Recoup Ref /52
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Requires: Level 64, 37 Int
+(100—150) to maximum Energy Shield
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 5, 9 Str, 8 Int
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
Requires: Level 65, 55 Str, 55 Int
+(75—125) to maximum Life
+(15—25) to Intelligence
Reveal Weaknesses against Rare and Unique enemies
unique reveal weakness art variation [1]
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Seastorm Mantle
Armour: 273
Energy Shield: 76
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Runeforged Seastorm Mantle
Armour: 112
Energy Shield: 31
Base Movement Speed: -0.04
Runic Ward: 344
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Restorative Leg
has incursion limb [1]
(6—10)% of Damage taken Recouped as Life
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
20% faster start of Energy Shield Recharge when not on Full Life
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
20% increased Physical Damage
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
5% reduced maximum Life
Requires The Unseen Path
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Skill Gem /1
Support Gem /4
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Item mods /14
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Mending | 30 | Suffix | (10—12)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Bandaging | 44 | Suffix | (13—15)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Stitching | 56 | Suffix | (16—18)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Suturing | 68 | Suffix | (19—21)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Fleshbinding | 79 | Suffix | (22—24)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Reprieve | 31 | Suffix | (10—12)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| of Solace | 45 | Suffix | (13—15)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| of Tranquility | 57 | Suffix | (16—18)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| of Serenity | 69 | Suffix | (19—21)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| of Zen | 80 | Suffix | (22—24)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| 1 | Corrupted | (10—20)% of Damage taken Recouped as Life Life | body_armour 1 default 0 | |
| 1 | Corrupted | (10—20)% of Damage taken Recouped as Mana Life Mana | body_armour 1 default 0 | |
| 1 | Unique | (25—35)% of Damage taken Recouped as Life Life | body_armour 1 default 0 | |
| 1 | Unique | (25—35)% of Damage taken Recouped as Mana Life Mana | body_armour 1 default 0 |
Misc mods /12
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Infusion | 1 | Jewel | Suffix | (2—3)% of Damage taken Recouped as Life Life | intjewel 1 default 0 |
| of Infusion | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Life | int_radius_jewel 1 default 0 |
| of Infusion | 1 | Jewel | Unique | (4—6)% of Damage taken Recouped as Life Life | not_int 1 default 1 |
| 1 | Abyss | Unique | (5—10)% of Physical Damage prevented Recouped as Life Life Physical | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (8—14)% increased speed of Recoup Effects | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (2—3)% of Damage taken Recouped as Life Life | heart_unique_jewel_suffix 1 default 0 | |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Life | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Mana Mana | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| of Amanamu | 65 | Abyss | Suffix | (10—20)% of Damage taken Recouped as Life amanamu Life | dex_armour 0 int_armour 0 dex_int_armour 0 helmet 1 shield 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (10—20)% of Damage taken Recouped as Mana kurgal Life Mana | body_armour 1 shield 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (10—20)% of Elemental Damage taken Recouped as Energy Shield kurgal | str_shield 0 dex_shield 0 str_dex_shield 0 helmet 1 shield 1 default 0 kurgal_mod 1 |
| 0 | IncursionLimb | Unique | (6—10)% of Damage taken Recouped as Life Life |
Item /12
Runeforged Seastorm Mantle
Armour: 112
Energy Shield: 31
Base Movement Speed: -0.04
Runic Ward: 344
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Seastorm Mantle
Armour: 273
Energy Shield: 76
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Restorative Leg
has incursion limb [1]
(6—10)% of Damage taken Recouped as Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Unique /9
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Requires: Level 64, 37 Int
+(100—150) to maximum Energy Shield
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 5, 9 Str, 8 Int
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
Requires: Level 65, 55 Str, 55 Int
+(75—125) to maximum Life
+(15—25) to Intelligence
Reveal Weaknesses against Rare and Unique enemies
unique reveal weakness art variation [1]
Passive /20
20% faster start of Energy Shield Recharge when not on Full Life
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
20% increased Physical Damage
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
5% reduced maximum Life
Requires The Unseen Path
30% of Damage taken Recouped as Life while Channelling
Requires The Unseen Path
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Timeless Jewel Passive /3
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




































