제련 장인 메크툴
인간형
녹아내린 금으로 강화됨
밀려날 수 없음
stance movement speed +% final [-84]
밀려날 수 없음
stance movement speed +% final [-84]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Mektul, the Forgemaster
SpectreN
Area녹아내린 금고, 녹아내린 금고
Tags2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
생명력
350%
방어도
+80%
저항
75 -30 0 0
Damage
250%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
9 ~ 24
공격 속도
1.995 Second
Damage Spread
±20%
경험치
250%
Model Size
160%
Type
VaalForgemaster
Metadata
VaalForgemaster
레벨
62
생명력
19,173
방어도
3,046
회피
406
Damage
483
주문 피해
483
정확도
1,784
공격 속도
1.995
경험치
46,440
Minion Life
19,887
Minion Damage
1,770
Minion Armour
5,753
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 386–579
치명타 명중 확률: 5%
공격 속도: 1.995 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDGoldCrushTether
Multicastable, Triggerable
action attack or cast time uses animation length [1]
GAVaalForgemasterSnake
Triggerable, Attack
Base Damage: 386–579
치명타 명중 확률: 5%
공격 속도: 1.995 초
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeMasterReset
action attack or cast time uses animation length [1]
spell maximum action distance +% [15]
DTTForgeBossLeap
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 8 초
주는 공격 피해 80% 증폭
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
GAForgemasterBossLeap
Triggerable, Attack
Base Damage: 386–579
치명타 명중 확률: 5%
공격 피해: 180%
공격 속도: 1.995 초
주는 공격 피해 80% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeBossBrandExplosion
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
재사용 대기시간: 22.5 초
점화 확률 25% 증가
763~1145 화염 피해
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GSForgeBossBrandExplosion
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
EAAVolcanicFissure
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTVaalForgeBossSunder1
Triggerable
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GAVaalForgeBossSunder1
Triggerable, Attack
Base Damage: 386–579
치명타 명중 확률: 5%
공격 피해: 135%
공격 속도: 1.995 초
주는 공격 피해 35% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GAForgemasterBossLeapLava
Triggerable, Attack
Base Damage: 386–579
치명타 명중 확률: 5%
공격 피해: 350%
공격 속도: 1.995 초
주는 공격 피해 250% 증폭
물리 피해의 70%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
DTTForgeBossLeapLava
Spell, Movement
시전 속도: 1 초
주는 공격 피해 80% 증폭
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
MDForgeBossWaves1
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves2
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves3
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves4
Multicastable, Triggerable
action attack or cast time uses animation length [1]
CTS1VaalForgeMasterClose
action attack or cast time uses animation length [1]
GAFissureSlamSpikeDamage
Triggerable, Attack
Base Damage: 386–579
치명타 명중 확률: 5%
공격 피해: 50%
공격 속도: 1.995 초
주는 공격 피해 50% 감폭
action attack or cast time uses animation length [1]
is area damage [1]
SOFissureSlamSpike
Triggerable
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
EGDetonateWarcry
Triggerable
재사용 대기시간: 12 초
GAFissureWarcrySpikeDamage
Triggerable, Attack
Base Damage: 386–579
치명타 명중 확률: 5%
공격 피해: 300%
공격 속도: 1.995 초
주는 공격 피해 200% 증폭
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
SOVaalForgeMasterFissureTrail
Triggerable
action attack or cast time uses animation length [1]
GAVaalForgeMasterHammerImpact
Triggerable, Attack
Base Damage: 386–579
치명타 명중 확률: 5%
공격 피해: 180%
공격 속도: 1.995 초
주는 공격 피해 80% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
EASVaalForgeMasterTooCool
action attack or cast time uses animation length [1]
EAAVaalForgemasterHammerSlam
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance4" 
	basic_action = "ChangeToStance5" 
}

StateMachine
{
	define_shared_checkpoint_state = "opening;"

	define_shared_state = "weapon_state; light; epk;"
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
}

Stats
{
	set_monster_delay_item_drops_millis = 2200
}

Functions
{

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Run, 1.0, 0, 0 );
		}, true );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* Targetable
{
	display_info_string = "VaalForgeMasterImmuneToDamage"
} */

Render
{
	use_ao_lights = true
}

BaseEvents {}

StateMachine
{
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
	on_or_create_state_weapon_state_1 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_2 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_3 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
	"

	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "GoldcrushInRange"
	life_percent_param = "GoldcrushLifePercentage"
	range = 200
}

StateMachine
{
	create_state_light_1 =
	"
		Delay( 0.01, { SetLightState( pre_fight_light ); } );
	"

	on_state_light_1 = "SetLightState( pre_fight_light, 1.5 );"

	create_state_light_2 =
	"
		Delay( 0.01, { SetLightState( light ); } );
	"

	on_state_light_2 = "SetLightState( light, 1.5 );"

	create_state_light_3 =
	"
		Delay( 0.01, { SetLightState( on_death ); } );
	"

	on_state_light_3 = "SetLightState( on_death, 1.5 );"
}

/* Audio stuff */
Animated
{
	/* 	on_event_start_fight = "globals.boss_elevator.Call( go_up );" */

	on_event_audio_for_hammer_attack_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( Forgemaster_HammerAttack_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"

	on_event_audio_for_volcanic_fissure_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( Forgemaster_VolcanicFissure_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			Delay( 5.0,
			{
				PlayCharacterAudioEvent( GoldcrushBossFissureResponse );
			} );
		} );
	"

	on_event_audio_for_knockdown_bwd_01 = "PlayTextAudio( Forgemaster_Knockdown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_warcry_detonate_01 = "PlayTextAudio( Forgemaster_WarCry_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_underarm_waves_01 = "PlayTextAudio( Forgemaster_Sunder_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_audio_for_epic_brand_attack_01 =
	"
		PlayTextAudio( Forgemaster_BrandSlam_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		Delay( 3.5,
		{
			PlayCharacterAudioEvent( GoldcrushBossRuneSlamResponse );
		} );
	"

	on_event_audio_for_enrage_01 = "PlayTextAudio( Forgemaster_HeatUp_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_cooldown_01 = "PlayTextAudio( Forgemaster_Cooldown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_emerge =
	"
		PlayTextAudio( Forgemaster_Emerge_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster', 0, 250, 250 );
		Delay( 5.0,
		{
			PlayCharacterAudioEvent( GoldcrushBossResponse );
		} );
	"

	on_event_audio_for_pre_emerge_look_up_01 =
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( player_ascendancy == 'Mercenary3',
		{
			PlayTextAudio( Forgemaster_Emerge_Gemling_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Witch1',
		{
			PlayTextAudio( Forgemaster_Emerge_Infernalist_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Witch_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Warrior3',
		{
			PlayTextAudio( Forgemaster_Emerge_SmithOfKitava_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
				If( !VariableExists( succeeded ), ()
		{ } );
	"
}

Functions
{
	halfway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Huntress, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_50Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
	
	threequartersway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Merc, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_25Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalForgeMaster/VaalForgemaster"] = {
    name = "Mektul, the Forgemaster",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1VaalForgeMasterClose",
        "GAVaalForgemasterSnake",
        "GAForgemasterBossLeap",
        "GSForgeBossBrandExplosion",
        "GAVaalForgeBossSunder1",
        "GAForgemasterBossLeapLava",
        "GAFissureSlamSpikeDamage",
        "GAFissureWarcrySpikeDamage",
        "GAVaalForgeMasterHammerImpact",
        "EASForgeMasterReset",
        "EASForgeBossBrandExplosion",
        "EAAVolcanicFissure",
        "EASVaalForgeMasterTooCool",
        "EAAVaalForgemasterHammerSlam",
        "MDGoldCrushTether",
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
        "EGDetonateWarcry",
        "SOFissureSlamSpike",
        "SOVaalForgeMasterFissureTrail",
        "GTVaalForgeBossSunder1",
        "DTTForgeBossLeap",
        "DTTForgeBossLeapLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1VaalForgeMasterClose"] = {
    name = "CTS1VaalForgeMasterClose",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgemasterSnake"] = {
    name = "GAVaalForgemasterSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeap"] = {
    name = "GAForgemasterBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForgeBossBrandExplosion"] = {
    name = "GSForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeBossSunder1"] = {
    name = "GAVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeapLava"] = {
    name = "GAForgemasterBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureSlamSpikeDamage"] = {
    name = "GAFissureSlamSpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureWarcrySpikeDamage"] = {
    name = "GAFissureWarcrySpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeMasterHammerImpact"] = {
    name = "GAVaalForgeMasterHammerImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeMasterReset"] = {
    name = "EASForgeMasterReset",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeBossBrandExplosion"] = {
    name = "EASForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVolcanicFissure"] = {
    name = "EAAVolcanicFissure",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalForgeMasterTooCool"] = {
    name = "EASVaalForgeMasterTooCool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalForgemasterHammerSlam"] = {
    name = "EAAVaalForgemasterHammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDGoldCrushTether"] = {
    name = "MDGoldCrushTether",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDetonateWarcry"] = {
    name = "EGDetonateWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFissureSlamSpike"] = {
    name = "SOFissureSlamSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalForgeMasterFissureTrail"] = {
    name = "SOVaalForgeMasterFissureTrail",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgeBossSunder1"] = {
    name = "GTVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeap"] = {
    name = "DTTForgeBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeapLava"] = {
    name = "DTTForgeBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
녹아내린 금으로 강화됨
IdMonsterImmuneInMoltenGoldText
FamilyMonsterImmuneInMoltenGoldText
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster immune to damage in lava text Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    밀려날 수 없음
    stance movement speed +% final [-84]
    IdStanceMovementSpeedNegative84CannotBeKnockedBack
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    밀려날 수 없음
    stance movement speed +% final [-84]
    IdStanceMovementSpeedNegative84CannotBeKnockedBack
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 제련 장인 메크툴 Text Audio /168
    이름
    그림자들이 다가온다, 아즈메리... 받아들여라...
    Forgemaster_25Percent_Huntress_Random
    그림자들이 다가온다, 아즈메리... 받아들여라...
    Forgemaster_25Percent_Huntress_2
    네 최후의 시간이 다가온다, 카루이!
    Forgemaster_25Percent_Karui
    끝이 다가온다... 마라케스...
    Forgemaster_25Percent_Sorc
    끝이 다가온다... 마라케스...
    Forgemaster_25Percent_SorcCopy
    네 탐욕에는 끝이 없으나... 네 목숨에는 끝이 있을 것이다...
    Forgemaster_25Percent_Merc
    녹아내린 금에 빠져라!
    Forgemaster_25Percent_Random
    녹아내린 재물에 빠져 죽어라!
    Forgemaster_25Percent_2
    녹아내린 재물에 빠져 죽어라!
    Forgemaster_25Percent_3
    걱정 마라. 금방 녹아 없어질 테니...
    Forgemaster_25Percent_4
    걱정 마라. 금방 녹아 없어질 테니...
    Forgemaster_25Percent_5
    곧... 너도 보물 창고의 일부가 되리라...
    Forgemaster_25Percent_6
    곧... 너도 보물 창고의 일부가 되리라...
    Forgemaster_25Percent_7
    네 시간이 거의 끝났다...
    Forgemaster_25Percent_8
    끝이 다가온다, 카루이!
    Forgemaster_50Percent_Karui
    벽이 거리를 좁혀 온다... 탐욕스러운 벌레야!
    Forgemaster_50Percent_Merc_Random
    벽이 거리를 좁혀 온다... 탐욕스러운 벌레야!
    Forgemaster_50Percent_Merc_2
    달아날 곳은 없다, 이야기꾼!
    Forgemaster_50Percent_Sorc_Random
    달아날 곳은 없다, 이야기꾼!
    Forgemaster_50Percent_Sorc_2
    아즈메리, 너는 이제 이 운명에 속박되었다...
    Forgemaster_50Percent_Huntress
    모든 게 녹으리라!
    Forgemaster_50Percent_Random
    모든 게 녹으리라!
    Forgemaster_50Percent_2
    녹아내린 길은 쭉 이어진다...
    Forgemaster_50Percent_3
    녹아내린 길은 쭉 이어진다...
    Forgemaster_50Percent_4
    녹아내린 길은 쭉 이어진다...
    Forgemaster_50Percent_5
    달아날 곳은 없다!
    Forgemaster_50Percent_6
    달아날 곳은 없다!
    Forgemaster_50Percent_7
    달아날 곳은 없다!
    Forgemaster_50Percent_8
    강은 면면히 흐른다...
    Forgemaster_50Percent_9
    강은 면면히 흐른다...
    Forgemaster_50Percent_10
    죽음에 이르러라!
    Forgemaster_AxeAttack_Random
    죽음에 이르러라!
    Forgemaster_AxeAttack_2
    죽음에 이르러라!
    Forgemaster_AxeAttack_3
    죽음에 이르러라!
    Forgemaster_AxeAttack_4
    죽음에 이르러라!
    Forgemaster_AxeAttack_5
    소멸해라!
    Forgemaster_AxeAttack_6
    소멸해라!
    Forgemaster_AxeAttack_7
    소멸해라!
    Forgemaster_AxeAttack_8
    제크와!
    Forgemaster_AxeAttack_9
    제크와!
    Forgemaster_AxeAttack_10
    보아라!
    Forgemaster_BrandAttack_Random
    보아라!
    Forgemaster_BrandAttack_2
    보아라!
    Forgemaster_BrandAttack_3
    지배한다!
    Forgemaster_BrandAttack_4
    지배한다!
    Forgemaster_BrandAttack_5
    이프캇!
    Forgemaster_BrandAttack_6
    바알의 낙인이여!
    Forgemaster_BrandSlam_Random
    바알의 낙인이여!
    Forgemaster_BrandSlam_2
    카마사의 의지로!
    Forgemaster_BrandSlam_3
    카마사의 의지로!
    Forgemaster_BrandSlam_4
    카마사의 의지로!
    Forgemaster_BrandSlam_5
    운명을 받아들여라...
    Forgemaster_BrandSlam_6
    운명을 받아들여라...
    Forgemaster_BrandSlam_7
    운명을 받아들여라...
    Forgemaster_BrandSlam_8
    바알의 재물!
    Forgemaster_BrandSlam_9
    바알의 재물!
    Forgemaster_BrandSlam_10
    대장간의 분노를 맛봐라!
    Forgemaster_BrandSlam_11
    대장간의 분노를 맛봐라!
    Forgemaster_BrandSlam_12
    대장간의 분노를 맛봐라!
    Forgemaster_BrandSlam_13
    금으로 순종해라!
    Forgemaster_BrandSlam_14
    금으로 순종해라!
    Forgemaster_BrandSlam_15
    금으로 순종해라!
    Forgemaster_BrandSlam_16
    카마사의 의지다.
    Forgemaster_BrandSlam_17
    카마사의 의지다.
    Forgemaster_BrandSlam_18
    불을 지펴야만 해...
    Forgemaster_Cooldown_Random
    불을 지펴야만 해...
    Forgemaster_Cooldown_2
    불을 지펴야만 해...
    Forgemaster_Cooldown_3
    불을 지펴야만 해...
    Forgemaster_Cooldown_4
    윽... 불길이 식기 시작한다!
    Forgemaster_Cooldown_5
    불길이 차가워진다!
    Forgemaster_Cooldown_6
    열기가 잦아든다!
    Forgemaster_Cooldown_7
    네 육신의 마석은 귀족을 닮았지만, 실체는 그렇지 않구나... 이 가짜야!
    Forgemaster_Emerge_Gemling_Random
    육신을 얻은 마석... 순수한 탐욕의 존재여, 어서 와라...
    Forgemaster_Emerge_Gemling_2
    사라져라, 아즈메리. 여긴 네가 올 곳이 아니다...
    Forgemaster_Emerge_Huntress_Random
    아즈메리... 이곳에 온 것이 잘못이다!
    Forgemaster_Emerge_Huntress_2
    지옥불의 여자여... 네 불타는 심장이 내 대장간의 일부가 되리라...
    Forgemaster_Emerge_Infernalist_Random
    난 언제나 금을 찾는 자를 감지할 수 있다...
    Forgemaster_Emerge_Merc_Random
    너는 내 보물을 탐내지만... 네가 공물이 될 것이다...
    Forgemaster_Emerge_Merc_2
    탐욕의 악취를 풍기는구나...
    Forgemaster_Emerge_Merc_3
    나와 같은 대장장이인가... 와라, 금으로 꾸며 줄 테니!
    Forgemaster_Emerge_SmithOfKitava_Random
    나와 같은 대장장이인가... 와라, 금으로 꾸며 줄 테니!
    Forgemaster_Emerge_SmithOfKitava_2
    이야기꾼, 너도 열기를 알겠지만... 이런 열기는 처음일 것이다...
    Forgemaster_Emerge_Sorc_Random
    이야기꾼, 너도 열기를 알겠지만... 이런 열기는 처음일 것이다...
    Forgemaster_Emerge_Sorc_2
    내 대장간은 바스티리의 태양보다 뜨겁게 타오른다... 이야기꾼...
    Forgemaster_Emerge_Sorc_3
    이야기꾼... 내 대장간이 어둠 속에서 너를 녹일 것이다...
    Forgemaster_Emerge_Sorc_4
    지옥불의 여자여... 네 불타는 심장이 내 대장간의 일부가 되리라...
    Forgemaster_Emerge_Witch_Random
    지옥불의 여자여... 네 불타는 심장이 내 대장간의 일부가 되리라...
    Forgemaster_Emerge_Witch_2
    보물의 강에 빠져... 허우적거려라...
    Forgemaster_Emerge_Random
    보물의 강에 빠져... 허우적거려라...
    Forgemaster_Emerge_2
    어둠 속에서... 네 운명을 벼려 주마...
    Forgemaster_Emerge_3
    바알의 재물이... 네 살을 녹이리라...
    Forgemaster_Emerge_4
    바알의 재물이... 네 살을 녹이리라...
    Forgemaster_Emerge_5
    벼려져라!
    Forgemaster_HammerAttack_Random
    벼려져라!
    Forgemaster_HammerAttack_2
    벼려져라!
    Forgemaster_HammerAttack_3
    사멸해라!
    Forgemaster_HammerAttack_4
    사멸해라!
    Forgemaster_HammerAttack_5
    사멸해라!
    Forgemaster_HammerAttack_6
    사멸해라!
    Forgemaster_HammerAttack_7
    카크체!
    Forgemaster_HammerAttack_8
    카크체!
    Forgemaster_HammerAttack_9
    카크체!
    Forgemaster_HammerAttack_10
    카크체!
    Forgemaster_HammerAttack_11
    분명히 경고했다, 아즈메리...
    Forgemaster_PlayerDeath_Huntress_Random
    분명히 경고했다, 아즈메리...
    Forgemaster_PlayerDeath_Huntress_2
    분명히 경고했다, 아즈메리...
    Forgemaster_PlayerDeath_Huntress_3
    이제 금을 마음껏 가질 수 있겠군...
    Forgemaster_PlayerDeath_Merc_Random
    이제 금을 마음껏 가질 수 있겠군...
    Forgemaster_PlayerDeath_Merc_2
    네 탐욕이... 끝을 불렀구나...
    Forgemaster_PlayerDeath_Merc_3
    네 탐욕이... 끝을 불렀구나...
    Forgemaster_PlayerDeath_Merc_4
    너무 느렸구나...
    Forgemaster_PlayerDeath_Ranger
    넌 멋진 전리품이 되겠어...
    Forgemaster_PlayerDeath_SmithOfKitava_Random
    넌 멋진 전리품이 되겠어...
    Forgemaster_PlayerDeath_SmithOfKitava_2
    완전무결한 죽음이구나...
    Forgemaster_PlayerDeath_Random
    완전무결한 죽음이구나...
    Forgemaster_PlayerDeath_2
    완전무결한 죽음이구나...
    Forgemaster_PlayerDeath_3
    너는 이제... 대장간에 속한다...
    Forgemaster_PlayerDeath_4
    너는 이제... 대장간에 속한다...
    Forgemaster_PlayerDeath_5
    너는 이제... 대장간에 속한다...
    Forgemaster_PlayerDeath_6
    한 번 더 녹아내린다!
    Forgemaster_HeatUp_Random
    녹아내린 완벽함!
    Forgemaster_HeatUp_2
    녹아내린 완벽함!
    Forgemaster_HeatUp_3
    완벽하게...
    Forgemaster_HeatUp_4
    완벽하게...
    Forgemaster_HeatUp_5
    완벽하게...
    Forgemaster_HeatUp_6
    불길이 더 깊이 타오른다...
    Forgemaster_HeatUp_7
    대장간이 더 밝게 타오른다...
    Forgemaster_HeatUp_8
    대장간이 더 밝게 타오른다...
    Forgemaster_HeatUp_9
    대장간이 더 밝게 타오른다...
    Forgemaster_HeatUp_10
    카마사의 열기가 내 영혼을 채운다...
    Forgemaster_HeatUp_11
    영원히 남을 금박을 입혀 주지!
    Forgemaster_Sunder_Random
    영원히 남을 금박을 입혀 주지!
    Forgemaster_Sunder_2
    영원한 밤 속에서 빛나라!
    Forgemaster_Sunder_3
    영원한 밤 속에서 빛나라!
    Forgemaster_Sunder_4
    영원한 밤 속에서 빛나라!
    Forgemaster_Sunder_5
    익사시켜 주마!
    Forgemaster_Sunder_6
    익사시켜 주마!
    Forgemaster_Sunder_7
    익사시켜 주마!
    Forgemaster_Sunder_8
    카마사께서 네 이름을 아신다!
    Forgemaster_Sunder_9
    카마사께서 네 이름을 아신다!
    Forgemaster_Sunder_10
    카마사께서 네 이름을 아신다!
    Forgemaster_Sunder_11
    카체이크!
    Forgemaster_Sunder_12
    카체이크!
    Forgemaster_Sunder_13
    카체이크!
    Forgemaster_Sunder_14
    카체이크!
    Forgemaster_Sunder_15
    카체이크!
    Forgemaster_Sunder_16
    카체이크!
    Forgemaster_Sunder_17
    쇄도하는 황금!
    Forgemaster_Sunder_18
    쇄도하는 황금!
    Forgemaster_Sunder_19
    쇄도하는 황금!
    Forgemaster_Sunder_20
    녹아내린 파열!
    Forgemaster_VolcanicFissure_Random
    녹아내린 파열!
    Forgemaster_VolcanicFissure_2
    쏟아져라!
    Forgemaster_VolcanicFissure_3
    쏟아져라!
    Forgemaster_VolcanicFissure_4
    타아크이인!
    Forgemaster_VolcanicFissure_5
    타아크이인!
    Forgemaster_VolcanicFissure_6
    분출해라!
    Forgemaster_WarCry_Random
    분출해라!
    Forgemaster_WarCry_2
    분출해라!
    Forgemaster_WarCry_3
    코리이크!
    Forgemaster_WarCry_4
    코리이크!
    Forgemaster_WarCry_5
    난 부서지지 않아!
    Forgemaster_Knockdown_Random
    난 부서지지 않아!
    Forgemaster_Knockdown_2
    난 부서지지 않아!
    Forgemaster_Knockdown_3
    카마사여... 제게 힘을 주소서!
    Forgemaster_Knockdown_4
    카마사여... 제게 힘을 주소서!
    Forgemaster_Knockdown_5
    어리석고 쓸모없는 것!
    Forgemaster_Knockdown_6
    어리석고 쓸모없는 것!
    Forgemaster_Knockdown_7
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.