เมคทุล ผู้คุมโรงหลอม
มนุษย์
ได้รับพลังจากทองคำหลอมเหลว
ไม่ถูก ผลักออกไป
stance movement speed +% final [-84]
ไม่ถูก ผลักออกไป
stance movement speed +% final [-84]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Mektul, the Forgemaster
SpectreN
Areaพระคลังหลอมเหลว
Tags2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
พลังชีวิต
300%
ค่าต้านทาน
75 -30 0 0
Damage
250%
ความแม่นยำ
100%
Attack Distance
9 ~ 24
{เวลาโจมตี}
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
160%
Type
VaalForgemaster
Metadata
VaalForgemaster
เลเวล
41
พลังชีวิต
4,059
Damage
234
ความเสียหายเวท
234
ความแม่นยำ
818
{เวลาโจมตี}
1.995
ค่าประสบการณ์
11,465
Minion Life
7,794
Minion Damage
542
Minion Armour
1,523
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 187—281
{เวลาโจมตี}: 1.995 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDGoldCrushTether
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
GAVaalForgemasterSnake
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
{เวลาโจมตี}: 1.995 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeMasterReset
action attack or cast time uses animation length [1]
spell maximum action distance +% [15]
DTTForgeBossLeap
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
GAForgemasterBossLeap
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
ความเสียหายโจมตี: 180%
{เวลาโจมตี}: 1.995 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeBossBrandExplosion
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 22.5 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 25%
สร้างความเสียหาย ไฟ 373.3 ถึง 559.9
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GSForgeBossBrandExplosion
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
EAAVolcanicFissure
คูลดาวน์: 12 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTVaalForgeBossSunder1
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GAVaalForgeBossSunder1
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
ความเสียหายโจมตี: 135%
{เวลาโจมตี}: 1.995 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
action attack or cast time uses animation length [1]
is area damage [1]
GAForgemasterBossLeapLava
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
ความเสียหายโจมตี: 350%
{เวลาโจมตี}: 1.995 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 250%
แปลงความเสียหาย กายภาพ 70% เป็น ไฟ
action attack or cast time uses animation length [1]
is area damage [1]
DTTForgeBossLeapLava
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
MDForgeBossWaves1
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves2
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves3
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves4
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
CTS1VaalForgeMasterClose
action attack or cast time uses animation length [1]
GAFissureSlamSpikeDamage
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
ความเสียหายโจมตี: 50%
{เวลาโจมตี}: 1.995 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 50%
action attack or cast time uses animation length [1]
is area damage [1]
SOFissureSlamSpike
Triggerable, AttackInPlace
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
EGDetonateWarcry
Triggerable, AttackInPlace
คูลดาวน์: 12 {วิ}
GAFissureWarcrySpikeDamage
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
ความเสียหายโจมตี: 300%
{เวลาโจมตี}: 1.995 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
action attack or cast time uses animation length [1]
is area damage [1]
SOVaalForgeMasterFissureTrail
Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
GAVaalForgeMasterHammerImpact
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
ความเสียหายโจมตี: 180%
{เวลาโจมตี}: 1.995 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
action attack or cast time uses animation length [1]
is area damage [1]
EASVaalForgeMasterTooCool
action attack or cast time uses animation length [1]
EAAVaalForgemasterHammerSlam
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance4" 
	basic_action = "ChangeToStance5" 
}

StateMachine
{
	define_shared_checkpoint_state = "opening;"

	define_shared_state = "weapon_state; light; epk;"
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
}

Stats
{
	set_monster_delay_item_drops_millis = 2200
}

Functions
{

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Run, 1.0, 0, 0 );
		}, true );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* Targetable
{
	display_info_string = "VaalForgeMasterImmuneToDamage"
} */

Render
{
	use_ao_lights = true
}

BaseEvents {}

StateMachine
{
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
	on_or_create_state_weapon_state_1 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_2 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_3 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
	"

	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "GoldcrushInRange"
	life_percent_param = "GoldcrushLifePercentage"
	range = 200
}

StateMachine
{
	create_state_light_1 =
	"
		Delay( 0.01, { SetLightState( pre_fight_light ); } );
	"

	on_state_light_1 = "SetLightState( pre_fight_light, 1.5 );"

	create_state_light_2 =
	"
		Delay( 0.01, { SetLightState( light ); } );
	"

	on_state_light_2 = "SetLightState( light, 1.5 );"

	create_state_light_3 =
	"
		Delay( 0.01, { SetLightState( on_death ); } );
	"

	on_state_light_3 = "SetLightState( on_death, 1.5 );"
}

/* Audio stuff */
Animated
{
	/* 	on_event_start_fight = "globals.boss_elevator.Call( go_up );" */

	on_event_audio_for_hammer_attack_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( Forgemaster_HammerAttack_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"

	on_event_audio_for_volcanic_fissure_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( Forgemaster_VolcanicFissure_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			Delay( 5.0,
			{
				PlayCharacterAudioEvent( GoldcrushBossFissureResponse );
			} );
		} );
	"

	on_event_audio_for_knockdown_bwd_01 = "PlayTextAudio( Forgemaster_Knockdown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_warcry_detonate_01 = "PlayTextAudio( Forgemaster_WarCry_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_underarm_waves_01 = "PlayTextAudio( Forgemaster_Sunder_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_audio_for_epic_brand_attack_01 =
	"
		PlayTextAudio( Forgemaster_BrandSlam_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		Delay( 3.5,
		{
			PlayCharacterAudioEvent( GoldcrushBossRuneSlamResponse );
		} );
	"

	on_event_audio_for_enrage_01 = "PlayTextAudio( Forgemaster_HeatUp_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_cooldown_01 = "PlayTextAudio( Forgemaster_Cooldown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_emerge =
	"
		PlayTextAudio( Forgemaster_Emerge_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster', 0, 250, 250 );
		Delay( 5.0,
		{
			PlayCharacterAudioEvent( GoldcrushBossResponse );
		} );
	"

	on_event_audio_for_pre_emerge_look_up_01 =
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( player_ascendancy == 'Mercenary3',
		{
			PlayTextAudio( Forgemaster_Emerge_Gemling_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Witch1',
		{
			PlayTextAudio( Forgemaster_Emerge_Infernalist_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Witch_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Warrior3',
		{
			PlayTextAudio( Forgemaster_Emerge_SmithOfKitava_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
				If( !VariableExists( succeeded ), ()
		{ } );
	"
}

Functions
{
	halfway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Huntress, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_50Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
	
	threequartersway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Merc, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_25Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalForgeMaster/VaalForgemaster"] = {
    name = "Mektul, the Forgemaster",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1VaalForgeMasterClose",
        "GAVaalForgemasterSnake",
        "GAForgemasterBossLeap",
        "GSForgeBossBrandExplosion",
        "GAVaalForgeBossSunder1",
        "GAForgemasterBossLeapLava",
        "GAFissureSlamSpikeDamage",
        "GAFissureWarcrySpikeDamage",
        "GAVaalForgeMasterHammerImpact",
        "EASForgeMasterReset",
        "EASForgeBossBrandExplosion",
        "EAAVolcanicFissure",
        "EASVaalForgeMasterTooCool",
        "EAAVaalForgemasterHammerSlam",
        "MDGoldCrushTether",
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
        "EGDetonateWarcry",
        "SOFissureSlamSpike",
        "SOVaalForgeMasterFissureTrail",
        "GTVaalForgeBossSunder1",
        "DTTForgeBossLeap",
        "DTTForgeBossLeapLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1VaalForgeMasterClose"] = {
    name = "CTS1VaalForgeMasterClose",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgemasterSnake"] = {
    name = "GAVaalForgemasterSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeap"] = {
    name = "GAForgemasterBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForgeBossBrandExplosion"] = {
    name = "GSForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeBossSunder1"] = {
    name = "GAVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeapLava"] = {
    name = "GAForgemasterBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureSlamSpikeDamage"] = {
    name = "GAFissureSlamSpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureWarcrySpikeDamage"] = {
    name = "GAFissureWarcrySpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeMasterHammerImpact"] = {
    name = "GAVaalForgeMasterHammerImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeMasterReset"] = {
    name = "EASForgeMasterReset",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeBossBrandExplosion"] = {
    name = "EASForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVolcanicFissure"] = {
    name = "EAAVolcanicFissure",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalForgeMasterTooCool"] = {
    name = "EASVaalForgeMasterTooCool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalForgemasterHammerSlam"] = {
    name = "EAAVaalForgemasterHammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDGoldCrushTether"] = {
    name = "MDGoldCrushTether",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDetonateWarcry"] = {
    name = "EGDetonateWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFissureSlamSpike"] = {
    name = "SOFissureSlamSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalForgeMasterFissureTrail"] = {
    name = "SOVaalForgeMasterFissureTrail",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgeBossSunder1"] = {
    name = "GTVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeap"] = {
    name = "DTTForgeBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeapLava"] = {
    name = "DTTForgeBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ได้รับพลังจากทองคำหลอมเหลว
FamilyMonsterImmuneInMoltenGoldText
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster immune to damage in lava text Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ไม่ถูก ผลักออกไป
    stance movement speed +% final [-84]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ไม่ถูก ผลักออกไป
    stance movement speed +% final [-84]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*, ,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/, ,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead, opening;
    StateMachine.define_shared_stateweapon_state; light; epk;
    StateMachine.1hammer
    StateMachine.2axe
    StateMachine.3sword
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionMoveForced, ChangeToStance4, ChangeToStance5
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis2200
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Functions.fix_orientation =
    Functions.",
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + arg1, false, true );
    Functions.PlayAnimationType( Run, 1.0, 0, 0 );
    Functions.}, true );
    Preload.preload_animated_objectMetadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao
    เมคทุล ผู้คุมโรงหลอม Text Audio /224
    ชื่อ
    เงาคืบคลานเข้ามาแล้ว แอสเมรี... ยอมรับเงานี้เสีย...
    Forgemaster_25Percent_Huntress_Random
    เงาคืบคลานเข้ามาแล้ว แอสเมรี... ยอมรับเงานี้เสีย...
    Forgemaster_25Percent_Huntress_2
    กาลสุดท้ายของแกมาถึงแล้ว คารุย!
    Forgemaster_25Percent_Karui
    จุดจบของแกใกล้มาถึงแล้ว... มาราเค็ท...
    Forgemaster_25Percent_Sorc
    จุดจบของแกใกล้มาถึงแล้ว... มาราเค็ท...
    Forgemaster_25Percent_SorcCopy
    แกมันโลภไร้ที่สิ้น... แต่ชีวิตแกจะสิ้นกัน...
    Forgemaster_25Percent_Merc
    อาบทองคำหอมเหลวเสีย!
    Forgemaster_25Percent_Random
    จมทรัพย์หลอมเหลวไปซะ!
    Forgemaster_25Percent_2
    จมทรัพย์หลอมเหลวไปซะ!
    Forgemaster_25Percent_3
    ไม่ต้องกลัว แกจะละลายอย่างรวดเร็ว...
    Forgemaster_25Percent_4
    ไม่ต้องกลัว แกจะละลายอย่างรวดเร็ว...
    Forgemaster_25Percent_5
    อีกไม่นาน... แกจะได้เป็นหนึ่งเดียวกับพระคลัง...
    Forgemaster_25Percent_6
    อีกไม่นาน... แกจะได้เป็นหนึ่งเดียวกับพระคลัง...
    Forgemaster_25Percent_7
    แก... ใกล้หมดเวลาแล้ว...
    Forgemaster_25Percent_8
    จุดจบของแกใกล้มาถึงแล้ว คารุย!
    Forgemaster_50Percent_Karui
    แกถูกบีบเข้าไปทุกทีแล้ว... ไอ้คนโลภ!
    Forgemaster_50Percent_Merc_Random
    แกถูกบีบเข้าไปทุกทีแล้ว... ไอ้คนโลภ!
    Forgemaster_50Percent_Merc_2
    ไม่มีที่ไปแล้ว สตรีผู้เล่าขาน!
    Forgemaster_50Percent_Sorc_Random
    ไม่มีที่ไปแล้ว สตรีผู้เล่าขาน!
    Forgemaster_50Percent_Sorc_2
    แอสเมรี แกตกอยู่ในชะตานี้แล้ว...
    Forgemaster_50Percent_Huntress
    ทุกสิ่งจักละลายสิ้น!
    Forgemaster_50Percent_Random
    ทุกสิ่งจักละลายสิ้น!
    Forgemaster_50Percent_2
    เส้นทางหลอมเหลวยังดำเนินต่อไป...
    Forgemaster_50Percent_3
    เส้นทางหลอมเหลวยังดำเนินต่อไป...
    Forgemaster_50Percent_4
    เส้นทางหลอมเหลวยังดำเนินต่อไป...
    Forgemaster_50Percent_5
    หนีไม่พ้น!
    Forgemaster_50Percent_6
    หนีไม่พ้น!
    Forgemaster_50Percent_7
    หนีไม่พ้น!
    Forgemaster_50Percent_8
    แม่น้ำยังคงไหลต่อไป...
    Forgemaster_50Percent_9
    แม่น้ำยังคงไหลต่อไป...
    Forgemaster_50Percent_10
    ถึงตาย!
    Forgemaster_AxeAttack_Random
    ถึงตาย!
    Forgemaster_AxeAttack_2
    ถึงตาย!
    Forgemaster_AxeAttack_3
    ถึงตาย!
    Forgemaster_AxeAttack_4
    ถึงตาย!
    Forgemaster_AxeAttack_5
    ตายโหงไป!
    Forgemaster_AxeAttack_6
    ตายโหงไป!
    Forgemaster_AxeAttack_7
    ตายโหงไป!
    Forgemaster_AxeAttack_8
    เซ็ควา!
    Forgemaster_AxeAttack_9
    เซ็ควา!
    Forgemaster_AxeAttack_10
    จงดูเสีย!
    Forgemaster_BrandAttack_Random
    จงดูเสีย!
    Forgemaster_BrandAttack_2
    จงดูเสีย!
    Forgemaster_BrandAttack_3
    ครอบงำ!
    Forgemaster_BrandAttack_4
    ครอบงำ!
    Forgemaster_BrandAttack_5
    อิปคาท!
    Forgemaster_BrandAttack_6
    ตราแห่งวาล์!
    Forgemaster_BrandSlam_Random
    ตราแห่งวาล์!
    Forgemaster_BrandSlam_2
    ด้วยจำนงของคามาซา!
    Forgemaster_BrandSlam_3
    ด้วยจำนงของคามาซา!
    Forgemaster_BrandSlam_4
    ด้วยจำนงของคามาซา!
    Forgemaster_BrandSlam_5
    ยอมรับชะตาของแกเสีย...
    Forgemaster_BrandSlam_6
    ยอมรับชะตาของแกเสีย...
    Forgemaster_BrandSlam_7
    ยอมรับชะตาของแกเสีย...
    Forgemaster_BrandSlam_8
    ทรัพย์สมบัติแห่งวาล์!
    Forgemaster_BrandSlam_9
    ทรัพย์สมบัติแห่งวาล์!
    Forgemaster_BrandSlam_10
    โรงหลอมเดือดพล่าน!
    Forgemaster_BrandSlam_11
    โรงหลอมเดือดพล่าน!
    Forgemaster_BrandSlam_12
    โรงหลอมเดือดพล่าน!
    Forgemaster_BrandSlam_13
    โอวาททองคำ!
    Forgemaster_BrandSlam_14
    โอวาททองคำ!
    Forgemaster_BrandSlam_15
    โอวาททองคำ!
    Forgemaster_BrandSlam_16
    เจตจำนงคามาซา
    Forgemaster_BrandSlam_17
    เจตจำนงคามาซา
    Forgemaster_BrandSlam_18
    ข้าต้องพัดไฟให้ลุกโชน...
    Forgemaster_Cooldown_Random
    ข้าต้องพัดไฟให้ลุกโชน...
    Forgemaster_Cooldown_2
    ข้าต้องพัดไฟให้ลุกโชน...
    Forgemaster_Cooldown_3
    ข้าต้องพัดไฟให้ลุกโชน...
    Forgemaster_Cooldown_4
    อึ้ก... เพลิงเริ่มเย็นลงแล้ว!
    Forgemaster_Cooldown_5
    เพลิงเย็นลงแล้ว!
    Forgemaster_Cooldown_6
    ไอร้อนแน่นิ่ง!
    Forgemaster_Cooldown_7
    แกมีมณีอย่างขุนนาง แต่หาได้มีรูปโฉมอย่างพวกเขาไม่... ไอ้คนลวง!
    Forgemaster_Emerge_Gemling_Random
    เนื้อหนังกายมณี... มาเถิด ไอ้สิ่งมีชีวิตแสนโลภ...
    Forgemaster_Emerge_Gemling_2
    ไปให้พ้นเสีย แอสเมรี แกไม่ได้รับอนุญาตให้มาที่นี่...
    Forgemaster_Emerge_Huntress_Random
    แอสเมรี... แกไม่ควรมาที่นี่!
    Forgemaster_Emerge_Huntress_2
    สตรีโลกันตร์... หัวใจที่ลุกโชนของแกจะเข้าโรงหลอมของข้า
    Forgemaster_Emerge_Infernalist_Random
    ข้าสัมผัสถึงผู้ที่แสวงทองคำได้เสมอ...
    Forgemaster_Emerge_Merc_Random
    แกฝักใฝ่สมบัติข้า... แต่แกจะได้เป็นบรรณาการเสียเอง...
    Forgemaster_Emerge_Merc_2
    แกเหม็นกลิ่นสาบคนโลภ...
    Forgemaster_Emerge_Merc_3
    ช่างเหล็กเหมือนกันรึ... มาให้ข้าเอาทองประดับแกหน่อย!
    Forgemaster_Emerge_SmithOfKitava_Random
    ช่างเหล็กเหมือนกันรึ... มาให้ข้าเอาทองประดับแกหน่อย!
    Forgemaster_Emerge_SmithOfKitava_2
    สตรีผู้เล่าขาน แกรู้จักไอร้อนดี ... แต่ไม่ใช่ไอร้อนเช่นนี้...
    Forgemaster_Emerge_Sorc_Random
    สตรีผู้เล่าขาน แกรู้จักไอร้อนดี ... แต่ไม่ใช่ไอร้อนเช่นนี้...
    Forgemaster_Emerge_Sorc_2
    โรงหลอมข้าร้อนระอุเสียยิ่งกว่าดวงตะวันวาสตีรีของแก สตรีผู้เล่าขาน...
    Forgemaster_Emerge_Sorc_3
    สตรีผู้เล่าขาน... โรงหลอมของข้าจะละลายแกในความมืดมิด...
    Forgemaster_Emerge_Sorc_4
    สตรีใจมืด... แกจะส่องสว่างในทองคำไปชั่วนิรันดร์...
    Forgemaster_Emerge_Witch_Random
    สตรีใจมืด... แกจะส่องสว่างในทองคำไปชั่วนิรันดร์...
    Forgemaster_Emerge_Witch_2
    จงจม... ไปกับสายธารทรัพย์สมบัติ...
    Forgemaster_Emerge_Random
    จงจม... ไปกับสายธารทรัพย์สมบัติ...
    Forgemaster_Emerge_2
    หลอมด้วยความมืดมิด... ข้าจะขึ้นรูปชะตาให้กับแกเอง...
    Forgemaster_Emerge_3
    ขอให้ความมั่งคั่งของชาววาล์... ละลายเนื้อหนังของแกเสีย...
    Forgemaster_Emerge_4
    ขอให้ความมั่งคั่งของชาววาล์... ละลายเนื้อหนังของแกเสีย...
    Forgemaster_Emerge_5
    หลอม!
    Forgemaster_HammerAttack_Random
    หลอม!
    Forgemaster_HammerAttack_2
    หลอม!
    Forgemaster_HammerAttack_3
    สิ้นรูป!
    Forgemaster_HammerAttack_4
    สิ้นรูป!
    Forgemaster_HammerAttack_5
    สิ้นรูป!
    Forgemaster_HammerAttack_6
    สิ้นรูป!
    Forgemaster_HammerAttack_7
    คาห์ก-เช่!
    Forgemaster_HammerAttack_8
    คาห์ก-เช่!
    Forgemaster_HammerAttack_9
    คาห์ก-เช่!
    Forgemaster_HammerAttack_10
    คาห์ก-เช่!
    Forgemaster_HammerAttack_11
    ข้าเตือนแกแล้ว แอสเมรี...
    Forgemaster_PlayerDeath_Huntress_Random
    ข้าเตือนแกแล้ว แอสเมรี...
    Forgemaster_PlayerDeath_Huntress_2
    ข้าเตือนแกแล้ว แอสเมรี...
    Forgemaster_PlayerDeath_Huntress_3
    แกได้มีทองคำมากมายดังใจอยากแล้ว...
    Forgemaster_PlayerDeath_Merc_Random
    แกได้มีทองคำมากมายดังใจอยากแล้ว...
    Forgemaster_PlayerDeath_Merc_2
    ความโลภ... เป็นจุดจบของแก...
    Forgemaster_PlayerDeath_Merc_3
    ความโลภ... เป็นจุดจบของแก...
    Forgemaster_PlayerDeath_Merc_4
    ไม่ไวพอ...
    Forgemaster_PlayerDeath_Ranger
    แกจะเป็นเครื่องระลึกชั้นเลิศ...
    Forgemaster_PlayerDeath_SmithOfKitava_Random
    แกจะเป็นเครื่องระลึกชั้นเลิศ...
    Forgemaster_PlayerDeath_SmithOfKitava_2
    ความตายไร้ตำหนิ...
    Forgemaster_PlayerDeath_Random
    ความตายไร้ตำหนิ...
    Forgemaster_PlayerDeath_2
    ความตายไร้ตำหนิ...
    Forgemaster_PlayerDeath_3
    โรงหลอม... ครองชีวิตแกแล้ว...
    Forgemaster_PlayerDeath_4
    โรงหลอม... ครองชีวิตแกแล้ว...
    Forgemaster_PlayerDeath_5
    โรงหลอม... ครองชีวิตแกแล้ว...
    Forgemaster_PlayerDeath_6
    หลอมเหลวอีกครา!
    Forgemaster_HeatUp_Random
    หลอมเหลวได้สมบูรณ์แบบ!
    Forgemaster_HeatUp_2
    หลอมเหลวได้สมบูรณ์แบบ!
    Forgemaster_HeatUp_3
    สมบูรณ์แบบ...
    Forgemaster_HeatUp_4
    สมบูรณ์แบบ...
    Forgemaster_HeatUp_5
    สมบูรณ์แบบ...
    Forgemaster_HeatUp_6
    เพลิงร้อนรุ่มขึ้นไปอีก...
    Forgemaster_HeatUp_7
    เตาหลอมร้อนระอุยิ่งขึ้น...
    Forgemaster_HeatUp_8
    เตาหลอมร้อนระอุยิ่งขึ้น...
    Forgemaster_HeatUp_9
    เตาหลอมร้อนระอุยิ่งขึ้น...
    Forgemaster_HeatUp_10
    วิญญาณข้าเต็มไปด้วยไอร้อนของท่านคามาซา...
    Forgemaster_HeatUp_11
    ชุบทองไปชั่วกาล!
    Forgemaster_Sunder_Random
    ชุบทองไปชั่วกาล!
    Forgemaster_Sunder_2
    ส่องสว่างในราตรีชั่วนิรันดร์!
    Forgemaster_Sunder_3
    ส่องสว่างในราตรีชั่วนิรันดร์!
    Forgemaster_Sunder_4
    ส่องสว่างในราตรีชั่วนิรันดร์!
    Forgemaster_Sunder_5
    แกจะได้จมทั้งเป็น!
    Forgemaster_Sunder_6
    แกจะได้จมทั้งเป็น!
    Forgemaster_Sunder_7
    แกจะได้จมทั้งเป็น!
    Forgemaster_Sunder_8
    ท่านคามาซารู้ชื่อแก!
    Forgemaster_Sunder_9
    ท่านคามาซารู้ชื่อแก!
    Forgemaster_Sunder_10
    ท่านคามาซารู้ชื่อแก!
    Forgemaster_Sunder_11
    คาทเซ-อิค!
    Forgemaster_Sunder_12
    คาทเซ-อิค!
    Forgemaster_Sunder_13
    คาทเซ-อิค!
    Forgemaster_Sunder_14
    คาทเซ-อิค!
    Forgemaster_Sunder_15
    คาทเซ-อิค!
    Forgemaster_Sunder_16
    คาทเซ-อิค!
    Forgemaster_Sunder_17
    คลื่นทองคำ!
    Forgemaster_Sunder_18
    คลื่นทองคำ!
    Forgemaster_Sunder_19
    คลื่นทองคำ!
    Forgemaster_Sunder_20
    ปล่องหลอมเหลว!
    Forgemaster_VolcanicFissure_Random
    ปล่องหลอมเหลว!
    Forgemaster_VolcanicFissure_2
    จงหลั่งไหล!
    Forgemaster_VolcanicFissure_3
    จงหลั่งไหล!
    Forgemaster_VolcanicFissure_4
    ทาคอิน!
    Forgemaster_VolcanicFissure_5
    ทาคอิน!
    Forgemaster_VolcanicFissure_6
    จงปะทุ!
    Forgemaster_WarCry_Random
    จงปะทุ!
    Forgemaster_WarCry_2
    จงปะทุ!
    Forgemaster_WarCry_3
    โคเรียค!
    Forgemaster_WarCry_4
    โคเรียค!
    Forgemaster_WarCry_5
    ข้าไม่ยอมพ่ายดอก!
    Forgemaster_Knockdown_Random
    ข้าไม่ยอมพ่ายดอก!
    Forgemaster_Knockdown_2
    ข้าไม่ยอมพ่ายดอก!
    Forgemaster_Knockdown_3
    ท่านคามาซา... ประทานกำลังให้กับข้าเถิด!
    Forgemaster_Knockdown_4
    ท่านคามาซา... ประทานกำลังให้กับข้าเถิด!
    Forgemaster_Knockdown_5
    ไอ้โง่ไร้ค่า!
    Forgemaster_Knockdown_6
    ไอ้โง่ไร้ค่า!
    Forgemaster_Knockdown_7
    ข้ารับใช้
    Mektul_SalvageBench_Approach_Random
    ข้ารับใช้
    Mektul_SalvageBench_Approach_2
    ข้ารับใช้
    Mektul_SalvageBench_Approach_3
    โรงหลอมรออยู่
    Mektul_SalvageBench_Approach_4
    โรงหลอมรออยู่
    Mektul_SalvageBench_Approach_6
    สวัสดี
    Mektul_SalvageBench_Approach_7
    สวัสดี
    Mektul_SalvageBench_Approach_8
    สวัสดี
    Mektul_SalvageBench_Approach_9
    เป็นเศษเสียย่อมดีกว่า
    Mektul_SalvageBench_LowTier_Random
    เป็นเศษเสียย่อมดีกว่า
    Mektul_SalvageBench_LowTier_2
    เป็นเศษเสียย่อมดีกว่า
    Mektul_SalvageBench_LowTier_3
    ข้าควรนำไปละลายเสีย
    Mektul_SalvageBench_LowTier_4
    ข้าควรนำไปละลายเสีย
    Mektul_SalvageBench_LowTier_5
    ข้าควรนำไปละลายเสีย
    Mektul_SalvageBench_LowTier_6
    เหลือเพียงน้อยนิด
    Mektul_SalvageBench_LowTier_7
    เหลือเพียงน้อยนิด
    Mektul_SalvageBench_LowTier_8
    เหลือเพียงน้อยนิด
    Mektul_SalvageBench_LowTier_9
    ดังบัญชาของท่าน
    Mektul_SalvageBench_MidTier_Random
    ดังบัญชาของท่าน
    Mektul_SalvageBench_MidTier_2
    ดังบัญชาของท่าน
    Mektul_SalvageBench_MidTier_3
    ไม่ท้าทายค้อนข้าสักนิด
    Mektul_SalvageBench_MidTier_4
    ไม่ท้าทายค้อนข้าสักนิด
    Mektul_SalvageBench_MidTier_5
    ไม่ท้าทายค้อนข้าสักนิด
    Mektul_SalvageBench_MidTier_6
    เศษนี้ก็ไม่เลวนัก
    Mektul_SalvageBench_MidTier_7
    เศษนี้ก็ไม่เลวนัก
    Mektul_SalvageBench_MidTier_8
    เศษนี้ก็ไม่เลวนัก
    Mektul_SalvageBench_MidTier_9
    น่าเสียดายที่ต้องทำลายผลงานชิ้นเลิศเช่นนี้
    Mektul_SalvageBench_HighTier_Random
    น่าเสียดายที่ต้องทำลายผลงานชิ้นเลิศเช่นนี้
    Mektul_SalvageBench_HighTier_2
    น่าเสียดายที่ต้องทำลายผลงานชิ้นเลิศเช่นนี้
    Mektul_SalvageBench_HighTier_3
    ท่านพบเจอวัตถุชั้นเลิศเช่นนี้จากที่ใด?
    Mektul_SalvageBench_HighTier_4
    ท่านพบเจอวัตถุชั้นเลิศเช่นนี้จากที่ใด?
    Mektul_SalvageBench_HighTier_5
    ท่านพบเจอวัตถุชั้นเลิศเช่นนี้จากที่ใด?
    Mektul_SalvageBench_HighTier_6
    มันย่อมให้เศษที่ดีมิน้อย
    Mektul_SalvageBench_HighTier_7
    มันย่อมให้เศษที่ดีมิน้อย
    Mektul_SalvageBench_HighTier_8
    มันย่อมให้เศษที่ดีมิน้อย
    Mektul_SalvageBench_HighTier_9
    ข้าจักดำรงอยู่
    Mektul_SalvageBench_Leave_Random
    ข้าจักดำรงอยู่
    Mektul_SalvageBench_Leave_2
    ข้าจักดำรงอยู่
    Mektul_SalvageBench_Leave_3
    ข้าอยู่รับใช้สืบไป
    Mektul_SalvageBench_Leave_4
    ข้าอยู่รับใช้สืบไป
    Mektul_SalvageBench_Leave_5
    ข้าอยู่รับใช้สืบไป
    Mektul_SalvageBench_Leave_6
    คามาซาเป็นใจแก่ท่าน
    Mektul_SalvageBench_Leave_7
    คามาซาเป็นใจแก่ท่าน
    Mektul_SalvageBench_Leave_8
    คามาซาเป็นใจแก่ท่าน
    Mektul_SalvageBench_Leave_9
    ชาววาล์จักเป็นใหญ่อีกครา
    Mektul_SalvageBench_Idle_Random
    ชาววาล์จักเป็นใหญ่อีกครา
    Mektul_SalvageBench_Idle_2
    ชาววาล์จักเป็นใหญ่อีกครา
    Mektul_SalvageBench_Idle_3
    ใส่ฟืนให้โรงหลอม... ใส่ฟืนให้ไฟ...
    Mektul_SalvageBench_Idle_4
    ใส่ฟืนให้โรงหลอม... ใส่ฟืนให้ไฟ...
    Mektul_SalvageBench_Idle_5
    ใส่ฟืนให้โรงหลอม... ใส่ฟืนให้ไฟ...
    Mektul_SalvageBench_Idle_6
    ข้าตาย... ไปแล้วรึ?
    Mektul_SalvageBench_Idle_7
    ข้าตาย... ไปแล้วรึ?
    Mektul_SalvageBench_Idle_8
    ข้าตาย... ไปแล้วรึ?
    Mektul_SalvageBench_Idle_9
    คามาซา ท่านทอดทิ้งข้าไปด้วยเหตุใด?
    Mektul_SalvageBench_Idle_10
    คามาซา ท่านทอดทิ้งข้าไปด้วยเหตุใด?
    Mektul_SalvageBench_Idle_11
    คามาซา ท่านทอดทิ้งข้าไปด้วยเหตุใด?
    Mektul_SalvageBench_Idle_12
    Edit

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