Recoup Ref /36
Recoup
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
Has (1—3) Charm Slot
(20—30)% increased Life Recovery from Flasks
+(30—50) to maximum Mana
+(5—10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Grants Skill: Raise Shield
(10—15)% increased Block chance
(30—50)% increased Armour and Energy Shield
+(50—70) to maximum Mana
Damage Blocked is Recouped as Mana
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(100—150) to maximum Energy Shield
+(10—20)% to all Elemental Resistances
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
+(20—30) to Spirit
(80—120)% increased Armour and Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
Used when you take Chaos damage from a Hit
(15—25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
90% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(15—30)% of Damage taken during effect Recouped as Life
Gain (3—5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25—50)% increased Duration
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64—97) to (97—145) Physical Thorns damage
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Shield: (20—24)% increased Block chance
Quiver: (43—50)% increased Damage with Bow Skills
Focus: (41—45)% increased Energy Shield Recharge Rate
Perfect Essence of Insulation
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: (26—30)% of Fire Damage taken Recouped as Life
Perfect Essence of Thawing
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: (26—30)% of Cold Damage taken Recouped as Life
Perfect Essence of Grounding
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (26—30)% of Lightning Damage taken Recouped as Life
Fenumus' Rune of Spinning
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 8% increased Cast Speed
Place into an empty Augment Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
Gloves: 20% increased Mana Cost Efficiency while on Low Mana
Seastorm Mantle
Armour: 245
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Restorative Leg
has incursion limb [1]
(6—10)% of Damage taken Recouped as Life
30% increased Armour
5% of Physical Damage prevented Recouped as Life
20% increased Life Regeneration rate
5% of Damage taken Recouped as Life
8% of Damage taken Recouped as Life
Regenerate 0.5% of maximum Life per second if you have been Hit Recently
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
25% increased speed of Recoup Effects
3% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
6% of Damage taken Recouped as Life
Minions Recoup 15% of Damage taken as Life
10% of Physical Damage taken Recouped as Life
20% increased Physical Damage
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
5% reduced maximum Life
Minions Recoup 30% of Damage taken as Life
Minions Gain 20% of Elemental Damage as Extra Chaos Damage
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Ascendancy: Chronomancer
Character: Sorceress
Recoup Effects instead occur over 4 seconds
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Recoup
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
Support Gem /4
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Item mods /12
NameLevelPre/SufDescriptionWeight
of Mending30Suffix(10—12)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Bandaging44Suffix(13—15)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Stitching56Suffix(16—18)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Suturing68Suffix(19—21)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Fleshbinding79Suffix(22—24)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Reprieve31Suffix(10—12)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Solace45Suffix(13—15)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Tranquility57Suffix(16—18)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Serenity69Suffix(19—21)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Zen80Suffix(22—24)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
1Corrupted(10—20)% of Damage taken Recouped as Life Lifebody_armour 1
default 0
1Corrupted(10—20)% of Damage taken Recouped as Mana Life Manabody_armour 1
default 0
Misc mods /11
NameLevelDomainPre/SufDescriptionWeight
of Infusion1JewelSuffix(2—3)% of Damage taken Recouped as Life Lifeintjewel 1
default 0
of Infusion1JewelSuffixNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Lifeint_radius_jewel 1
default 0
of Infusion1JewelUnique(4—6)% of Damage taken Recouped as Life Lifenot_int 1
default 1
1AbyssUnique(5—10)% of Physical Damage prevented Recouped as Life Physicalheart_unique_jewel_prefix 1
default 0
1AbyssUnique(8—14)% increased speed of Recoup Effectsheart_unique_jewel_prefix 1
default 0
1AbyssUnique(2—3)% of Damage taken Recouped as Life Lifeheart_unique_jewel_suffix 1
default 0
Lightless1AbyssPrefixNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Lifeint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
Lightless1AbyssPrefixNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Manaint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
of Amanamu65AbyssSuffix(10—20)% of Damage taken Recouped as Life amanamu Lifedex_armour 0
int_armour 0
dex_int_armour 0
helmet 1
shield 1
default 0
amanamu_mod 1
of Kurgal65AbyssSuffix(10—20)% of Damage taken Recouped as Mana kurgal Life Manabody_armour 1
shield 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffix(10—20)% of Elemental Damage taken Recouped as Energy Shield kurgalstr_shield 0
dex_shield 0
str_dex_shield 0
helmet 1
shield 1
default 0
kurgal_mod 1
Item /7
Seastorm Mantle
Armour: 245
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64—97) to (97—145) Physical Thorns damage
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Shield: (20—24)% increased Block chance
Quiver: (43—50)% increased Damage with Bow Skills
Focus: (41—45)% increased Energy Shield Recharge Rate
Perfect Essence of Insulation
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: (26—30)% of Fire Damage taken Recouped as Life
Perfect Essence of Thawing
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: (26—30)% of Cold Damage taken Recouped as Life
Perfect Essence of Grounding
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (26—30)% of Lightning Damage taken Recouped as Life
Fenumus' Rune of Spinning
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 8% increased Cast Speed
Place into an empty Augment Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Bounded:
Gloves: 20% increased Mana Cost Efficiency while on Low Mana
Restorative Leg
has incursion limb [1]
(6—10)% of Damage taken Recouped as Life
Unique /7
Has (1—3) Charm Slot
(20—30)% increased Life Recovery from Flasks
+(30—50) to maximum Mana
+(5—10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Grants Skill: Raise Shield
(10—15)% increased Block chance
(30—50)% increased Armour and Energy Shield
+(50—70) to maximum Mana
Damage Blocked is Recouped as Mana
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(100—150) to maximum Energy Shield
+(10—20)% to all Elemental Resistances
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
+(20—30) to Spirit
(80—120)% increased Armour and Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
Used when you take Chaos damage from a Hit
(15—25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
90% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(15—30)% of Damage taken during effect Recouped as Life
Gain (3—5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25—50)% increased Duration
Passive /17
30% increased Armour
5% of Physical Damage prevented Recouped as Life
20% increased Life Regeneration rate
5% of Damage taken Recouped as Life
8% of Damage taken Recouped as Life
Regenerate 0.5% of maximum Life per second if you have been Hit Recently
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
25% increased speed of Recoup Effects
3% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
6% of Damage taken Recouped as Life
Minions Recoup 15% of Damage taken as Life
10% of Physical Damage taken Recouped as Life
20% increased Physical Damage
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
5% reduced maximum Life
Minions Recoup 30% of Damage taken as Life
Minions Gain 20% of Elemental Damage as Extra Chaos Damage
60% increased Stun Threshold while Channelling
30% of Damage taken Recouped as Life while Channelling
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Ascendancy Passive /1
Ascendancy: Chronomancer
Character: Sorceress
Recoup Effects instead occur over 4 seconds
Timeless Jewel Passive /3
Oaken Form
Kalguuran Notable
10% increased Charm Effect Duration
10% of Damage taken Recouped as Life
Creature of Death
Abyss Notable
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
Creature of Magic
Abyss Notable
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute
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