Mektul, o Mestre da Forja
Humanóide
Invulnerável quando em Ouro Derretido
Não Pode ser Empurrado
stance movement speed +% final [-84]
Não Pode ser Empurrado
stance movement speed +% final [-84]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Mektul, the Forgemaster
SpectreN
AreaO Cofre Derretido
Tags2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Vida
300%
Resistência
75 -30 0 0
Damage
250%
Precisão
100%
Attack Distance
9 ~ 24
Tempo de Ataque
1.995 Second
Damage Spread
±20%
Experiência
250%
Model Size
160%
Type
VaalForgemaster
Metadata
VaalForgemaster
Nível
41
Vida
4,059
Damage
234
Dano Mágico
234
Precisão
818
Tempo de Ataque
1.995
Experiência
11,465
Minion Life
7,794
Minion Damage
542
Minion Armour
1,523
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 187—281
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDGoldCrushTether
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
GAVaalForgemasterSnake
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeMasterReset
action attack or cast time uses animation length [1]
spell maximum action distance +% [15]
DTTForgeBossLeap
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 80% mais Dano com Ataque
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
GAForgemasterBossLeap
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Chance de Acerto Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.995 seg
Causa 80% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeBossBrandExplosion
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 22.5 seg
Intensidade de inflamabilidade aumentada em 25%
Causa 373.3 a 559.9 de Dano de Fogo
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GSForgeBossBrandExplosion
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
EAAVolcanicFissure
Recarga: 12 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTVaalForgeBossSunder1
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 seg
Recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GAVaalForgeBossSunder1
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Chance de Acerto Crítico: 5%
Dano de Ataque: 135%
Tempo de Ataque: 1.995 seg
Causa 35% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAForgemasterBossLeapLava
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Chance de Acerto Crítico: 5%
Dano de Ataque: 350%
Tempo de Ataque: 1.995 seg
Causa 250% mais Dano com Ataque
Converte 70% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
DTTForgeBossLeapLava
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 seg
Causa 80% mais Dano com Ataque
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
MDForgeBossWaves1
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves2
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves3
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves4
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
CTS1VaalForgeMasterClose
action attack or cast time uses animation length [1]
GAFissureSlamSpikeDamage
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Chance de Acerto Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.995 seg
Causa 50% menos Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
SOFissureSlamSpike
Triggerable, AttackInPlace
Recarga: 10 seg
action attack or cast time uses animation length [1]
EGDetonateWarcry
Triggerable, AttackInPlace
Recarga: 12 seg
GAFissureWarcrySpikeDamage
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Chance de Acerto Crítico: 5%
Dano de Ataque: 300%
Tempo de Ataque: 1.995 seg
Causa 200% mais Dano com Ataque
Converte 50% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
SOVaalForgeMasterFissureTrail
Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
GAVaalForgeMasterHammerImpact
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Chance de Acerto Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.995 seg
Causa 80% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
EASVaalForgeMasterTooCool
action attack or cast time uses animation length [1]
EAAVaalForgemasterHammerSlam
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance4" 
	basic_action = "ChangeToStance5" 
}

StateMachine
{
	define_shared_checkpoint_state = "opening;"

	define_shared_state = "weapon_state; light; epk;"
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
}

Stats
{
	set_monster_delay_item_drops_millis = 2200
}

Functions
{

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Run, 1.0, 0, 0 );
		}, true );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* Targetable
{
	display_info_string = "VaalForgeMasterImmuneToDamage"
} */

Render
{
	use_ao_lights = true
}

BaseEvents {}

StateMachine
{
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
	on_or_create_state_weapon_state_1 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_2 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_3 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
	"

	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "GoldcrushInRange"
	life_percent_param = "GoldcrushLifePercentage"
	range = 200
}

StateMachine
{
	create_state_light_1 =
	"
		Delay( 0.01, { SetLightState( pre_fight_light ); } );
	"

	on_state_light_1 = "SetLightState( pre_fight_light, 1.5 );"

	create_state_light_2 =
	"
		Delay( 0.01, { SetLightState( light ); } );
	"

	on_state_light_2 = "SetLightState( light, 1.5 );"

	create_state_light_3 =
	"
		Delay( 0.01, { SetLightState( on_death ); } );
	"

	on_state_light_3 = "SetLightState( on_death, 1.5 );"
}

/* Audio stuff */
Animated
{
	/* 	on_event_start_fight = "globals.boss_elevator.Call( go_up );" */

	on_event_audio_for_hammer_attack_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( Forgemaster_HammerAttack_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"

	on_event_audio_for_volcanic_fissure_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( Forgemaster_VolcanicFissure_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			Delay( 5.0,
			{
				PlayCharacterAudioEvent( GoldcrushBossFissureResponse );
			} );
		} );
	"

	on_event_audio_for_knockdown_bwd_01 = "PlayTextAudio( Forgemaster_Knockdown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_warcry_detonate_01 = "PlayTextAudio( Forgemaster_WarCry_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_underarm_waves_01 = "PlayTextAudio( Forgemaster_Sunder_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_audio_for_epic_brand_attack_01 =
	"
		PlayTextAudio( Forgemaster_BrandSlam_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		Delay( 3.5,
		{
			PlayCharacterAudioEvent( GoldcrushBossRuneSlamResponse );
		} );
	"

	on_event_audio_for_enrage_01 = "PlayTextAudio( Forgemaster_HeatUp_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_cooldown_01 = "PlayTextAudio( Forgemaster_Cooldown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_emerge =
	"
		PlayTextAudio( Forgemaster_Emerge_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster', 0, 250, 250 );
		Delay( 5.0,
		{
			PlayCharacterAudioEvent( GoldcrushBossResponse );
		} );
	"

	on_event_audio_for_pre_emerge_look_up_01 =
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( player_ascendancy == 'Mercenary3',
		{
			PlayTextAudio( Forgemaster_Emerge_Gemling_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Witch1',
		{
			PlayTextAudio( Forgemaster_Emerge_Infernalist_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Witch_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Warrior3',
		{
			PlayTextAudio( Forgemaster_Emerge_SmithOfKitava_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
				If( !VariableExists( succeeded ), ()
		{ } );
	"
}

Functions
{
	halfway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Huntress, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_50Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
	
	threequartersway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Merc, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_25Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalForgeMaster/VaalForgemaster"] = {
    name = "Mektul, the Forgemaster",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1VaalForgeMasterClose",
        "GAVaalForgemasterSnake",
        "GAForgemasterBossLeap",
        "GSForgeBossBrandExplosion",
        "GAVaalForgeBossSunder1",
        "GAForgemasterBossLeapLava",
        "GAFissureSlamSpikeDamage",
        "GAFissureWarcrySpikeDamage",
        "GAVaalForgeMasterHammerImpact",
        "EASForgeMasterReset",
        "EASForgeBossBrandExplosion",
        "EAAVolcanicFissure",
        "EASVaalForgeMasterTooCool",
        "EAAVaalForgemasterHammerSlam",
        "MDGoldCrushTether",
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
        "EGDetonateWarcry",
        "SOFissureSlamSpike",
        "SOVaalForgeMasterFissureTrail",
        "GTVaalForgeBossSunder1",
        "DTTForgeBossLeap",
        "DTTForgeBossLeapLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1VaalForgeMasterClose"] = {
    name = "CTS1VaalForgeMasterClose",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgemasterSnake"] = {
    name = "GAVaalForgemasterSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeap"] = {
    name = "GAForgemasterBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForgeBossBrandExplosion"] = {
    name = "GSForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeBossSunder1"] = {
    name = "GAVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeapLava"] = {
    name = "GAForgemasterBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureSlamSpikeDamage"] = {
    name = "GAFissureSlamSpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureWarcrySpikeDamage"] = {
    name = "GAFissureWarcrySpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeMasterHammerImpact"] = {
    name = "GAVaalForgeMasterHammerImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeMasterReset"] = {
    name = "EASForgeMasterReset",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeBossBrandExplosion"] = {
    name = "EASForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVolcanicFissure"] = {
    name = "EAAVolcanicFissure",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalForgeMasterTooCool"] = {
    name = "EASVaalForgeMasterTooCool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalForgemasterHammerSlam"] = {
    name = "EAAVaalForgemasterHammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDGoldCrushTether"] = {
    name = "MDGoldCrushTether",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDetonateWarcry"] = {
    name = "EGDetonateWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFissureSlamSpike"] = {
    name = "SOFissureSlamSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalForgeMasterFissureTrail"] = {
    name = "SOVaalForgeMasterFissureTrail",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgeBossSunder1"] = {
    name = "GTVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeap"] = {
    name = "DTTForgeBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeapLava"] = {
    name = "DTTForgeBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Invulnerável quando em Ouro Derretido
FamilyMonsterImmuneInMoltenGoldText
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster immune to damage in lava text Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Não Pode ser Empurrado
    stance movement speed +% final [-84]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Não Pode ser Empurrado
    stance movement speed +% final [-84]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*, ,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/, ,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead, opening;
    StateMachine.define_shared_stateweapon_state; light; epk;
    StateMachine.1hammer
    StateMachine.2axe
    StateMachine.3sword
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionMoveForced, ChangeToStance4, ChangeToStance5
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis2200
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Functions.fix_orientation =
    Functions.",
    Functions.AddOnActionEnd(
    Functions.SetOrientation( GetOrientation() + arg1, false, true );
    Functions.PlayAnimationType( Run, 1.0, 0, 0 );
    Functions.}, true );
    Preload.preload_animated_objectMetadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao
    Mektul, o Mestre da Forja Text Audio /224
    Nome
    As sombras estão se aproximando, Azmeriana... Abrace-as...
    Forgemaster_25Percent_Huntress_Random
    As sombras estão se aproximando, Azmeriana... Abrace-as...
    Forgemaster_25Percent_Huntress_2
    Sua hora final se aproxima, Karui!
    Forgemaster_25Percent_Karui
    O fim se aproxima... Maraketiana...
    Forgemaster_25Percent_Sorc
    O fim se aproxima... Maraketiana...
    Forgemaster_25Percent_SorcCopy
    Sua ganância não tem fim... mas sua vida trerá...
    Forgemaster_25Percent_Merc
    Banhe-se em ouro vulcânico!
    Forgemaster_25Percent_Random
    Afogue-se em riqueza vulcânica!
    Forgemaster_25Percent_2
    Afogue-se em riqueza vulcânica!
    Forgemaster_25Percent_3
    Não tema, você derreterá rapidamente...
    Forgemaster_25Percent_4
    Não tema, você derreterá rapidamente...
    Forgemaster_25Percent_5
    Em breve... Você se juntará ao tesouro...
    Forgemaster_25Percent_6
    Em breve... Você se juntará ao tesouro...
    Forgemaster_25Percent_7
    Seu tempo... Está quase acabando...
    Forgemaster_25Percent_8
    O fim se aproxima, Karui!
    Forgemaster_50Percent_Karui
    Seu tempo está acabando... verme ganancioso!
    Forgemaster_50Percent_Merc_Random
    Seu tempo está acabando... verme ganancioso!
    Forgemaster_50Percent_Merc_2
    Não tem para onde correr, contadora de histórias!
    Forgemaster_50Percent_Sorc_Random
    Não tem para onde correr, contadora de histórias!
    Forgemaster_50Percent_Sorc_2
    Você está presa a esse destino agora, Azmeriana...
    Forgemaster_50Percent_Huntress
    Tudo vai derreter!
    Forgemaster_50Percent_Random
    Tudo vai derreter!
    Forgemaster_50Percent_2
    O caminho vulcânico continua...
    Forgemaster_50Percent_3
    O caminho vulcânico continua...
    Forgemaster_50Percent_4
    O caminho vulcânico continua...
    Forgemaster_50Percent_5
    Não há escapatória!
    Forgemaster_50Percent_6
    Não há escapatória!
    Forgemaster_50Percent_7
    Não há escapatória!
    Forgemaster_50Percent_8
    O rio flui...
    Forgemaster_50Percent_9
    O rio flui...
    Forgemaster_50Percent_10
    Fatal!
    Forgemaster_AxeAttack_Random
    Fatal!
    Forgemaster_AxeAttack_2
    Fatal!
    Forgemaster_AxeAttack_3
    Fatal!
    Forgemaster_AxeAttack_4
    Fatal!
    Forgemaster_AxeAttack_5
    Pereça!
    Forgemaster_AxeAttack_6
    Pereça!
    Forgemaster_AxeAttack_7
    Pereça!
    Forgemaster_AxeAttack_8
    Xecwa!
    Forgemaster_AxeAttack_9
    Xecwa!
    Forgemaster_AxeAttack_10
    Contemple!
    Forgemaster_BrandAttack_Random
    Contemple!
    Forgemaster_BrandAttack_2
    Contemple!
    Forgemaster_BrandAttack_3
    Domínio!
    Forgemaster_BrandAttack_4
    Domínio!
    Forgemaster_BrandAttack_5
    Ipkaat!
    Forgemaster_BrandAttack_6
    Marca dos Vaal!
    Forgemaster_BrandSlam_Random
    Marca dos Vaal!
    Forgemaster_BrandSlam_2
    Pela vontade de Kamasa!
    Forgemaster_BrandSlam_3
    Pela vontade de Kamasa!
    Forgemaster_BrandSlam_4
    Pela vontade de Kamasa!
    Forgemaster_BrandSlam_5
    Abrace seu destino...
    Forgemaster_BrandSlam_6
    Abrace seu destino...
    Forgemaster_BrandSlam_7
    Abrace seu destino...
    Forgemaster_BrandSlam_8
    Fortuna dos Vaal!
    Forgemaster_BrandSlam_9
    Fortuna dos Vaal!
    Forgemaster_BrandSlam_10
    Fúria da forja!
    Forgemaster_BrandSlam_11
    Fúria da forja!
    Forgemaster_BrandSlam_12
    Fúria da forja!
    Forgemaster_BrandSlam_13
    Obediência Dourada!
    Forgemaster_BrandSlam_14
    Obediência Dourada!
    Forgemaster_BrandSlam_15
    Obediência Dourada!
    Forgemaster_BrandSlam_16
    Vontade de Kamasa.
    Forgemaster_BrandSlam_17
    Vontade de Kamasa.
    Forgemaster_BrandSlam_18
    Preciso aumentar as chamas...
    Forgemaster_Cooldown_Random
    Preciso aumentar as chamas...
    Forgemaster_Cooldown_2
    Preciso aumentar as chamas...
    Forgemaster_Cooldown_3
    Preciso aumentar as chamas...
    Forgemaster_Cooldown_4
    Ugh... A chama começa a esfriar!
    Forgemaster_Cooldown_5
    A chama esfria!
    Forgemaster_Cooldown_6
    O calor se acalma!
    Forgemaster_Cooldown_7
    {Você pode ter as joias de um nobre, mas não as feições... impostor!}{Você pode ter as joias de um nobre, mas não as feições... impostora!}
    Forgemaster_Emerge_Gemling_Random
    Gemas de carne... Venha, criatura gananciosa...
    Forgemaster_Emerge_Gemling_2
    Vá embora, Azmeriana. Você não tem permissão para vir aqui...
    Forgemaster_Emerge_Huntress_Random
    Azmeriana... Você não deveria ter vindo aqui!
    Forgemaster_Emerge_Huntress_2
    Mulher infernal... Seu coração ardente se juntará à minha forja...
    Forgemaster_Emerge_Infernalist_Random
    Eu sempre posso sentir aqueles que buscam ouro...
    Forgemaster_Emerge_Merc_Random
    Você cobiça meus tesouros... Mas você será a oferta...
    Forgemaster_Emerge_Merc_2
    Você fede a ganância...
    Forgemaster_Emerge_Merc_3
    Um colega ferreiro... venha, deixe-me adorná-lo em ouro!
    Forgemaster_Emerge_SmithOfKitava_Random
    Um colega ferreiro... venha, deixe-me adorná-lo em ouro!
    Forgemaster_Emerge_SmithOfKitava_2
    Você conhece o calor, contadora de histórias... Mas não desse tipo...
    Forgemaster_Emerge_Sorc_Random
    Você conhece o calor, contadora de histórias... Mas não desse tipo...
    Forgemaster_Emerge_Sorc_2
    Minha forja queima mais quente que seu sol Vastiri... contadora de histórias...
    Forgemaster_Emerge_Sorc_3
    Contadora de histórias... minha forja derreterá você na escuridão...
    Forgemaster_Emerge_Sorc_4
    Mulher maléfica... Você brilhará eternamente em ouro...
    Forgemaster_Emerge_Witch_Random
    Mulher maléfica... Você brilhará eternamente em ouro...
    Forgemaster_Emerge_Witch_2
    Afogue-se... Em um rio de riquezas...
    Forgemaster_Emerge_Random
    Afogue-se... Em um rio de riquezas...
    Forgemaster_Emerge_2
    Forjado na escuridão... Eu moldarei seu destino...
    Forgemaster_Emerge_3
    Que as riquezas dos Vaal... Derretam sua carne...
    Forgemaster_Emerge_4
    Que as riquezas dos Vaal... Derretam sua carne...
    Forgemaster_Emerge_5
    Forjado!
    Forgemaster_HammerAttack_Random
    Forjado!
    Forgemaster_HammerAttack_2
    Forjado!
    Forgemaster_HammerAttack_3
    Desintegrar!
    Forgemaster_HammerAttack_4
    Desintegrar!
    Forgemaster_HammerAttack_5
    Desintegrar!
    Forgemaster_HammerAttack_6
    Desintegrar!
    Forgemaster_HammerAttack_7
    Kahk-tche
    Forgemaster_HammerAttack_8
    Kahk-tche
    Forgemaster_HammerAttack_9
    Kahk-tche
    Forgemaster_HammerAttack_10
    Kahk-tche
    Forgemaster_HammerAttack_11
    Eu te avisei, Azmeriana...
    Forgemaster_PlayerDeath_Huntress_Random
    Eu te avisei, Azmeriana...
    Forgemaster_PlayerDeath_Huntress_2
    Eu te avisei, Azmeriana...
    Forgemaster_PlayerDeath_Huntress_3
    Agora você terá todo o ouro que você queria...
    Forgemaster_PlayerDeath_Merc_Random
    Agora você terá todo o ouro que você queria...
    Forgemaster_PlayerDeath_Merc_2
    Sua ganância foi... seu fim...
    Forgemaster_PlayerDeath_Merc_3
    Sua ganância foi... seu fim...
    Forgemaster_PlayerDeath_Merc_4
    Devagar demais...
    Forgemaster_PlayerDeath_Ranger
    Você será um belo troféu...
    Forgemaster_PlayerDeath_SmithOfKitava_Random
    Você será um belo troféu...
    Forgemaster_PlayerDeath_SmithOfKitava_2
    Morte imaculada...
    Forgemaster_PlayerDeath_Random
    Morte imaculada...
    Forgemaster_PlayerDeath_2
    Morte imaculada...
    Forgemaster_PlayerDeath_3
    Agora você pertence... À Forja...
    Forgemaster_PlayerDeath_4
    Agora você pertence... À Forja...
    Forgemaster_PlayerDeath_5
    Agora você pertence... À Forja...
    Forgemaster_PlayerDeath_6
    Derretido mais uma vez!
    Forgemaster_HeatUp_Random
    Perfeição Derretida!
    Forgemaster_HeatUp_2
    Perfeição Derretida!
    Forgemaster_HeatUp_3
    Perfeição...
    Forgemaster_HeatUp_4
    Perfeição...
    Forgemaster_HeatUp_5
    Perfeição...
    Forgemaster_HeatUp_6
    A chama queima mais fundo...
    Forgemaster_HeatUp_7
    A forja agora queima mais forte...
    Forgemaster_HeatUp_8
    A forja agora queima mais forte...
    Forgemaster_HeatUp_9
    A forja agora queima mais forte...
    Forgemaster_HeatUp_10
    O calor de Kamasa preenche minha alma...
    Forgemaster_HeatUp_11
    Dourado para sempre!
    Forgemaster_Sunder_Random
    Dourado para sempre!
    Forgemaster_Sunder_2
    Brilhe na noite eterna!
    Forgemaster_Sunder_3
    Brilhe na noite eterna!
    Forgemaster_Sunder_4
    Brilhe na noite eterna!
    Forgemaster_Sunder_5
    Eu vou te afogar!
    Forgemaster_Sunder_6
    Eu vou te afogar!
    Forgemaster_Sunder_7
    Eu vou te afogar!
    Forgemaster_Sunder_8
    Kamasa sabe seu nome!
    Forgemaster_Sunder_9
    Kamasa sabe seu nome!
    Forgemaster_Sunder_10
    Kamasa sabe seu nome!
    Forgemaster_Sunder_11
    Ka'tse-ik!
    Forgemaster_Sunder_12
    Ka'tse-ik!
    Forgemaster_Sunder_13
    Ka'tse-ik!
    Forgemaster_Sunder_14
    Ka'tse-ik!
    Forgemaster_Sunder_15
    Ka'tse-ik!
    Forgemaster_Sunder_16
    Ka'tse-ik!
    Forgemaster_Sunder_17
    Onda Dourada!
    Forgemaster_Sunder_18
    Onda Dourada!
    Forgemaster_Sunder_19
    Onda Dourada!
    Forgemaster_Sunder_20
    Ruptura Vulcânica!
    Forgemaster_VolcanicFissure_Random
    Ruptura Vulcânica!
    Forgemaster_VolcanicFissure_2
    Derrame adiante!
    Forgemaster_VolcanicFissure_3
    Derrame adiante!
    Forgemaster_VolcanicFissure_4
    Táak'iin!
    Forgemaster_VolcanicFissure_5
    Táak'iin!
    Forgemaster_VolcanicFissure_6
    Erupção!
    Forgemaster_WarCry_Random
    Erupção!
    Forgemaster_WarCry_2
    Erupção!
    Forgemaster_WarCry_3
    Koriek!
    Forgemaster_WarCry_4
    Koriek!
    Forgemaster_WarCry_5
    Eu não vou quebrar!
    Forgemaster_Knockdown_Random
    Eu não vou quebrar!
    Forgemaster_Knockdown_2
    Eu não vou quebrar!
    Forgemaster_Knockdown_3
    Kamasa... me dê força!
    Forgemaster_Knockdown_4
    Kamasa... me dê força!
    Forgemaster_Knockdown_5
    Imbecil inútil!
    Forgemaster_Knockdown_6
    Imbecil inútil!
    Forgemaster_Knockdown_7
    Eu sirvo.
    Mektul_SalvageBench_Approach_Random
    Eu sirvo.
    Mektul_SalvageBench_Approach_2
    Eu sirvo.
    Mektul_SalvageBench_Approach_3
    A forja espera.
    Mektul_SalvageBench_Approach_4
    A forja espera.
    Mektul_SalvageBench_Approach_6
    Saudações.
    Mektul_SalvageBench_Approach_7
    Saudações.
    Mektul_SalvageBench_Approach_8
    Saudações.
    Mektul_SalvageBench_Approach_9
    Vale mais como sucata.
    Mektul_SalvageBench_LowTier_Random
    Vale mais como sucata.
    Mektul_SalvageBench_LowTier_2
    Vale mais como sucata.
    Mektul_SalvageBench_LowTier_3
    Eu devia derreter isso.
    Mektul_SalvageBench_LowTier_4
    Eu devia derreter isso.
    Mektul_SalvageBench_LowTier_5
    Eu devia derreter isso.
    Mektul_SalvageBench_LowTier_6
    Resta pouco.
    Mektul_SalvageBench_LowTier_7
    Resta pouco.
    Mektul_SalvageBench_LowTier_8
    Resta pouco.
    Mektul_SalvageBench_LowTier_9
    Como queira.
    Mektul_SalvageBench_MidTier_Random
    Como queira.
    Mektul_SalvageBench_MidTier_2
    Como queira.
    Mektul_SalvageBench_MidTier_3
    Meu martelo não encontra resistência.
    Mektul_SalvageBench_MidTier_4
    Meu martelo não encontra resistência.
    Mektul_SalvageBench_MidTier_5
    Meu martelo não encontra resistência.
    Mektul_SalvageBench_MidTier_6
    Sucata honesta.
    Mektul_SalvageBench_MidTier_7
    Sucata honesta.
    Mektul_SalvageBench_MidTier_8
    Sucata honesta.
    Mektul_SalvageBench_MidTier_9
    Triste ter que destruir algo tão belo.
    Mektul_SalvageBench_HighTier_Random
    Triste ter que destruir algo tão belo.
    Mektul_SalvageBench_HighTier_2
    Triste ter que destruir algo tão belo.
    Mektul_SalvageBench_HighTier_3
    Onde você acha essas maravilhas?
    Mektul_SalvageBench_HighTier_4
    Onde você acha essas maravilhas?
    Mektul_SalvageBench_HighTier_5
    Onde você acha essas maravilhas?
    Mektul_SalvageBench_HighTier_6
    Dará uma bela sucata.
    Mektul_SalvageBench_HighTier_7
    Dará uma bela sucata.
    Mektul_SalvageBench_HighTier_8
    Dará uma bela sucata.
    Mektul_SalvageBench_HighTier_9
    Aqui estarei.
    Mektul_SalvageBench_Leave_Random
    Aqui estarei.
    Mektul_SalvageBench_Leave_2
    Aqui estarei.
    Mektul_SalvageBench_Leave_3
    Meus serviços continuam.
    Mektul_SalvageBench_Leave_4
    Meus serviços continuam.
    Mektul_SalvageBench_Leave_5
    Meus serviços continuam.
    Mektul_SalvageBench_Leave_6
    Kamasa te abençoe.
    Mektul_SalvageBench_Leave_7
    Kamasa te abençoe.
    Mektul_SalvageBench_Leave_8
    Kamasa te abençoe.
    Mektul_SalvageBench_Leave_9
    Os vaal ressurgirão.
    Mektul_SalvageBench_Idle_Random
    Os vaal ressurgirão.
    Mektul_SalvageBench_Idle_2
    Os vaal ressurgirão.
    Mektul_SalvageBench_Idle_3
    Abasteça a forja... aumente o fogo...
    Mektul_SalvageBench_Idle_4
    Abasteça a forja... aumente o fogo...
    Mektul_SalvageBench_Idle_5
    Abasteça a forja... aumente o fogo...
    Mektul_SalvageBench_Idle_6
    Estou... morto?
    Mektul_SalvageBench_Idle_7
    Estou... morto?
    Mektul_SalvageBench_Idle_8
    Estou... morto?
    Mektul_SalvageBench_Idle_9
    Kamasa, por que se esqueceu de mim?
    Mektul_SalvageBench_Idle_10
    Kamasa, por que se esqueceu de mim?
    Mektul_SalvageBench_Idle_11
    Kamasa, por que se esqueceu de mim?
    Mektul_SalvageBench_Idle_12
    Edit

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