Recoup Ref /36
Recoup
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
Has (1–3) Charm Slot
(20–30)% increased Life Recovery from Flasks
+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Grants Skill: Raise Shield
(10–15)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(50–70) to maximum Mana
Damage Blocked is Recouped as Mana
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(100–150) to maximum Energy Shield
+(10–20)% to all Elemental Resistances
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
Used when you take Chaos damage from a Hit
(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
90% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(15–30)% of Damage taken during effect Recouped as Life
Gain (3–5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25–50)% increased Duration
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64–97) to (97–145) Physical Thorns damage
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Shield: (20–24)% increased Block chance
Quiver: (43–50)% increased Damage with Bow Skills
Focus: (41–45)% increased Energy Shield Recharge Rate
Perfect Essence of Insulation
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: (26–30)% of Fire Damage taken Recouped as Life
Perfect Essence of Thawing
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: (26–30)% of Cold Damage taken Recouped as Life
Perfect Essence of Grounding
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (26–30)% of Lightning Damage taken Recouped as Life
Estazunti's Soul Core of Convalescence
Stack Size: 1 / 10
Requires: Level 50
Boots: 10% increased speed of Recoup Effects
Helmets: 6% of Damage taken Recouped as Life
Place into an empty Rune Socket in a pair of Boots or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Seastorm Mantle
Armour: 245
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8–14)% of Damage taken Recouped as Life
25% of Physical Damage prevented Recouped as Life
15% of Damage taken from Deflected Hits Recouped as Life
20% increased Life Regeneration rate
5% of Damage taken Recouped as Life
20% of Physical Damage taken Recouped as Life
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
25% increased speed of Recoup Effects
3% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
Minions Recoup 15% of Damage taken as Life
10% of Physical Damage taken Recouped as Life
20% increased Physical Damage
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
Ascendancy: Chronomancer
Character: Sorceress
Recoup Effects instead occur over 4 seconds
Recoup
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
Skill Gem /1
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Support Gem /6
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Item mods /12
NameLevelPre/SufDescriptionWeight
of Mending30(10–12)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Bandaging44(13–15)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Stitching56(16–18)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Suturing68(19–21)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Fleshbinding79(22–24)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Reprieve31(10–12)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Solace45(13–15)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Tranquility57(16–18)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Serenity69(19–21)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Zen80(22–24)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
1(10–20)% of Damage taken Recouped as Life Lifebody_armour 1
1(10–20)% of Damage taken Recouped as Mana Life Manabody_armour 1
Misc mods /11
NameLevelDomainPre/SufDescriptionWeight
of Infusion1Jewel(2–3)% of Damage taken Recouped as Life Lifeintjewel 1
default 0
of Infusion1Jewel1% of Damage taken Recouped as Life Lifeint_radius_jewel 1
default 0
of Infusion1Jewel(4–6)% of Damage taken Recouped as Life Life
1Abyss(5–10)% of Physical Damage prevented Recouped as Life Physical
1Abyss(8–14)% increased speed of Recoup Effects
1Abyss(2–3)% of Damage taken Recouped as Life Life
Lightless1Abyss1% of Damage taken Recouped as Life
Lightless1Abyss1% of Damage taken Recouped as Mana
of Amanamu65Abyss(10–20)% of Damage taken Recouped as Life amanamu Lifedex_armour 0
int_armour 0
dex_int_armour 0
helmet 1
shield 1
default 0
amanamu_mod 1
of Kurgal65Abyss(10–20)% of Damage taken Recouped as Mana kurgal Life Manabody_armour 1
shield 1
default 0
kurgal_mod 1
of Kurgal65Abyss(10–20)% of Elemental Damage taken Recouped as Energy Shield kurgal
Item /1
Seastorm Mantle
Armour: 245
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8–14)% of Damage taken Recouped as Life
Unique /7
Has (1–3) Charm Slot
(20–30)% increased Life Recovery from Flasks
+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Grants Skill: Raise Shield
(10–15)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(50–70) to maximum Mana
Damage Blocked is Recouped as Mana
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(100–150) to maximum Energy Shield
+(10–20)% to all Elemental Resistances
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
Used when you take Chaos damage from a Hit
(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
90% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(15–30)% of Damage taken during effect Recouped as Life
Gain (3–5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25–50)% increased Duration
Passive /15
25% of Physical Damage prevented Recouped as Life
15% of Damage taken from Deflected Hits Recouped as Life
20% increased Life Regeneration rate
5% of Damage taken Recouped as Life
20% of Physical Damage taken Recouped as Life
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
25% increased speed of Recoup Effects
3% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
Minions Recoup 15% of Damage taken as Life
10% of Physical Damage taken Recouped as Life
20% increased Physical Damage
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
Ascendancy Passive /1
Ascendancy: Chronomancer
Character: Sorceress
Recoup Effects instead occur over 4 seconds
Timeless Jewel Passive /3
Oaken Form
Kalguuran Notable
10% increased Charm Effect Duration
10% of Damage taken Recouped as Life
Creature of Death
Abyss Notable
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
Creature of Magic
Abyss Notable
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute
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