장의사
SpectreY
Area영원한 자의 공동묘지, 지구라트 피난처, 영원한 자의 공동묘지
Tagsallows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • 영원한 자의 공동묘지, 영원한 자의 공동묘지: 장의사, 일어난 전율가, 일어난 전율가, 일어난 전율가
  • 장의사, 허기진 추적자
  • 지구라트 피난처: 장의사, 일어난 전율가, 일어난 전율가
  • 생명력
    125%
    Energy Shield From Life
    20%
    저항
    0 30 0 0
    Damage
    125%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    100%
    Type
    WretchCoffin
    Metadata
    CoffinWretch1
    레벨
    65
    생명력
    6,513
    방어도
    2,023
    회피
    440
    에너지 보호막
    1,628
    Damage
    265
    주문 피해
    265
    정확도
    1,974
    공격 속도
    1.5
    경험치
    26,884
    Minion Life
    6,282
    Minion Energy Shield
    1,571
    Minion Damage
    1,036
    Minion Armour
    2,023
    CoffinWretchBabySoulrend1
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    시전 속도: 2.3 초
    1초마다 321.2의 기본 냉기 피해를 줌
    스킬 효과 지속시간 100% 증가
    투사체 2개 추가 발사
    효과 범위 40% 감소
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    CoffinWretchBabySoulrend2
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    시전 속도: 2.3 초
    1초마다 321.2의 기본 냉기 피해를 줌
    스킬 효과 지속시간 100% 증가
    투사체 2개 추가 발사
    효과 범위 40% 감소
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
        preload_animated_object = "Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao"
    	
    	on_event_addghostepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
        on_event_removeghostepk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
    
        //on_spellcast_02 = "MakeBeam( ChildSpiritColdSoulrendBeam, this, FollowFrom|FollowTo, 48, 31 );"
    }
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    	ShowMeshSegments = "ShowMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/CoffinWretch1"] = {
        name = "Undertaker",
        life = 1.25,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "CoffinWretchBabySoulrend1",
            "CoffinWretchBabySoulrend2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend1"] = {
        name = "CoffinWretchBabySoulrend1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend2"] = {
        name = "CoffinWretchBabySoulrend2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    장의사
    언데드
    Undertaker
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 장의사, 일어난 전율가, 일어난 전율가, 일어난 전율가
  • 생명력
    125%
    Energy Shield From Life
    20%
    저항
    0 30 0 0
    Damage
    125%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    100%
    Type
    WretchCoffin
    Metadata
    CoffinWretchStrongbox
    레벨
    68
    생명력
    7,757
    방어도
    2,413
    회피
    477
    에너지 보호막
    1,939
    Damage
    291
    주문 피해
    291
    정확도
    2,180
    공격 속도
    1.5
    경험치
    35,793
    Minion Life
    6,930
    Minion Energy Shield
    1,733
    Minion Damage
    1,211
    Minion Armour
    2,413
    CoffinWretchBabySoulrend1
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    시전 속도: 2.3 초
    1초마다 352.1의 기본 냉기 피해를 줌
    스킬 효과 지속시간 100% 증가
    투사체 2개 추가 발사
    효과 범위 40% 감소
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    CoffinWretchBabySoulrend2
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    시전 속도: 2.3 초
    1초마다 352.1의 기본 냉기 피해를 줌
    스킬 효과 지속시간 100% 증가
    투사체 2개 추가 발사
    효과 범위 40% 감소
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
        preload_animated_object = "Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao"
    	
    	on_event_addghostepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
        on_event_removeghostepk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
    
        //on_spellcast_02 = "MakeBeam( ChildSpiritColdSoulrendBeam, this, FollowFrom|FollowTo, 48, 31 );"
    }
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    	ShowMeshSegments = "ShowMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/CoffinWretchStrongbox"] = {
        name = "Undertaker",
        life = 1.25,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "CoffinWretchBabySoulrend1",
            "CoffinWretchBabySoulrend2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend1"] = {
        name = "CoffinWretchBabySoulrend1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend2"] = {
        name = "CoffinWretchBabySoulrend2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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