제련 장인 메크툴
녹아내린 금으로 강화됨
밀려날 수 없음
stance movement speed +% final [-84]
밀려날 수 없음
stance movement speed +% final [-84]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Mektul, the Forgemaster
SpectreN
Area녹아내린 금고, 녹아내린 금고
Tags2HBluntWood_onhit_audio, humanoid, mud_blood, not_dex, not_int, very_fast_movement
생명력
350%
방어도
+80%
Ailment Threshold
%
저항
75 -30 0 0
Damage
250%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
9 ~ 24
Attack Time
1.995 Second
Damage Spread
±20%
경험치
250%
Model Size
160%
Type
VaalForgemaster
Metadata
VaalForgemaster
레벨
62
생명력
19,691
방어도
2,420
회피
406
에너지 보호막
0
Damage
483
주문 피해
483
정확도
0
Attack Time
1.995
경험치
46,440
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 386–579
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.995 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDGoldCrushTether
Multicastable, Triggerable
action attack or cast time uses animation length [1]
GAVaalForgemasterSnake
Triggerable, Attack
Base Damage: 386–579
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.995 초
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeMasterReset
action attack or cast time uses animation length [1]
spell maximum action distance +% [15]
DTTForgeBossLeap
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 8 초
주는 공격 피해 80% 증폭
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
GAForgemasterBossLeap
Triggerable, Attack
Base Damage: 386–579
[Critical|치명타 명중] 확률: 5%
공격 피해: 180%
Attack Time: 1.995 초
주는 공격 피해 80% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeBossBrandExplosion
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 22.5 초
점화 확률 25% 증가
107.5~161.2 화염 피해
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GSForgeBossBrandExplosion
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
EAAVolcanicFissure
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTVaalForgeBossSunder1
Triggerable
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GAVaalForgeBossSunder1
Triggerable, Attack
Base Damage: 386–579
[Critical|치명타 명중] 확률: 5%
공격 피해: 135%
Attack Time: 1.995 초
주는 공격 피해 35% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GAForgemasterBossLeapLava
Triggerable, Attack
Base Damage: 386–579
[Critical|치명타 명중] 확률: 5%
공격 피해: 350%
Attack Time: 1.995 초
주는 공격 피해 250% 증폭
물리 피해의 70%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
DTTForgeBossLeapLava
Spell, Movement
시전 속도: 1 초
주는 공격 피해 80% 증폭
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
MDForgeBossWaves1
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves2
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves3
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves4
Multicastable, Triggerable
action attack or cast time uses animation length [1]
CTS1VaalForgeMasterClose
action attack or cast time uses animation length [1]
GAFissureSlamSpikeDamage
Triggerable, Attack
Base Damage: 386–579
[Critical|치명타 명중] 확률: 5%
공격 피해: 50%
Attack Time: 1.995 초
주는 공격 피해 50% 감폭
action attack or cast time uses animation length [1]
is area damage [1]
SOFissureSlamSpike
Triggerable
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
EGDetonateWarcry
Triggerable
재사용 대기시간: 12 초
GAFissureWarcrySpikeDamage
Triggerable, Attack
Base Damage: 386–579
[Critical|치명타 명중] 확률: 5%
공격 피해: 300%
Attack Time: 1.995 초
주는 공격 피해 200% 증폭
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
SOVaalForgeMasterFissureTrail
Triggerable
action attack or cast time uses animation length [1]
GAVaalForgeMasterHammerImpact
Triggerable, Attack
Base Damage: 386–579
[Critical|치명타 명중] 확률: 5%
공격 피해: 180%
Attack Time: 1.995 초
주는 공격 피해 80% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
EASVaalForgeMasterTooCool
action attack or cast time uses animation length [1]
EAAVaalForgemasterHammerSlam
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance4" 
	basic_action = "ChangeToStance5" 
}

StateMachine
{
	define_shared_checkpoint_state = "opening;"

	define_shared_state = "weapon_state; light; epk;"
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
}

Stats
{
	set_monster_delay_item_drops_millis = 2200
}

Functions
{

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Run, 1.0, 0, 0 );
		}, true );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* Targetable
{
	display_info_string = "VaalForgeMasterImmuneToDamage"
} */

Render
{
	use_ao_lights = true
}

BaseEvents {}

StateMachine
{
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
	on_or_create_state_weapon_state_1 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_2 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao' );
	"

	on_or_create_state_weapon_state_3 =
	"
		AddAttached( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterBlade.ao', L_wrist_jntBnd, 1.0, 0, 1, true );
		/* SetDynamicFloat( MeltMask, 1, 1 ); */
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterHammer.ao' );
		DetachAllOfType( 'Metadata/Monsters/VaalForgeMaster/attachments/ForgeMasterAxe.ao' );
	"

	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalForgeMaster/epk/glowyMoltenyBody.epk' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "GoldcrushInRange"
	life_percent_param = "GoldcrushLifePercentage"
	range = 200
}

StateMachine
{
	create_state_light_1 =
	"
		Delay( 0.01, { SetLightState( pre_fight_light ); } );
	"

	on_state_light_1 = "SetLightState( pre_fight_light, 1.5 );"

	create_state_light_2 =
	"
		Delay( 0.01, { SetLightState( light ); } );
	"

	on_state_light_2 = "SetLightState( light, 1.5 );"

	create_state_light_3 =
	"
		Delay( 0.01, { SetLightState( on_death ); } );
	"

	on_state_light_3 = "SetLightState( on_death, 1.5 );"
}

/* Audio stuff */
Animated
{
	/* 	on_event_start_fight = "globals.boss_elevator.Call( go_up );" */

	on_event_audio_for_hammer_attack_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( Forgemaster_HammerAttack_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"

	on_event_audio_for_volcanic_fissure_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( Forgemaster_VolcanicFissure_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			Delay( 5.0,
			{
				PlayCharacterAudioEvent( GoldcrushBossFissureResponse );
			} );
		} );
	"

	on_event_audio_for_knockdown_bwd_01 = "PlayTextAudio( Forgemaster_Knockdown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_warcry_detonate_01 = "PlayTextAudio( Forgemaster_WarCry_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_underarm_waves_01 = "PlayTextAudio( Forgemaster_Sunder_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_audio_for_epic_brand_attack_01 =
	"
		PlayTextAudio( Forgemaster_BrandSlam_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		Delay( 3.5,
		{
			PlayCharacterAudioEvent( GoldcrushBossRuneSlamResponse );
		} );
	"

	on_event_audio_for_enrage_01 = "PlayTextAudio( Forgemaster_HeatUp_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"
	on_event_audio_for_cooldown_01 = "PlayTextAudio( Forgemaster_Cooldown_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );"

	on_event_emerge =
	"
		PlayTextAudio( Forgemaster_Emerge_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster', 0, 250, 250 );
		Delay( 5.0,
		{
			PlayCharacterAudioEvent( GoldcrushBossResponse );
		} );
	"

	on_event_audio_for_pre_emerge_look_up_01 =
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( player_ascendancy == 'Mercenary3',
		{
			PlayTextAudio( Forgemaster_Emerge_Gemling_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Witch1',
		{
			PlayTextAudio( Forgemaster_Emerge_Infernalist_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Witch_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( player_ascendancy == 'Warrior3',
		{
			PlayTextAudio( Forgemaster_Emerge_SmithOfKitava_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_Emerge_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
				If( !VariableExists( succeeded ), ()
		{ } );
	"
}

Functions
{
	halfway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Merc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Huntress, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_50Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_50Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
	
	threequartersway = 
	"
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Mercenary', player_ascendancy == 'Mercenary1', player_ascendancy == 'Mercenary2' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Merc, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Huntress', player_ascendancy == 'Huntress1', player_ascendancy == 'Huntress2', player_ascendancy == 'Huntress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Huntress_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Karui, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( Forgemaster_25Percent_Sorc_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( Forgemaster_25Percent_Random, 'Metadata/Monsters/VaalForgeMaster/VaalForgemaster' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalForgeMaster/VaalForgemaster"] = {
    name = "Mektul, the Forgemaster",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1VaalForgeMasterClose",
        "GAVaalForgemasterSnake",
        "GAForgemasterBossLeap",
        "GSForgeBossBrandExplosion",
        "GAVaalForgeBossSunder1",
        "GAForgemasterBossLeapLava",
        "GAFissureSlamSpikeDamage",
        "GAFissureWarcrySpikeDamage",
        "GAVaalForgeMasterHammerImpact",
        "EASForgeMasterReset",
        "EASForgeBossBrandExplosion",
        "EAAVolcanicFissure",
        "EASVaalForgeMasterTooCool",
        "EAAVaalForgemasterHammerSlam",
        "MDGoldCrushTether",
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
        "EGDetonateWarcry",
        "SOFissureSlamSpike",
        "SOVaalForgeMasterFissureTrail",
        "GTVaalForgeBossSunder1",
        "DTTForgeBossLeap",
        "DTTForgeBossLeapLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1VaalForgeMasterClose"] = {
    name = "CTS1VaalForgeMasterClose",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgemasterSnake"] = {
    name = "GAVaalForgemasterSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeap"] = {
    name = "GAForgemasterBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForgeBossBrandExplosion"] = {
    name = "GSForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeBossSunder1"] = {
    name = "GAVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeapLava"] = {
    name = "GAForgemasterBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureSlamSpikeDamage"] = {
    name = "GAFissureSlamSpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureWarcrySpikeDamage"] = {
    name = "GAFissureWarcrySpikeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeMasterHammerImpact"] = {
    name = "GAVaalForgeMasterHammerImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeMasterReset"] = {
    name = "EASForgeMasterReset",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeBossBrandExplosion"] = {
    name = "EASForgeBossBrandExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVolcanicFissure"] = {
    name = "EAAVolcanicFissure",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalForgeMasterTooCool"] = {
    name = "EASVaalForgeMasterTooCool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalForgemasterHammerSlam"] = {
    name = "EAAVaalForgemasterHammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDGoldCrushTether"] = {
    name = "MDGoldCrushTether",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDetonateWarcry"] = {
    name = "EGDetonateWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFissureSlamSpike"] = {
    name = "SOFissureSlamSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalForgeMasterFissureTrail"] = {
    name = "SOVaalForgeMasterFissureTrail",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgeBossSunder1"] = {
    name = "GTVaalForgeBossSunder1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeap"] = {
    name = "DTTForgeBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeapLava"] = {
    name = "DTTForgeBossLeapLava",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
녹아내린 금으로 강화됨
IdMonsterImmuneInMoltenGoldText
FamilyMonsterImmuneInMoltenGoldText
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster immune to damage in lava text Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    밀려날 수 없음
    stance movement speed +% final [-84]
    IdStanceMovementSpeedNegative84CannotBeKnockedBack
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    밀려날 수 없음
    stance movement speed +% final [-84]
    IdStanceMovementSpeedNegative84CannotBeKnockedBack
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -84 Max: -84 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 제련 장인 메크툴 Text Audio /168
    이름
    그림자들이 다가온다, 아즈메리... 받아들여라...
    Forgemaster_25Percent_Huntress_Random
    그림자들이 다가온다, 아즈메리... 받아들여라...
    Forgemaster_25Percent_Huntress_2
    네 최후의 시간이 다가온다, 카루이!
    Forgemaster_25Percent_Karui
    끝이 다가온다... 마라케스...
    Forgemaster_25Percent_Sorc
    끝이 다가온다... 마라케스...
    Forgemaster_25Percent_SorcCopy
    네 탐욕에는 끝이 없으나... 네 목숨에는 끝이 있을 것이다...
    Forgemaster_25Percent_Merc
    녹아내린 금에 빠져라!
    Forgemaster_25Percent_Random
    녹아내린 재물에 빠져 죽어라!
    Forgemaster_25Percent_2
    녹아내린 재물에 빠져 죽어라!
    Forgemaster_25Percent_3
    걱정 마라. 금방 녹아 없어질 테니...
    Forgemaster_25Percent_4
    걱정 마라. 금방 녹아 없어질 테니...
    Forgemaster_25Percent_5
    곧... 너도 보물 창고의 일부가 되리라...
    Forgemaster_25Percent_6
    곧... 너도 보물 창고의 일부가 되리라...
    Forgemaster_25Percent_7
    네 시간은 곧... 끝이 난다...
    Forgemaster_25Percent_8
    끝이 다가온다, 카루이!
    Forgemaster_50Percent_Karui
    벽이 거리를 좁혀 온다... 탐욕스러운 벌레야!
    Forgemaster_50Percent_Merc_Random
    벽이 거리를 좁혀 온다... 탐욕스러운 벌레야!
    Forgemaster_50Percent_Merc_2
    달아날 곳은 없다, 이야기꾼!
    Forgemaster_50Percent_Sorc_Random
    달아날 곳은 없다, 이야기꾼!
    Forgemaster_50Percent_Sorc_2
    아즈메리, 너는 이제 이 운명에 속박되었다...
    Forgemaster_50Percent_Huntress
    모든 게 녹으리라!
    Forgemaster_50Percent_Random
    모든 게 녹으리라!
    Forgemaster_50Percent_2
    녹아내린 길은 쭉 이어진다...
    Forgemaster_50Percent_3
    녹아내린 길은 쭉 이어진다...
    Forgemaster_50Percent_4
    녹아내린 길은 쭉 이어진다...
    Forgemaster_50Percent_5
    달아날 곳은 없다!
    Forgemaster_50Percent_6
    달아날 곳은 없다!
    Forgemaster_50Percent_7
    달아날 곳은 없다!
    Forgemaster_50Percent_8
    강은 면면히 흐른다...
    Forgemaster_50Percent_9
    강은 면면히 흐른다...
    Forgemaster_50Percent_10
    죽음에 이르러라!
    Forgemaster_AxeAttack_Random
    죽음에 이르러라!
    Forgemaster_AxeAttack_2
    죽음에 이르러라!
    Forgemaster_AxeAttack_3
    죽음에 이르러라!
    Forgemaster_AxeAttack_4
    죽음에 이르러라!
    Forgemaster_AxeAttack_5
    소멸해라!
    Forgemaster_AxeAttack_6
    소멸해라!
    Forgemaster_AxeAttack_7
    소멸해라!
    Forgemaster_AxeAttack_8
    제크와!
    Forgemaster_AxeAttack_9
    제크와!
    Forgemaster_AxeAttack_10
    보아라!
    Forgemaster_BrandAttack_Random
    보아라!
    Forgemaster_BrandAttack_2
    보아라!
    Forgemaster_BrandAttack_3
    지배한다!
    Forgemaster_BrandAttack_4
    지배한다!
    Forgemaster_BrandAttack_5
    이프캇!
    Forgemaster_BrandAttack_6
    바알의 낙인이여!
    Forgemaster_BrandSlam_Random
    바알의 낙인이여!
    Forgemaster_BrandSlam_2
    카마사의 의지로!
    Forgemaster_BrandSlam_3
    카마사의 의지로!
    Forgemaster_BrandSlam_4
    카마사의 의지로!
    Forgemaster_BrandSlam_5
    운명을 받아들여라...
    Forgemaster_BrandSlam_6
    운명을 받아들여라...
    Forgemaster_BrandSlam_7
    운명을 받아들여라...
    Forgemaster_BrandSlam_8
    바알의 재물!
    Forgemaster_BrandSlam_9
    바알의 재물!
    Forgemaster_BrandSlam_10
    대장간의 분노를 맛봐라!
    Forgemaster_BrandSlam_11
    대장간의 분노를 맛봐라!
    Forgemaster_BrandSlam_12
    대장간의 분노를 맛봐라!
    Forgemaster_BrandSlam_13
    금으로 순종해라!
    Forgemaster_BrandSlam_14
    금으로 순종해라!
    Forgemaster_BrandSlam_15
    금으로 순종해라!
    Forgemaster_BrandSlam_16
    카마사의 의지다.
    Forgemaster_BrandSlam_17
    카마사의 의지다.
    Forgemaster_BrandSlam_18
    불을 지펴야만 해...
    Forgemaster_Cooldown_Random
    불을 지펴야만 해...
    Forgemaster_Cooldown_2
    불을 지펴야만 해...
    Forgemaster_Cooldown_3
    불을 지펴야만 해...
    Forgemaster_Cooldown_4
    윽... 불길이 식기 시작한다!
    Forgemaster_Cooldown_5
    불길이 차가워진다!
    Forgemaster_Cooldown_6
    열기가 잦아든다!
    Forgemaster_Cooldown_7
    네 육신의 마석은 귀족을 닮았지만, 실체는 그렇지 않구나... 이 가짜야!
    Forgemaster_Emerge_Gemling_Random
    육신을 얻은 마석... 순수한 탐욕의 존재여, 어서 와라...
    Forgemaster_Emerge_Gemling_2
    사라져라, 아즈메리. 여긴 네가 올 곳이 아니다...
    Forgemaster_Emerge_Huntress_Random
    아즈메리... 이곳에 온 것이 잘못이다!
    Forgemaster_Emerge_Huntress_2
    지옥불의 여자여... 네 불타는 심장이 내 대장간의 일부가 되리라...
    Forgemaster_Emerge_Infernalist_Random
    난 언제나 금을 찾는 자를 감지할 수 있다.
    Forgemaster_Emerge_Merc_Random
    너는 내 보물을 탐내지만... 네가 공물이 될 것이다.
    Forgemaster_Emerge_Merc_2
    탐욕의 악취를 풍기는구나...
    Forgemaster_Emerge_Merc_3
    나와 같은 대장장이인가... 와라, 금으로 꾸며 줄 테니!
    Forgemaster_Emerge_SmithOfKitava_Random
    나와 같은 대장장이인가... 와라, 금으로 꾸며 줄 테니!
    Forgemaster_Emerge_SmithOfKitava_2
    이야기꾼, 너도 열기를 알겠지만... 이런 열기는 처음일 것이다...
    Forgemaster_Emerge_Sorc_Random
    이야기꾼, 너도 열기를 알겠지만... 이런 열기는 처음일 것이다...
    Forgemaster_Emerge_Sorc_2
    내 대장간은 바스티리의 태양보다 뜨겁게 타오른다... 이야기꾼...
    Forgemaster_Emerge_Sorc_3
    이야기꾼... 내 대장간이 어둠 속에서 너를 녹일 것이다...
    Forgemaster_Emerge_Sorc_4
    지옥불의 여자여... 네 불타는 심장이 내 대장간의 일부가 되리라...
    Forgemaster_Emerge_Witch_Random
    지옥불의 여자여... 네 불타는 심장이 내 대장간의 일부가 되리라...
    Forgemaster_Emerge_Witch_2
    보물의 강에 빠져... 허우적거려라...
    Forgemaster_Emerge_Random
    보물의 강에 빠져... 허우적거려라...
    Forgemaster_Emerge_2
    어둠 속에서... 네 운명을 벼려 주마...
    Forgemaster_Emerge_3
    바알의 재물이... 네 살을 녹이리라...
    Forgemaster_Emerge_4
    바알의 재물이... 네 살을 녹이리라...
    Forgemaster_Emerge_5
    벼려져라!
    Forgemaster_HammerAttack_Random
    벼려져라!
    Forgemaster_HammerAttack_2
    벼려져라!
    Forgemaster_HammerAttack_3
    사멸해라!
    Forgemaster_HammerAttack_4
    사멸해라!
    Forgemaster_HammerAttack_5
    사멸해라!
    Forgemaster_HammerAttack_6
    사멸해라!
    Forgemaster_HammerAttack_7
    카크체.
    Forgemaster_HammerAttack_8
    카크체.
    Forgemaster_HammerAttack_9
    카크체.
    Forgemaster_HammerAttack_10
    카크체.
    Forgemaster_HammerAttack_11
    분명히 경고했다, 아즈메리...
    Forgemaster_PlayerDeath_Huntress_Random
    분명히 경고했다, 아즈메리...
    Forgemaster_PlayerDeath_Huntress_2
    분명히 경고했다, 아즈메리...
    Forgemaster_PlayerDeath_Huntress_3
    이제 금을 마음껏 가질 수 있겠군...
    Forgemaster_PlayerDeath_Merc_Random
    이제 금을 마음껏 가질 수 있겠군...
    Forgemaster_PlayerDeath_Merc_2
    네 탐욕이... 끝을 불렀구나...
    Forgemaster_PlayerDeath_Merc_3
    네 탐욕이... 끝을 불렀구나...
    Forgemaster_PlayerDeath_Merc_4
    너무 느렸구나...
    Forgemaster_PlayerDeath_Ranger
    넌 멋진 전리품이 되겠어...
    Forgemaster_PlayerDeath_SmithOfKitava_Random
    넌 멋진 전리품이 되겠어...
    Forgemaster_PlayerDeath_SmithOfKitava_2
    완전무결한 죽음이구나...
    Forgemaster_PlayerDeath_Random
    완전무결한 죽음이구나...
    Forgemaster_PlayerDeath_2
    완전무결한 죽음이구나...
    Forgemaster_PlayerDeath_3
    너는 이제... 대장간에 속한다...
    Forgemaster_PlayerDeath_4
    너는 이제... 대장간에 속한다...
    Forgemaster_PlayerDeath_5
    너는 이제... 대장간에 속한다...
    Forgemaster_PlayerDeath_6
    한 번 더 녹아내린다!
    Forgemaster_HeatUp_Random
    녹아내린 완벽함!
    Forgemaster_HeatUp_2
    녹아내린 완벽함!
    Forgemaster_HeatUp_3
    완벽하게...
    Forgemaster_HeatUp_4
    완벽하게...
    Forgemaster_HeatUp_5
    완벽하게...
    Forgemaster_HeatUp_6
    불길이 더 깊이 타오른다...
    Forgemaster_HeatUp_7
    대장간이 더 밝게 타오른다...
    Forgemaster_HeatUp_8
    대장간이 더 밝게 타오른다...
    Forgemaster_HeatUp_9
    대장간이 더 밝게 타오른다...
    Forgemaster_HeatUp_10
    카마사의 열기가 내 영혼을 채운다...
    Forgemaster_HeatUp_11
    영원히 남을 금박을 입혀 주지!
    Forgemaster_Sunder_Random
    영원히 남을 금박을 입혀 주지!
    Forgemaster_Sunder_2
    영원한 밤 속에서 빛나라!
    Forgemaster_Sunder_3
    영원한 밤 속에서 빛나라!
    Forgemaster_Sunder_4
    영원한 밤 속에서 빛나라!
    Forgemaster_Sunder_5
    익사시켜 주마!
    Forgemaster_Sunder_6
    익사시켜 주마!
    Forgemaster_Sunder_7
    익사시켜 주마!
    Forgemaster_Sunder_8
    카마사께서 네 이름을 아신다!
    Forgemaster_Sunder_9
    카마사께서 네 이름을 아신다!
    Forgemaster_Sunder_10
    카마사께서 네 이름을 아신다!
    Forgemaster_Sunder_11
    카체이크!
    Forgemaster_Sunder_12
    카체이크!
    Forgemaster_Sunder_13
    카체이크!
    Forgemaster_Sunder_14
    카체이크!
    Forgemaster_Sunder_15
    카체이크!
    Forgemaster_Sunder_16
    카체이크!
    Forgemaster_Sunder_17
    쇄도하는 황금!
    Forgemaster_Sunder_18
    쇄도하는 황금!
    Forgemaster_Sunder_19
    쇄도하는 황금!
    Forgemaster_Sunder_20
    녹아내린 파열!
    Forgemaster_VolcanicFissure_Random
    녹아내린 파열!
    Forgemaster_VolcanicFissure_2
    쏟아져라!
    Forgemaster_VolcanicFissure_3
    쏟아져라!
    Forgemaster_VolcanicFissure_4
    타아크이인!
    Forgemaster_VolcanicFissure_5
    타아크이인!
    Forgemaster_VolcanicFissure_6
    분출해라!
    Forgemaster_WarCry_Random
    분출해라!
    Forgemaster_WarCry_2
    분출해라!
    Forgemaster_WarCry_3
    코리이크!
    Forgemaster_WarCry_4
    코리이크!
    Forgemaster_WarCry_5
    난 부서지지 않아!
    Forgemaster_Knockdown_Random
    난 부서지지 않아!
    Forgemaster_Knockdown_2
    난 부서지지 않아!
    Forgemaster_Knockdown_3
    카마사여... 제게 힘을 주소서!
    Forgemaster_Knockdown_4
    카마사여... 제게 힘을 주소서!
    Forgemaster_Knockdown_5
    어리석고 쓸모없는 것!
    Forgemaster_Knockdown_6
    어리석고 쓸모없는 것!
    Forgemaster_Knockdown_7