Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Mektul, the Forgemaster
CategoryHumanoidHumanoid
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
Empowered by Molten Gold
Cannot be Knocked Back
stance movement speed +% final [-84]
Cannot be Knocked Back
stance movement speed +% final [-84]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Spectre
AreaThe Molten Vault
Tagsfast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Life
300%
Armour
+80%
Resistance
IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
250%
Accuracy
100%
5%
Attack Distance
9 ~ 24
Attack Time
1.995 Second
Damage Spread
±20%
Experience
250%
Model Size
160%
Type
VaalForgemaster
Metadata
VaalForgemaster
Reservation
99
Resistance
IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservation
47.4%
Resistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Level
41
Life
4,059
Armour
806
Evasion Rating
358
Damage
234
Spell Damage
234
Accuracy
818
Attack Time
1.995
Experience
11,465
Minion Life
7,794
Minion Damage
542
Minion Armour
1,523
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Time: 1.995 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MDGoldCrushTether
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GAVaalForgemasterSnake
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Time: 1.995 sec
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeMasterReset
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [15]
DTTForgeBossLeap
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 8 sec
Deals 80% more Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
GAForgemasterBossLeap
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Damage: 180%
Attack Time: 1.995 sec
Deals 80% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
EASForgeBossBrandExplosion
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 22.5 sec
25% increased Flammability Magnitude
Deals 373.3 to 559.9 Fire Damage
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GSForgeBossBrandExplosion
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
EAAVolcanicFissure
Attack
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 12 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GTVaalForgeBossSunder1
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-15]
GAVaalForgeBossSunder1
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Damage: 135%
Attack Time: 1.995 sec
Deals 35% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
GAForgemasterBossLeapLava
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Damage: 350%
Attack Time: 1.995 sec
Deals 250% more Attack damage
Converts 70% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
is area damage [1]
DTTForgeBossLeapLava
Spell, Movement, AttackInPlace
Cast Time: 1 sec
Deals 80% more Attack damage
action attack or cast time uses animation length [1]
leap slam minimum distance [33]
skill is attack [1]
skill maximum travel distance [60]
spell maximum action distance +% [-25]
walk emerge extra distance [-15]
MDForgeBossWaves1
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves2
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves3
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves4
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
CTS1VaalForgeMasterClose
action attack or cast time uses animation length [1]
GAFissureSlamSpikeDamage
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Damage: 50%
Attack Time: 1.995 sec
Deals 50% less Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
SOFissureSlamSpike
Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
EGDetonateWarcry
Triggerable
Cooldown Time: 12 sec
GAFissureWarcrySpikeDamage
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Damage: 300%
Attack Time: 1.995 sec
Deals 200% more Attack damage
Converts 50% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
is area damage [1]
SOVaalForgeMasterFissureTrail
Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GAVaalForgeMasterHammerImpact
Triggerable, Attack, AttackInPlace
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Damage: 180%
Attack Time: 1.995 sec
Deals 80% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
EASVaalForgeMasterTooCool
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EAAVaalForgemasterHammerSlam
Attack
Base Damage: 187—281
Critical Hit Chance: 5%
Attack Time: 1.995 sec
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance4" 
	basic_action = "ChangeToStance5" 
}

StateMachine
{
	define_shared_checkpoint_state = "opening;"

	define_shared_state = "weapon_state; light; epk;"
	/*
	1 = hammer
	2 = axe
	3 = sword
	*/
}

Stats
{
	set_monster_delay_item_drops_millis = 2200
}

Functions
{

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Run, 1.0, 0, 0 );
		}, true );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalForgeMaster/VaalForgemaster"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Mektul, the Forgemaster",
    life = 3,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1VaalForgeMasterClose",
        "GAVaalForgemasterSnake",
        "GAForgemasterBossLeap",
        "GSForgeBossBrandExplosion",
        "GAVaalForgeBossSunder1",
        "GAForgemasterBossLeapLava",
        "GAFissureSlamSpikeDamage",
        "GAFissureWarcrySpikeDamage",
        "GAVaalForgeMasterHammerImpact",
        "EASForgeMasterReset",
        "EASForgeBossBrandExplosion",
        "EAAVolcanicFissure",
        "EASVaalForgeMasterTooCool",
        "EAAVaalForgemasterHammerSlam",
        "MDGoldCrushTether",
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
        "EGDetonateWarcry",
        "SOFissureSlamSpike",
        "SOVaalForgeMasterFissureTrail",
        "GTVaalForgeBossSunder1",
        "DTTForgeBossLeap",
        "DTTForgeBossLeapLava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1VaalForgeMasterClose"] = {
    name = "CTS1VaalForgeMasterClose",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgemasterSnake"] = {
    name = "GAVaalForgemasterSnake",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeap"] = {
    name = "GAForgemasterBossLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForgeBossBrandExplosion"] = {
    name = "GSForgeBossBrandExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeBossSunder1"] = {
    name = "GAVaalForgeBossSunder1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForgemasterBossLeapLava"] = {
    name = "GAForgemasterBossLeapLava",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureSlamSpikeDamage"] = {
    name = "GAFissureSlamSpikeDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFissureWarcrySpikeDamage"] = {
    name = "GAFissureWarcrySpikeDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalForgeMasterHammerImpact"] = {
    name = "GAVaalForgeMasterHammerImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeMasterReset"] = {
    name = "EASForgeMasterReset",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForgeBossBrandExplosion"] = {
    name = "EASForgeBossBrandExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVolcanicFissure"] = {
    name = "EAAVolcanicFissure",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalForgeMasterTooCool"] = {
    name = "EASVaalForgeMasterTooCool",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalForgemasterHammerSlam"] = {
    name = "EAAVaalForgemasterHammerSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDGoldCrushTether"] = {
    name = "MDGoldCrushTether",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDetonateWarcry"] = {
    name = "EGDetonateWarcry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFissureSlamSpike"] = {
    name = "SOFissureSlamSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalForgeMasterFissureTrail"] = {
    name = "SOVaalForgeMasterFissureTrail",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgeBossSunder1"] = {
    name = "GTVaalForgeBossSunder1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeap"] = {
    name = "DTTForgeBossLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTForgeBossLeapLava"] = {
    name = "DTTForgeBossLeapLava",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
    },
    levels = {
        [1] = {-15, 33, 60, -25, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Empowered by Molten Gold
FamilyMonsterImmuneInMoltenGoldText
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • monster immune to damage in lava text 1 — 1 Global — Unscalable Value
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Cannot be Knocked Back
    stance movement speed +% final [-84]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Unscalable Value
  • stance movement speed +% final -84 — -84 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Cannot be Knocked Back
    stance movement speed +% final [-84]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Unscalable Value
  • stance movement speed +% final -84 — -84 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • i am boss of tier 2 — 2 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 1600 — 1600 Global
  • StateMachine./*
    , ,
    StateMachine.When used, also need to do 'set_telepad_index
    x' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.*/
    , ,
    StateMachine."
    ,
    StateMachine.arena_sector_id
    1;
    StateMachine.am_final_boss_in_fight
    1;
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead
    false }
    StateMachine.define_shared_checkpoint_state
    dead, opening;
    StateMachine.define_shared_state
    weapon_state; light; epk;
    StateMachine.1
    hammer
    StateMachine.2
    axe
    StateMachine.3
    sword
    Actor.slow_animations_go_to_idle
    false
    Actor.leveled_starting_effects
    CTS1BossFightStart
    Actor.basic_action
    MoveForced, ChangeToStance4, ChangeToStance5
    Stats.corpse_cannot_be_destroyed
    1
    Stats.base_heavy_stun_duration_ms
    4000
    Stats.additional_life_scaling_index
    6
    Stats.monster_delay_item_drops_millis
    2200
    Life.corpse_usable
    false
    Monster.is_boss
    true
    Functions."
    ,
    Preload.preload_animated_object
    Metadata/Monsters/VaalForgeMaster/Objects/LavaBlocking.ao
    Mektul, the Forgemaster Text Audio /168
    Name
    The shadows are creeping in, Azmeri.... Embrace them...
    Forgemaster_25Percent_Huntress_Random — Mektul, the Forgemaster
    The shadows are creeping in, Azmeri.... Embrace them...
    Forgemaster_25Percent_Huntress_2 — Mektul, the Forgemaster
    Your final hour approches, Karui!
    Forgemaster_25Percent_Karui — Mektul, the Forgemaster
    The end draws near... Maraketh...
    Forgemaster_25Percent_Sorc — Mektul, the Forgemaster
    The end draws near... Maraketh...
    Forgemaster_25Percent_SorcCopy — Mektul, the Forgemaster
    Your greed has no end... but your life will...
    Forgemaster_25Percent_Merc — Mektul, the Forgemaster
    Bathe in molten gold!
    Forgemaster_25Percent_Random — Mektul, the Forgemaster
    Drown in molten wealth!
    Forgemaster_25Percent_2 — Mektul, the Forgemaster
    Drown in molten wealth!
    Forgemaster_25Percent_3 — Mektul, the Forgemaster
    Fear not, you shall melt quickly...
    Forgemaster_25Percent_4 — Mektul, the Forgemaster
    Fear not, you shall melt quickly...
    Forgemaster_25Percent_5 — Mektul, the Forgemaster
    Soon... you shall join the treasury...
    Forgemaster_25Percent_6 — Mektul, the Forgemaster
    Soon... you shall join the treasury...
    Forgemaster_25Percent_7 — Mektul, the Forgemaster
    Your time... is almost up...
    Forgemaster_25Percent_8 — Mektul, the Forgemaster
    The end draws near, Karui!
    Forgemaster_50Percent_Karui — Mektul, the Forgemaster
    Your walls are closing in.... greedy vermin!
    Forgemaster_50Percent_Merc_Random — Mektul, the Forgemaster
    Your walls are closing in.... greedy vermin!
    Forgemaster_50Percent_Merc_2 — Mektul, the Forgemaster
    Nowhere to run, tale-woman!
    Forgemaster_50Percent_Sorc_Random — Mektul, the Forgemaster
    Nowhere to run, tale-woman!
    Forgemaster_50Percent_Sorc_2 — Mektul, the Forgemaster
    Azmeri, you are bound to this fate now...
    Forgemaster_50Percent_Huntress — Mektul, the Forgemaster
    All will melt!
    Forgemaster_50Percent_Random — Mektul, the Forgemaster
    All will melt!
    Forgemaster_50Percent_2 — Mektul, the Forgemaster
    The molten path continues...
    Forgemaster_50Percent_3 — Mektul, the Forgemaster
    The molten path continues...
    Forgemaster_50Percent_4 — Mektul, the Forgemaster
    The molten path continues...
    Forgemaster_50Percent_5 — Mektul, the Forgemaster
    There is no escape!
    Forgemaster_50Percent_6 — Mektul, the Forgemaster
    There is no escape!
    Forgemaster_50Percent_7 — Mektul, the Forgemaster
    There is no escape!
    Forgemaster_50Percent_8 — Mektul, the Forgemaster
    The river flows on...
    Forgemaster_50Percent_9 — Mektul, the Forgemaster
    The river flows on...
    Forgemaster_50Percent_10 — Mektul, the Forgemaster
    Fatal!
    Forgemaster_AxeAttack_Random — Mektul, the Forgemaster
    Fatal!
    Forgemaster_AxeAttack_2 — Mektul, the Forgemaster
    Fatal!
    Forgemaster_AxeAttack_3 — Mektul, the Forgemaster
    Fatal!
    Forgemaster_AxeAttack_4 — Mektul, the Forgemaster
    Fatal!
    Forgemaster_AxeAttack_5 — Mektul, the Forgemaster
    Perish!
    Forgemaster_AxeAttack_6 — Mektul, the Forgemaster
    Perish!
    Forgemaster_AxeAttack_7 — Mektul, the Forgemaster
    Perish!
    Forgemaster_AxeAttack_8 — Mektul, the Forgemaster
    Xecwa!
    Forgemaster_AxeAttack_9 — Mektul, the Forgemaster
    Xecwa!
    Forgemaster_AxeAttack_10 — Mektul, the Forgemaster
    Behold!
    Forgemaster_BrandAttack_Random — Mektul, the Forgemaster
    Behold!
    Forgemaster_BrandAttack_2 — Mektul, the Forgemaster
    Behold!
    Forgemaster_BrandAttack_3 — Mektul, the Forgemaster
    Dominion!
    Forgemaster_BrandAttack_4 — Mektul, the Forgemaster
    Dominion!
    Forgemaster_BrandAttack_5 — Mektul, the Forgemaster
    Ipkaat!
    Forgemaster_BrandAttack_6 — Mektul, the Forgemaster
    Brand of the Vaal!
    Forgemaster_BrandSlam_Random — Mektul, the Forgemaster
    Brand of the Vaal!
    Forgemaster_BrandSlam_2 — Mektul, the Forgemaster
    By Kamasa's will!
    Forgemaster_BrandSlam_3 — Mektul, the Forgemaster
    By Kamasa's will!
    Forgemaster_BrandSlam_4 — Mektul, the Forgemaster
    By Kamasa's will!
    Forgemaster_BrandSlam_5 — Mektul, the Forgemaster
    Embrace your fate...
    Forgemaster_BrandSlam_6 — Mektul, the Forgemaster
    Embrace your fate...
    Forgemaster_BrandSlam_7 — Mektul, the Forgemaster
    Embrace your fate...
    Forgemaster_BrandSlam_8 — Mektul, the Forgemaster
    Fortune of the Vaal!
    Forgemaster_BrandSlam_9 — Mektul, the Forgemaster
    Fortune of the Vaal!
    Forgemaster_BrandSlam_10 — Mektul, the Forgemaster
    Fury of the forge!
    Forgemaster_BrandSlam_11 — Mektul, the Forgemaster
    Fury of the forge!
    Forgemaster_BrandSlam_12 — Mektul, the Forgemaster
    Fury of the forge!
    Forgemaster_BrandSlam_13 — Mektul, the Forgemaster
    Gilded obedience!
    Forgemaster_BrandSlam_14 — Mektul, the Forgemaster
    Gilded obedience!
    Forgemaster_BrandSlam_15 — Mektul, the Forgemaster
    Gilded obedience!
    Forgemaster_BrandSlam_16 — Mektul, the Forgemaster
    Kamasa's will.
    Forgemaster_BrandSlam_17 — Mektul, the Forgemaster
    Kamasa's will.
    Forgemaster_BrandSlam_18 — Mektul, the Forgemaster
    I must fan the flames...
    Forgemaster_Cooldown_Random — Mektul, the Forgemaster
    I must fan the flames...
    Forgemaster_Cooldown_2 — Mektul, the Forgemaster
    I must fan the flames...
    Forgemaster_Cooldown_3 — Mektul, the Forgemaster
    I must fan the flames...
    Forgemaster_Cooldown_4 — Mektul, the Forgemaster
    Ugh... The flame begins to run cold!
    Forgemaster_Cooldown_5 — Mektul, the Forgemaster
    The flame runs cold!
    Forgemaster_Cooldown_6 — Mektul, the Forgemaster
    The heat stills!
    Forgemaster_Cooldown_7 — Mektul, the Forgemaster
    You have the flesh-gems of a noble, but not the features... impostor!
    Forgemaster_Emerge_Gemling_Random — Mektul, the Forgemaster
    Flesh-gems... Come, creature of pure greed...
    Forgemaster_Emerge_Gemling_2 — Mektul, the Forgemaster
    Begone, Azmeri. You are not permitted here...
    Forgemaster_Emerge_Huntress_Random — Mektul, the Forgemaster
    Azmeri... You should not have come here!
    Forgemaster_Emerge_Huntress_2 — Mektul, the Forgemaster
    Infernal woman... your burning heart shall join my forge...
    Forgemaster_Emerge_Infernalist_Random — Mektul, the Forgemaster
    I can always sense those who seek gold...
    Forgemaster_Emerge_Merc_Random — Mektul, the Forgemaster
    You covet my treasures... yet you will be the offering...
    Forgemaster_Emerge_Merc_2 — Mektul, the Forgemaster
    You stink of greed...
    Forgemaster_Emerge_Merc_3 — Mektul, the Forgemaster
    A fellow smith... come, let me adorn you in gold!
    Forgemaster_Emerge_SmithOfKitava_Random — Mektul, the Forgemaster
    A fellow smith... come, let me adorn you in gold!
    Forgemaster_Emerge_SmithOfKitava_2 — Mektul, the Forgemaster
    You know of heat, tale-woman... but not like this...
    Forgemaster_Emerge_Sorc_Random — Mektul, the Forgemaster
    You know of heat, tale-woman... but not like this...
    Forgemaster_Emerge_Sorc_2 — Mektul, the Forgemaster
    My forge burns hotter than your Vastiri sun..... tale-woman...
    Forgemaster_Emerge_Sorc_3 — Mektul, the Forgemaster
    Tale-woman... my forge will melt you in darkness...
    Forgemaster_Emerge_Sorc_4 — Mektul, the Forgemaster
    Woman of darkened heart... You shall glow in eternal gold...
    Forgemaster_Emerge_Witch_Random — Mektul, the Forgemaster
    Woman of darkened heart... You shall glow in eternal gold...
    Forgemaster_Emerge_Witch_2 — Mektul, the Forgemaster
    Drown... in a river of fortune...
    Forgemaster_Emerge_Random — Mektul, the Forgemaster
    Drown... in a river of fortune...
    Forgemaster_Emerge_2 — Mektul, the Forgemaster
    Forged in darkness... I shall shape your fate...
    Forgemaster_Emerge_3 — Mektul, the Forgemaster
    May the riches of the Vaal... melt your flesh...
    Forgemaster_Emerge_4 — Mektul, the Forgemaster
    May the riches of the Vaal... melt your flesh...
    Forgemaster_Emerge_5 — Mektul, the Forgemaster
    Forged!
    Forgemaster_HammerAttack_Random — Mektul, the Forgemaster
    Forged!
    Forgemaster_HammerAttack_2 — Mektul, the Forgemaster
    Forged!
    Forgemaster_HammerAttack_3 — Mektul, the Forgemaster
    Unmake!
    Forgemaster_HammerAttack_4 — Mektul, the Forgemaster
    Unmake!
    Forgemaster_HammerAttack_5 — Mektul, the Forgemaster
    Unmake!
    Forgemaster_HammerAttack_6 — Mektul, the Forgemaster
    Unmake!
    Forgemaster_HammerAttack_7 — Mektul, the Forgemaster
    Kahk-tche!
    Forgemaster_HammerAttack_8 — Mektul, the Forgemaster
    Kahk-tche!
    Forgemaster_HammerAttack_9 — Mektul, the Forgemaster
    Kahk-tche!
    Forgemaster_HammerAttack_10 — Mektul, the Forgemaster
    Kahk-tche!
    Forgemaster_HammerAttack_11 — Mektul, the Forgemaster
    I warned you, Azmeri...
    Forgemaster_PlayerDeath_Huntress_Random — Mektul, the Forgemaster
    I warned you, Azmeri...
    Forgemaster_PlayerDeath_Huntress_2 — Mektul, the Forgemaster
    I warned you, Azmeri...
    Forgemaster_PlayerDeath_Huntress_3 — Mektul, the Forgemaster
    Now you will have all the gold you could ever want...
    Forgemaster_PlayerDeath_Merc_Random — Mektul, the Forgemaster
    Now you will have all the gold you could ever want...
    Forgemaster_PlayerDeath_Merc_2 — Mektul, the Forgemaster
    Your greed was... your end...
    Forgemaster_PlayerDeath_Merc_3 — Mektul, the Forgemaster
    Your greed was... your end...
    Forgemaster_PlayerDeath_Merc_4 — Mektul, the Forgemaster
    Not quick enough...
    Forgemaster_PlayerDeath_Ranger — Mektul, the Forgemaster
    You'll make a fine trophy...
    Forgemaster_PlayerDeath_SmithOfKitava_Random — Mektul, the Forgemaster
    You'll make a fine trophy...
    Forgemaster_PlayerDeath_SmithOfKitava_2 — Mektul, the Forgemaster
    Immaculate death....
    Forgemaster_PlayerDeath_Random — Mektul, the Forgemaster
    Immaculate death....
    Forgemaster_PlayerDeath_2 — Mektul, the Forgemaster
    Immaculate death....
    Forgemaster_PlayerDeath_3 — Mektul, the Forgemaster
    You now belong... to the Forge...
    Forgemaster_PlayerDeath_4 — Mektul, the Forgemaster
    You now belong... to the Forge...
    Forgemaster_PlayerDeath_5 — Mektul, the Forgemaster
    You now belong... to the Forge...
    Forgemaster_PlayerDeath_6 — Mektul, the Forgemaster
    Molten once more!
    Forgemaster_HeatUp_Random — Mektul, the Forgemaster
    Molten Perfection!
    Forgemaster_HeatUp_2 — Mektul, the Forgemaster
    Molten Perfection!
    Forgemaster_HeatUp_3 — Mektul, the Forgemaster
    Perfection...
    Forgemaster_HeatUp_4 — Mektul, the Forgemaster
    Perfection...
    Forgemaster_HeatUp_5 — Mektul, the Forgemaster
    Perfection...
    Forgemaster_HeatUp_6 — Mektul, the Forgemaster
    The flame burns deeper...
    Forgemaster_HeatUp_7 — Mektul, the Forgemaster
    The forge now burns brighter...
    Forgemaster_HeatUp_8 — Mektul, the Forgemaster
    The forge now burns brighter...
    Forgemaster_HeatUp_9 — Mektul, the Forgemaster
    The forge now burns brighter...
    Forgemaster_HeatUp_10 — Mektul, the Forgemaster
    The heat of Kamasa fills my soul...
    Forgemaster_HeatUp_11 — Mektul, the Forgemaster
    Gilded for all time!
    Forgemaster_Sunder_Random — Mektul, the Forgemaster
    Gilded for all time!
    Forgemaster_Sunder_2 — Mektul, the Forgemaster
    Glow in eternal night!
    Forgemaster_Sunder_3 — Mektul, the Forgemaster
    Glow in eternal night!
    Forgemaster_Sunder_4 — Mektul, the Forgemaster
    Glow in eternal night!
    Forgemaster_Sunder_5 — Mektul, the Forgemaster
    I will drown you!
    Forgemaster_Sunder_6 — Mektul, the Forgemaster
    I will drown you!
    Forgemaster_Sunder_7 — Mektul, the Forgemaster
    I will drown you!
    Forgemaster_Sunder_8 — Mektul, the Forgemaster
    Kamasa knows your name!
    Forgemaster_Sunder_9 — Mektul, the Forgemaster
    Kamasa knows your name!
    Forgemaster_Sunder_10 — Mektul, the Forgemaster
    Kamasa knows your name!
    Forgemaster_Sunder_11 — Mektul, the Forgemaster
    Ka'tse-ik!
    Forgemaster_Sunder_12 — Mektul, the Forgemaster
    Ka'tse-ik!
    Forgemaster_Sunder_13 — Mektul, the Forgemaster
    Ka'tse-ik!
    Forgemaster_Sunder_14 — Mektul, the Forgemaster
    Ka'tse-ik!
    Forgemaster_Sunder_15 — Mektul, the Forgemaster
    Ka'tse-ik!
    Forgemaster_Sunder_16 — Mektul, the Forgemaster
    Ka'tse-ik!
    Forgemaster_Sunder_17 — Mektul, the Forgemaster
    Surging gold!
    Forgemaster_Sunder_18 — Mektul, the Forgemaster
    Surging gold!
    Forgemaster_Sunder_19 — Mektul, the Forgemaster
    Surging gold!
    Forgemaster_Sunder_20 — Mektul, the Forgemaster
    Molten rupture!
    Forgemaster_VolcanicFissure_Random — Mektul, the Forgemaster
    Molten rupture!
    Forgemaster_VolcanicFissure_2 — Mektul, the Forgemaster
    Spill forth!
    Forgemaster_VolcanicFissure_3 — Mektul, the Forgemaster
    Spill forth!
    Forgemaster_VolcanicFissure_4 — Mektul, the Forgemaster
    Táak'iin!
    Forgemaster_VolcanicFissure_5 — Mektul, the Forgemaster
    Táak'iin!
    Forgemaster_VolcanicFissure_6 — Mektul, the Forgemaster
    Erupt!
    Forgemaster_WarCry_Random — Mektul, the Forgemaster
    Erupt!
    Forgemaster_WarCry_2 — Mektul, the Forgemaster
    Erupt!
    Forgemaster_WarCry_3 — Mektul, the Forgemaster
    Koriek!
    Forgemaster_WarCry_4 — Mektul, the Forgemaster
    Koriek!
    Forgemaster_WarCry_5 — Mektul, the Forgemaster
    I will not crack!
    Forgemaster_Knockdown_Random — Mektul, the Forgemaster
    I will not crack!
    Forgemaster_Knockdown_2 — Mektul, the Forgemaster
    I will not crack!
    Forgemaster_Knockdown_3 — Mektul, the Forgemaster
    Kamasa... give me strength!
    Forgemaster_Knockdown_4 — Mektul, the Forgemaster
    Kamasa... give me strength!
    Forgemaster_Knockdown_5 — Mektul, the Forgemaster
    You worthless fool!
    Forgemaster_Knockdown_6 — Mektul, the Forgemaster
    You worthless fool!
    Forgemaster_Knockdown_7 — Mektul, the Forgemaster
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