Mektul, der Schmiedemeister
Unverwundbar in Geschmolzenem Gold
Kann nicht zurückgestoßen werden
stance movement speed +% final [-84]
Kann nicht zurückgestoßen werden
stance movement speed +% final [-84]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Mektul, the Forgemaster
SpectreN
AreaDas Geschmolzene Gewölbe, Das Geschmolzene Gewölbe
Tags2HBluntWood_onhit_audio, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Leben
350%
Rüstung
+80%
Widerstand
75 -30 0 0
Damage
250%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
9 ~ 24
Angriffszeit
1.995 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
160%
Type
VaalForgemaster
Metadata
VaalForgemaster
Stufe
62
Leben
19,691
Rüstung
3,046
Ausweichwert
406
Damage
483
Zauberschaden
483
Genauigkeit
1,784
Angriffszeit
1.995
Erfahrung
46,440
Minion Life
18,816
Minion Damage
979
Minion Armour
5,753
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 386–579
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDGoldCrushTether
Multicastable, Triggerable
action attack or cast time uses animation length [1]
GAVaalForgemasterSnake
Triggerable, Attack
Base Damage: 386–579
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeMasterReset
action attack or cast time uses animation length [1]
spell maximum action distance +% [15]
DTTForgeBossLeap
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Verursacht 80% mehr Angriffsschaden
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
GAForgemasterBossLeap
Triggerable, Attack
Base Damage: 386–579
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffszeit: 1.995 Sek.
Verursacht 80% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeBossBrandExplosion
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 22.5 Sek.
25% erhöhte Chance auf Entzünden
Verursacht 763 bis 1145 Feuerschaden
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GSForgeBossBrandExplosion
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
EAAVolcanicFissure
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTVaalForgeBossSunder1
Triggerable
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GAVaalForgeBossSunder1
Triggerable, Attack
Base Damage: 386–579
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Angriffszeit: 1.995 Sek.
Verursacht 35% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAForgemasterBossLeapLava
Triggerable, Attack
Base Damage: 386–579
Kritische Trefferchance: 5%
Angriffsschaden: 350%
Angriffszeit: 1.995 Sek.
Verursacht 250% mehr Angriffsschaden
Wandelt 70% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
is area damage [1]
DTTForgeBossLeapLava
Spell, Movement
Zauberzeit: 1 Sek.
Verursacht 80% mehr Angriffsschaden
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
MDForgeBossWaves1
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves2
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves3
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves4
Multicastable, Triggerable
action attack or cast time uses animation length [1]
CTS1VaalForgeMasterClose
action attack or cast time uses animation length [1]
GAFissureSlamSpikeDamage
Triggerable, Attack
Base Damage: 386–579
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffszeit: 1.995 Sek.
Verursacht 50% weniger Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
SOFissureSlamSpike
Triggerable
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
EGDetonateWarcry
Triggerable
Abklingzeit: 12 Sek.
GAFissureWarcrySpikeDamage
Triggerable, Attack
Base Damage: 386–579
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Angriffszeit: 1.995 Sek.
Verursacht 200% mehr Angriffsschaden
Wandelt 50% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
is area damage [1]
SOVaalForgeMasterFissureTrail
Triggerable
action attack or cast time uses animation length [1]
GAVaalForgeMasterHammerImpact
Triggerable, Attack
Base Damage: 386–579
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffszeit: 1.995 Sek.
Verursacht 80% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
EASVaalForgeMasterTooCool
action attack or cast time uses animation length [1]
EAAVaalForgemasterHammerSlam
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance4" 
	basic_action = "ChangeToStance5" 
}

StateMachine
{
	define_shared_checkpoint_state = "opening;"

	define_shared_state = "weapon_state; light; epk;"
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
}

Stats
{
	set_monster_delay_item_drops_millis = 2200
}

Functions
{

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Run, 1.0, 0, 0 );
		}, true );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* Targetable
{
	display_info_string = "VaalForgeMasterImmuneToDamage"
} */

Render
{
	use_ao_lights = true
}

BaseEvents {}

StateMachine
{
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
	on_or_create_state_weapon_state_1 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_2 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_3 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
	"

	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "GoldcrushInRange"
	life_percent_param = "GoldcrushLifePercentage"
	range = 200
}

StateMachine
{
	create_state_light_1 =
	"
		Delay( 0.01, { SetLightState( pre_fight_light ); } );
	"

	on_state_light_1 = "SetLightState( pre_fight_light, 1.5 );"

	create_state_light_2 =
	"
		Delay( 0.01, { SetLightState( light ); } );
	"

	on_state_light_2 = "SetLightState( light, 1.5 );"

	create_state_light_3 =
	"
		Delay( 0.01, { SetLightState( on_death ); } );
	"

	on_state_light_3 = "SetLightState( on_death, 1.5 );"
}

/* Audio stuff */
Animated
{
	/* 	on_event_start_fight = "globals.boss_elevator.Call( go_up );" */

	on_event_audio_for_hammer_attack_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( Forgemaster_HammerAttack_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"

	on_event_audio_for_volcanic_fissure_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( Forgemaster_VolcanicFissure_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			Delay( 5.0,
			{
				PlayCharacterAudioEvent( GoldcrushBossFissureResponse );
			} );
		} );
	"

	on_event_audio_for_knockdown_bwd_01 = "PlayTextAudio( Forgemaster_Knockdown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_warcry_detonate_01 = "PlayTextAudio( Forgemaster_WarCry_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_underarm_waves_01 = "PlayTextAudio( Forgemaster_Sunder_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_audio_for_epic_brand_attack_01 =
	"
		PlayTextAudio( Forgemaster_BrandSlam_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		Delay( 3.5,
		{
			PlayCharacterAudioEvent( GoldcrushBossRuneSlamResponse );
		} );
	"

	on_event_audio_for_enrage_01 = "PlayTextAudio( Forgemaster_HeatUp_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_cooldown_01 = "PlayTextAudio( Forgemaster_Cooldown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_emerge =
	"
		PlayTextAudio( Forgemaster_Emerge_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster', 0, 250, 250 );
		Delay( 5.0,
		{
			PlayCharacterAudioEvent( GoldcrushBossResponse );
		} );
	"

	on_event_audio_for_pre_emerge_look_up_01 =
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( player_ascendancy == 'Mercenary3',
		{
			PlayTextAudio( Forgemaster_Emerge_Gemling_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Witch1',
		{
			PlayTextAudio( Forgemaster_Emerge_Infernalist_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Witch_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Warrior3',
		{
			PlayTextAudio( Forgemaster_Emerge_SmithOfKitava_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
				If( !VariableExists( succeeded ), ()
		{ } );
	"
}

Functions
{
	halfway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Huntress, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_50Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
	
	threequartersway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Merc, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_25Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalForgeMaster/VaalForgemaster"] = {
    name = "Mektul, the Forgemaster",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1VaalForgeMasterClose",
        "GAVaalForgemasterSnake",
        "GAForgemasterBossLeap",
        "GSForgeBossBrandExplosion",
        "GAVaalForgeBossSunder1",
        "GAForgemasterBossLeapLava",
        "GAFissureSlamSpikeDamage",
        "GAFissureWarcrySpikeDamage",
        "GAVaalForgeMasterHammerImpact",
        "EASForgeMasterReset",
        "EASForgeBossBrandExplosion",
        "EAAVolcanicFissure",
        "EASVaalForgeMasterTooCool",
        "EAAVaalForgemasterHammerSlam",
        "MDGoldCrushTether",
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
        "EGDetonateWarcry",
        "SOFissureSlamSpike",
        "SOVaalForgeMasterFissureTrail",
        "GTVaalForgeBossSunder1",
        "DTTForgeBossLeap",
        "DTTForgeBossLeapLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1VaalForgeMasterClose"] = {
    name = "CTS1VaalForgeMasterClose",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgemasterSnake"] = {
    name = "GAVaalForgemasterSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeap"] = {
    name = "GAForgemasterBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForgeBossBrandExplosion"] = {
    name = "GSForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeBossSunder1"] = {
    name = "GAVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeapLava"] = {
    name = "GAForgemasterBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureSlamSpikeDamage"] = {
    name = "GAFissureSlamSpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureWarcrySpikeDamage"] = {
    name = "GAFissureWarcrySpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeMasterHammerImpact"] = {
    name = "GAVaalForgeMasterHammerImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeMasterReset"] = {
    name = "EASForgeMasterReset",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeBossBrandExplosion"] = {
    name = "EASForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVolcanicFissure"] = {
    name = "EAAVolcanicFissure",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalForgeMasterTooCool"] = {
    name = "EASVaalForgeMasterTooCool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalForgemasterHammerSlam"] = {
    name = "EAAVaalForgemasterHammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDGoldCrushTether"] = {
    name = "MDGoldCrushTether",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDetonateWarcry"] = {
    name = "EGDetonateWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFissureSlamSpike"] = {
    name = "SOFissureSlamSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalForgeMasterFissureTrail"] = {
    name = "SOVaalForgeMasterFissureTrail",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgeBossSunder1"] = {
    name = "GTVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeap"] = {
    name = "DTTForgeBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeapLava"] = {
    name = "DTTForgeBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Unverwundbar in Geschmolzenem Gold
IdMonsterImmuneInMoltenGoldText
FamilyMonsterImmuneInMoltenGoldText
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster immune to damage in lava text Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Kann nicht zurückgestoßen werden
    stance movement speed +% final [-84]
    IdStanceMovementSpeedNegative84CannotBeKnockedBack
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Kann nicht zurückgestoßen werden
    stance movement speed +% final [-84]
    IdStanceMovementSpeedNegative84CannotBeKnockedBack
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Mektul, der Schmiedemeister Text Audio /168
    Name
    Die Schatten kommen näher, Azmeri … Lasst es einfach geschehen …
    Forgemaster_25Percent_Huntress_Random
    Die Schatten kommen näher, Azmeri … Lasst es einfach geschehen …
    Forgemaster_25Percent_Huntress_2
    Eure letzte Stunde ist fast gekommen, Karui!
    Forgemaster_25Percent_Karui
    Ihr nähert Euch Eurem Ende … Maraketh …
    Forgemaster_25Percent_Sorc
    Ihr nähert Euch Eurem Ende … Maraketh …
    Forgemaster_25Percent_SorcCopy
    Eure Gier kennt keine Grenzen … im Gegensatz zu Eurem Leben …
    Forgemaster_25Percent_Merc
    Badet in flüssigem Gold!
    Forgemaster_25Percent_Random
    Ertrinkt in geschmolzenem Reichtum!
    Forgemaster_25Percent_2
    Ertrinkt in geschmolzenem Reichtum!
    Forgemaster_25Percent_3
    Habt keine Angst, Ihr werdet schnell schmelzen …
    Forgemaster_25Percent_4
    Habt keine Angst, Ihr werdet schnell schmelzen …
    Forgemaster_25Percent_5
    Bald … werdet Ihr Teil der Schatzkammer sein …
    Forgemaster_25Percent_6
    Bald … werdet Ihr Teil der Schatzkammer sein …
    Forgemaster_25Percent_7
    Eure Zeit … ist fast abgelaufen …
    Forgemaster_25Percent_8
    Ihr nähert Euch Eurem Ende, Karui!
    Forgemaster_50Percent_Karui
    Die Wände kommen näher … gieriges Ungeziefer!
    Forgemaster_50Percent_Merc_Random
    Die Wände kommen näher … gieriges Ungeziefer!
    Forgemaster_50Percent_Merc_2
    Es gibt keinen Ausweg, Geschichtenhüterin!
    Forgemaster_50Percent_Sorc_Random
    Es gibt keinen Ausweg, Geschichtenhüterin!
    Forgemaster_50Percent_Sorc_2
    Azmeri, dies ist jetzt das Euch bestimmte Schicksal …
    Forgemaster_50Percent_Huntress
    Alles wird schmelzen!
    Forgemaster_50Percent_Random
    Alles wird schmelzen!
    Forgemaster_50Percent_2
    Der geschmolzene Pfad führt weiter …
    Forgemaster_50Percent_3
    Der geschmolzene Pfad führt weiter …
    Forgemaster_50Percent_4
    Der geschmolzene Pfad führt weiter …
    Forgemaster_50Percent_5
    Es gibt kein Entrinnen!
    Forgemaster_50Percent_6
    Es gibt kein Entrinnen!
    Forgemaster_50Percent_7
    Es gibt kein Entrinnen!
    Forgemaster_50Percent_8
    Der Fluß fließt weiter …
    Forgemaster_50Percent_9
    Der Fluß fließt weiter …
    Forgemaster_50Percent_10
    Tödlich!
    Forgemaster_AxeAttack_Random
    Tödlich!
    Forgemaster_AxeAttack_2
    Tödlich!
    Forgemaster_AxeAttack_3
    Tödlich!
    Forgemaster_AxeAttack_4
    Tödlich!
    Forgemaster_AxeAttack_5
    Vergeht!
    Forgemaster_AxeAttack_6
    Vergeht!
    Forgemaster_AxeAttack_7
    Vergeht!
    Forgemaster_AxeAttack_8
    Xecwa!
    Forgemaster_AxeAttack_9
    Xecwa!
    Forgemaster_AxeAttack_10
    Seht!
    Forgemaster_BrandAttack_Random
    Seht!
    Forgemaster_BrandAttack_2
    Seht!
    Forgemaster_BrandAttack_3
    Dominanz!
    Forgemaster_BrandAttack_4
    Dominanz!
    Forgemaster_BrandAttack_5
    Ipkaat!
    Forgemaster_BrandAttack_6
    Zeichen der Vaal!
    Forgemaster_BrandSlam_Random
    Zeichen der Vaal!
    Forgemaster_BrandSlam_2
    Durch Kamasas Willen!
    Forgemaster_BrandSlam_3
    Durch Kamasas Willen!
    Forgemaster_BrandSlam_4
    Durch Kamasas Willen!
    Forgemaster_BrandSlam_5
    Akzeptiert Euer Schicksal …
    Forgemaster_BrandSlam_6
    Akzeptiert Euer Schicksal …
    Forgemaster_BrandSlam_7
    Akzeptiert Euer Schicksal …
    Forgemaster_BrandSlam_8
    Glück der Vaal!
    Forgemaster_BrandSlam_9
    Glück der Vaal!
    Forgemaster_BrandSlam_10
    Zorn der Schmiede!
    Forgemaster_BrandSlam_11
    Zorn der Schmiede!
    Forgemaster_BrandSlam_12
    Zorn der Schmiede!
    Forgemaster_BrandSlam_13
    Vergoldeter Gehorsam!
    Forgemaster_BrandSlam_14
    Vergoldeter Gehorsam!
    Forgemaster_BrandSlam_15
    Vergoldeter Gehorsam!
    Forgemaster_BrandSlam_16
    Kamasas Wille.
    Forgemaster_BrandSlam_17
    Kamasas Wille.
    Forgemaster_BrandSlam_18
    Ich muss die Flammen anfachen …
    Forgemaster_Cooldown_Random
    Ich muss die Flammen anfachen …
    Forgemaster_Cooldown_2
    Ich muss die Flammen anfachen …
    Forgemaster_Cooldown_3
    Ich muss die Flammen anfachen …
    Forgemaster_Cooldown_4
    Ugh … die Flamme wird kälter!
    Forgemaster_Cooldown_5
    Die Flamme ist kalt!
    Forgemaster_Cooldown_6
    Die Hitze nimmt ab!
    Forgemaster_Cooldown_7
    Ihr tragt die Fleischgemmen eines Adligen, aber nicht die Gesichtszüge … Betrüger!
    Forgemaster_Emerge_Gemling_Random
    Fleischgemmen … Kommt her, Kreatur der Gier …
    Forgemaster_Emerge_Gemling_2
    Verschwindet, Azmeri. Es ist Euch nicht gestattet, hier zu sein …
    Forgemaster_Emerge_Huntress_Random
    Azmeri … Ihr hättet nicht hierherkommen sollen!
    Forgemaster_Emerge_Huntress_2
    Höllische Frau … Euer brennendes Herz soll meiner Schmiede gehören …
    Forgemaster_Emerge_Infernalist_Random
    Ich kann es immer spüren, wenn jemand nach Gold trachtet …
    Forgemaster_Emerge_Merc_Random
    Ihr begehrt meine Schätze … Doch Ihr werdet die Opfergabe sein …
    Forgemaster_Emerge_Merc_2
    Ihr stinkt nach Gier …
    Forgemaster_Emerge_Merc_3
    Ein weiterer Schmied … Kommt und lasst mich Euch mit Gold schmücken!
    Forgemaster_Emerge_SmithOfKitava_Random
    Ein weiterer Schmied … Kommt und lasst mich Euch mit Gold schmücken!
    Forgemaster_Emerge_SmithOfKitava_2
    Ihr kennt die Hitze, Geschichtenhütern … Aber keine wie diese …
    Forgemaster_Emerge_Sorc_Random
    Ihr kennt die Hitze, Geschichtenhütern … Aber keine wie diese …
    Forgemaster_Emerge_Sorc_2
    Meine Schmiede brennt heißer als Eure Sonne über der Vastiri … Geschichtenhüterin …
    Forgemaster_Emerge_Sorc_3
    Geschichtenhüterin … meine Schmiede wird Euch in der Dunkelheit schmelzen …
    Forgemaster_Emerge_Sorc_4
    Höllische Frau … Euer brennendes Herz soll meiner Schmiede gehören.
    Forgemaster_Emerge_Witch_Random
    Höllische Frau … Euer brennendes Herz soll meiner Schmiede gehören.
    Forgemaster_Emerge_Witch_2
    Ertrinkt … In einem Fluß aus Reichtum …
    Forgemaster_Emerge_Random
    Ertrinkt … In einem Fluß aus Reichtum …
    Forgemaster_Emerge_2
    Geschmiedet in der Dunkelheit … Ich werde Euer Schicksal formen …
    Forgemaster_Emerge_3
    Mögen die Reichtümer der Vaal … Euer Fleisch schmelzen …
    Forgemaster_Emerge_4
    Mögen die Reichtümer der Vaal … Euer Fleisch schmelzen …
    Forgemaster_Emerge_5
    Geschmiedet!
    Forgemaster_HammerAttack_Random
    Geschmiedet!
    Forgemaster_HammerAttack_2
    Geschmiedet!
    Forgemaster_HammerAttack_3
    Zerstört!
    Forgemaster_HammerAttack_4
    Zerstört!
    Forgemaster_HammerAttack_5
    Zerstört!
    Forgemaster_HammerAttack_6
    Zerstört!
    Forgemaster_HammerAttack_7
    Kahk-tche!
    Forgemaster_HammerAttack_8
    Kahk-tche!
    Forgemaster_HammerAttack_9
    Kahk-tche!
    Forgemaster_HammerAttack_10
    Kahk-tche!
    Forgemaster_HammerAttack_11
    Ich habe Euch gewarnt, Azmeri …
    Forgemaster_PlayerDeath_Huntress_Random
    Ich habe Euch gewarnt, Azmeri …
    Forgemaster_PlayerDeath_Huntress_2
    Ich habe Euch gewarnt, Azmeri …
    Forgemaster_PlayerDeath_Huntress_3
    Jetzt werdet Ihr mehr Gold haben, als Ihr Euch jemals vorstellen konntet …
    Forgemaster_PlayerDeath_Merc_Random
    Jetzt werdet Ihr mehr Gold haben, als Ihr Euch jemals vorstellen konntet …
    Forgemaster_PlayerDeath_Merc_2
    Eure Gier war … Euer Ende …
    Forgemaster_PlayerDeath_Merc_3
    Eure Gier war … Euer Ende …
    Forgemaster_PlayerDeath_Merc_4
    Nicht schnell genug …
    Forgemaster_PlayerDeath_Ranger
    Ihr werdet eine schöne Trophäe abgeben …
    Forgemaster_PlayerDeath_SmithOfKitava_Random
    Ihr werdet eine schöne Trophäe abgeben …
    Forgemaster_PlayerDeath_SmithOfKitava_2
    Makelloser Tod …
    Forgemaster_PlayerDeath_Random
    Makelloser Tod …
    Forgemaster_PlayerDeath_2
    Makelloser Tod …
    Forgemaster_PlayerDeath_3
    Ihr gehört jetzt … der Schmiede …
    Forgemaster_PlayerDeath_4
    Ihr gehört jetzt … der Schmiede …
    Forgemaster_PlayerDeath_5
    Ihr gehört jetzt … der Schmiede …
    Forgemaster_PlayerDeath_6
    Noch einmal verflüssigt!
    Forgemaster_HeatUp_Random
    Geschmolzene Perfektion!
    Forgemaster_HeatUp_2
    Geschmolzene Perfektion!
    Forgemaster_HeatUp_3
    Perfektion …
    Forgemaster_HeatUp_4
    Perfektion …
    Forgemaster_HeatUp_5
    Perfektion …
    Forgemaster_HeatUp_6
    Die Flamme brennt stärker …
    Forgemaster_HeatUp_7
    Die Schmiede brennt jetzt heller …
    Forgemaster_HeatUp_8
    Die Schmiede brennt jetzt heller …
    Forgemaster_HeatUp_9
    Die Schmiede brennt jetzt heller …
    Forgemaster_HeatUp_10
    Die Hitze Kamasas erfüllt meine Seele …
    Forgemaster_HeatUp_11
    Vergoldet für die Ewigkeit!
    Forgemaster_Sunder_Random
    Vergoldet für die Ewigkeit!
    Forgemaster_Sunder_2
    Glüht in der ewigen Nacht!
    Forgemaster_Sunder_3
    Glüht in der ewigen Nacht!
    Forgemaster_Sunder_4
    Glüht in der ewigen Nacht!
    Forgemaster_Sunder_5
    Ich werde Euch ertränken!
    Forgemaster_Sunder_6
    Ich werde Euch ertränken!
    Forgemaster_Sunder_7
    Ich werde Euch ertränken!
    Forgemaster_Sunder_8
    Kamasa kennt Euren Namen!
    Forgemaster_Sunder_9
    Kamasa kennt Euren Namen!
    Forgemaster_Sunder_10
    Kamasa kennt Euren Namen!
    Forgemaster_Sunder_11
    Ka'tse-ik!
    Forgemaster_Sunder_12
    Ka'tse-ik!
    Forgemaster_Sunder_13
    Ka'tse-ik!
    Forgemaster_Sunder_14
    Ka'tse-ik!
    Forgemaster_Sunder_15
    Ka'tse-ik!
    Forgemaster_Sunder_16
    Ka'tse-ik!
    Forgemaster_Sunder_17
    Woge aus Gold!
    Forgemaster_Sunder_18
    Woge aus Gold!
    Forgemaster_Sunder_19
    Woge aus Gold!
    Forgemaster_Sunder_20
    Geschmolzener Riss!
    Forgemaster_VolcanicFissure_Random
    Geschmolzener Riss!
    Forgemaster_VolcanicFissure_2
    Ströme heraus!
    Forgemaster_VolcanicFissure_3
    Ströme heraus!
    Forgemaster_VolcanicFissure_4
    Táak'iin!
    Forgemaster_VolcanicFissure_5
    Táak'iin!
    Forgemaster_VolcanicFissure_6
    Ausbruch!
    Forgemaster_WarCry_Random
    Ausbruch!
    Forgemaster_WarCry_2
    Ausbruch!
    Forgemaster_WarCry_3
    Koriek!
    Forgemaster_WarCry_4
    Koriek!
    Forgemaster_WarCry_5
    Ich werde nicht nachgeben!
    Forgemaster_Knockdown_Random
    Ich werde nicht nachgeben!
    Forgemaster_Knockdown_2
    Ich werde nicht nachgeben!
    Forgemaster_Knockdown_3
    Kamasa … verleihe mir Kraft!
    Forgemaster_Knockdown_4
    Kamasa … verleihe mir Kraft!
    Forgemaster_Knockdown_5
    {Ihr wertloser Narr!}{Ihr wertlose Närrin!}
    Forgemaster_Knockdown_6
    {Ihr wertloser Narr!}{Ihr wertlose Närrin!}
    Forgemaster_Knockdown_7
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