Мектул, главный кузнец
Гуманоид
Неуязвим к расплавленному золоту
Не может быть отброшен
stance movement speed +% final [-84]
Не может быть отброшен
stance movement speed +% final [-84]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Mektul, the Forgemaster
SpectreN
AreaРасплавленные залы, Расплавленные залы
Tags2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Здоровье
350%
Броня
+80%
Сопротивление
75 -30 0 0
Damage
250%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
9 ~ 24
Время атаки
1.995 Second
Damage Spread
±20%
Опыт
250%
Model Size
160%
Type
VaalForgemaster
Metadata
VaalForgemaster
Уровень
62
Здоровье
19,173
Броня
3,046
Уклонение
406
Damage
483
Урон от чар
483
Меткость
1,784
Время атаки
1.995
Опыт
46,440
Minion Life
19,887
Minion Damage
1,770
Minion Armour
5,753
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 386–579
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDGoldCrushTether
Multicastable, Triggerable
action attack or cast time uses animation length [1]
GAVaalForgemasterSnake
Triggerable, Attack
Base Damage: 386–579
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeMasterReset
action attack or cast time uses animation length [1]
spell maximum action distance +% [15]
DTTForgeBossLeap
Spell, Movement
Время применения: 1 сек.
Перезарядка: 8 сек.
Наносит на 80% больше урона атаками
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
GAForgemasterBossLeap
Triggerable, Attack
Base Damage: 386–579
Шанс крит. попадания: 5%
Урон от атаки: 180%
Время атаки: 1.995 сек.
Наносит на 80% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeBossBrandExplosion
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
Перезарядка: 22.5 сек.
25% увеличение шанса наложить поджог
Наносит от 763 до 1145 урона от огня
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GSForgeBossBrandExplosion
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
EAAVolcanicFissure
Перезарядка: 12 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTVaalForgeBossSunder1
Triggerable
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GAVaalForgeBossSunder1
Triggerable, Attack
Base Damage: 386–579
Шанс крит. попадания: 5%
Урон от атаки: 135%
Время атаки: 1.995 сек.
Наносит на 35% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
GAForgemasterBossLeapLava
Triggerable, Attack
Base Damage: 386–579
Шанс крит. попадания: 5%
Урон от атаки: 350%
Время атаки: 1.995 сек.
Наносит на 250% больше урона атаками
70% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
DTTForgeBossLeapLava
Spell, Movement
Время применения: 1 сек.
Наносит на 80% больше урона атаками
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
MDForgeBossWaves1
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves2
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves3
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves4
Multicastable, Triggerable
action attack or cast time uses animation length [1]
CTS1VaalForgeMasterClose
action attack or cast time uses animation length [1]
GAFissureSlamSpikeDamage
Triggerable, Attack
Base Damage: 386–579
Шанс крит. попадания: 5%
Урон от атаки: 50%
Время атаки: 1.995 сек.
Наносит на 50% меньше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
SOFissureSlamSpike
Triggerable
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
EGDetonateWarcry
Triggerable
Перезарядка: 12 сек.
GAFissureWarcrySpikeDamage
Triggerable, Attack
Base Damage: 386–579
Шанс крит. попадания: 5%
Урон от атаки: 300%
Время атаки: 1.995 сек.
Наносит на 200% больше урона атаками
50% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
SOVaalForgeMasterFissureTrail
Triggerable
action attack or cast time uses animation length [1]
GAVaalForgeMasterHammerImpact
Triggerable, Attack
Base Damage: 386–579
Шанс крит. попадания: 5%
Урон от атаки: 180%
Время атаки: 1.995 сек.
Наносит на 80% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
EASVaalForgeMasterTooCool
action attack or cast time uses animation length [1]
EAAVaalForgemasterHammerSlam
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance4" 
	basic_action = "ChangeToStance5" 
}

StateMachine
{
	define_shared_checkpoint_state = "opening;"

	define_shared_state = "weapon_state; light; epk;"
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
}

Stats
{
	set_monster_delay_item_drops_millis = 2200
}

Functions
{

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Run, 1.0, 0, 0 );
		}, true );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* Targetable
{
	display_info_string = "VaalForgeMasterImmuneToDamage"
} */

Render
{
	use_ao_lights = true
}

BaseEvents {}

StateMachine
{
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
	on_or_create_state_weapon_state_1 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_2 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_3 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
	"

	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "GoldcrushInRange"
	life_percent_param = "GoldcrushLifePercentage"
	range = 200
}

StateMachine
{
	create_state_light_1 =
	"
		Delay( 0.01, { SetLightState( pre_fight_light ); } );
	"

	on_state_light_1 = "SetLightState( pre_fight_light, 1.5 );"

	create_state_light_2 =
	"
		Delay( 0.01, { SetLightState( light ); } );
	"

	on_state_light_2 = "SetLightState( light, 1.5 );"

	create_state_light_3 =
	"
		Delay( 0.01, { SetLightState( on_death ); } );
	"

	on_state_light_3 = "SetLightState( on_death, 1.5 );"
}

/* Audio stuff */
Animated
{
	/* 	on_event_start_fight = "globals.boss_elevator.Call( go_up );" */

	on_event_audio_for_hammer_attack_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( Forgemaster_HammerAttack_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"

	on_event_audio_for_volcanic_fissure_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( Forgemaster_VolcanicFissure_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			Delay( 5.0,
			{
				PlayCharacterAudioEvent( GoldcrushBossFissureResponse );
			} );
		} );
	"

	on_event_audio_for_knockdown_bwd_01 = "PlayTextAudio( Forgemaster_Knockdown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_warcry_detonate_01 = "PlayTextAudio( Forgemaster_WarCry_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_underarm_waves_01 = "PlayTextAudio( Forgemaster_Sunder_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_audio_for_epic_brand_attack_01 =
	"
		PlayTextAudio( Forgemaster_BrandSlam_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		Delay( 3.5,
		{
			PlayCharacterAudioEvent( GoldcrushBossRuneSlamResponse );
		} );
	"

	on_event_audio_for_enrage_01 = "PlayTextAudio( Forgemaster_HeatUp_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_cooldown_01 = "PlayTextAudio( Forgemaster_Cooldown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_emerge =
	"
		PlayTextAudio( Forgemaster_Emerge_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster', 0, 250, 250 );
		Delay( 5.0,
		{
			PlayCharacterAudioEvent( GoldcrushBossResponse );
		} );
	"

	on_event_audio_for_pre_emerge_look_up_01 =
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( player_ascendancy == 'Mercenary3',
		{
			PlayTextAudio( Forgemaster_Emerge_Gemling_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Witch1',
		{
			PlayTextAudio( Forgemaster_Emerge_Infernalist_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Witch_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Warrior3',
		{
			PlayTextAudio( Forgemaster_Emerge_SmithOfKitava_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
				If( !VariableExists( succeeded ), ()
		{ } );
	"
}

Functions
{
	halfway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Huntress, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_50Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
	
	threequartersway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Merc, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_25Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalForgeMaster/VaalForgemaster"] = {
    name = "Mektul, the Forgemaster",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1VaalForgeMasterClose",
        "GAVaalForgemasterSnake",
        "GAForgemasterBossLeap",
        "GSForgeBossBrandExplosion",
        "GAVaalForgeBossSunder1",
        "GAForgemasterBossLeapLava",
        "GAFissureSlamSpikeDamage",
        "GAFissureWarcrySpikeDamage",
        "GAVaalForgeMasterHammerImpact",
        "EASForgeMasterReset",
        "EASForgeBossBrandExplosion",
        "EAAVolcanicFissure",
        "EASVaalForgeMasterTooCool",
        "EAAVaalForgemasterHammerSlam",
        "MDGoldCrushTether",
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
        "EGDetonateWarcry",
        "SOFissureSlamSpike",
        "SOVaalForgeMasterFissureTrail",
        "GTVaalForgeBossSunder1",
        "DTTForgeBossLeap",
        "DTTForgeBossLeapLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1VaalForgeMasterClose"] = {
    name = "CTS1VaalForgeMasterClose",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgemasterSnake"] = {
    name = "GAVaalForgemasterSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeap"] = {
    name = "GAForgemasterBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForgeBossBrandExplosion"] = {
    name = "GSForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeBossSunder1"] = {
    name = "GAVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeapLava"] = {
    name = "GAForgemasterBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureSlamSpikeDamage"] = {
    name = "GAFissureSlamSpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureWarcrySpikeDamage"] = {
    name = "GAFissureWarcrySpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeMasterHammerImpact"] = {
    name = "GAVaalForgeMasterHammerImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeMasterReset"] = {
    name = "EASForgeMasterReset",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeBossBrandExplosion"] = {
    name = "EASForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVolcanicFissure"] = {
    name = "EAAVolcanicFissure",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalForgeMasterTooCool"] = {
    name = "EASVaalForgeMasterTooCool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalForgemasterHammerSlam"] = {
    name = "EAAVaalForgemasterHammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDGoldCrushTether"] = {
    name = "MDGoldCrushTether",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDetonateWarcry"] = {
    name = "EGDetonateWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFissureSlamSpike"] = {
    name = "SOFissureSlamSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalForgeMasterFissureTrail"] = {
    name = "SOVaalForgeMasterFissureTrail",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgeBossSunder1"] = {
    name = "GTVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeap"] = {
    name = "DTTForgeBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeapLava"] = {
    name = "DTTForgeBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Неуязвим к расплавленному золоту
IdMonsterImmuneInMoltenGoldText
FamilyMonsterImmuneInMoltenGoldText
DomainsMonster (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster immune to damage in lava text Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Не может быть отброшен
    stance movement speed +% final [-84]
    IdStanceMovementSpeedNegative84CannotBeKnockedBack
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Не может быть отброшен
    stance movement speed +% final [-84]
    IdStanceMovementSpeedNegative84CannotBeKnockedBack
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Мектул, главный кузнец Text Audio /168
    Имя
    Тени сгущаются, азмири... Пади в их объятия...
    Forgemaster_25Percent_Huntress_Random
    Тени сгущаются, азмири... Пади в их объятия...
    Forgemaster_25Percent_Huntress_2
    Близится твой последний час, каруи!
    Forgemaster_25Percent_Karui
    Конец уже близко, маракетка...
    Forgemaster_25Percent_Sorc
    Конец уже близко, маракетка...
    Forgemaster_25Percent_SorcCopy
    Твоя жадность бесконечна... в отличие от твоей жизни...
    Forgemaster_25Percent_Merc
    Купайся в расплавленном золоте!
    Forgemaster_25Percent_Random
    Тони в расплавленном богатстве!
    Forgemaster_25Percent_2
    Тони в расплавленном богатстве!
    Forgemaster_25Percent_3
    Не бойся, твоя плоть расплавится быстро...
    Forgemaster_25Percent_4
    Не бойся, твоя плоть расплавится быстро...
    Forgemaster_25Percent_5
    Скоро... ты станешь частью сокровищницы...
    Forgemaster_25Percent_6
    Скоро... ты станешь частью сокровищницы...
    Forgemaster_25Percent_7
    Твоё время... на исходе...
    Forgemaster_25Percent_8
    Конец уже близко, каруи!
    Forgemaster_50Percent_Karui
    Стены смыкаются, алчный вредитель!
    Forgemaster_50Percent_Merc_Random
    Стены смыкаются, алчный вредитель!
    Forgemaster_50Percent_Merc_2
    Бежать некуда, сказительница!
    Forgemaster_50Percent_Sorc_Random
    Бежать некуда, сказительница!
    Forgemaster_50Percent_Sorc_2
    Твоя судьба решена, азмири...
    Forgemaster_50Percent_Huntress
    Всё расплавится!
    Forgemaster_50Percent_Random
    Всё расплавится!
    Forgemaster_50Percent_2
    Ступай по расплавленной дороге...
    Forgemaster_50Percent_3
    Ступай по расплавленной дороге...
    Forgemaster_50Percent_4
    Ступай по расплавленной дороге...
    Forgemaster_50Percent_5
    Спасения нет!
    Forgemaster_50Percent_6
    Спасения нет!
    Forgemaster_50Percent_7
    Спасения нет!
    Forgemaster_50Percent_8
    А река всё течёт...
    Forgemaster_50Percent_9
    А река всё течёт...
    Forgemaster_50Percent_10
    Смерть!
    Forgemaster_AxeAttack_Random
    Смерть!
    Forgemaster_AxeAttack_2
    Смерть!
    Forgemaster_AxeAttack_3
    Смерть!
    Forgemaster_AxeAttack_4
    Смерть!
    Forgemaster_AxeAttack_5
    Сгинь!
    Forgemaster_AxeAttack_6
    Сгинь!
    Forgemaster_AxeAttack_7
    Сгинь!
    Forgemaster_AxeAttack_8
    Шеква!
    Forgemaster_AxeAttack_9
    Шеква!
    Forgemaster_AxeAttack_10
    Узри!
    Forgemaster_BrandAttack_Random
    Узри!
    Forgemaster_BrandAttack_2
    Узри!
    Forgemaster_BrandAttack_3
    Господство!
    Forgemaster_BrandAttack_4
    Господство!
    Forgemaster_BrandAttack_5
    Ипкаат!
    Forgemaster_BrandAttack_6
    Клеймо ваал!
    Forgemaster_BrandSlam_Random
    Клеймо ваал!
    Forgemaster_BrandSlam_2
    Волей Камасы!
    Forgemaster_BrandSlam_3
    Волей Камасы!
    Forgemaster_BrandSlam_4
    Волей Камасы!
    Forgemaster_BrandSlam_5
    Прими свою судьбу...
    Forgemaster_BrandSlam_6
    Прими свою судьбу...
    Forgemaster_BrandSlam_7
    Прими свою судьбу...
    Forgemaster_BrandSlam_8
    Богатство ваал!
    Forgemaster_BrandSlam_9
    Богатство ваал!
    Forgemaster_BrandSlam_10
    Ярость кузни!
    Forgemaster_BrandSlam_11
    Ярость кузни!
    Forgemaster_BrandSlam_12
    Ярость кузни!
    Forgemaster_BrandSlam_13
    Золочёное повиновение!
    Forgemaster_BrandSlam_14
    Золочёное повиновение!
    Forgemaster_BrandSlam_15
    Золочёное повиновение!
    Forgemaster_BrandSlam_16
    Волей Камасы.
    Forgemaster_BrandSlam_17
    Волей Камасы.
    Forgemaster_BrandSlam_18
    Нужно раздуть пламя...
    Forgemaster_Cooldown_Random
    Нужно раздуть пламя...
    Forgemaster_Cooldown_2
    Нужно раздуть пламя...
    Forgemaster_Cooldown_3
    Нужно раздуть пламя...
    Forgemaster_Cooldown_4
    Уф... Жар начинает остывать...
    Forgemaster_Cooldown_5
    Огонь остывает!
    Forgemaster_Cooldown_6
    Жар спадает!
    Forgemaster_Cooldown_7
    {У тебя дворянские камни плоти, но вид не благородный... Самозванец!}{У тебя дворянские камни плоти, но вид не благородный... Самозванка!}
    Forgemaster_Emerge_Gemling_Random
    Камни плоти... Сюда, сосуд чистой жадности...
    Forgemaster_Emerge_Gemling_2
    Уходи, азмири. Тебе нельзя сюда...
    Forgemaster_Emerge_Huntress_Random
    Азмири... Тебе не стоило сюда приходить!
    Forgemaster_Emerge_Huntress_2
    Дитя преисподней... Твоё пылающее сердце станет частью моей кузни...
    Forgemaster_Emerge_Infernalist_Random
    Я всегда чую тех, кто жаждет злата...
    Forgemaster_Emerge_Merc_Random
    {Ты жаждешь моих сокровищ... но станешь подношением сам...}{Ты жаждешь моих сокровищ... но станешь подношением сама...}
    Forgemaster_Emerge_Merc_2
    От тебя разит жадностью...
    Forgemaster_Emerge_Merc_3
    Кузнец... Подойди ближе, позволь убрать тебя золотом!
    Forgemaster_Emerge_SmithOfKitava_Random
    Кузнец... Подойди ближе, позволь убрать тебя золотом!
    Forgemaster_Emerge_SmithOfKitava_2
    Ты знаешь, что такое жар, сказительница... но он не сравнится с этим...
    Forgemaster_Emerge_Sorc_Random
    Ты знаешь, что такое жар, сказительница... но он не сравнится с этим...
    Forgemaster_Emerge_Sorc_2
    Мой горн пылает ярче солнца вашей Вастири, сказительница...
    Forgemaster_Emerge_Sorc_3
    Сказительница... Моя кузница расплавит тебя в темноте...
    Forgemaster_Emerge_Sorc_4
    Дитя преисподней... Твоё пылающее сердце станет частью моей кузни...
    Forgemaster_Emerge_Witch_Random
    Дитя преисподней... Твоё пылающее сердце станет частью моей кузни...
    Forgemaster_Emerge_Witch_2
    Утони... в потоке золота...
    Forgemaster_Emerge_Random
    Утони... в потоке золота...
    Forgemaster_Emerge_2
    {Выкованный во тьме... Форма твоей судьбы в моих руках...}{Выкованная во тьме... Форма твоей судьбы в моих руках...}
    Forgemaster_Emerge_3
    Пусть богатства ваал... расплавят твою плоть...
    Forgemaster_Emerge_4
    Пусть богатства ваал... расплавят твою плоть...
    Forgemaster_Emerge_5
    Ковка!
    Forgemaster_HammerAttack_Random
    Ковка!
    Forgemaster_HammerAttack_2
    Ковка!
    Forgemaster_HammerAttack_3
    Раскую!
    Forgemaster_HammerAttack_4
    Раскую!
    Forgemaster_HammerAttack_5
    Раскую!
    Forgemaster_HammerAttack_6
    Раскую!
    Forgemaster_HammerAttack_7
    Ках-че!
    Forgemaster_HammerAttack_8
    Ках-че!
    Forgemaster_HammerAttack_9
    Ках-че!
    Forgemaster_HammerAttack_10
    Ках-че!
    Forgemaster_HammerAttack_11
    Я предупреждал, азмири...
    Forgemaster_PlayerDeath_Huntress_Random
    Я предупреждал, азмири...
    Forgemaster_PlayerDeath_Huntress_2
    Я предупреждал, азмири...
    Forgemaster_PlayerDeath_Huntress_3
    Теперь у тебя будет столько золота, сколько пожелаешь...
    Forgemaster_PlayerDeath_Merc_Random
    Теперь у тебя будет столько золота, сколько пожелаешь...
    Forgemaster_PlayerDeath_Merc_2
    Твоя жадность тебя сгубила...
    Forgemaster_PlayerDeath_Merc_3
    Твоя жадность тебя сгубила...
    Forgemaster_PlayerDeath_Merc_4
    {Недостаточно быстр...}{Недостаточно быстра...}
    Forgemaster_PlayerDeath_Ranger
    Из тебя выйдет славный трофей...
    Forgemaster_PlayerDeath_SmithOfKitava_Random
    Из тебя выйдет славный трофей...
    Forgemaster_PlayerDeath_SmithOfKitava_2
    Безупречная смерть...
    Forgemaster_PlayerDeath_Random
    Безупречная смерть...
    Forgemaster_PlayerDeath_2
    Безупречная смерть...
    Forgemaster_PlayerDeath_3
    Теперь ты принадлежишь... кузне...
    Forgemaster_PlayerDeath_4
    Теперь ты принадлежишь... кузне...
    Forgemaster_PlayerDeath_5
    Теперь ты принадлежишь... кузне...
    Forgemaster_PlayerDeath_6
    Вновь расплавлен!
    Forgemaster_HeatUp_Random
    Расплавленный идеал!
    Forgemaster_HeatUp_2
    Расплавленный идеал!
    Forgemaster_HeatUp_3
    Шедевр...
    Forgemaster_HeatUp_4
    Шедевр...
    Forgemaster_HeatUp_5
    Шедевр...
    Forgemaster_HeatUp_6
    Пламя разгорается...
    Forgemaster_HeatUp_7
    Огонь пылает всё ярче...
    Forgemaster_HeatUp_8
    Огонь пылает всё ярче...
    Forgemaster_HeatUp_9
    Огонь пылает всё ярче...
    Forgemaster_HeatUp_10
    Жар Камасы переполняет мою душу...
    Forgemaster_HeatUp_11
    Вечная позолота!
    Forgemaster_Sunder_Random
    Вечная позолота!
    Forgemaster_Sunder_2
    Сияй в вечной ночи!
    Forgemaster_Sunder_3
    Сияй в вечной ночи!
    Forgemaster_Sunder_4
    Сияй в вечной ночи!
    Forgemaster_Sunder_5
    Я утоплю тебя!
    Forgemaster_Sunder_6
    Я утоплю тебя!
    Forgemaster_Sunder_7
    Я утоплю тебя!
    Forgemaster_Sunder_8
    Камасе известно твоё имя!
    Forgemaster_Sunder_9
    Камасе известно твоё имя!
    Forgemaster_Sunder_10
    Камасе известно твоё имя!
    Forgemaster_Sunder_11
    Ка'тце-ик!
    Forgemaster_Sunder_12
    Ка'тце-ик!
    Forgemaster_Sunder_13
    Ка'тце-ик!
    Forgemaster_Sunder_14
    Ка'тце-ик!
    Forgemaster_Sunder_15
    Ка'тце-ик!
    Forgemaster_Sunder_16
    Ка'тце-ик!
    Forgemaster_Sunder_17
    Волна золота!
    Forgemaster_Sunder_18
    Волна золота!
    Forgemaster_Sunder_19
    Волна золота!
    Forgemaster_Sunder_20
    Расплавленный разлом!
    Forgemaster_VolcanicFissure_Random
    Расплавленный разлом!
    Forgemaster_VolcanicFissure_2
    Разлив!
    Forgemaster_VolcanicFissure_3
    Разлив!
    Forgemaster_VolcanicFissure_4
    Таак'йин!
    Forgemaster_VolcanicFissure_5
    Таак'йин!
    Forgemaster_VolcanicFissure_6
    Всплеск!
    Forgemaster_WarCry_Random
    Всплеск!
    Forgemaster_WarCry_2
    Всплеск!
    Forgemaster_WarCry_3
    Кориек!
    Forgemaster_WarCry_4
    Кориек!
    Forgemaster_WarCry_5
    Я не тресну!
    Forgemaster_Knockdown_Random
    Я не тресну!
    Forgemaster_Knockdown_2
    Я не тресну!
    Forgemaster_Knockdown_3
    Камаса... дай мне сил!
    Forgemaster_Knockdown_4
    Камаса... дай мне сил!
    Forgemaster_Knockdown_5
    {Никчёмный глупец!}{Никчёмная!}
    Forgemaster_Knockdown_6
    {Никчёмный глупец!}{Никчёмная!}
    Forgemaster_Knockdown_7
    Edit

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