堕落した狼、ゲイオノール
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Geonor, the Putrid Wolf
SpectreN
Tags1HSword_onhit_audio, beast, medium_movement, red_blood
ライフ
230%
Ailment Threshold
%
耐性
0 30 0 0
Damage
280%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
115%
Type
BaronCorruptedWolfForm
Metadata
BaronBossCorruptedWolfForm
レベル
68
ライフ
17,841
Minion Life
25,944
アーマー
3,451
回避
477
エナジーシールド
0
Damage
653
Minion Damage
5,310
スペルダメージ
653
命中
0
Attack Time
1.5
経験値
85,902
MAASBaronBossSword
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 522–783
クリティカルヒット率: 5%
アタックダメージ: 70%
Attack Time: 1.5 秒
アタックダメージが30%低下する
action attack or cast time uses animation length [1]
attack maximum action distance + [13]
monster penalty against minions damage +% final vs player minions [90]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASBaronBossMouth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 522–783
クリティカルヒット率: 5%
アタックダメージ: 140%
Attack Time: 1.5 秒
ヒット時に50%の確率で出血を付与する
アタックダメージが40%上昇する
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
monster penalty against minions damage +% final vs player minions [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASBaronBossHand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 522–783
クリティカルヒット率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
monster penalty against minions damage +% final vs player minions [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASBaronBoss180Slash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 522–783
クリティカルヒット率: 5%
アタックダメージ: 300%
Attack Time: 1.5 秒
アタックダメージが200%上昇する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [33]
monster penalty against minions damage +% final vs player minions [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBaronBossCorruptWolfJump
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 9 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [25]
walk emerge extra distance [-15]
GSBaronBossColdBreathChannel
Triggerable, Spell, Damage
キャストタイム: 1 秒
クールダウン時間: 13 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GTBaronBossIcicles
Triggerable
クールダウン時間: 18 秒
action attack or cast time uses animation length [1]
EASBaronBossHowlFogFade
クールダウン時間: 80 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASBaronCorruptWolfMoonbeams
クールダウン時間: 25 秒
action attack or cast time uses animation length [1]
EASBaronCorruptWolfMoonbeamsRed
クールダウン時間: 25 秒
action attack or cast time uses animation length [1]
EAABaronCorruptWolfBloodTeleSlam
クールダウン時間: 22 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHowlJumpIn
action attack or cast time uses animation length [1]
TCBaronBossHowlChargeOut
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 522–783
クリティカルヒット率: 5%
Attack Time: 1.5 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
ignores proximity shield [1]
shield charge continue past target [1]
GABaronBossFogDash
Triggerable, Attack
Base Damage: 522–783
クリティカルヒット率: 5%
アタックダメージ: 175%
Attack Time: 1.5 秒
アタックダメージが75%上昇する
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
SOBaronBossIcicles
Triggerable
action attack or cast time uses animation length [1]
GABaronBossIciclesStab
Triggerable, Attack
Base Damage: 522–783
クリティカルヒット率: 5%
アタックダメージ: 400%
Attack Time: 1.5 秒
アタックダメージが300%上昇する
物理ダメージの60%を冷気ダメージに変換する
ヒットは100%上昇したダメージを与えたと仮定して凍結させる
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GSBaronBossIciclesActivate
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
GABaronBossCorruptWolfJumpSlash
Triggerable, Attack
Base Damage: 522–783
クリティカルヒット率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GSBaronBossColdBreath
Triggerable, Spell, Damage
キャストタイム: 1 秒
6916から10374冷気ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GSBaronBossColdBreathGround
Triggerable, Spell, Damage
キャストタイム: 1 秒
付与した冷却強度500%上昇する
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill effect duration [10000]
ground ice art variation [1003]
is area damage [1]
GABaronCorruptWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 522–783
クリティカルヒット率: 5%
アタックダメージ: 300%
Attack Time: 1.5 秒
アタックダメージが200%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [75]
GTBaronCorruptWolfMoonbeams
Triggerable
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeam
Triggerable, Spell, Damage
クリティカルヒット率: 7%
キャストタイム: 1 秒
29508から44261冷気ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GTBaronCorruptWolfMoonbeamsRed
Triggerable
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeamRed
Triggerable, Spell, Damage
クリティカルヒット率: 7%
キャストタイム: 1 秒
14754から22131物理ダメージを与える
14754から22131冷気ダメージを与える
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
MPSBaronBossCorruptWolfIceBreath
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
5809から8714冷気ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1114]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [800]
projectile spread radius [40]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Stats
{
	set_monster_delay_item_drops_millis = 50000
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "emerge_hide;"
}

Actor
{
	basic_action = "Emerge"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* 180 slash */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Darkness fog */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "faded; moonlight; poem_selector;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronCorruptWolfFormGroundIce"
	preload_object = "Metadata/Effects/PermanentServerEffect"
	preload_object = "Metadata/Effects/SleepableServerEffect"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/fog_border.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BaronCorruptedInRange"
	life_percent_param = "BaronCorruptedLifePercentage"
	range = 130
}

Life
{
	on_death =
	"
		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' );
		my_weapon.MoveToBone( R_Weapon_2, 0 );
	"
}

Animated
{
	on_stun_01 = "this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' ); my_weapon.MoveToBone( R_Weapon_2, 0 );"
	on_end_stun_01 = "this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' ); my_weapon.MoveToBone( R_Weapon, 0 );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/blood_comet.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Darkness fog */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_faded_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
		MakeCollidable();
		SetLightState( on, 0.5, 0 );
	"

	on_state_faded_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
		RemoveCollidability();
		SetLightState( off, 0.5, 0 );
	"

	create_state_faded_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
		RemoveCollidability();
		SetLightState( off, 0.0, 0 );
	"

	on_state_moonlight_0 =
	"
		moonlight.SetLightState( off, 2.0, 0 );
		Delay( 2.0, { moonlight.Delete(); } );
	"

	on_state_moonlight_1 =
	"
		this.moonlight = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao' );
		moonlight.SetLocation( FindClosestObject( 'Metadata/MiscellaneousObjects/ArenaMiddle', 200 ), 1 );
		moonlight.SetLightState( on, 2.0, 0 );
	"

	create_state_moonlight_1 =
	"
		this.moonlight = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao' );
		moonlight.SetLocation( FindClosestObject( 'Metadata/MiscellaneousObjects/ArenaMiddle', 100 ), 1 );
		moonlight.SetLightState( on, 0.0, 0 );
	"
}

Functions
{
	fog_poem_1 = 
	{
		PlayTextAudio( CorruptWolf_FogPoem01_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
		QueueTextAudio( CorruptWolf_FogPoem01_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
		QueueTextAudio( CorruptWolf_FogPoem01_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
		QueueTextAudio( CorruptWolf_FogPoem01_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
		QueueTextAudio( CorruptWolf_FogPoem01_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
		QueueTextAudio( CorruptWolf_FogPoem01_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
		QueueTextAudio( CorruptWolf_FogPoem01_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
		QueueTextAudio( CorruptWolf_FogPoem01_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
	}

	fog_poem_2 = 
	{
		PlayTextAudio( CorruptWolf_FogPoem02_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
		QueueTextAudio( CorruptWolf_FogPoem02_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
		QueueTextAudio( CorruptWolf_FogPoem02_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
		QueueTextAudio( CorruptWolf_FogPoem02_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
		QueueTextAudio( CorruptWolf_FogPoem02_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
		QueueTextAudio( CorruptWolf_FogPoem02_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
		QueueTextAudio( CorruptWolf_FogPoem02_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
		QueueTextAudio( CorruptWolf_FogPoem02_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
	}

	fog_poem_3 = 
	{
		PlayTextAudio( CorruptWolf_FogPoem03_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
		QueueTextAudio( CorruptWolf_FogPoem03_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
		QueueTextAudio( CorruptWolf_FogPoem03_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
		QueueTextAudio( CorruptWolf_FogPoem03_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
		QueueTextAudio( CorruptWolf_FogPoem03_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
		QueueTextAudio( CorruptWolf_FogPoem03_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
		QueueTextAudio( CorruptWolf_FogPoem03_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
		QueueTextAudio( CorruptWolf_FogPoem03_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
	}

	fog_poem_4 = 
	{
		PlayTextAudio( CorruptWolf_FogPoem04_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
		QueueTextAudio( CorruptWolf_FogPoem04_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
		QueueTextAudio( CorruptWolf_FogPoem04_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
		QueueTextAudio( CorruptWolf_FogPoem04_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
		QueueTextAudio( CorruptWolf_FogPoem04_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
		QueueTextAudio( CorruptWolf_FogPoem04_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
		QueueTextAudio( CorruptWolf_FogPoem04_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
		QueueTextAudio( CorruptWolf_FogPoem04_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_emerge_hide_1 = "DisableRendering();"
	on_or_create_state_emerge_hide_0 = "EnableRendering();"
}

Functions
{
	emerge_hide = "DisableRendering();"
	emerge_reveal = "EnableRendering();"
	add_blood = "AddEffectPack( BaronBossShapeshiftDestination );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_tele_hide_1 =
	"
		/* DisableRendering(); */
		RemoveCollidability();
	"

	on_or_create_state_tele_hide_0 =
	"
		/* EnableRendering(); */
		MakeCollidable();
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_GSBaronBossColdBreathChannel = "PlayTextAudio( CorruptWolf_Skill_IceBreath_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );"
	on_effect_start_GTBaronBossIcicles = "PlayTextAudio( CorruptWolf_Skill_GroundStab_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );"

	on_effect_start_EAABaronCorruptWolfBloodTeleSlam = "DisableHighlighting(  );"
	on_effect_end_or_destroy_EAABaronCorruptWolfBloodTeleSlam = "EnableHighlighting(  );"

	//on_effect_start_EASBaronBossHowlFogFade = "Delay( 2, { PlayTextAudio( CorruptWolf_Skill_FogPhaseStart_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' ); } );"

}

Animated
{
	on_moon_beam_01 = "PlayTextAudio( CorruptWolf_Skill_IceSkyBeams_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossCorruptedWolfForm"] = {
    name = "Geonor, the Putrid Wolf",
    life = 2.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MAASBaronBossSword",
        "MAASBaronBossMouth",
        "MAASBaronBossHand",
        "MAASBaronBoss180Slash",
        "MPSBaronBossCorruptWolfIceBreath",
        "TCBaronBossHowlChargeOut",
        "GSBaronBossColdBreathChannel",
        "GSBaronBossColdBreath",
        "GABaronBossIciclesStab",
        "GSBaronBossIciclesActivate",
        "GABaronBossCorruptWolfJumpSlash",
        "GSBaronBossColdBreathGround",
        "GABaronBossFogDash",
        "GABaronCorruptWolfBloodTeleSlam",
        "GSBaronCorruptWolfMoonbeam",
        "GSBaronCorruptWolfMoonbeamRed",
        "EASBaronBossHowlFogFade",
        "EASBaronBossHowlJumpIn",
        "EAABaronCorruptWolfBloodTeleSlam",
        "EASBaronCorruptWolfMoonbeams",
        "EASBaronCorruptWolfMoonbeamsRed",
        "SOBaronBossIcicles",
        "GTBaronBossIcicles",
        "GTBaronCorruptWolfMoonbeams",
        "GTBaronCorruptWolfMoonbeamsRed",
        "DTTBaronBossCorruptWolfJump",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronBossSword"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {13, 90, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronBossMouth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "local_chance_to_bleed_on_hit_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 50, 60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronBossHand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronBoss180Slash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {33, 50, 20, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBaronBossCorruptWolfIceBreath"] = {
    name = "MPSBaronBossCorruptWolfIceBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1114, 40, 800, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHowlChargeOut"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "shield_charge_continue_past_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossColdBreathChannel"] = {
    name = "GSBaronBossColdBreathChannel",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossColdBreath"] = {
    name = "GSBaronBossColdBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossIciclesStab"] = {
    name = "GABaronBossIciclesStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "freeze_as_though_dealt_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 100, 50, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossIciclesActivate"] = {
    name = "GSBaronBossIciclesActivate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossCorruptWolfJumpSlash"] = {
    name = "GABaronBossCorruptWolfJumpSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossColdBreathGround"] = {
    name = "GSBaronBossColdBreathGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {10000, 1003, 500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossFogDash"] = {
    name = "GABaronBossFogDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronCorruptWolfBloodTeleSlam"] = {
    name = "GABaronCorruptWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronCorruptWolfMoonbeam"] = {
    name = "GSBaronCorruptWolfMoonbeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronCorruptWolfMoonbeamRed"] = {
    name = "GSBaronCorruptWolfMoonbeamRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHowlFogFade"] = {
    name = "EASBaronBossHowlFogFade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHowlJumpIn"] = {
    name = "EASBaronBossHowlJumpIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronCorruptWolfBloodTeleSlam"] = {
    name = "EAABaronCorruptWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronCorruptWolfMoonbeams"] = {
    name = "EASBaronCorruptWolfMoonbeams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronCorruptWolfMoonbeamsRed"] = {
    name = "EASBaronCorruptWolfMoonbeamsRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBaronBossIcicles"] = {
    name = "SOBaronBossIcicles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronBossIcicles"] = {
    name = "GTBaronBossIcicles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronCorruptWolfMoonbeams"] = {
    name = "GTBaronCorruptWolfMoonbeams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronCorruptWolfMoonbeamsRed"] = {
    name = "GTBaronCorruptWolfMoonbeamsRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronBossCorruptWolfJump"] = {
    name = "DTTBaronBossCorruptWolfJump",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • 堕落した狼、ゲイオノール
    凍結蓄積が100%増加する
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Geonor, the Putrid Wolf
    SpectreN
    Tags1HSword_onhit_audio, beast, medium_movement, red_blood
    ライフ
    459%
    Ailment Threshold
    %
    耐性
    0 75 0 0
    Damage
    280%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 17
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    115%
    Type
    BaronCorruptedWolfFormMap
    Metadata
    BaronBossCorruptedWolfFormMap
    レベル
    68
    ライフ
    35,605
    Minion Life
    51,775
    アーマー
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    653
    Minion Damage
    5,310
    スペルダメージ
    653
    命中
    0
    Attack Time
    1.5
    経験値
    85,902
    MAASBaronBossSword
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 522–783
    クリティカルヒット率: 5%
    アタックダメージ: 70%
    Attack Time: 1.5 秒
    アタックダメージが30%低下する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [13]
    monster penalty against minions damage +% final vs player minions [90]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASBaronBossMouth
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 522–783
    クリティカルヒット率: 5%
    アタックダメージ: 140%
    Attack Time: 1.5 秒
    ヒット時に50%の確率で出血を付与する
    アタックダメージが40%上昇する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    monster penalty against minions damage +% final vs player minions [60]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASBaronBossHand
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 522–783
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    monster penalty against minions damage +% final vs player minions [60]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASBaronBoss180Slash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 522–783
    クリティカルヒット率: 5%
    アタックダメージ: 300%
    Attack Time: 1.5 秒
    アタックダメージが200%上昇する
    物理ダメージの50%を冷気ダメージに変換する
    action attack or cast time uses animation length [1]
    action do not face target [1]
    attack maximum action distance + [33]
    monster penalty against minions damage +% final vs player minions [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBaronBossCorruptWolfJump
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 9 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [25]
    walk emerge extra distance [-15]
    GSBaronBossColdBreathChannel
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    クールダウン時間: 13 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    GTBaronBossIcicles
    Triggerable
    クールダウン時間: 18 秒
    action attack or cast time uses animation length [1]
    EASBaronBossHowlFogFade
    クールダウン時間: 80 秒
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBaronCorruptWolfMoonbeams
    クールダウン時間: 25 秒
    action attack or cast time uses animation length [1]
    EASBaronCorruptWolfMoonbeamsRed
    クールダウン時間: 25 秒
    action attack or cast time uses animation length [1]
    EAABaronCorruptWolfBloodTeleSlam
    クールダウン時間: 22 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    EASBaronBossHowlJumpIn
    action attack or cast time uses animation length [1]
    TCBaronBossHowlChargeOut
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    テーブルチャージ
    Base Damage: 522–783
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
    ignores proximity shield [1]
    shield charge continue past target [1]
    GABaronBossFogDash
    Triggerable, Attack
    Base Damage: 522–783
    クリティカルヒット率: 5%
    アタックダメージ: 175%
    Attack Time: 1.5 秒
    アタックダメージが75%上昇する
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    SOBaronBossIcicles
    Triggerable
    action attack or cast time uses animation length [1]
    GABaronBossIciclesStab
    Triggerable, Attack
    Base Damage: 522–783
    クリティカルヒット率: 5%
    アタックダメージ: 400%
    Attack Time: 1.5 秒
    アタックダメージが300%上昇する
    物理ダメージの60%を冷気ダメージに変換する
    ヒットは100%上昇したダメージを与えたと仮定して凍結させる
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    GSBaronBossIciclesActivate
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABaronBossCorruptWolfJumpSlash
    Triggerable, Attack
    Base Damage: 522–783
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]
    GSBaronBossColdBreath
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    6916から10374冷気ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSBaronBossColdBreathGround
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    付与した冷却強度500%上昇する
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base skill effect duration [10000]
    ground ice art variation [1003]
    is area damage [1]
    GABaronCorruptWolfBloodTeleSlam
    Triggerable, Attack
    Base Damage: 522–783
    クリティカルヒット率: 5%
    アタックダメージ: 300%
    Attack Time: 1.5 秒
    アタックダメージが200%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [75]
    GTBaronCorruptWolfMoonbeams
    Triggerable
    action attack or cast time uses animation length [1]
    GSBaronCorruptWolfMoonbeam
    Triggerable, Spell, Damage
    クリティカルヒット率: 7%
    キャストタイム: 1 秒
    29508から44261冷気ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    GTBaronCorruptWolfMoonbeamsRed
    Triggerable
    action attack or cast time uses animation length [1]
    GSBaronCorruptWolfMoonbeamRed
    Triggerable, Spell, Damage
    クリティカルヒット率: 7%
    キャストタイム: 1 秒
    14754から22131物理ダメージを与える
    14754から22131冷気ダメージを与える
    action attack or cast time uses animation length [1]
    corrupted blood on hit % average damage to deal per minute per stack [700]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    MPSBaronBossCorruptWolfIceBreath
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    キャストタイム: 1 秒
    5809から8714冷気ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1114]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [800]
    projectile spread radius [40]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 4500
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "emerge_hide;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* 180 slash */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
                this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Darkness fog */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "faded; moonlight; poem_selector;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Teleport Slam */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "tele_hide;"
    	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
    	on_or_create_state_tele_hide_0 = "MakeCollidable();"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Baron/Objects/BaronCorruptWolfFormGroundIce"
    	preload_object = "Metadata/Effects/PermanentServerEffect"
    	preload_object = "Metadata/Effects/SleepableServerEffect"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/fog_border.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BaronCorruptedInRange"
    	life_percent_param = "BaronCorruptedLifePercentage"
    	range = 130
    }
    
    Life
    {
    	on_death =
    	"
    		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' );
    		my_weapon.MoveToBone( R_Weapon_2, 0 );
    	"
    }
    
    Animated
    {
    	on_stun_01 = "this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' ); my_weapon.MoveToBone( R_Weapon_2, 0 );"
    	on_end_stun_01 = "this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/Baron/Phase3/BaronGreatswordWolfForm.ao' ); my_weapon.MoveToBone( R_Weapon, 0 );"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/blood_comet.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Darkness fog */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_state_faded_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
    		MakeCollidable();
    		SetLightState( on, 0.5, 0 );
    	"
    
    	on_state_faded_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
    		RemoveCollidability();
    		SetLightState( off, 0.5, 0 );
    	"
    
    	create_state_faded_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/epk/Smoke_Invi_fadeout.epk' );
    		RemoveCollidability();
    		SetLightState( off, 0.0, 0 );
    	"
    
    	on_state_moonlight_0 =
    	"
    		moonlight.SetLightState( off, 2.0, 0 );
    		Delay( 2.0, { moonlight.Delete(); } );
    	"
    
    	on_state_moonlight_1 =
    	"
    		this.moonlight = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao' );
    		moonlight.SetLocation( FindClosestObject( 'Metadata/MiscellaneousObjects/ArenaMiddle', 200 ), 1 );
    		moonlight.SetLightState( on, 2.0, 0 );
    	"
    
    	create_state_moonlight_1 =
    	"
    		this.moonlight = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/moonlight_TEMP.ao' );
    		moonlight.SetLocation( FindClosestObject( 'Metadata/MiscellaneousObjects/ArenaMiddle', 100 ), 1 );
    		moonlight.SetLightState( on, 0.0, 0 );
    	"
    }
    
    Functions
    {
    	fog_poem_1 = 
    	{
    		PlayTextAudio( CorruptWolf_FogPoem01_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
    		QueueTextAudio( CorruptWolf_FogPoem01_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
    		QueueTextAudio( CorruptWolf_FogPoem01_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
    	}
    
    	fog_poem_2 = 
    	{
    		PlayTextAudio( CorruptWolf_FogPoem02_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
    		QueueTextAudio( CorruptWolf_FogPoem02_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
    		QueueTextAudio( CorruptWolf_FogPoem02_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
    	}
    
    	fog_poem_3 = 
    	{
    		PlayTextAudio( CorruptWolf_FogPoem03_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
    		QueueTextAudio( CorruptWolf_FogPoem03_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
    		QueueTextAudio( CorruptWolf_FogPoem03_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
    	}
    
    	fog_poem_4 = 
    	{
    		PlayTextAudio( CorruptWolf_FogPoem04_Start, 'Metadata/Monsters/Baron/BaronCorruptWolfForm' );
    		QueueTextAudio( CorruptWolf_FogPoem04_FirstPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 3000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_SecondPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 7000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_ThirdPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 11000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_FourthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 15000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_FifthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 19000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_SixthPiece, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 23000 );
    		QueueTextAudio( CorruptWolf_FogPoem04_End, 'Metadata/Monsters/Baron/BaronCorruptWolfForm', 27000 );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_emerge_hide_1 = "DisableRendering();"
    	on_or_create_state_emerge_hide_0 = "EnableRendering();"
    }
    
    Functions
    {
    	emerge_hide = "DisableRendering();"
    	emerge_reveal = "EnableRendering();"
    	add_blood = "AddEffectPack( BaronBossShapeshiftDestination );"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Teleport Slam */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_tele_hide_1 =
    	"
    		/* DisableRendering(); */
    		RemoveCollidability();
    	"
    
    	on_or_create_state_tele_hide_0 =
    	"
    		/* EnableRendering(); */
    		MakeCollidable();
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	on_effect_start_GSBaronBossColdBreathChannel = "PlayTextAudio( CorruptWolf_Skill_IceBreath_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfFormMap' );"
    	on_effect_start_GTBaronBossIcicles = "PlayTextAudio( CorruptWolf_Skill_GroundStab_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfFormMap' );"
    
    	on_effect_start_EAABaronCorruptWolfBloodTeleSlam = "DisableHighlighting(  );"
    	on_effect_end_or_destroy_EAABaronCorruptWolfBloodTeleSlam = "EnableHighlighting(  );"
    
    	//on_effect_start_EASBaronBossHowlFogFade = "Delay( 2, { PlayTextAudio( CorruptWolf_Skill_FogPhaseStart_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfFormMap' ); } );"
    
    }
    
    Animated
    {
    	on_moon_beam_01 = "PlayTextAudio( CorruptWolf_Skill_IceSkyBeams_Random, 'Metadata/Monsters/Baron/BaronCorruptWolfFormMap' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossCorruptedWolfFormMap"] = {
        name = "Geonor, the Putrid Wolf",
        life = 4.59,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MAASBaronBossSword",
            "MAASBaronBossMouth",
            "MAASBaronBossHand",
            "MAASBaronBoss180Slash",
            "MPSBaronBossCorruptWolfIceBreath",
            "TCBaronBossHowlChargeOut",
            "GSBaronBossColdBreathChannel",
            "GSBaronBossColdBreath",
            "GABaronBossIciclesStab",
            "GSBaronBossIciclesActivate",
            "GABaronBossCorruptWolfJumpSlash",
            "GSBaronBossColdBreathGround",
            "GABaronBossFogDash",
            "GABaronCorruptWolfBloodTeleSlam",
            "GSBaronCorruptWolfMoonbeam",
            "GSBaronCorruptWolfMoonbeamRed",
            "EASBaronBossHowlFogFade",
            "EASBaronBossHowlJumpIn",
            "EAABaronCorruptWolfBloodTeleSlam",
            "EASBaronCorruptWolfMoonbeams",
            "EASBaronCorruptWolfMoonbeamsRed",
            "SOBaronBossIcicles",
            "GTBaronBossIcicles",
            "GTBaronCorruptWolfMoonbeams",
            "GTBaronCorruptWolfMoonbeamsRed",
            "DTTBaronBossCorruptWolfJump",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronBossSword"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {13, 90, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronBossMouth"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "local_chance_to_bleed_on_hit_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 50, 60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronBossHand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBaronBoss180Slash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {33, 50, 20, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBaronBossCorruptWolfIceBreath"] = {
        name = "MPSBaronBossCorruptWolfIceBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1114, 40, 800, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCBaronBossHowlChargeOut"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronBossColdBreathChannel"] = {
        name = "GSBaronBossColdBreathChannel",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronBossColdBreath"] = {
        name = "GSBaronBossColdBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABaronBossIciclesStab"] = {
        name = "GABaronBossIciclesStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "freeze_as_though_dealt_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 100, 50, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronBossIciclesActivate"] = {
        name = "GSBaronBossIciclesActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABaronBossCorruptWolfJumpSlash"] = {
        name = "GABaronBossCorruptWolfJumpSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronBossColdBreathGround"] = {
        name = "GSBaronBossColdBreathGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {10000, 1003, 500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABaronBossFogDash"] = {
        name = "GABaronBossFogDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABaronCorruptWolfBloodTeleSlam"] = {
        name = "GABaronCorruptWolfBloodTeleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {75, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronCorruptWolfMoonbeam"] = {
        name = "GSBaronCorruptWolfMoonbeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaronCorruptWolfMoonbeamRed"] = {
        name = "GSBaronCorruptWolfMoonbeamRed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBaronBossHowlFogFade"] = {
        name = "EASBaronBossHowlFogFade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBaronBossHowlJumpIn"] = {
        name = "EASBaronBossHowlJumpIn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABaronCorruptWolfBloodTeleSlam"] = {
        name = "EAABaronCorruptWolfBloodTeleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBaronCorruptWolfMoonbeams"] = {
        name = "EASBaronCorruptWolfMoonbeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBaronCorruptWolfMoonbeamsRed"] = {
        name = "EASBaronCorruptWolfMoonbeamsRed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBaronBossIcicles"] = {
        name = "SOBaronBossIcicles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBaronBossIcicles"] = {
        name = "GTBaronBossIcicles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBaronCorruptWolfMoonbeams"] = {
        name = "GTBaronCorruptWolfMoonbeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBaronCorruptWolfMoonbeamsRed"] = {
        name = "GTBaronCorruptWolfMoonbeamsRed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBaronBossCorruptWolfJump"] = {
        name = "DTTBaronBossCorruptWolfJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    凍結蓄積が100%増加する
    IdEndgameBossFreezeBuildup
    FamilyFreezeDamageIncrease
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hit damage freeze multiplier +% Min: 100 Max: 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 堕落した狼、ゲイオノール Text Audio /68
    名前
    凍える霜よ。
    CorruptWolf_Skill_IceBreath_Random
    凍える霜よ。
    CorruptWolf_Skill_IceBreath_2
    荒廃。
    CorruptWolf_Skill_IceBreath_3
    荒廃。
    CorruptWolf_Skill_IceBreath_4
    氷の風。
    CorruptWolf_Skill_IceBreath_5
    氷の風。
    CorruptWolf_Skill_IceBreath_6
    辺りが冷えてゆく。
    CorruptWolf_Skill_FogPhaseStart_Random
    辺りが冷えてゆく。
    CorruptWolf_Skill_FogPhaseStart_2
    死がお前を包み込む。
    CorruptWolf_Skill_FogPhaseStart_3
    死がお前を包み込む。
    CorruptWolf_Skill_FogPhaseStart_4
    再び夜が来る。
    CorruptWolf_Skill_FogPhaseStart_5
    再び夜が来る。
    CorruptWolf_Skill_FogPhaseStart_6
    狩りの始まりだ。
    CorruptWolf_Skill_FogPhaseStart_7
    狩りの始まりだ。
    CorruptWolf_Skill_FogPhaseStart_8
    鼓動が速まる。
    CorruptWolf_Skill_FogPhaseStart_9
    鼓動が速まる。
    CorruptWolf_Skill_FogPhaseStart_10
    血の匂いがする……それにとても腹が減った。
    CorruptWolf_Skill_GroundStab_Random
    血の匂いがする……それにとても腹が減った。
    CorruptWolf_Skill_GroundStab_2
    お前の心臓を抉り出し……一口一口を味わってやろう。
    CorruptWolf_Skill_GroundStab_3
    お前の心臓を抉り出し……一口一口を味わってやろう。
    CorruptWolf_Skill_GroundStab_4
    天からの鎮魂歌だ。
    CorruptWolf_Skill_IceSkyBeams_Random
    天からの鎮魂歌だ。
    CorruptWolf_Skill_IceSkyBeams_2
    天からの鎮魂歌だ。
    CorruptWolf_Skill_IceSkyBeams_3
    苦痛の極み。
    CorruptWolf_Skill_IceSkyBeams_4
    苦痛の極み。
    CorruptWolf_Skill_IceSkyBeams_5
    腹が……減った。
    CorruptWolf_Skill_PlayerDeath_Random
    腹が……減った。
    CorruptWolf_Skill_PlayerDeath_2
    狩りは終わりだ。
    CorruptWolf_Skill_PlayerDeath_3
    狩りは終わりだ。
    CorruptWolf_Skill_PlayerDeath_4
    冬の寒さが……
    卑しき者を探した。
    終わらぬ夜の中……
    彼らは弱りながら留まる……
    死のように冷たい……
    侘しき霜……
    ベイラの惨めさを……
    群れは忘れない。
    CorruptWolf_FogSonnet_Random
    ルーン持ちのアグナー……
    貫く者アグナー……
    月の力を持ち……
    死のように疾い……
    呪いか祝福か……
    印を焼かれ侵され……
    お前を震え上がらせる……
    アグナーが再び殺した。
    CorruptWolf_FogSonnet_2
    血の渇きから力を得た……
    不浄なる『永遠』
    我らのエゾミアは耐え続けた……
    終わらぬ戦……
    死は玄関で待ち……
    そして刻一刻と……
    夏が腐る中、人々は死んでいった。
    CorruptWolf_FogSonnet_3
    牙に歯に爪……
    群れは苦しみながら耐え続けた……
    拷問と苦痛……
    見られず、聞かれず……
    彼らの貪欲な飢えの……
    物語は語られず……
    そして彼らの夜は……
    ますます冷えていった。
    CorruptWolf_FogSonnet_4
    日が暮れると……
    CorruptWolf_FogPoem01_Start
    冬の寒さが……
    CorruptWolf_FogPoem01_FirstPiece
    卑しき者を探した。
    CorruptWolf_FogPoem01_SecondPiece
    終わらぬ夜の中……
    CorruptWolf_FogPoem01_ThirdPiece
    彼らは弱りながら留まる……
    CorruptWolf_FogPoem01_FourthPiece
    死のように冷たい……
    CorruptWolf_FogPoem01_FifthPiece
    侘しき霜……
    CorruptWolf_FogPoem01_SixthPiece
    ベイラの惨めさを……群れは忘れない。
    CorruptWolf_FogPoem01_End
    辺りが冷えて行く……
    CorruptWolf_FogPoem02_Start
    ルーン持ちのアグナー……
    CorruptWolf_FogPoem02_FirstPiece
    貫く者アグナー……
    CorruptWolf_FogPoem02_SecondPiece
    死のように疾く……
    CorruptWolf_FogPoem02_ThirdPiece
    月の力を持つ……
    CorruptWolf_FogPoem02_FourthPiece
    呪いか祝福か……
    CorruptWolf_FogPoem02_FifthPiece
    印を焼かれ侵され……
    CorruptWolf_FogPoem02_SixthPiece
    お前をすぐに震え上がらせる…… アグナーが再び殺す。
    CorruptWolf_FogPoem02_End
    鼓動が速まる……
    CorruptWolf_FogPoem03_Start
    血の渇きから力を得た……
    CorruptWolf_FogPoem03_FirstPiece
    不浄なる『永遠』
    CorruptWolf_FogPoem03_SecondPiece
    我らのエゾミアは耐え続けた……
    CorruptWolf_FogPoem03_ThirdPiece
    だが終わらぬ戦に……
    CorruptWolf_FogPoem03_FourthPiece
    すぐに皆飲み込まれた……
    CorruptWolf_FogPoem03_FifthPiece
    死は玄関で待ち……
    CorruptWolf_FogPoem03_SixthPiece
    そして刻一刻と…… 夏が腐る中、人々は死んでいった。
    CorruptWolf_FogPoem03_End
    お前は追われている……
    CorruptWolf_FogPoem04_Start
    牙に歯に爪……
    CorruptWolf_FogPoem04_FirstPiece
    月の下で苛まれ……
    CorruptWolf_FogPoem04_SecondPiece
    群れは苦しみながら耐え続けた……
    CorruptWolf_FogPoem04_ThirdPiece
    そして今声を合わせて遠吠えを上げた……
    CorruptWolf_FogPoem04_FourthPiece
    物語は語られぬ……
    CorruptWolf_FogPoem04_FifthPiece
    新しきも、古きも……
    CorruptWolf_FogPoem04_SixthPiece
    そして彼らの果てなき飢えは…… ますます強まっていった。
    CorruptWolf_FogPoem04_End
    狂気が……私を飲み込んだのだ。オリアナにやられたのだ。
    CorruptWolf_DeathSequenceFirst
    伝言を見つけた……砂漠からだ。
    CorruptWolf_DeathSequenceSecond
    そうだ……彼女を探し出せ。殺せ。だがまずは、この狂気を終わらせてくれ。
    CorruptWolf_DeathSequenceThird
    Edit

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