鍛造場主、メクトゥル
ヒューマノイド
溶けた金によって強化されている
ノックバックを受けることがない
stance movement speed +% final [-84]
ノックバックを受けることがない
stance movement speed +% final [-84]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Mektul, the Forgemaster
SpectreN
Area溶融した宝物庫
Tags2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
ライフ
300%
耐性
75 -30 0 0
Damage
250%
命中力
100%
Attack Distance
9 ~ 24
アタックタイム
1.995 Second
Damage Spread
±20%
経験値
250%
Model Size
160%
Type
VaalForgemaster
Metadata
VaalForgemaster
レベル
41
ライフ
4,059
Damage
234
スペルダメージ
234
命中力
818
アタックタイム
1.995
経験値
11,465
Minion Life
7,794
Minion Damage
542
Minion Armour
1,523
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 187–281
アタックタイム: 1.995 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDGoldCrushTether
Multicastable, Triggerable
action attack or cast time uses animation length [1]
GAVaalForgemasterSnake
Triggerable, Attack
Base Damage: 187–281
アタックタイム: 1.995 秒
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeMasterReset
action attack or cast time uses animation length [1]
spell maximum action distance +% [15]
DTTForgeBossLeap
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 8 秒
アタックダメージが80%上昇する
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
GAForgemasterBossLeap
Triggerable, Attack
Base Damage: 187–281
アタックダメージ: 180%
アタックタイム: 1.995 秒
アタックダメージが80%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeBossBrandExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
クールダウン時間: 22.5 秒
可燃性強度25%増加する
373.3から559.9ダメージを与える
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GSForgeBossBrandExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
EAAVolcanicFissure
クールダウン時間: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTVaalForgeBossSunder1
Triggerable
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GAVaalForgeBossSunder1
Triggerable, Attack
Base Damage: 187–281
アタックダメージ: 135%
アタックタイム: 1.995 秒
アタックダメージが35%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
GAForgemasterBossLeapLava
Triggerable, Attack
Base Damage: 187–281
アタックダメージ: 350%
アタックタイム: 1.995 秒
アタックダメージが250%上昇する
物理ダメージの70%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
DTTForgeBossLeapLava
Spell, Movement
キャストタイム: 1 秒
アタックダメージが80%上昇する
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
MDForgeBossWaves1
Multicastable, Triggerable
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves2
Multicastable, Triggerable
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves3
Multicastable, Triggerable
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves4
Multicastable, Triggerable
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
CTS1VaalForgeMasterClose
action attack or cast time uses animation length [1]
GAFissureSlamSpikeDamage
Triggerable, Attack
Base Damage: 187–281
アタックダメージ: 50%
アタックタイム: 1.995 秒
アタックダメージが50%低下する
action attack or cast time uses animation length [1]
is area damage [1]
SOFissureSlamSpike
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
EGDetonateWarcry
Triggerable
クールダウン時間: 12 秒
GAFissureWarcrySpikeDamage
Triggerable, Attack
Base Damage: 187–281
アタックダメージ: 300%
アタックタイム: 1.995 秒
アタックダメージが200%上昇する
物理ダメージの50%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
SOVaalForgeMasterFissureTrail
Triggerable
action attack or cast time uses animation length [1]
GAVaalForgeMasterHammerImpact
Triggerable, Attack
Base Damage: 187–281
アタックダメージ: 180%
アタックタイム: 1.995 秒
アタックダメージが80%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
EASVaalForgeMasterTooCool
action attack or cast time uses animation length [1]
EAAVaalForgemasterHammerSlam
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance4" 
	basic_action = "ChangeToStance5" 
}

StateMachine
{
	define_shared_checkpoint_state = "opening;"

	define_shared_state = "weapon_state; light; epk;"
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
}

Stats
{
	set_monster_delay_item_drops_millis = 2200
}

Functions
{

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Run, 1.0, 0, 0 );
		}, true );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* Targetable
{
	display_info_string = "VaalForgeMasterImmuneToDamage"
} */

Render
{
	use_ao_lights = true
}

BaseEvents {}

StateMachine
{
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
	on_or_create_state_weapon_state_1 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_2 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_3 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
	"

	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "GoldcrushInRange"
	life_percent_param = "GoldcrushLifePercentage"
	range = 200
}

StateMachine
{
	create_state_light_1 =
	"
		Delay( 0.01, { SetLightState( pre_fight_light ); } );
	"

	on_state_light_1 = "SetLightState( pre_fight_light, 1.5 );"

	create_state_light_2 =
	"
		Delay( 0.01, { SetLightState( light ); } );
	"

	on_state_light_2 = "SetLightState( light, 1.5 );"

	create_state_light_3 =
	"
		Delay( 0.01, { SetLightState( on_death ); } );
	"

	on_state_light_3 = "SetLightState( on_death, 1.5 );"
}

/* Audio stuff */
Animated
{
	/* 	on_event_start_fight = "globals.boss_elevator.Call( go_up );" */

	on_event_audio_for_hammer_attack_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( Forgemaster_HammerAttack_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"

	on_event_audio_for_volcanic_fissure_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( Forgemaster_VolcanicFissure_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			Delay( 5.0,
			{
				PlayCharacterAudioEvent( GoldcrushBossFissureResponse );
			} );
		} );
	"

	on_event_audio_for_knockdown_bwd_01 = "PlayTextAudio( Forgemaster_Knockdown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_warcry_detonate_01 = "PlayTextAudio( Forgemaster_WarCry_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_underarm_waves_01 = "PlayTextAudio( Forgemaster_Sunder_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_audio_for_epic_brand_attack_01 =
	"
		PlayTextAudio( Forgemaster_BrandSlam_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		Delay( 3.5,
		{
			PlayCharacterAudioEvent( GoldcrushBossRuneSlamResponse );
		} );
	"

	on_event_audio_for_enrage_01 = "PlayTextAudio( Forgemaster_HeatUp_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_cooldown_01 = "PlayTextAudio( Forgemaster_Cooldown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_emerge =
	"
		PlayTextAudio( Forgemaster_Emerge_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster', 0, 250, 250 );
		Delay( 5.0,
		{
			PlayCharacterAudioEvent( GoldcrushBossResponse );
		} );
	"

	on_event_audio_for_pre_emerge_look_up_01 =
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( player_ascendancy == 'Mercenary3',
		{
			PlayTextAudio( Forgemaster_Emerge_Gemling_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Witch1',
		{
			PlayTextAudio( Forgemaster_Emerge_Infernalist_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Witch_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Warrior3',
		{
			PlayTextAudio( Forgemaster_Emerge_SmithOfKitava_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
				If( !VariableExists( succeeded ), ()
		{ } );
	"
}

Functions
{
	halfway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Huntress, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_50Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
	
	threequartersway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Merc, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_25Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalForgeMaster/VaalForgemaster"] = {
    name = "Mektul, the Forgemaster",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1VaalForgeMasterClose",
        "GAVaalForgemasterSnake",
        "GAForgemasterBossLeap",
        "GSForgeBossBrandExplosion",
        "GAVaalForgeBossSunder1",
        "GAForgemasterBossLeapLava",
        "GAFissureSlamSpikeDamage",
        "GAFissureWarcrySpikeDamage",
        "GAVaalForgeMasterHammerImpact",
        "EASForgeMasterReset",
        "EASForgeBossBrandExplosion",
        "EAAVolcanicFissure",
        "EASVaalForgeMasterTooCool",
        "EAAVaalForgemasterHammerSlam",
        "MDGoldCrushTether",
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
        "EGDetonateWarcry",
        "SOFissureSlamSpike",
        "SOVaalForgeMasterFissureTrail",
        "GTVaalForgeBossSunder1",
        "DTTForgeBossLeap",
        "DTTForgeBossLeapLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1VaalForgeMasterClose"] = {
    name = "CTS1VaalForgeMasterClose",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgemasterSnake"] = {
    name = "GAVaalForgemasterSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeap"] = {
    name = "GAForgemasterBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForgeBossBrandExplosion"] = {
    name = "GSForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeBossSunder1"] = {
    name = "GAVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeapLava"] = {
    name = "GAForgemasterBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureSlamSpikeDamage"] = {
    name = "GAFissureSlamSpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureWarcrySpikeDamage"] = {
    name = "GAFissureWarcrySpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeMasterHammerImpact"] = {
    name = "GAVaalForgeMasterHammerImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeMasterReset"] = {
    name = "EASForgeMasterReset",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeBossBrandExplosion"] = {
    name = "EASForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVolcanicFissure"] = {
    name = "EAAVolcanicFissure",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalForgeMasterTooCool"] = {
    name = "EASVaalForgeMasterTooCool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalForgemasterHammerSlam"] = {
    name = "EAAVaalForgemasterHammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDGoldCrushTether"] = {
    name = "MDGoldCrushTether",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDetonateWarcry"] = {
    name = "EGDetonateWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFissureSlamSpike"] = {
    name = "SOFissureSlamSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalForgeMasterFissureTrail"] = {
    name = "SOVaalForgeMasterFissureTrail",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgeBossSunder1"] = {
    name = "GTVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeap"] = {
    name = "DTTForgeBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeapLava"] = {
    name = "DTTForgeBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
溶けた金によって強化されている
FamilyMonsterImmuneInMoltenGoldText
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster immune to damage in lava text Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ノックバックを受けることがない
    stance movement speed +% final [-84]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ノックバックを受けることがない
    stance movement speed +% final [-84]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*, ,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/, ,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead, opening;
    StateMachine.define_shared_stateweapon_state; light; epk;
    StateMachine.1hammer
    StateMachine.2axe
    StateMachine.3sword
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionMoveForced, ChangeToStance4, ChangeToStance5
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis2200
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Functions.fix_orientation =
    Functions.",
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + arg1, false, true );
    Functions.PlayAnimationType( Run, 1.0, 0, 0 );
    Functions.}, true );
    Preload.preload_animated_objectMetadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao
    鍛造場主、メクトゥル Text Audio /168
    名前
    影が迫ってくるぞ、アズメリ……受け入れよ……
    Forgemaster_25Percent_Huntress_Random
    影が迫ってくるぞ、アズメリ……受け入れよ……
    Forgemaster_25Percent_Huntress_2
    最後の時は近いぞ、カルイ!
    Forgemaster_25Percent_Karui
    終わりが近づいてくるぞ……マラケス……
    Forgemaster_25Percent_Sorc
    終わりが近づいてくるぞ……マラケス……
    Forgemaster_25Percent_SorcCopy
    貴様の強欲には終わりがないな……だがお前の命にはある……
    Forgemaster_25Percent_Merc
    溶けた黄金を浴びよ!
    Forgemaster_25Percent_Random
    溶けた富に溺れよ!
    Forgemaster_25Percent_2
    溶けた富に溺れよ!
    Forgemaster_25Percent_3
    恐れるな、お前はすぐに溶ける……
    Forgemaster_25Percent_4
    恐れるな、お前はすぐに溶ける……
    Forgemaster_25Percent_5
    すぐに……お前も宝の仲間入りだ……
    Forgemaster_25Percent_6
    すぐに……お前も宝の仲間入りだ……
    Forgemaster_25Percent_7
    お前の時は……もうすぐ終わりだ……
    Forgemaster_25Percent_8
    終わりは近いぞ、カルイ!
    Forgemaster_50Percent_Karui
    壁が迫ってくるぞ……強欲なネズミめ!
    Forgemaster_50Percent_Merc_Random
    壁が迫ってくるぞ……強欲なネズミめ!
    Forgemaster_50Percent_Merc_2
    逃げ場はないぞ、語り女!
    Forgemaster_50Percent_Sorc_Random
    逃げ場はないぞ、語り女!
    Forgemaster_50Percent_Sorc_2
    アズメリ、お前はもはやこの運命に縛られているのだ……
    Forgemaster_50Percent_Huntress
    全ては溶解する!
    Forgemaster_50Percent_Random
    全ては溶解する!
    Forgemaster_50Percent_2
    溶けた道は続く……
    Forgemaster_50Percent_3
    溶けた道は続く……
    Forgemaster_50Percent_4
    溶けた道は続く……
    Forgemaster_50Percent_5
    逃げ場はないぞ!
    Forgemaster_50Percent_6
    逃げ場はないぞ!
    Forgemaster_50Percent_7
    逃げ場はないぞ!
    Forgemaster_50Percent_8
    川は流れ続ける……
    Forgemaster_50Percent_9
    川は流れ続ける……
    Forgemaster_50Percent_10
    致命傷だ!
    Forgemaster_AxeAttack_Random
    致命傷だ!
    Forgemaster_AxeAttack_2
    致命傷だ!
    Forgemaster_AxeAttack_3
    致命傷だ!
    Forgemaster_AxeAttack_4
    致命傷だ!
    Forgemaster_AxeAttack_5
    滅びよ!
    Forgemaster_AxeAttack_6
    滅びよ!
    Forgemaster_AxeAttack_7
    滅びよ!
    Forgemaster_AxeAttack_8
    ゼクワ!
    Forgemaster_AxeAttack_9
    ゼクワ!
    Forgemaster_AxeAttack_10
    刮目せよ!
    Forgemaster_BrandAttack_Random
    刮目せよ!
    Forgemaster_BrandAttack_2
    刮目せよ!
    Forgemaster_BrandAttack_3
    圧倒!
    Forgemaster_BrandAttack_4
    圧倒!
    Forgemaster_BrandAttack_5
    イプカート!
    Forgemaster_BrandAttack_6
    ヴァールの焼きごてだ!
    Forgemaster_BrandSlam_Random
    ヴァールの焼きごてだ!
    Forgemaster_BrandSlam_2
    カマサのご意思だ!
    Forgemaster_BrandSlam_3
    カマサのご意思だ!
    Forgemaster_BrandSlam_4
    カマサのご意思だ!
    Forgemaster_BrandSlam_5
    運命を受け入れよ……
    Forgemaster_BrandSlam_6
    運命を受け入れよ……
    Forgemaster_BrandSlam_7
    運命を受け入れよ……
    Forgemaster_BrandSlam_8
    ヴァールの富よ!
    Forgemaster_BrandSlam_9
    ヴァールの富よ!
    Forgemaster_BrandSlam_10
    炉の怒りよ!
    Forgemaster_BrandSlam_11
    炉の怒りよ!
    Forgemaster_BrandSlam_12
    炉の怒りよ!
    Forgemaster_BrandSlam_13
    黄金の服従!
    Forgemaster_BrandSlam_14
    黄金の服従!
    Forgemaster_BrandSlam_15
    黄金の服従!
    Forgemaster_BrandSlam_16
    カマサの意思。
    Forgemaster_BrandSlam_17
    カマサの意思。
    Forgemaster_BrandSlam_18
    火を煽らねば……
    Forgemaster_Cooldown_Random
    火を煽らねば……
    Forgemaster_Cooldown_2
    火を煽らねば……
    Forgemaster_Cooldown_3
    火を煽らねば……
    Forgemaster_Cooldown_4
    くっ……炎が冷め始めた!
    Forgemaster_Cooldown_5
    炎が冷めてしまう!
    Forgemaster_Cooldown_6
    熱が止まってしまう!
    Forgemaster_Cooldown_7
    貴様は貴族の肉宝石を持っているが顔つきが違うな……僭称者め!
    Forgemaster_Emerge_Gemling_Random
    肉宝石か……来るがいい、純粋なる強欲の者よ……
    Forgemaster_Emerge_Gemling_2
    去れ、アズメリ。貴様がここにいることは許されない……
    Forgemaster_Emerge_Huntress_Random
    アズメリ……ここへ来るべきではなかったな!
    Forgemaster_Emerge_Huntress_2
    地獄の女よ……貴様の燃える心臓を我が炉に加えてやろう。
    Forgemaster_Emerge_Infernalist_Random
    黄金を求める者の気配はすぐにわかる。
    Forgemaster_Emerge_Merc_Random
    貴様は我が財宝を望むか……自身が供物となるとも知らずに。
    Forgemaster_Emerge_Merc_2
    貴様からは強欲の臭いがするぞ……
    Forgemaster_Emerge_Merc_3
    鍛冶師仲間か……来い、黄金で飾り立ててやる!
    Forgemaster_Emerge_SmithOfKitava_Random
    鍛冶師仲間か……来い、黄金で飾り立ててやる!
    Forgemaster_Emerge_SmithOfKitava_2
    貴様は熱を知っているだろう、語り女……だがこのような熱はどうかな……
    Forgemaster_Emerge_Sorc_Random
    貴様は熱を知っているだろう、語り女……だがこのような熱はどうかな……
    Forgemaster_Emerge_Sorc_2
    語り女よ……我が炉は貴様のヴァスティリの太陽よりも熱く燃えるぞ……
    Forgemaster_Emerge_Sorc_3
    語り女よ……我が炉は貴様を暗闇の中で溶かすだろう……
    Forgemaster_Emerge_Sorc_4
    邪悪な心の女よ……永遠に黄金の中で光り続けるがいい……
    Forgemaster_Emerge_Witch_Random
    邪悪な心の女よ……永遠に黄金の中で光り続けるがいい……
    Forgemaster_Emerge_Witch_2
    溺れるがいい……富の河でな。
    Forgemaster_Emerge_Random
    溺れるがいい……富の河でな。
    Forgemaster_Emerge_2
    闇の中で造られし私が……貴様の運命を成形してやる……
    Forgemaster_Emerge_3
    ヴァールの富が……貴様の肉体を溶かさんことを……
    Forgemaster_Emerge_4
    ヴァールの富が……貴様の肉体を溶かさんことを……
    Forgemaster_Emerge_5
    鍛造!
    Forgemaster_HammerAttack_Random
    鍛造!
    Forgemaster_HammerAttack_2
    鍛造!
    Forgemaster_HammerAttack_3
    破壊!
    Forgemaster_HammerAttack_4
    破壊!
    Forgemaster_HammerAttack_5
    破壊!
    Forgemaster_HammerAttack_6
    破壊!
    Forgemaster_HammerAttack_7
    カーク・チェ!
    Forgemaster_HammerAttack_8
    カーク・チェ!
    Forgemaster_HammerAttack_9
    カーク・チェ!
    Forgemaster_HammerAttack_10
    カーク・チェ!
    Forgemaster_HammerAttack_11
    警告はしたぞ、アズメリ……
    Forgemaster_PlayerDeath_Huntress_Random
    警告はしたぞ、アズメリ……
    Forgemaster_PlayerDeath_Huntress_2
    警告はしたぞ、アズメリ……
    Forgemaster_PlayerDeath_Huntress_3
    これで好きなだけの黄金が手に入るな……
    Forgemaster_PlayerDeath_Merc_Random
    これで好きなだけの黄金が手に入るな……
    Forgemaster_PlayerDeath_Merc_2
    貴様の強欲が……貴様の破滅となった……
    Forgemaster_PlayerDeath_Merc_3
    貴様の強欲が……貴様の破滅となった……
    Forgemaster_PlayerDeath_Merc_4
    素早さが足りんな……
    Forgemaster_PlayerDeath_Ranger
    良いトロフィーとなるだろう……
    Forgemaster_PlayerDeath_SmithOfKitava_Random
    良いトロフィーとなるだろう……
    Forgemaster_PlayerDeath_SmithOfKitava_2
    純白なる死……
    Forgemaster_PlayerDeath_Random
    純白なる死……
    Forgemaster_PlayerDeath_2
    純白なる死……
    Forgemaster_PlayerDeath_3
    これで貴様は……炉のものだ……
    Forgemaster_PlayerDeath_4
    これで貴様は……炉のものだ……
    Forgemaster_PlayerDeath_5
    これで貴様は……炉のものだ……
    Forgemaster_PlayerDeath_6
    再び溶けよ!
    Forgemaster_HeatUp_Random
    完全なる溶解!
    Forgemaster_HeatUp_2
    完全なる溶解!
    Forgemaster_HeatUp_3
    完全だ……
    Forgemaster_HeatUp_4
    完全だ……
    Forgemaster_HeatUp_5
    完全だ……
    Forgemaster_HeatUp_6
    炎は更に深く燃える……
    Forgemaster_HeatUp_7
    炉は更に明るく燃える……
    Forgemaster_HeatUp_8
    炉は更に明るく燃える……
    Forgemaster_HeatUp_9
    炉は更に明るく燃える……
    Forgemaster_HeatUp_10
    カマサの熱が我が魂を満たしていく……
    Forgemaster_HeatUp_11
    永遠の金膜よ!
    Forgemaster_Sunder_Random
    永遠の金膜よ!
    Forgemaster_Sunder_2
    永遠の夜で輝け!
    Forgemaster_Sunder_3
    永遠の夜で輝け!
    Forgemaster_Sunder_4
    永遠の夜で輝け!
    Forgemaster_Sunder_5
    溺れさせてやる!
    Forgemaster_Sunder_6
    溺れさせてやる!
    Forgemaster_Sunder_7
    溺れさせてやる!
    Forgemaster_Sunder_8
    カマサは貴様の名を知っているぞ!
    Forgemaster_Sunder_9
    カマサは貴様の名を知っているぞ!
    Forgemaster_Sunder_10
    カマサは貴様の名を知っているぞ!
    Forgemaster_Sunder_11
    カツェ・イク!
    Forgemaster_Sunder_12
    カツェ・イク!
    Forgemaster_Sunder_13
    カツェ・イク!
    Forgemaster_Sunder_14
    カツェ・イク!
    Forgemaster_Sunder_15
    カツェ・イク!
    Forgemaster_Sunder_16
    カツェ・イク!
    Forgemaster_Sunder_17
    黄金の奔流!
    Forgemaster_Sunder_18
    黄金の奔流!
    Forgemaster_Sunder_19
    黄金の奔流!
    Forgemaster_Sunder_20
    溶解の破裂!
    Forgemaster_VolcanicFissure_Random
    溶解の破裂!
    Forgemaster_VolcanicFissure_2
    流れ出よ!
    Forgemaster_VolcanicFissure_3
    流れ出よ!
    Forgemaster_VolcanicFissure_4
    ターク・イーン!
    Forgemaster_VolcanicFissure_5
    ターク・イーン!
    Forgemaster_VolcanicFissure_6
    噴火!
    Forgemaster_WarCry_Random
    噴火!
    Forgemaster_WarCry_2
    噴火!
    Forgemaster_WarCry_3
    コリエク!
    Forgemaster_WarCry_4
    コリエク!
    Forgemaster_WarCry_5
    私は折れぬぞ!
    Forgemaster_Knockdown_Random
    私は折れぬぞ!
    Forgemaster_Knockdown_2
    私は折れぬぞ!
    Forgemaster_Knockdown_3
    カマサ……我に力を!
    Forgemaster_Knockdown_4
    カマサ……我に力を!
    Forgemaster_Knockdown_5
    下らん愚か者め!
    Forgemaster_Knockdown_6
    下らん愚か者め!
    Forgemaster_Knockdown_7
    Edit

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