
BaronCorruptedWolfForm
Metadata
BaronBossCorruptedWolfForm
เลเวล
68
พลังชีวิต
23,659
Damage
653
ความเสียหายเวท
653
ความแม่นยำ
2,464
{เวลาโจมตี}
1.5
ค่าประสบการณ์
85,902
Minion Life
21,137
Minion Damage
2,713
Minion Armour
2,413
MAASBaronBossSword
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 522–783
ความเสียหายโจมตี: 70%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
action attack or cast time uses animation length [1]
attack maximum action distance + [13]
monster penalty against minions damage +% final vs player minions [90]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASBaronBossMouth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 522–783
ความเสียหายโจมตี: 140%
{เวลาโจมตี}: 1.5 {วิ}
มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
monster penalty against minions damage +% final vs player minions [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASBaronBossHand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 522–783
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
monster penalty against minions damage +% final vs player minions [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASBaronBoss180Slash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 522–783
ความเสียหายโจมตี: 300%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [33]
monster penalty against minions damage +% final vs player minions [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBaronBossCorruptWolfJump
Spell, Movement
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 9 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [25]
walk emerge extra distance [-15]
GSBaronBossColdBreathChannel
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 13 {วิ}
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GTBaronBossIcicles
Triggerable
คูลดาวน์: 18 {วิ}
action attack or cast time uses animation length [1]
EASBaronBossHowlFogFade
คูลดาวน์: 80 {วิ}
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASBaronCorruptWolfMoonbeams
คูลดาวน์: 25 {วิ}
action attack or cast time uses animation length [1]
EASBaronCorruptWolfMoonbeamsRed
คูลดาวน์: 25 {วิ}
action attack or cast time uses animation length [1]
EAABaronCorruptWolfBloodTeleSlam
คูลดาวน์: 22 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHowlJumpIn
action attack or cast time uses animation length [1]
TCBaronBossHowlChargeOut
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 522–783
{เวลาโจมตี}: 1.5 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ignores proximity shield [1]
shield charge continue past target [1]
GABaronBossFogDash
Triggerable, Attack
Base Damage: 522–783
ความเสียหายโจมตี: 175%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
skill can be active blocked ignoring maximum distance [1]
SOBaronBossIcicles
Triggerable
action attack or cast time uses animation length [1]
GABaronBossIciclesStab
Triggerable, Attack
Base Damage: 522–783
ความเสียหายโจมตี: 400%
{เวลาโจมตี}: 1.5 {วิ}
เพิ่มการสะสมค่าแช่แข็ง 100%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GSBaronBossIciclesActivate
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GABaronBossCorruptWolfJumpSlash
Triggerable, Attack
Base Damage: 522–783
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GSBaronBossColdBreath
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย น้ำแข็ง 287 ถึง 430.5
action attack or cast time uses animation length [1]
is area damage [1]
GSBaronBossColdBreathGround
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill effect duration [10000]
ground ice art variation [1003]
is area damage [1]
GABaronCorruptWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 522–783
ความเสียหายโจมตี: 300%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
action attack or cast time uses animation length [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [75]
GTBaronCorruptWolfMoonbeams
Triggerable
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeam
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย น้ำแข็ง 1224 ถึง 1837
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GTBaronCorruptWolfMoonbeamsRed
Triggerable
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeamRed
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 612.2 ถึง 918.3
สร้างความเสียหาย น้ำแข็ง 612.2 ถึง 918.3
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
MPSBaronBossCorruptWolfIceBreath
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย น้ำแข็ง 241.1 ถึง 361.6
action attack or cast time uses animation length [1]
base is projectile [1]
base skill cannot be parried [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1114]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [800]
projectile spread radius [40]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	set_is_act_boss = true
}

Stats
{
	set_monster_delay_item_drops_millis = 50000
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "emerge_hide;"
}

Actor
{
	basic_action = "Emerge"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* 180 slash */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Darkness fog */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "faded; moonlight; poem_selector;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronCorruptWolfFormGroundIce"
	preload_object = "Metadata/Effects/PermanentServerEffect"
	preload_object = "Metadata/Effects/SleepableServerEffect"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/fog_border.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BaronCorruptedInRange"
	life_percent_param = "BaronCorruptedLifePercentage"
	range = 130
}

Life
{
	on_death =
	"
		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' );
		my_weapon.MoveToBone( R_Weapon_2, 0 );
	"
}

Animated
{
	on_stun_01 = "this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' ); my_weapon.MoveToBone( R_Weapon_2, 0 );"
	on_end_stun_01 = "this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' ); my_weapon.MoveToBone( R_Weapon, 0 );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/blood_comet.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Darkness fog */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_faded_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
		MakeCollidable();
		SetLightState( on, 0.5, 0 );
	"

	on_state_faded_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
		RemoveCollidability();
		SetLightState( off, 0.5, 0 );
	"

	create_state_faded_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
		RemoveCollidability();
		SetLightState( off, 0.0, 0 );
	"

	on_state_moonlight_0 =
	"
		moonlight.SetLightState( off, 2.0, 0 );
		Delay( 2.0, { moonlight.Delete(); } );
	"

	on_state_moonlight_1 =
	"
		this.moonlight = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao' );
		moonlight.SetLocation( FindClosestObject( 'Metadata/MiscellaneousObjects/ArenaMiddle', 200 ), 1 );
		moonlight.SetLightState( on, 2.0, 0 );
	"

	create_state_moonlight_1 =
	"
		this.moonlight = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao' );
		moonlight.SetLocation( FindClosestObject( 'Metadata/MiscellaneousObjects/ArenaMiddle', 100 ), 1 );
		moonlight.SetLightState( on, 0.0, 0 );
	"
}

Functions
{
	fog_poem_1 = 
	{
		PlayTextAudio( CorruptWolf_FogPoem01_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
		Delay( 3.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem01_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 7.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem01_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 11.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem01_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 15.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem01_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 19.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem01_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 23.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem01_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 27.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem01_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
	}

	fog_poem_2 = 
	{
		PlayTextAudio( CorruptWolf_FogPoem02_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
		Delay( 3.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem02_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 7.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem02_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 11.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem02_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 15.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem02_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 19.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem02_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 23.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem02_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 27.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem02_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
	}

	fog_poem_3 = 
	{
		PlayTextAudio( CorruptWolf_FogPoem03_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
		Delay( 3.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem03_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 7.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem03_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 11.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem03_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 15.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem03_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 19.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem03_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 23.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem03_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 27.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem03_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
	}

	fog_poem_4 = 
	{
		PlayTextAudio( CorruptWolf_FogPoem04_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
		Delay( 3.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem04_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 7.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem04_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 11.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem04_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 15.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem04_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 19.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem04_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 23.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem04_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
		Delay( 27.0, { If( IsAlive(), (){ PlayTextAudio( CorruptWolf_FogPoem04_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } ); } );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_emerge_hide_1 = "DisableRendering();"
	on_or_create_state_emerge_hide_0 = "EnableRendering();"
}

Functions
{
	emerge_hide = "DisableRendering();"
	emerge_reveal = "EnableRendering();"
	add_blood = "AddEffectPack( BaronBossShapeshiftDestination );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_tele_hide_1 =
	"
		/* DisableRendering(); */
		RemoveCollidability();
	"

	on_or_create_state_tele_hide_0 =
	"
		/* EnableRendering(); */
		MakeCollidable();
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_GSBaronBossColdBreathChannel = "PlayTextAudio( CorruptWolf_Skill_IceBreath_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );"
	on_effect_start_GTBaronBossIcicles = "PlayTextAudio( CorruptWolf_Skill_GroundStab_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );"

	on_effect_start_EAABaronCorruptWolfBloodTeleSlam = "DisableHighlighting(  );"
	on_effect_end_or_destroy_EAABaronCorruptWolfBloodTeleSlam = "EnableHighlighting(  );"

	//on_effect_start_EASBaronBossHowlFogFade = "Delay( 2, { PlayTextAudio( CorruptWolf_Skill_FogPhaseStart_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } );"

}

Animated
{
	on_moon_beam_01 = "PlayTextAudio( CorruptWolf_Skill_IceSkyBeams_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossCorruptedWolfForm"] = {
    name = "Geonor, the Putrid Wolf",
    life = 3.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MAASBaronBossSword",
        "MAASBaronBossMouth",
        "MAASBaronBossHand",
        "MAASBaronBoss180Slash",
        "MPSBaronBossCorruptWolfIceBreath",
        "TCBaronBossHowlChargeOut",
        "GSBaronBossColdBreathChannel",
        "GSBaronBossColdBreath",
        "GABaronBossIciclesStab",
        "GSBaronBossIciclesActivate",
        "GABaronBossCorruptWolfJumpSlash",
        "GSBaronBossColdBreathGround",
        "GABaronBossFogDash",
        "GABaronCorruptWolfBloodTeleSlam",
        "GSBaronCorruptWolfMoonbeam",
        "GSBaronCorruptWolfMoonbeamRed",
        "EASBaronBossHowlFogFade",
        "EASBaronBossHowlJumpIn",
        "EAABaronCorruptWolfBloodTeleSlam",
        "EASBaronCorruptWolfMoonbeams",
        "EASBaronCorruptWolfMoonbeamsRed",
        "SOBaronBossIcicles",
        "GTBaronBossIcicles",
        "GTBaronCorruptWolfMoonbeams",
        "GTBaronCorruptWolfMoonbeamsRed",
        "DTTBaronBossCorruptWolfJump",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronBossSword"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {13, 90, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronBossMouth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "local_chance_to_bleed_on_hit_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 50, 60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronBossHand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronBoss180Slash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {33, 50, 20, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBaronBossCorruptWolfIceBreath"] = {
    name = "MPSBaronBossCorruptWolfIceBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1114, 40, 800, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHowlChargeOut"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "shield_charge_continue_past_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossColdBreathChannel"] = {
    name = "GSBaronBossColdBreathChannel",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossColdBreath"] = {
    name = "GSBaronBossColdBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossIciclesStab"] = {
    name = "GABaronBossIciclesStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "hit_damage_freeze_multiplier_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 100, 50, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossIciclesActivate"] = {
    name = "GSBaronBossIciclesActivate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossCorruptWolfJumpSlash"] = {
    name = "GABaronBossCorruptWolfJumpSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossColdBreathGround"] = {
    name = "GSBaronBossColdBreathGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {10000, 1003, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossFogDash"] = {
    name = "GABaronBossFogDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_ignoring_maximum_distance",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronCorruptWolfBloodTeleSlam"] = {
    name = "GABaronCorruptWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {75, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronCorruptWolfMoonbeam"] = {
    name = "GSBaronCorruptWolfMoonbeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronCorruptWolfMoonbeamRed"] = {
    name = "GSBaronCorruptWolfMoonbeamRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHowlFogFade"] = {
    name = "EASBaronBossHowlFogFade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHowlJumpIn"] = {
    name = "EASBaronBossHowlJumpIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronCorruptWolfBloodTeleSlam"] = {
    name = "EAABaronCorruptWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronCorruptWolfMoonbeams"] = {
    name = "EASBaronCorruptWolfMoonbeams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronCorruptWolfMoonbeamsRed"] = {
    name = "EASBaronCorruptWolfMoonbeamsRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBaronBossIcicles"] = {
    name = "SOBaronBossIcicles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronBossIcicles"] = {
    name = "GTBaronBossIcicles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronCorruptWolfMoonbeams"] = {
    name = "GTBaronCorruptWolfMoonbeams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronCorruptWolfMoonbeamsRed"] = {
    name = "GTBaronCorruptWolfMoonbeamsRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronBossCorruptWolfJump"] = {
    name = "DTTBaronBossCorruptWolfJump",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • จีโอนอร์ หมาป่าสาบสาง
    สัตว์ร้าย
    เพิ่มการสะสมค่าแช่แข็ง 100%
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Geonor, the Putrid Wolf
    SpectreN
    Areaปราการเหล็ก
    Tags1HSword_onhit_audio, beast, medium_movement, red_blood
    พลังชีวิต
    459%
    ค่าต้านทาน
    0 75 0 0
    Damage
    280%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    6 ~ 17
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    115%
    Type
    BaronCorruptedWolfFormMap
    Metadata
    BaronBossCorruptedWolfFormMap
    เลเวล
    80
    พลังชีวิต
    71,645
    Damage
    935
    ความเสียหายเวท
    935
    ความแม่นยำ
    3,718
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    300,000
    Minion Life
    46,286
    Minion Damage
    4,974
    Minion Armour
    4,803
    MAASBaronBossSword
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 748–1122
    ความเสียหายโจมตี: 70%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [13]
    monster penalty against minions damage +% final vs player minions [90]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASBaronBossMouth
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 748–1122
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 1.5 {วิ}
    มีโอกาสสร้างสถานะ เลือดไหล 50% เมื่อปะทะ
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    monster penalty against minions damage +% final vs player minions [60]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASBaronBossHand
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 748–1122
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    monster penalty against minions damage +% final vs player minions [60]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASBaronBoss180Slash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 748–1122
    ความเสียหายโจมตี: 300%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    action attack or cast time uses animation length [1]
    action do not face target [1]
    attack maximum action distance + [33]
    monster penalty against minions damage +% final vs player minions [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBaronBossCorruptWolfJump
    Spell, Movement
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 9 {วิ}
    action attack or cast time uses animation length [1]
    leap slam minimum distance [25]
    walk emerge extra distance [-15]
    GSBaronBossColdBreathChannel
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 13 {วิ}
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    GTBaronBossIcicles
    Triggerable
    คูลดาวน์: 18 {วิ}
    action attack or cast time uses animation length [1]
    EASBaronBossHowlFogFade
    คูลดาวน์: 80 {วิ}
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBaronCorruptWolfMoonbeams
    คูลดาวน์: 25 {วิ}
    action attack or cast time uses animation length [1]
    EASBaronCorruptWolfMoonbeamsRed
    คูลดาวน์: 25 {วิ}
    action attack or cast time uses animation length [1]
    EAABaronCorruptWolfBloodTeleSlam
    คูลดาวน์: 22 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    EASBaronBossHowlJumpIn
    action attack or cast time uses animation length [1]
    TCBaronBossHowlChargeOut
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    โต๊ะพุ่งชน
    Base Damage: 748–1122
    {เวลาโจมตี}: 1.5 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    ignores proximity shield [1]
    shield charge continue past target [1]
    GABaronBossFogDash
    Triggerable, Attack
    Base Damage: 748–1122
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill can be active blocked from all directions [1]
    skill can be active blocked ignoring maximum distance [1]
    SOBaronBossIcicles
    Triggerable
    action attack or cast time uses animation length [1]
    GABaronBossIciclesStab
    Triggerable, Attack
    Base Damage: 748–1122
    ความเสียหายโจมตี: 400%
    {เวลาโจมตี}: 1.5 {วิ}
    เพิ่มการสะสมค่าแช่แข็ง 100%
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 300%
    แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    GSBaronBossIciclesActivate
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABaronBossCorruptWolfJumpSlash
    Triggerable, Attack
    Base Damage: 748–1122
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]
    GSBaronBossColdBreath
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย น้ำแข็ง 408.5 ถึง 612.7
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSBaronBossColdBreathGround
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base skill effect duration [10000]
    ground ice art variation [1003]
    is area damage [1]
    GABaronCorruptWolfBloodTeleSlam
    Triggerable, Attack
    Base Damage: 748–1122
    ความเสียหายโจมตี: 300%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [75]
    GTBaronCorruptWolfMoonbeams
    Triggerable
    action attack or cast time uses animation length [1]
    GSBaronCorruptWolfMoonbeam
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย น้ำแข็ง 1743 ถึง 2614
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    GTBaronCorruptWolfMoonbeamsRed
    Triggerable
    action attack or cast time uses animation length [1]
    GSBaronCorruptWolfMoonbeamRed
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 871.4 ถึง 1307
    สร้างความเสียหาย น้ำแข็ง 871.4 ถึง 1307
    action attack or cast time uses animation length [1]
    corrupted blood on hit % average damage to deal per minute per stack [700]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    MPSBaronBossCorruptWolfIceBreath
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย น้ำแข็ง 343.1 ถึง 514.7
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill cannot be parried [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1114]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [800]
    projectile spread radius [40]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 4500
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "emerge_hide;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* 180 slash */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
                this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Darkness fog */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "faded; moonlight; poem_selector;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Teleport Slam */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "tele_hide;"
    	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
    	on_or_create_state_tele_hide_0 = "MakeCollidable();"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Baron/Objects/BaronCorruptWolfFormGroundIce"
    	preload_object = "Metadata/Effects/PermanentServerEffect"
    	preload_object = "Metadata/Effects/SleepableServerEffect"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/fog_border.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BaronCorruptedInRange"
    	life_percent_param = "BaronCorruptedLifePercentage"
    	range = 130
    }
    
    Life
    {
    	on_death =
    	"
    		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' );
    		my_weapon.MoveToBone( R_Weapon_2, 0 );
    	"
    }
    
    Animated
    {
    	on_stun_01 = "this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' ); my_weapon.MoveToBone( R_Weapon_2, 0 );"
    	on_end_stun_01 = "this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' ); my_weapon.MoveToBone( R_Weapon, 0 );"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/blood_comet.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Darkness fog */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_state_faded_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
    		MakeCollidable();
    		SetLightState( on, 0.5, 0 );
    	"
    
    	on_state_faded_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
    		RemoveCollidability();
    		SetLightState( off, 0.5, 0 );
    	"
    
    	create_state_faded_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
    		RemoveCollidability();
    		SetLightState( off, 0.0, 0 );
    	"
    
    	on_state_moonlight_0 =
    	"
    		moonlight.SetLightState( off, 2.0, 0 );
    		Delay( 2.0, { moonlight.Delete(); } );
    	"
    
    	on_state_moonlight_1 =
    	"
    		this.moonlight = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao' );
    		moonlight.SetLocation( FindClosestObject( 'Metadata/MiscellaneousObjects/ArenaMiddle', 200 ), 1 );
    		moonlight.SetLightState( on, 2.0, 0 );
    	"
    
    	create_state_moonlight_1 =
    	"
    		this.moonlight = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao' );
    		moonlight.SetLocation( FindClosestObject( 'Metadata/MiscellaneousObjects/ArenaMiddle', 100 ), 1 );
    		moonlight.SetLightState( on, 0.0, 0 );
    	"
    }
    
    Functions
    {
    	fog_poem_1 = 
    	{
    		PlayTextAudio( CorruptWolf_FogPoem01_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
    		QueueTextAudio( CorruptWolf_FogPoem01_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
    	}
    
    	fog_poem_2 = 
    	{
    		PlayTextAudio( CorruptWolf_FogPoem02_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
    		QueueTextAudio( CorruptWolf_FogPoem02_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
    	}
    
    	fog_poem_3 = 
    	{
    		PlayTextAudio( CorruptWolf_FogPoem03_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
    		QueueTextAudio( CorruptWolf_FogPoem03_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
    	}
    
    	fog_poem_4 = 
    	{
    		PlayTextAudio( CorruptWolf_FogPoem04_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
    		QueueTextAudio( CorruptWolf_FogPoem04_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_emerge_hide_1 = "DisableRendering();"
    	on_or_create_state_emerge_hide_0 = "EnableRendering();"
    }
    
    Functions
    {
    	emerge_hide = "DisableRendering();"
    	emerge_reveal = "EnableRendering();"
    	add_blood = "AddEffectPack( BaronBossShapeshiftDestination );"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Teleport Slam */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_tele_hide_1 =
    	"
    		/* DisableRendering(); */
    		RemoveCollidability();
    	"
    
    	on_or_create_state_tele_hide_0 =
    	"
    		/* EnableRendering(); */
    		MakeCollidable();
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	on_effect_start_GSBaronBossColdBreathChannel = "PlayTextAudio( CorruptWolf_Skill_IceBreath_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfFormMap' );"
    	on_effect_start_GTBaronBossIcicles = "PlayTextAudio( CorruptWolf_Skill_GroundStab_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfFormMap' );"
    
    	on_effect_start_EAABaronCorruptWolfBloodTeleSlam = "DisableHighlighting(  );"
    	on_effect_end_or_destroy_EAABaronCorruptWolfBloodTeleSlam = "EnableHighlighting(  );"
    
    	//on_effect_start_EASBaronBossHowlFogFade = "Delay( 2, { PlayTextAudio( CorruptWolf_Skill_FogPhaseStart_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfFormMap' ); } );"
    
    }
    
    Animated
    {
    	on_moon_beam_01 = "PlayTextAudio( CorruptWolf_Skill_IceSkyBeams_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfFormMap' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossCorruptedWolfFormMap"] = {
        name = "Geonor, the Putrid Wolf",
        life = 4.59,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MAASBaronBossSword",
            "MAASBaronBossMouth",
            "MAASBaronBossHand",
            "MAASBaronBoss180Slash",
            "MPSBaronBossCorruptWolfIceBreath",
            "TCBaronBossHowlChargeOut",
            "GSBaronBossColdBreathChannel",
            "GSBaronBossColdBreath",
            "GABaronBossIciclesStab",
            "GSBaronBossIciclesActivate",
            "GABaronBossCorruptWolfJumpSlash",
            "GSBaronBossColdBreathGround",
            "GABaronBossFogDash",
            "GABaronCorruptWolfBloodTeleSlam",
            "GSBaronCorruptWolfMoonbeam",
            "GSBaronCorruptWolfMoonbeamRed",
            "EASBaronBossHowlFogFade",
            "EASBaronBossHowlJumpIn",
            "EAABaronCorruptWolfBloodTeleSlam",
            "EASBaronCorruptWolfMoonbeams",
            "EASBaronCorruptWolfMoonbeamsRed",
            "SOBaronBossIcicles",
            "GTBaronBossIcicles",
            "GTBaronCorruptWolfMoonbeams",
            "GTBaronCorruptWolfMoonbeamsRed",
            "DTTBaronBossCorruptWolfJump",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronBossSword"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {13, 90, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronBossMouth"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "local_chance_to_bleed_on_hit_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 50, 60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronBossHand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronBoss180Slash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {33, 50, 20, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBaronBossCorruptWolfIceBreath"] = {
        name = "MPSBaronBossCorruptWolfIceBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1114, 40, 800, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCBaronBossHowlChargeOut"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronBossColdBreathChannel"] = {
        name = "GSBaronBossColdBreathChannel",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronBossColdBreath"] = {
        name = "GSBaronBossColdBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABaronBossIciclesStab"] = {
        name = "GABaronBossIciclesStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "hit_damage_freeze_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 100, 50, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronBossIciclesActivate"] = {
        name = "GSBaronBossIciclesActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABaronBossCorruptWolfJumpSlash"] = {
        name = "GABaronBossCorruptWolfJumpSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronBossColdBreathGround"] = {
        name = "GSBaronBossColdBreathGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {10000, 1003, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABaronBossFogDash"] = {
        name = "GABaronBossFogDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_be_active_blocked_ignoring_maximum_distance",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABaronCorruptWolfBloodTeleSlam"] = {
        name = "GABaronCorruptWolfBloodTeleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {75, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronCorruptWolfMoonbeam"] = {
        name = "GSBaronCorruptWolfMoonbeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronCorruptWolfMoonbeamRed"] = {
        name = "GSBaronCorruptWolfMoonbeamRed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBaronBossHowlFogFade"] = {
        name = "EASBaronBossHowlFogFade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBaronBossHowlJumpIn"] = {
        name = "EASBaronBossHowlJumpIn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABaronCorruptWolfBloodTeleSlam"] = {
        name = "EAABaronCorruptWolfBloodTeleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBaronCorruptWolfMoonbeams"] = {
        name = "EASBaronCorruptWolfMoonbeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBaronCorruptWolfMoonbeamsRed"] = {
        name = "EASBaronCorruptWolfMoonbeamsRed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBaronBossIcicles"] = {
        name = "SOBaronBossIcicles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBaronBossIcicles"] = {
        name = "GTBaronBossIcicles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBaronCorruptWolfMoonbeams"] = {
        name = "GTBaronCorruptWolfMoonbeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBaronCorruptWolfMoonbeamsRed"] = {
        name = "GTBaronCorruptWolfMoonbeamsRed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBaronBossCorruptWolfJump"] = {
        name = "DTTBaronBossCorruptWolfJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มการสะสมค่าแช่แข็ง 100%
    FamilyFreezeDamageIncrease
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hit damage freeze multiplier +% Min: 100 Max: 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • จีโอนอร์ หมาป่าสาบสาง Text Audio /68
    ชื่อ
    น้ำค้างแข็งเยือกเย็น
    CorruptWolf_Skill_IceBreath_Random
    น้ำค้างแข็งเยือกเย็น
    CorruptWolf_Skill_IceBreath_2
    จงอ้างว้าง
    CorruptWolf_Skill_IceBreath_3
    จงอ้างว้าง
    CorruptWolf_Skill_IceBreath_4
    ลมพายุหนาวเหน็บ
    CorruptWolf_Skill_IceBreath_5
    ลมพายุหนาวเหน็บ
    CorruptWolf_Skill_IceBreath_6
    อากาศเย็นเยียบ
    CorruptWolf_Skill_FogPhaseStart_Random
    อากาศเย็นเยียบ
    CorruptWolf_Skill_FogPhaseStart_2
    ความตายล้อมกายแก
    CorruptWolf_Skill_FogPhaseStart_3
    ความตายล้อมกายแก
    CorruptWolf_Skill_FogPhaseStart_4
    ค่ำคืนมาเยือนอีกครา
    CorruptWolf_Skill_FogPhaseStart_5
    ค่ำคืนมาเยือนอีกครา
    CorruptWolf_Skill_FogPhaseStart_6
    เริ่มออกล่า
    CorruptWolf_Skill_FogPhaseStart_7
    เริ่มออกล่า
    CorruptWolf_Skill_FogPhaseStart_8
    หัวใจแกเต้นเร็ว
    CorruptWolf_Skill_FogPhaseStart_9
    หัวใจแกเต้นเร็ว
    CorruptWolf_Skill_FogPhaseStart_10
    ได้กลิ่นเลือดแก... ข้ากระหายนัก
    CorruptWolf_Skill_GroundStab_Random
    ได้กลิ่นเลือดแก... ข้ากระหายนัก
    CorruptWolf_Skill_GroundStab_2
    ข้าจะกระชากหัวใจแก... มาลิ้มรสทีละคำ
    CorruptWolf_Skill_GroundStab_3
    ข้าจะกระชากหัวใจแก... มาลิ้มรสทีละคำ
    CorruptWolf_Skill_GroundStab_4
    เริ่มเพลงอาลัย
    CorruptWolf_Skill_IceSkyBeams_Random
    เริ่มเพลงอาลัย
    CorruptWolf_Skill_IceSkyBeams_2
    เริ่มเพลงอาลัย
    CorruptWolf_Skill_IceSkyBeams_3
    อายันระทมทุกข์
    CorruptWolf_Skill_IceSkyBeams_4
    อายันระทมทุกข์
    CorruptWolf_Skill_IceSkyBeams_5
    ข้า... หิวโหย
    CorruptWolf_Skill_PlayerDeath_Random
    ข้า... หิวโหย
    CorruptWolf_Skill_PlayerDeath_2
    การล่าสิ้นลงแล้ว
    CorruptWolf_Skill_PlayerDeath_3
    การล่าสิ้นลงแล้ว
    CorruptWolf_Skill_PlayerDeath_4
    ไอเย็นแห่งฤดูหนาว...
    แสวงหามันผู้ใดที่ไร้ค่า
    ท่ามกลางราตรีมิมีสิ้น...
    พวกมันต่างร่วงโรยและรีรอ...
    น้ำค้างแข็งที่ถูกละทิ้ง...
    เย็นเยียบเยี่ยงความตาย...
    ความทุกข์เข็ญของเบย์ร่า...
    ฝูงย่อมไม่ลืมเลือน
    CorruptWolf_FogSonnet_Random
    แอ็กนาร์ผู้มีอักขระ...
    แอ็กนาร์ผู้ทิ่มแทง...
    อาบพลังพระจันทร์...
    ว่องไวดังความตาย...
    ไม่ว่าต้องสาปหรือมีพร...
    ตีตราและอาบโรค...
    เส้นเลือดเจ้าเย็นเยียบ...
    แอ็กนาร์คร่าชีวิตอีกครา
    CorruptWolf_FogSonnet_2
    พวกนิรันดร์โสมม...
    ความกระหายเลือดนำพาพลัง...
    เอโซเมียร์ของเราจึงยังยืนยง...
    แต่ทุกผู้ต่างถูกกลืนกิน...
    ในสงครามไร้ที่สิ้น...
    ความตายเฝ้ารอ...
    แต่ละชั่วยาม...
    ผู้คนล้มตายในฤดูร้อน
    CorruptWolf_FogSonnet_3
    คมเขี้ยว ฟัน หรืออุ้งเล็บ
    ฝูงระทมแต่ยังยืนยง...
    ทรมานและเจ็บปวด...
    ไร้คนเห็น ไร้คนสดับฟัง...
    ไม่มีเรื่องใดที่เล่าขาน...
    ของความหิวโหยแสนกระหาย...
    และค่ำคืนของพวกเขา...
    เยือกเย็นไปทุกที
    CorruptWolf_FogSonnet_4
    ยามนภาสิ้นแสง...
    CorruptWolf_FogPoem01_Start
    ไอหนาวจักแผลงฤทธิ์ในไม่ช้า...
    CorruptWolf_FogPoem01_FirstPiece
    แสวงมันผู้ใดที่ไร้ค่า...
    CorruptWolf_FogPoem01_SecondPiece
    ท่ามกลางรัตติกาลมิรู้สิ้น...
    CorruptWolf_FogPoem01_ThirdPiece
    พวกมันต้องโรยราล่าถอย...
    CorruptWolf_FogPoem01_FourthPiece
    ไอสามานย์ร้าวรานทุกชีวิน...
    CorruptWolf_FogPoem01_FifthPiece
    เย็นเยียบจนโรยริน...
    CorruptWolf_FogPoem01_SixthPiece
    ฝูงหมาป่าไม่มีวันลืม... ความทุกข์เข็ญของเบย์ร่า
    CorruptWolf_FogPoem01_End
    อากาศเย็นใกล้เข้ามา...
    CorruptWolf_FogPoem02_Start
    แอ็กนาร์สลักอักขระ...
    CorruptWolf_FogPoem02_FirstPiece
    แอ็กนาร์จอมทิ่มแทง...
    CorruptWolf_FogPoem02_SecondPiece
    สำแดงฤทธิ์ไวเยี่ยงความตาย...
    CorruptWolf_FogPoem02_ThirdPiece
    เฉิดฉายด้วยดวงจันทร์...
    CorruptWolf_FogPoem02_FourthPiece
    ไม่ว่ามันต้องสาปหรือมีพร...
    CorruptWolf_FogPoem02_FifthPiece
    อาวรณ์ในทัณฑ์ฤาโรคา...
    CorruptWolf_FogPoem02_SixthPiece
    เลือดแกเย็นเยียบในไม่ช้า... แอ็กนาร์จักฆ่าอีกครา
    CorruptWolf_FogPoem02_End
    ใจเจ้าเต้นระรัว...
    CorruptWolf_FogPoem03_Start
    นิรันดร์ชนโฉดชั่ว...
    CorruptWolf_FogPoem03_FirstPiece
    ความกระหายเลือดช่วยปกปัก...
    CorruptWolf_FogPoem03_SecondPiece
    พิทักษ์เอโซเมียร์ของเราให้ยืนยง...
    CorruptWolf_FogPoem03_ThirdPiece
    แต่สงครามไร้ที่สิ้น...
    CorruptWolf_FogPoem03_FourthPiece
    กลับกลืนกินทุกคนทุกผู้ในไม่ช้า...
    CorruptWolf_FogPoem03_FifthPiece
    ความตายร่ำรอให้โรยรา...
    CorruptWolf_FogPoem03_SixthPiece
    ผู้คนม้วยมรณาทุกชั่วยาม... ท่ามกลางฤดูร้อนแสนระทม
    CorruptWolf_FogPoem03_End
    เจ้าจักถูกล่า...
    CorruptWolf_FogPoem04_Start
    ด้วยคมเขี้ยวและอุ้งเล็บ...
    CorruptWolf_FogPoem04_FirstPiece
    เจ็บแสบร่วมกันใต้แสงจันทร์...
    CorruptWolf_FogPoem04_SecondPiece
    ฝูงหมาป่าเจ็บปวดแต่ยืนหยัด...
    CorruptWolf_FogPoem04_ThirdPiece
    บัดนี้หอนเห่าประสานเสียง...
    CorruptWolf_FogPoem04_FourthPiece
    หาได้มีเรื่องใดให้เรียบเรียง...
    CorruptWolf_FogPoem04_FifthPiece
    หาได้มีเรื่องเก่าใหม่ให้เล่าขาน...
    CorruptWolf_FogPoem04_SixthPiece
    ความหิวโหยไร้ที่สิ้นของพวกมัน... จึงเติบใหญ่ไปทุกครา
    CorruptWolf_FogPoem04_End
    ข้าเสียสติไปกับ... ความบ้าคลั่ง ออริอาน่าปั่นหัวข้า
    CorruptWolf_DeathSequenceFirst
    ข้าเจอจดหมาย... จากทะเลทราย
    CorruptWolf_DeathSequenceSecond
    ใช่... ตามล่ามัน ฆ่ามันเสีย แต่ก่อนอื่น ช่วยทำให้ข้าพ้นจากความคลั่งนี้เถิด
    CorruptWolf_DeathSequenceThird
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.