Bestatter
SpectreY
AreaFriedhof der Ewigen, Die Zikkurat-Zuflucht, Friedhof der Ewigen
Tagsallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Friedhof der Ewigen, Friedhof der Ewigen: Bestatter, Auferstandener Klapperer, Auferstandener Klapperer, Auferstandener Klapperer
  • Bestatter, Hungriger Pirschjäger
  • Die Zikkurat-Zuflucht: Bestatter, Auferstandener Klapperer, Auferstandener Klapperer
  • Leben
    125%
    Energy Shield From Life
    20%
    Widerstand
    0 30 0 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 8
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    100%
    Type
    WretchCoffin
    Metadata
    CoffinWretch1
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    440
    Energieschild
    1,628
    Damage
    265
    Zauberschaden
    265
    Genauigkeit
    1,974
    Angriffszeit
    1.5
    Erfahrung
    26,884
    Minion Life
    5,977
    Minion Energy Shield
    1,494
    Minion Damage
    564
    Minion Armour
    2,023
    CoffinWretchBabySoulrend1
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Zauberzeit: 2.3 Sek.
    Verursacht 321.2 Basis-Kälteschaden pro Sekunde
    100% verlängerte Fertigkeitseffektdauer
    Feuert 2 zusätzliche Projektile
    40% verkleinerter Wirkungsbereich
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    CoffinWretchBabySoulrend2
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Zauberzeit: 2.3 Sek.
    Verursacht 321.2 Basis-Kälteschaden pro Sekunde
    100% verlängerte Fertigkeitseffektdauer
    Feuert 2 zusätzliche Projektile
    40% verkleinerter Wirkungsbereich
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
        preload_animated_object = "Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao"
    	
    	on_event_addghostepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
        on_event_removeghostepk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
    
        //on_spellcast_02 = "MakeBeam( ChildSpiritColdSoulrendBeam, this, FollowFrom|FollowTo, 48, 31 );"
    }
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    	ShowMeshSegments = "ShowMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/CoffinWretch1"] = {
        name = "Undertaker",
        life = 1.25,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "CoffinWretchBabySoulrend1",
            "CoffinWretchBabySoulrend2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend1"] = {
        name = "CoffinWretchBabySoulrend1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend2"] = {
        name = "CoffinWretchBabySoulrend2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Totengräber
    Undertaker
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Totengräber, Auferstandener Klapperer, Auferstandener Klapperer, Auferstandener Klapperer
  • Leben
    125%
    Energy Shield From Life
    20%
    Widerstand
    0 30 0 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 8
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    100%
    Type
    WretchCoffin
    Metadata
    CoffinWretchStrongbox
    Stufe
    68
    Leben
    7,757
    Rüstung
    2,413
    Ausweichwert
    477
    Energieschild
    1,939
    Damage
    291
    Zauberschaden
    291
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    35,793
    Minion Life
    6,631
    Minion Energy Shield
    1,658
    Minion Damage
    649
    Minion Armour
    2,413
    CoffinWretchBabySoulrend1
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Zauberzeit: 2.3 Sek.
    Verursacht 352.1 Basis-Kälteschaden pro Sekunde
    100% verlängerte Fertigkeitseffektdauer
    Feuert 2 zusätzliche Projektile
    40% verkleinerter Wirkungsbereich
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    CoffinWretchBabySoulrend2
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Zauberzeit: 2.3 Sek.
    Verursacht 352.1 Basis-Kälteschaden pro Sekunde
    100% verlängerte Fertigkeitseffektdauer
    Feuert 2 zusätzliche Projektile
    40% verkleinerter Wirkungsbereich
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
        preload_animated_object = "Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao"
    	
    	on_event_addghostepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
        on_event_removeghostepk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
    
        //on_spellcast_02 = "MakeBeam( ChildSpiritColdSoulrendBeam, this, FollowFrom|FollowTo, 48, 31 );"
    }
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    	ShowMeshSegments = "ShowMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/CoffinWretchStrongbox"] = {
        name = "Undertaker",
        life = 1.25,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "CoffinWretchBabySoulrend1",
            "CoffinWretchBabySoulrend2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend1"] = {
        name = "CoffinWretchBabySoulrend1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend2"] = {
        name = "CoffinWretchBabySoulrend2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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