| Spectre | Y |
|---|---|
| Area | 科佩克神殿, 高地神塔庇護所 |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Packs |
生命
170%
Energy Shield From Life
20%
抗性
傷害
170%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
170%
Model Size
100%
Type
BloodBatherMage
Metadata
BloodBatherMage
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
11,072
2,023
663
2,214
傷害
361
法術傷害
361
命中
2,228
攻擊時間
1.5
經驗值
36,562
召喚物生命
10,679
Minion Energy Shield
2,136
召喚物傷害
1,409
召喚物護甲
2,023
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSBloodMageBloodProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 2.57 秒
冷卻時間: 6 秒
發射 個額外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
可觸發, AttackInPlace
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "explode; fire; praying;"
}
Actor
{
basic_action = "ChangeToStance1"
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_state_praying_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMage"] = {
name = "Bloodrite Priest",
life = 1.7,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"EGBloodMageExplodeSacrifice",
"BloodMageBloodTendrils",
"MPSBloodMageBloodProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodMageExplodeSacrifice"] = {
name = "EGBloodMageExplodeSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodMageBloodTendrils"] = {
name = "Exsanguinate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "exsanguinate",
castTime = 1.67,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_to_deal_per_minute",
"blood_tendrils_beam_count",
"base_skill_effect_duration",
"number_of_chains",
"spell_maximum_action_distance_+%",
"active_skill_base_radius_+",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodMageBloodProjectile"] = {
name = "MPSBloodMageBloodProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.57,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
減少 80% 承受傷害
monster aggro radius +% [-70]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2433 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state | explode; fire; praying; |
血祭牧師
人形減少 80% 承受傷害
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Bloodrite Priest
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
生命
170%
Energy Shield From Life
20%
抗性
傷害
170%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
170%
Model Size
100%
Type
BloodBatherMage
Metadata
BloodBatherMagePraying_
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,187
2,413
708
2,637
傷害
396
法術傷害
396
命中
2,502
攻擊時間
1.5
經驗值
48,678
召喚物生命
11,781
Minion Energy Shield
2,356
召喚物傷害
1,647
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSBloodMageBloodProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 2.57 秒
冷卻時間: 6 秒
發射 個額外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
可觸發, AttackInPlace
BloodMageBloodTendrils
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "explode; fire; praying;"
}
Actor
{
basic_action = "ChangeToStance1"
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_state_praying_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMagePraying_"] = {
name = "Bloodrite Priest",
life = 1.7,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"EGBloodMageExplodeSacrifice",
"BloodMageBloodTendrils",
"MPSBloodMageBloodProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodMageExplodeSacrifice"] = {
name = "EGBloodMageExplodeSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodMageBloodTendrils"] = {
name = "Exsanguinate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "exsanguinate",
castTime = 1.67,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_to_deal_per_minute",
"blood_tendrils_beam_count",
"base_skill_effect_duration",
"number_of_chains",
"spell_maximum_action_distance_+%",
"active_skill_base_radius_+",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodMageBloodProjectile"] = {
name = "MPSBloodMageBloodProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.57,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
減少 80% 承受傷害
monster aggro radius +% [-70]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
血祭牧師
人形減少 80% 承受傷害
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Bloodrite Priest
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
| Packs |
生命
170%
Energy Shield From Life
20%
抗性
傷害
170%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
170%
Model Size
100%
Type
BloodBatherMageUltimatium
Metadata
BloodBatherMageUltimatium
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,187
2,413
708
2,637
傷害
396
法術傷害
396
命中
2,502
攻擊時間
1.5
經驗值
48,678
召喚物生命
11,781
Minion Energy Shield
2,356
召喚物傷害
1,647
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSBloodMageBloodProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 2.57 秒
冷卻時間: 6 秒
發射 個額外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
可觸發, AttackInPlace
BloodMageBloodTendrils
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "explode; fire; praying;"
}
Actor
{
basic_action = "ChangeToStance1"
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_state_praying_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageUltimatium"] = {
name = "Bloodrite Priest",
life = 1.7,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"EGBloodMageExplodeSacrifice",
"BloodMageBloodTendrils",
"MPSBloodMageBloodProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodMageExplodeSacrifice"] = {
name = "EGBloodMageExplodeSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodMageBloodTendrils"] = {
name = "Exsanguinate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "exsanguinate",
castTime = 1.67,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_to_deal_per_minute",
"blood_tendrils_beam_count",
"base_skill_effect_duration",
"number_of_chains",
"spell_maximum_action_distance_+%",
"active_skill_base_radius_+",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodMageBloodProjectile"] = {
name = "MPSBloodMageBloodProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.57,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
減少 80% 承受傷害
monster aggro radius +% [-70]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
血祭牧師
人形減少 80% 承受傷害
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Bloodrite Priest
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
| Packs |
生命
170%
Energy Shield From Life
20%
抗性
傷害
170%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
170%
Model Size
100%
Type
BloodBatherMageUltimatium
Metadata
BloodBatherMageStrongbox
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,187
2,413
708
2,637
傷害
396
法術傷害
396
命中
2,502
攻擊時間
1.5
經驗值
48,678
召喚物生命
11,781
Minion Energy Shield
2,356
召喚物傷害
1,647
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSBloodMageBloodProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 2.57 秒
冷卻時間: 6 秒
發射 個額外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
可觸發, AttackInPlace
BloodMageBloodTendrils
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "explode; fire; praying;"
}
Actor
{
basic_action = "ChangeToStance1"
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
on_state_praying_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageStrongbox"] = {
name = "Bloodrite Priest",
life = 1.7,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"EGBloodMageExplodeSacrifice",
"BloodMageBloodTendrils",
"MPSBloodMageBloodProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodMageExplodeSacrifice"] = {
name = "EGBloodMageExplodeSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodMageBloodTendrils"] = {
name = "Exsanguinate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "exsanguinate",
castTime = 1.67,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_to_deal_per_minute",
"blood_tendrils_beam_count",
"base_skill_effect_duration",
"number_of_chains",
"spell_maximum_action_distance_+%",
"active_skill_base_radius_+",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodMageBloodProjectile"] = {
name = "MPSBloodMageBloodProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.57,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
減少 80% 承受傷害
monster aggro radius +% [-70]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
血儀祭司
人形減少 80% 承受傷害
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Bloodrite Priest
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
生命
170%
Energy Shield From Life
20%
抗性
傷害
170%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
170%
Model Size
100%
Type
BloodBatherMage
Metadata
BloodBatherMageIncursion
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,187
2,413
708
2,637
傷害
396
法術傷害
396
命中
2,502
攻擊時間
1.5
經驗值
48,678
召喚物生命
11,781
Minion Energy Shield
2,356
召喚物傷害
1,647
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSBloodMageBloodProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 2.57 秒
冷卻時間: 6 秒
發射 個額外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
可觸發, AttackInPlace
BloodMageBloodTendrils
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Corruption/BloodBatherMageIncursion"] = {
name = "Bloodrite Priest",
life = 1.7,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"EGBloodMageExplodeSacrifice",
"BloodMageBloodTendrils",
"MPSBloodMageBloodProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodMageExplodeSacrifice"] = {
name = "EGBloodMageExplodeSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodMageBloodTendrils"] = {
name = "Exsanguinate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "exsanguinate",
castTime = 1.67,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_to_deal_per_minute",
"blood_tendrils_beam_count",
"base_skill_effect_duration",
"number_of_chains",
"spell_maximum_action_distance_+%",
"active_skill_base_radius_+",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodMageBloodProjectile"] = {
name = "MPSBloodMageBloodProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.57,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
減少 80% 承受傷害
monster aggro radius +% [-70]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.