Spectre | Y |
---|---|
Area | 政務官陵墓, 宅第壁壘, 奧格姆宅第, 高地神塔庇護所, 政務官陵墓, 宅第壁壘, 奧格姆宅第 |
Tags | allows_additional_projectiles, allows_inc_aoe, 法術, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Packs |
生命
200%
Energy Shield From Life
20%
閃避值
+20%
抗性
0
0
0
0
傷害
200%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 11
Attack Time
2.25 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
BloodCourtesan
Metadata
BloodCourtesan1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
13,946
護甲
3,877
閃避值
602
能量護盾
3,486
傷害
496
法術傷害
496
命中
2,328
Attack Time
2.25
經驗值
69,278
Minion Life
19,626
Minion Energy Shield
4,906
Minion Damage
4,325
Minion Armour
3,877
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
LivingBloodGroundSmall
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 7852902.2 基礎物理傷害
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 397–595
暴擊率: 5%
Attack Time: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CourtesanBloodBurstBeam
冷卻時間: 8 秒
CourtesanBloodSpearAreaOfEffect
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 7774373 至 11661560 物理傷害
base is projectile [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CourtesanBloodSpearEmptyAction
冷卻時間: 8 秒
CourtesanBloodSpear
可觸發, 傷害
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear2
可觸發, 傷害
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear3
可觸發, 傷害
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 3317 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/LivingBlood/bloodrush.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/bloodbeam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/pierce.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/CretinPop.epk" } Actor { on_event_beamstart_for_EmptyActionSpell = " target.IfAlive( () { PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, R_Weapon, chest_jntBnd ); PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, L_Weapon, chest_jntBnd ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodMonsters/CourtesanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodMonsters/BloodCourtesan1"] = { name = "Courtesan", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LivingBloodGroundSmall", "CourtesanBloodBurstBeam", "CourtesanBloodSpear", "CourtesanBloodSpear2", "CourtesanBloodSpear3", "CourtesanBloodSpearEmptyAction", "CourtesanBloodSpearAreaOfEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBloodGroundSmall"] = { name = "LivingBloodGroundSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, -35, 6000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodBurstBeam"] = { name = "CourtesanBloodBurstBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear"] = { name = "CourtesanBloodSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear2"] = { name = "CourtesanBloodSpear2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear3"] = { name = "CourtesanBloodSpear3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearEmptyAction"] = { name = "CourtesanBloodSpearEmptyAction", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearAreaOfEffect"] = { name = "CourtesanBloodSpearAreaOfEffect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
花魁
Courtesan
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, 法術, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Packs |
生命
200%
Energy Shield From Life
20%
閃避值
+20%
抗性
0
0
0
0
傷害
200%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 11
Attack Time
2.25 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
BloodCourtesan
Metadata
BloodCourtesanStrongbox
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,411
護甲
3,451
閃避值
572
能量護盾
3,103
傷害
466
法術傷害
466
命中
2,180
Attack Time
2.25
經驗值
57,268
Minion Life
18,048
Minion Energy Shield
4,512
Minion Damage
3,793
Minion Armour
3,451
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
LivingBloodGroundSmall
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 5276069.7 基礎物理傷害
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 373–559
暴擊率: 5%
Attack Time: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CourtesanBloodBurstBeam
冷卻時間: 8 秒
CourtesanBloodSpearAreaOfEffect
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 5223309 至 7834964 物理傷害
base is projectile [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CourtesanBloodSpearEmptyAction
冷卻時間: 8 秒
CourtesanBloodSpear
可觸發, 傷害
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear2
可觸發, 傷害
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear3
可觸發, 傷害
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 3317 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/LivingBlood/bloodrush.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/bloodbeam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/pierce.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/CretinPop.epk" } Actor { on_event_beamstart_for_EmptyActionSpell = " target.IfAlive( () { PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, R_Weapon, chest_jntBnd ); PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, L_Weapon, chest_jntBnd ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodMonsters/CourtesanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodMonsters/BloodCourtesanStrongbox"] = { name = "Courtesan", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LivingBloodGroundSmall", "CourtesanBloodBurstBeam", "CourtesanBloodSpear", "CourtesanBloodSpear2", "CourtesanBloodSpear3", "CourtesanBloodSpearEmptyAction", "CourtesanBloodSpearAreaOfEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBloodGroundSmall"] = { name = "LivingBloodGroundSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, -35, 6000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodBurstBeam"] = { name = "CourtesanBloodBurstBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear"] = { name = "CourtesanBloodSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear2"] = { name = "CourtesanBloodSpear2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear3"] = { name = "CourtesanBloodSpear3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearEmptyAction"] = { name = "CourtesanBloodSpearEmptyAction", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearAreaOfEffect"] = { name = "CourtesanBloodSpearAreaOfEffect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
花魁
Courtesan
Spectre | Y |
---|---|
Tags | medium_movement, not_str, red_blood, Unarmed_onhit_audio, undead, zombie |
生命
200%
Energy Shield From Life
20%
閃避值
+20%
抗性
0
0
0
0
傷害
200%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 11
Attack Time
2.25 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
BloodCourtesan
Metadata
BloodCourtesan1Physics
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,411
護甲
3,451
閃避值
572
能量護盾
3,103
傷害
466
法術傷害
466
命中
2,180
Attack Time
2.25
經驗值
57,268
Minion Life
18,048
Minion Energy Shield
4,512
Minion Damage
3,793
Minion Armour
3,451
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
LivingBloodGroundSmall
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 5276069.7 基礎物理傷害
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 373–559
暴擊率: 5%
Attack Time: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CourtesanBloodBurstBeam
冷卻時間: 8 秒
CourtesanBloodSpearAreaOfEffect
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 5223309 至 7834964 物理傷害
base is projectile [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CourtesanBloodSpearEmptyAction
冷卻時間: 8 秒
CourtesanBloodSpear
可觸發, 傷害
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear2
可觸發, 傷害
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear3
可觸發, 傷害
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 3317 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/LivingBlood/bloodrush.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/bloodbeam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/pierce.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/CretinPop.epk" } Actor { on_event_beamstart_for_EmptyActionSpell = " target.IfAlive( () { PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, R_Weapon, chest_jntBnd ); PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, L_Weapon, chest_jntBnd ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodMonsters/CourtesanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodMonsters/BloodCourtesan1Physics"] = { name = "Courtesan", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LivingBloodGroundSmall", "CourtesanBloodBurstBeam", "CourtesanBloodSpear", "CourtesanBloodSpear2", "CourtesanBloodSpear3", "CourtesanBloodSpearEmptyAction", "CourtesanBloodSpearAreaOfEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBloodGroundSmall"] = { name = "LivingBloodGroundSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, -35, 6000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodBurstBeam"] = { name = "CourtesanBloodBurstBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear"] = { name = "CourtesanBloodSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear2"] = { name = "CourtesanBloodSpear2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear3"] = { name = "CourtesanBloodSpear3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearEmptyAction"] = { name = "CourtesanBloodSpearEmptyAction", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearAreaOfEffect"] = { name = "CourtesanBloodSpearAreaOfEffect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.