Spectre | Y |
---|---|
Area | 科佩克神殿, 高地神塔庇護所, 科佩克神殿 |
Tags | allows_additional_projectiles, 法術, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Packs |
生命
200%
Energy Shield From Life
20%
抗性
75
-30
0
0
傷害
200%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
SunVaalApparition
Metadata
SunVaalApparition
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
13,946
護甲值
3,877
閃避值
502
能量護盾
3,486
傷害
496
法術傷害
496
命中
2,328
攻擊時間
1.5
經驗值
69,278
Minion Life
19,626
Minion Energy Shield
4,906
Minion Damage
4,325
Minion Armour
3,877
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSVaalSunApparitionBasicProj
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 6360 至 9540 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
VaalSunApparitionLaser
冷卻時間: 20 秒
造成 2929 至 2929 火焰傷害
你的擊中不能暈眩敵人
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [6000]
black star laser turn limit per second [66]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-30]
MDVaalSunApparitionMinisun
法術可重複, 可觸發
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { strafe_distance_+% = -60 set_base_heavy_stun_duration_ms = 2533 } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_custom_event_projectile_hit_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );" on_effect_custom_event_projectile_hit_terrain_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/VaalApparition/VaalApparition_Aggro_Audio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = { name = "Priest of the Sun", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSVaalSunApparitionBasicProj", "MDVaalSunApparitionMinisun", "VaalSunApparitionLaser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSVaalSunApparitionBasicProj"] = { name = "MPSVaalSunApparitionBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1042, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalSunApparitionMinisun"] = { name = "MDVaalSunApparitionMinisun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSunApparitionLaser"] = { name = "VaalSunApparitionLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "black_star_laser_turn_limit_per_second", "spell_maximum_action_distance_+%", "cannot_stun", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {1, 1, -60, 6000, 66, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.