Recoup Ref /36
Recoup
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(100–150) to maximum Energy Shield
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
[DNT] Spiral Proj
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.

Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Quiver: (43–50)% increased Damage with Bow Skills
Estazunti's Soul Core of Convalescence
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a pair of Boots or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Seastorm Mantle
Armour: 245
Energy Shield: 84
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8–14)% of Damage taken Recouped as Life
25% of Physical Damage prevented Recouped as Life
Recoup
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
Skill Gem /1
Support Gem /6
[DNT] Spiral Proj
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Item mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Mending | 30 | (10–12)% of Damage taken Recouped as Life Life | amulet 1 default 0 | |
of Bandaging | 44 | (13–15)% of Damage taken Recouped as Life Life | amulet 1 default 0 | |
of Stitching | 56 | (16–18)% of Damage taken Recouped as Life Life | amulet 1 default 0 | |
of Suturing | 68 | (19–21)% of Damage taken Recouped as Life Life | amulet 1 default 0 | |
of Fleshbinding | 79 | (22–24)% of Damage taken Recouped as Life Life | amulet 1 default 0 | |
of Reprieve | 31 | (10–12)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 | |
of Solace | 45 | (13–15)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 | |
of Tranquility | 57 | (16–18)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 | |
of Serenity | 69 | (19–21)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 | |
of Zen | 80 | (22–24)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 | |
1 | (10–20)% of Damage taken Recouped as Life Life | body_armour 1 | ||
1 | (10–20)% of Damage taken Recouped as Mana Life Mana | body_armour 1 |
Misc mods /11
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Infusion | 1 | Jewel | (2–3)% of Damage taken Recouped as Life Life | intjewel 1 default 0 | |
of Infusion | 1 | Jewel | 1% of Damage taken Recouped as Life Life | int_radius_jewel 1 default 0 | |
of Infusion | 1 | Jewel | (4–6)% of Damage taken Recouped as Life Life | ||
1 | Abyss | (5–10)% of Physical Damage prevented Recouped as Life Physical | |||
1 | Abyss | (8–14)% increased speed of Recoup Effects | |||
1 | Abyss | (2–3)% of Damage taken Recouped as Life Life | |||
Lightless | 1 | Abyss | 1% of Damage taken Recouped as Life | ||
Lightless | 1 | Abyss | 1% of Damage taken Recouped as Mana | ||
of Amanamu | 65 | Abyss | (10–20)% of Damage taken Recouped as Life amanamu Life | dex_armour 0 int_armour 0 dex_int_armour 0 helmet 1 shield 1 default 0 amanamu_mod 1 | |
of Kurgal | 65 | Abyss | (10–20)% of Damage taken Recouped as Mana kurgal Life Mana | body_armour 1 shield 1 default 0 kurgal_mod 1 | |
of Kurgal | 65 | Abyss | (10–20)% of Elemental Damage taken Recouped as Energy Shield kurgal |
Item /1
Seastorm Mantle
Armour: 245
Energy Shield: 84
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8–14)% of Damage taken Recouped as Life
Unique /7
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(100–150) to maximum Energy Shield
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Passive /15
Ascendancy Passive /1
Timeless Jewel Passive /3


Creature of Death
Abyss Notable
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute

Creature of Magic
Abyss Notable
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.