Sepulturero
SpectreY
AreaCementerio de los eternos, El refugio del zigurat
Tagsallows_additional_projectiles, allows_inc_aoe, Lanzador de hechizos, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Cementerio de los eternos: Sepulturero, Quebradizo levantado, Quebradizo levantado, Quebradizo levantado
  • Sepulturero, Acechador hambriento
  • El refugio del zigurat: Sepulturero, Quebradizo levantado, Quebradizo levantado
  • Vida
    125%
    Energy Shield From Life
    20%
    Resistencia
    0 30 0 0
    Damage
    125%
    Precisión
    100%
    Attack Distance
    6 ~ 8
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    WretchCoffin
    Metadata
    CoffinWretch1
    Nivel
    65
    Vida
    8,141
    Damage
    265
    Daño de hechizos
    265
    Precisión
    2,228
    Tiempo de ataque
    1.5
    Experiencia
    26,884
    Minion Life
    7,853
    Minion Energy Shield
    1,571
    Minion Damage
    1,036
    Minion Armour
    2,023
    CoffinWretchBabySoulrend1
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 2.3 seg
    Inflige 321.2 de daño de hielo por segundo
    Duración del efecto de la habilidad aumentada un 100%
    Dispara 2 proyectiles adicionales
    Área de efecto reducida un 40%
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    CoffinWretchBabySoulrend2
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 2.3 seg
    Inflige 321.2 de daño de hielo por segundo
    Duración del efecto de la habilidad aumentada un 100%
    Dispara 2 proyectiles adicionales
    Área de efecto reducida un 40%
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
        preload_animated_object = "Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao"
    	
    	on_event_addghostepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
        on_event_removeghostepk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );"
    
        //on_spellcast_02 = "MakeBeam( ChildSpiritColdSoulrendBeam, this, FollowFrom|FollowTo, 48, 31 );"
    }
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    	ShowMeshSegments = "ShowMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/CoffinWretch1"] = {
        name = "Undertaker",
        life = 1.25,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "CoffinWretchBabySoulrend1",
            "CoffinWretchBabySoulrend2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend1"] = {
        name = "CoffinWretchBabySoulrend1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend2"] = {
        name = "CoffinWretchBabySoulrend2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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