Coveiro
Undertaker
Spectre | Y |
---|---|
Area | O Cemitério dos Eternos, O Refúgio Zigurate, Cemitério dos Eternos |
Tags | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vida
125%
Energy Shield From Life
20%
Resistência




Damage
125%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 8
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
WretchCoffin
Metadata
CoffinWretch1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
6,513
Armadura
2,023
Evasão
440
Escudo de Energia
1,628
Damage
265
Dano Mágico
265
Precisão
1,974
Tempo de Ataque
1.5
Experiência
26,884
Minion Life
5,977
Minion Energy Shield
1,494
Minion Damage
564
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CoffinWretchBabySoulrend1
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 2.3 seg
Causa 321.2 do Dano de Gelo Base por segundo
Duração do Efeito de Habilidades aumentada em 100%
Dispara Projéteis adicionais
Área de Efeito reduzida em 40%
base is projectile [1]
base skill effect duration [500]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
spell maximum action distance +% [-55]
CoffinWretchBabySoulrend2
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 2.3 seg
Causa 321.2 do Dano de Gelo Base por segundo
Duração do Efeito de Habilidades aumentada em 100%
Dispara Projéteis adicionais
Área de Efeito reduzida em 40%
base is projectile [1]
base skill effect duration [500]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
spell maximum action distance +% [-55]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3033 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao" on_event_addghostepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );" on_event_removeghostepk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );" //on_spellcast_02 = "MakeBeam( ChildSpiritColdSoulrendBeam, this, FollowFrom|FollowTo, 48, 31 );" } Functions { HideMeshSegments = "HideMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );" ShowMeshSegments = "ShowMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wretches/CoffinWretch1"] = { name = "Undertaker", life = 1.25, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "CoffinWretchBabySoulrend1", "CoffinWretchBabySoulrend2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CoffinWretchBabySoulrend1"] = { name = "CoffinWretchBabySoulrend1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "base_skill_area_of_effect_+%", "spell_maximum_action_distance_+%", "skill_effect_duration_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CoffinWretchBabySoulrend2"] = { name = "CoffinWretchBabySoulrend2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "base_skill_area_of_effect_+%", "spell_maximum_action_distance_+%", "skill_effect_duration_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Coveiro

Undertaker
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vida
125%
Energy Shield From Life
20%
Resistência




Damage
125%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 8
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
WretchCoffin
Metadata
CoffinWretchStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
2,413
Evasão
477
Escudo de Energia
1,939
Damage
291
Dano Mágico
291
Precisão
2,180
Tempo de Ataque
1.5
Experiência
35,793
Minion Life
6,631
Minion Energy Shield
1,658
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CoffinWretchBabySoulrend1
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 2.3 seg
Causa 352.1 do Dano de Gelo Base por segundo
Duração do Efeito de Habilidades aumentada em 100%
Dispara Projéteis adicionais
Área de Efeito reduzida em 40%
base is projectile [1]
base skill effect duration [500]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
spell maximum action distance +% [-55]
CoffinWretchBabySoulrend2
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 2.3 seg
Causa 352.1 do Dano de Gelo Base por segundo
Duração do Efeito de Habilidades aumentada em 100%
Dispara Projéteis adicionais
Área de Efeito reduzida em 40%
base is projectile [1]
base skill effect duration [500]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
spell maximum action distance +% [-55]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3033 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Wretches/CoffinWretchAggroAudio.ao" on_event_addghostepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );" on_event_removeghostepk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/CoffinWretch/ghost.epk' );" //on_spellcast_02 = "MakeBeam( ChildSpiritColdSoulrendBeam, this, FollowFrom|FollowTo, 48, 31 );" } Functions { HideMeshSegments = "HideMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );" ShowMeshSegments = "ShowMeshSegments( ChildSpiritCoffin_Held|polySurfaceShape3 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wretches/CoffinWretchStrongbox"] = { name = "Undertaker", life = 1.25, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "CoffinWretchBabySoulrend1", "CoffinWretchBabySoulrend2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CoffinWretchBabySoulrend1"] = { name = "CoffinWretchBabySoulrend1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "base_skill_area_of_effect_+%", "spell_maximum_action_distance_+%", "skill_effect_duration_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CoffinWretchBabySoulrend2"] = { name = "CoffinWretchBabySoulrend2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "base_skill_area_of_effect_+%", "spell_maximum_action_distance_+%", "skill_effect_duration_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.