Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
冶煉師範.梅克圖
CategoryHumanoid人形
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
地區: 熔岩寶庫
受到熔金增幅
不能被擊退
stance movement speed +% final [-84]
不能被擊退
stance movement speed +% final [-84]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Mektul, the Forgemaster
Spectre
Area熔岩寶庫
Tagsfast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
生命
300%
抗性
IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
250%
命中
100%
暴擊 Chance
5%
Attack Distance
9 ~ 24
攻擊時間
1.995 Second
Damage Spread
±20%
經驗值
250%
Model Size
160%
Type
VaalForgemaster
Metadata
VaalForgemaster
保留
99
抗性
IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
保留
47.4%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
等級
41
生命
4,059
傷害
234
法術傷害
234
命中
818
攻擊時間
1.995
經驗值
11,465
召喚物生命
7,794
召喚物傷害
542
召喚物護甲
1,523
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 187—281
暴擊率: 5%
攻擊時間: 1.995 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MDGoldCrushTether
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GAVaalForgemasterSnake
可觸發, 攻擊, AttackInPlace
Base Damage: 187—281
暴擊率: 5%
攻擊時間: 1.995 秒
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeMasterReset
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [15]
DTTForgeBossLeap
法術, 位移, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
造成80%更多攻擊傷害
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
GAForgemasterBossLeap
可觸發, 攻擊, AttackInPlace
Base Damage: 187—281
暴擊率: 5%
攻擊傷害: 180%
攻擊時間: 1.995 秒
造成80%更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeBossBrandExplosion
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 22.5 秒
增加25%易燃幅度
造成373.3至559.9火焰傷害
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GSForgeBossBrandExplosion
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
EAAVolcanicFissure
攻擊
Base Damage: 187—281
暴擊率: 5%
攻擊時間: 1.995 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTVaalForgeBossSunder1
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GAVaalForgeBossSunder1
可觸發, 攻擊, AttackInPlace
Base Damage: 187—281
暴擊率: 5%
攻擊傷害: 135%
攻擊時間: 1.995 秒
造成35%更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
GAForgemasterBossLeapLava
可觸發, 攻擊, AttackInPlace
Base Damage: 187—281
暴擊率: 5%
攻擊傷害: 350%
攻擊時間: 1.995 秒
造成250%更多攻擊傷害
將70%的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
DTTForgeBossLeapLava
法術, 位移, AttackInPlace
施放時間: 1 秒
造成80%更多攻擊傷害
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
MDForgeBossWaves1
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves2
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves3
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves4
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
CTS1VaalForgeMasterClose
action attack or cast time uses animation length [1]
GAFissureSlamSpikeDamage
可觸發, 攻擊, AttackInPlace
Base Damage: 187—281
暴擊率: 5%
攻擊傷害: 50%
攻擊時間: 1.995 秒
造成50%更少攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
SOFissureSlamSpike
可觸發, AttackInPlace, 法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
EGDetonateWarcry
可觸發
冷卻時間: 12 秒
GAFissureWarcrySpikeDamage
可觸發, 攻擊, AttackInPlace
Base Damage: 187—281
暴擊率: 5%
攻擊傷害: 300%
攻擊時間: 1.995 秒
造成200%更多攻擊傷害
將50%的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
SOVaalForgeMasterFissureTrail
可觸發, AttackInPlace, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GAVaalForgeMasterHammerImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 187—281
暴擊率: 5%
攻擊傷害: 180%
攻擊時間: 1.995 秒
造成80%更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
EASVaalForgeMasterTooCool
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
EAAVaalForgemasterHammerSlam
攻擊
Base Damage: 187—281
暴擊率: 5%
攻擊時間: 1.995 秒
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance4" 
	basic_action = "ChangeToStance5" 
}

StateMachine
{
	define_shared_checkpoint_state = "opening;"

	define_shared_state = "weapon_state; light; epk;"
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
}

Stats
{
	set_monster_delay_item_drops_millis = 2200
}

Functions
{

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Run, 1.0, 0, 0 );
		}, true );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalForgeMaster/VaalForgemaster"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Mektul, the Forgemaster",
    life = 3,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1VaalForgeMasterClose",
        "GAVaalForgemasterSnake",
        "GAForgemasterBossLeap",
        "GSForgeBossBrandExplosion",
        "GAVaalForgeBossSunder1",
        "GAForgemasterBossLeapLava",
        "GAFissureSlamSpikeDamage",
        "GAFissureWarcrySpikeDamage",
        "GAVaalForgeMasterHammerImpact",
        "EASForgeMasterReset",
        "EASForgeBossBrandExplosion",
        "EAAVolcanicFissure",
        "EASVaalForgeMasterTooCool",
        "EAAVaalForgemasterHammerSlam",
        "MDGoldCrushTether",
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
        "EGDetonateWarcry",
        "SOFissureSlamSpike",
        "SOVaalForgeMasterFissureTrail",
        "GTVaalForgeBossSunder1",
        "DTTForgeBossLeap",
        "DTTForgeBossLeapLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1VaalForgeMasterClose"] = {
    name = "CTS1VaalForgeMasterClose",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgemasterSnake"] = {
    name = "GAVaalForgemasterSnake",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeap"] = {
    name = "GAForgemasterBossLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForgeBossBrandExplosion"] = {
    name = "GSForgeBossBrandExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeBossSunder1"] = {
    name = "GAVaalForgeBossSunder1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeapLava"] = {
    name = "GAForgemasterBossLeapLava",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureSlamSpikeDamage"] = {
    name = "GAFissureSlamSpikeDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureWarcrySpikeDamage"] = {
    name = "GAFissureWarcrySpikeDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeMasterHammerImpact"] = {
    name = "GAVaalForgeMasterHammerImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeMasterReset"] = {
    name = "EASForgeMasterReset",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeBossBrandExplosion"] = {
    name = "EASForgeBossBrandExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVolcanicFissure"] = {
    name = "EAAVolcanicFissure",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalForgeMasterTooCool"] = {
    name = "EASVaalForgeMasterTooCool",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalForgemasterHammerSlam"] = {
    name = "EAAVaalForgemasterHammerSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDGoldCrushTether"] = {
    name = "MDGoldCrushTether",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDetonateWarcry"] = {
    name = "EGDetonateWarcry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFissureSlamSpike"] = {
    name = "SOFissureSlamSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalForgeMasterFissureTrail"] = {
    name = "SOVaalForgeMasterFissureTrail",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgeBossSunder1"] = {
    name = "GTVaalForgeBossSunder1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeap"] = {
    name = "DTTForgeBossLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeapLava"] = {
    name = "DTTForgeBossLeapLava",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
受到熔金增幅
FamilyMonsterImmuneInMoltenGoldText
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster immune to damage in lava text 1 — 1 Global — 無法變動的值
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不能被擊退
    stance movement speed +% final [-84]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — 無法變動的值
  • stance movement speed +% final -84 — -84 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不能被擊退
    stance movement speed +% final [-84]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — 無法變動的值
  • stance movement speed +% final -84 — -84 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 — 2 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 1600 — 1600 Global
  • keyval
    StateMachine./*, ,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/, ,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead, opening;
    StateMachine.define_shared_stateweapon_state; light; epk;
    StateMachine.1hammer
    StateMachine.2axe
    StateMachine.3sword
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionMoveForced, ChangeToStance4, ChangeToStance5
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis2200
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Functions.fix_orientation =
    Functions.",
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + arg1, false, true );
    Functions.PlayAnimationType( Run, 1.0, 0, 0 );
    Functions.}, true );
    Preload.preload_animated_objectMetadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao
    冶煉師範.梅克圖 Text Audio /168
    名稱
    暗影滲透進來了,阿茲莫里人……接納它們吧……
    Forgemaster_25Percent_Huntress_Random — 冶煉師範.梅克圖
    暗影滲透進來了,阿茲莫里人……接納它們吧……
    Forgemaster_25Percent_Huntress_2 — 冶煉師範.梅克圖
    你的死期到了,卡魯人!
    Forgemaster_25Percent_Karui — 冶煉師範.梅克圖
    你的死期將至……馬拉克斯人……
    Forgemaster_25Percent_Sorc — 冶煉師範.梅克圖
    你的死期將至……馬拉克斯人……
    Forgemaster_25Percent_SorcCopy — 冶煉師範.梅克圖
    你的貪婪無窮無盡……但你的小命可不是如此……
    Forgemaster_25Percent_Merc — 冶煉師範.梅克圖
    沐浴在熔融的金潮之中吧!
    Forgemaster_25Percent_Random — 冶煉師範.梅克圖
    在熔融的金潮中溺亡吧!
    Forgemaster_25Percent_2 — 冶煉師範.梅克圖
    在熔融的金潮中溺亡吧!
    Forgemaster_25Percent_3 — 冶煉師範.梅克圖
    別怕,你很快就會融化殆盡……
    Forgemaster_25Percent_4 — 冶煉師範.梅克圖
    別怕,你很快就會融化殆盡……
    Forgemaster_25Percent_5 — 冶煉師範.梅克圖
    很快地……你將會加入我的戰利品……
    Forgemaster_25Percent_6 — 冶煉師範.梅克圖
    很快地……你將會加入我的戰利品……
    Forgemaster_25Percent_7 — 冶煉師範.梅克圖
    你的時間……快到了……
    Forgemaster_25Percent_8 — 冶煉師範.梅克圖
    你的死期將至,卡魯人!
    Forgemaster_50Percent_Karui — 冶煉師範.梅克圖
    你無處可逃了……貪婪的鼠輩!
    Forgemaster_50Percent_Merc_Random — 冶煉師範.梅克圖
    你無處可逃了……貪婪的鼠輩!
    Forgemaster_50Percent_Merc_2 — 冶煉師範.梅克圖
    別想逃,說書女!
    Forgemaster_50Percent_Sorc_Random — 冶煉師範.梅克圖
    別想逃,說書女!
    Forgemaster_50Percent_Sorc_2 — 冶煉師範.梅克圖
    阿茲莫里人,這就是你的命運……
    Forgemaster_50Percent_Huntress — 冶煉師範.梅克圖
    萬物皆會融化!
    Forgemaster_50Percent_Random — 冶煉師範.梅克圖
    萬物皆會融化!
    Forgemaster_50Percent_2 — 冶煉師範.梅克圖
    融化之路必須延續下去……
    Forgemaster_50Percent_3 — 冶煉師範.梅克圖
    融化之路必須延續下去……
    Forgemaster_50Percent_4 — 冶煉師範.梅克圖
    融化之路必須延續下去……
    Forgemaster_50Percent_5 — 冶煉師範.梅克圖
    無處可逃!
    Forgemaster_50Percent_6 — 冶煉師範.梅克圖
    無處可逃!
    Forgemaster_50Percent_7 — 冶煉師範.梅克圖
    無處可逃!
    Forgemaster_50Percent_8 — 冶煉師範.梅克圖
    滔滔江水,永流不止……
    Forgemaster_50Percent_9 — 冶煉師範.梅克圖
    滔滔江水,永流不止……
    Forgemaster_50Percent_10 — 冶煉師範.梅克圖
    致命一擊!
    Forgemaster_AxeAttack_Random — 冶煉師範.梅克圖
    致命一擊!
    Forgemaster_AxeAttack_2 — 冶煉師範.梅克圖
    致命一擊!
    Forgemaster_AxeAttack_3 — 冶煉師範.梅克圖
    致命一擊!
    Forgemaster_AxeAttack_4 — 冶煉師範.梅克圖
    致命一擊!
    Forgemaster_AxeAttack_5 — 冶煉師範.梅克圖
    殞落吧!
    Forgemaster_AxeAttack_6 — 冶煉師範.梅克圖
    殞落吧!
    Forgemaster_AxeAttack_7 — 冶煉師範.梅克圖
    殞落吧!
    Forgemaster_AxeAttack_8 — 冶煉師範.梅克圖
    Xecwa!
    Forgemaster_AxeAttack_9 — 冶煉師範.梅克圖
    Xecwa!
    Forgemaster_AxeAttack_10 — 冶煉師範.梅克圖
    看啊!
    Forgemaster_BrandAttack_Random — 冶煉師範.梅克圖
    看啊!
    Forgemaster_BrandAttack_2 — 冶煉師範.梅克圖
    看啊!
    Forgemaster_BrandAttack_3 — 冶煉師範.梅克圖
    支配!
    Forgemaster_BrandAttack_4 — 冶煉師範.梅克圖
    支配!
    Forgemaster_BrandAttack_5 — 冶煉師範.梅克圖
    Ipkaat!
    Forgemaster_BrandAttack_6 — 冶煉師範.梅克圖
    瓦爾之印!
    Forgemaster_BrandSlam_Random — 冶煉師範.梅克圖
    瓦爾之印!
    Forgemaster_BrandSlam_2 — 冶煉師範.梅克圖
    秉承卡瑪薩的意志!
    Forgemaster_BrandSlam_3 — 冶煉師範.梅克圖
    秉承卡瑪薩的意志!
    Forgemaster_BrandSlam_4 — 冶煉師範.梅克圖
    秉承卡瑪薩的意志!
    Forgemaster_BrandSlam_5 — 冶煉師範.梅克圖
    接納你的命運……
    Forgemaster_BrandSlam_6 — 冶煉師範.梅克圖
    接納你的命運……
    Forgemaster_BrandSlam_7 — 冶煉師範.梅克圖
    接納你的命運……
    Forgemaster_BrandSlam_8 — 冶煉師範.梅克圖
    瓦爾之財富!
    Forgemaster_BrandSlam_9 — 冶煉師範.梅克圖
    瓦爾之財富!
    Forgemaster_BrandSlam_10 — 冶煉師範.梅克圖
    熔爐狂怒!
    Forgemaster_BrandSlam_11 — 冶煉師範.梅克圖
    熔爐狂怒!
    Forgemaster_BrandSlam_12 — 冶煉師範.梅克圖
    熔爐狂怒!
    Forgemaster_BrandSlam_13 — 冶煉師範.梅克圖
    鍍金服從!
    Forgemaster_BrandSlam_14 — 冶煉師範.梅克圖
    鍍金服從!
    Forgemaster_BrandSlam_15 — 冶煉師範.梅克圖
    鍍金服從!
    Forgemaster_BrandSlam_16 — 冶煉師範.梅克圖
    秉承卡瑪薩的意志。
    Forgemaster_BrandSlam_17 — 冶煉師範.梅克圖
    秉承卡瑪薩的意志。
    Forgemaster_BrandSlam_18 — 冶煉師範.梅克圖
    我必須搧風點火……
    Forgemaster_Cooldown_Random — 冶煉師範.梅克圖
    我必須搧風點火……
    Forgemaster_Cooldown_2 — 冶煉師範.梅克圖
    我必須搧風點火……
    Forgemaster_Cooldown_3 — 冶煉師範.梅克圖
    我必須搧風點火……
    Forgemaster_Cooldown_4 — 冶煉師範.梅克圖
    啊……火焰就要熄滅了!
    Forgemaster_Cooldown_5 — 冶煉師範.梅克圖
    火焰要熄滅了!
    Forgemaster_Cooldown_6 — 冶煉師範.梅克圖
    熱氣平息了!
    Forgemaster_Cooldown_7 — 冶煉師範.梅克圖
    你擁有貴族的血肉寶石,但卻缺少其特徵……你這個偽冒者!
    Forgemaster_Emerge_Gemling_Random — 冶煉師範.梅克圖
    血肉寶石……來吧,貪婪的生物……
    Forgemaster_Emerge_Gemling_2 — 冶煉師範.梅克圖
    滾吧,阿茲莫里人。這裡不是你能來的地方……
    Forgemaster_Emerge_Huntress_Random — 冶煉師範.梅克圖
    阿茲莫里人……你不該來這裡!
    Forgemaster_Emerge_Huntress_2 — 冶煉師範.梅克圖
    可惡的女人……妳的燃燒心臟將是我熔爐的收藏品……
    Forgemaster_Emerge_Infernalist_Random — 冶煉師範.梅克圖
    我一向能感覺到那些追尋黃金的人!
    Forgemaster_Emerge_Merc_Random — 冶煉師範.梅克圖
    你覬覦我的財寶……但你將會成為我的祭品……
    Forgemaster_Emerge_Merc_2 — 冶煉師範.梅克圖
    你充滿了貪婪的銅臭味……
    Forgemaster_Emerge_Merc_3 — 冶煉師範.梅克圖
    鐵匠同胞……來吧,讓我為你換上一套金裝!
    Forgemaster_Emerge_SmithOfKitava_Random — 冶煉師範.梅克圖
    鐵匠同胞……來吧,讓我為你換上一套金裝!
    Forgemaster_Emerge_SmithOfKitava_2 — 冶煉師範.梅克圖
    你很懂熱火嘛,說書女……但不是這樣的……
    Forgemaster_Emerge_Sorc_Random — 冶煉師範.梅克圖
    你很懂熱火嘛,說書女……但不是這樣的……
    Forgemaster_Emerge_Sorc_2 — 冶煉師範.梅克圖
    我的熔爐燒得比你的瓦斯提里之陽還熾熱……說書女……
    Forgemaster_Emerge_Sorc_3 — 冶煉師範.梅克圖
    說書女……我的熔爐會把妳融入黑暗……
    Forgemaster_Emerge_Sorc_4 — 冶煉師範.梅克圖
    黯心之女......妳將閃耀著永恆的金光......
    Forgemaster_Emerge_Witch_Random — 冶煉師範.梅克圖
    黯心之女......妳將閃耀著永恆的金光......
    Forgemaster_Emerge_Witch_2 — 冶煉師範.梅克圖
    沉溺……在財富之流裡吧……
    Forgemaster_Emerge_Random — 冶煉師範.梅克圖
    沉溺……在財富之流裡吧……
    Forgemaster_Emerge_2 — 冶煉師範.梅克圖
    融鑄於黑暗……我會塑造你的命運……
    Forgemaster_Emerge_3 — 冶煉師範.梅克圖
    願瓦爾的財富……融化你的血肉……
    Forgemaster_Emerge_4 — 冶煉師範.梅克圖
    願瓦爾的財富……融化你的血肉……
    Forgemaster_Emerge_5 — 冶煉師範.梅克圖
    被鍛造吧!
    Forgemaster_HammerAttack_Random — 冶煉師範.梅克圖
    被鍛造吧!
    Forgemaster_HammerAttack_2 — 冶煉師範.梅克圖
    被鍛造吧!
    Forgemaster_HammerAttack_3 — 冶煉師範.梅克圖
    去死吧!
    Forgemaster_HammerAttack_4 — 冶煉師範.梅克圖
    去死吧!
    Forgemaster_HammerAttack_5 — 冶煉師範.梅克圖
    去死吧!
    Forgemaster_HammerAttack_6 — 冶煉師範.梅克圖
    去死吧!
    Forgemaster_HammerAttack_7 — 冶煉師範.梅克圖
    Kahk-tche
    Forgemaster_HammerAttack_8 — 冶煉師範.梅克圖
    Kahk-tche
    Forgemaster_HammerAttack_9 — 冶煉師範.梅克圖
    Kahk-tche
    Forgemaster_HammerAttack_10 — 冶煉師範.梅克圖
    Kahk-tche
    Forgemaster_HammerAttack_11 — 冶煉師範.梅克圖
    阿茲莫里人,我警告過你了……
    Forgemaster_PlayerDeath_Huntress_Random — 冶煉師範.梅克圖
    阿茲莫里人,我警告過你了……
    Forgemaster_PlayerDeath_Huntress_2 — 冶煉師範.梅克圖
    阿茲莫里人,我警告過你了……
    Forgemaster_PlayerDeath_Huntress_3 — 冶煉師範.梅克圖
    現在你可以擁有你夢寐以求的所有黃金了……
    Forgemaster_PlayerDeath_Merc_Random — 冶煉師範.梅克圖
    現在你可以擁有你夢寐以求的所有黃金了……
    Forgemaster_PlayerDeath_Merc_2 — 冶煉師範.梅克圖
    你的貪婪……就是你的終結……
    Forgemaster_PlayerDeath_Merc_3 — 冶煉師範.梅克圖
    你的貪婪……就是你的終結……
    Forgemaster_PlayerDeath_Merc_4 — 冶煉師範.梅克圖
    還不夠快……
    Forgemaster_PlayerDeath_Ranger — 冶煉師範.梅克圖
    你會是個很好的戰利品……
    Forgemaster_PlayerDeath_SmithOfKitava_Random — 冶煉師範.梅克圖
    你會是個很好的戰利品……
    Forgemaster_PlayerDeath_SmithOfKitava_2 — 冶煉師範.梅克圖
    完美的死亡……
    Forgemaster_PlayerDeath_Random — 冶煉師範.梅克圖
    完美的死亡……
    Forgemaster_PlayerDeath_2 — 冶煉師範.梅克圖
    完美的死亡……
    Forgemaster_PlayerDeath_3 — 冶煉師範.梅克圖
    你現在……屬於熔爐了……
    Forgemaster_PlayerDeath_4 — 冶煉師範.梅克圖
    你現在……屬於熔爐了……
    Forgemaster_PlayerDeath_5 — 冶煉師範.梅克圖
    你現在……屬於熔爐了……
    Forgemaster_PlayerDeath_6 — 冶煉師範.梅克圖
    再次熔化!
    Forgemaster_HeatUp_Random — 冶煉師範.梅克圖
    完美熔化!
    Forgemaster_HeatUp_2 — 冶煉師範.梅克圖
    完美熔化!
    Forgemaster_HeatUp_3 — 冶煉師範.梅克圖
    完美……
    Forgemaster_HeatUp_4 — 冶煉師範.梅克圖
    完美……
    Forgemaster_HeatUp_5 — 冶煉師範.梅克圖
    完美……
    Forgemaster_HeatUp_6 — 冶煉師範.梅克圖
    烈焰會燒得更旺……
    Forgemaster_HeatUp_7 — 冶煉師範.梅克圖
    現在熔爐燒得更忘了……
    Forgemaster_HeatUp_8 — 冶煉師範.梅克圖
    現在熔爐燒得更忘了……
    Forgemaster_HeatUp_9 — 冶煉師範.梅克圖
    現在熔爐燒得更忘了……
    Forgemaster_HeatUp_10 — 冶煉師範.梅克圖
    卡瑪薩的熱火灌注了我的靈魂……
    Forgemaster_HeatUp_11 — 冶煉師範.梅克圖
    鍍金傑作!
    Forgemaster_Sunder_Random — 冶煉師範.梅克圖
    鍍金傑作!
    Forgemaster_Sunder_2 — 冶煉師範.梅克圖
    在永夜之下閃耀吧!
    Forgemaster_Sunder_3 — 冶煉師範.梅克圖
    在永夜之下閃耀吧!
    Forgemaster_Sunder_4 — 冶煉師範.梅克圖
    在永夜之下閃耀吧!
    Forgemaster_Sunder_5 — 冶煉師範.梅克圖
    我要淹死你!
    Forgemaster_Sunder_6 — 冶煉師範.梅克圖
    我要淹死你!
    Forgemaster_Sunder_7 — 冶煉師範.梅克圖
    我要淹死你!
    Forgemaster_Sunder_8 — 冶煉師範.梅克圖
    卡瑪薩知道你的名字!
    Forgemaster_Sunder_9 — 冶煉師範.梅克圖
    卡瑪薩知道你的名字!
    Forgemaster_Sunder_10 — 冶煉師範.梅克圖
    卡瑪薩知道你的名字!
    Forgemaster_Sunder_11 — 冶煉師範.梅克圖
    Ka'tse-ik!
    Forgemaster_Sunder_12 — 冶煉師範.梅克圖
    Ka'tse-ik!
    Forgemaster_Sunder_13 — 冶煉師範.梅克圖
    Ka'tse-ik!
    Forgemaster_Sunder_14 — 冶煉師範.梅克圖
    Ka'tse-ik!
    Forgemaster_Sunder_15 — 冶煉師範.梅克圖
    Ka'tse-ik!
    Forgemaster_Sunder_16 — 冶煉師範.梅克圖
    Ka'tse-ik!
    Forgemaster_Sunder_17 — 冶煉師範.梅克圖
    洶湧金潮!
    Forgemaster_Sunder_18 — 冶煉師範.梅克圖
    洶湧金潮!
    Forgemaster_Sunder_19 — 冶煉師範.梅克圖
    洶湧金潮!
    Forgemaster_Sunder_20 — 冶煉師範.梅克圖
    熔火破裂!
    Forgemaster_VolcanicFissure_Random — 冶煉師範.梅克圖
    熔火破裂!
    Forgemaster_VolcanicFissure_2 — 冶煉師範.梅克圖
    宣洩吧!
    Forgemaster_VolcanicFissure_3 — 冶煉師範.梅克圖
    宣洩吧!
    Forgemaster_VolcanicFissure_4 — 冶煉師範.梅克圖
    Táak'iin!
    Forgemaster_VolcanicFissure_5 — 冶煉師範.梅克圖
    Táak'iin!
    Forgemaster_VolcanicFissure_6 — 冶煉師範.梅克圖
    爆發吧!
    Forgemaster_WarCry_Random — 冶煉師範.梅克圖
    爆發吧!
    Forgemaster_WarCry_2 — 冶煉師範.梅克圖
    爆發吧!
    Forgemaster_WarCry_3 — 冶煉師範.梅克圖
    Koriek!
    Forgemaster_WarCry_4 — 冶煉師範.梅克圖
    Koriek!
    Forgemaster_WarCry_5 — 冶煉師範.梅克圖
    我不會倒下的!
    Forgemaster_Knockdown_Random — 冶煉師範.梅克圖
    我不會倒下的!
    Forgemaster_Knockdown_2 — 冶煉師範.梅克圖
    我不會倒下的!
    Forgemaster_Knockdown_3 — 冶煉師範.梅克圖
    卡瑪薩……請給我力量!
    Forgemaster_Knockdown_4 — 冶煉師範.梅克圖
    卡瑪薩……請給我力量!
    Forgemaster_Knockdown_5 — 冶煉師範.梅克圖
    你這個無用的蠢貨!
    Forgemaster_Knockdown_6 — 冶煉師範.梅克圖
    你這個無用的蠢貨!
    Forgemaster_Knockdown_7 — 冶煉師範.梅克圖
    Edit

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