IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Coveiro
Undertaker
Spectre
AreaO Cemitério dos Eternos, O Refúgio Zigurate
Tagsallows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • O Cemitério dos Eternos: Coveiro, Estalador Renascido, Estalador Renascido, Estalador Renascido
  • Coveiro, Espreitador Faminto
  • O Refúgio Zigurate: Coveiro, Estalador Renascido, Estalador Renascido
  • Vida
    125%
    Energy Shield From Life
    20%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    6 ~ 8
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    WretchCoffin
    Metadata
    CoffinWretch1
    Nível
    65
    Vida
    8,194
    Damage
    265
    Dano Mágico
    265
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    26,884
    Minion Life
    7,853
    Minion Energy Shield
    1,571
    Minion Damage
    1,036
    Minion Armour
    2,023
    CoffinWretchBabySoulrend1
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    Tempo de Conjuração: 2.3 s
    Causa 321.2 de dano de frio por segundo
    Duração do efeito de habilidades aumentada em 100%
    Dispara projéteis adicionais
    Área de efeito reduzida em 40%
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    CoffinWretchBabySoulrend2
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    Tempo de Conjuração: 2.3 s
    Causa 321.2 de dano de frio por segundo
    Duração do efeito de habilidades aumentada em 100%
    Dispara projéteis adicionais
    Área de efeito reduzida em 40%
    base is projectile [1]
    base skill effect duration [500]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/CoffinWretch1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Undertaker",
        life = 1.25,
        energyShield = 0.2,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "CoffinWretchBabySoulrend1",
            "CoffinWretchBabySoulrend2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend1"] = {
        name = "CoffinWretchBabySoulrend1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoffinWretchBabySoulrend2"] = {
        name = "CoffinWretchBabySoulrend2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "skill_effect_duration_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1, 500, -40, -55, 100, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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